File Comments posted by goldenplaysterraria
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12 hours ago, JammyDodger said: Great mod, I really just wish all the stat cards didn't simply say "Horse".
Thank you, I personally like it for how realistic it is but I do wish I could make it optional; unfortunately that isn't possible: The colors and info in the stable are hardcoded by the game's scripts and those are impossible to edit; it is possible to do a simple text replacement but that affects every horse that uses the same color/breed which severely limits what you can do with it.
I actually could change the discoverable names (which is just the breed text that shows up when looking at the horse) but doing that would require editing Metapeds which a lot of other mods edit and it wouldn't work for the ambient/draft/wild horses because they use outfit variations.
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4 hours ago, YOUR DIE said: Could you please explain this in more detail? This is my first time learning about these concepts, so a thorough explanation would be greatly appreciated. Also, would you mind spelling out any acronyms instead of using abbreviations? I find it quite difficult to understand them.
RGB = Rose Gray Bay.
Download Rampage Trainer as the page instructs, open up the menu with F5 and click on the following:
Spawner --> Ped Spawner --> Horses --> Arabian --> Rose Grey Bay
In that order, and the horse should be spawned in.
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On 9/23/2025 at 7:43 PM, YOUR DIE said: Can you add the Rose Gray Bay Arabian Horse? I'd like to let Arthur experience it too. It feels like this is the only horse that Arthur completely has no way to experience.
Just spawn in the RGB Arabian with Rampage Trainer, that's the easiest and most solid way
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On 10/16/2024 at 4:37 AM, Oempaloempa said:
please add compatibility with ocu, i want to be able to play encounters, story missions and all that but from what i know version.dll breaks encounters and story missions.
Version.dll only breaks one particular story mission in the epilogue and a single duelist encounter, you should try using Rampage Trainer though afaik it's better than this in every way
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Edited by goldenplaysterraria
17 hours ago, Gunter Severloh said:Hi, thanks for that insight, considering our mod Bandit Hideouts is a standalone version of all the bandit features of AMJM Transport
mod here, i had looked in the solution and actually found this name in the peds.h script:
"A_C_Horse_Thoroughbred_BlackChestnut",
How did you determine that this horse is corrupting your save?
I will send crossed an email about this as we communicate through email very regularly for bandit hideouts mod.
I was already aware prior that any horse not in the scripts and catalog_sp has the effect of what seems to be permanently deleting slots in your stable and can overwrite your primary horse with a chestnut tennessee walker, so when I saw the black chestnut thoroughbred spawned in the mod I immediately took the horse from the bandits and rode to the stables and was able to verify that the slot was gone after stabling the horse.
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Edited by goldenplaysterraria
There's a major bug with either this or scripthook that's been bothering me ever since I started modding...
For some reason, if my monitor turns off and then back on again (which happens often) while the game is running it starts running my computer hard (causing the fans to go crazy) until I pause and unpause the game.
This isn't an issue without mods and seems like an unintentional thing that really makes it annoying to use and makes me concerned about potential damage to the hardware on my PC, not sure if anybody else has experienced this but if it is a common issue it'd be great to see it resolved.
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Edited by goldenplaysterraria
21 hours ago, EdnightPT said:there's no tutorial to install, could you please make one next update ?
For the main mod all you gotta do is unzip the file and drop the main folder inside of your LML folder.
If you want to use the Individual Files but don't have the base mod you'll need to drop the Textures folder into LML and from there you'll just drop any ymts you want to use into your stream folder.
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15 hours ago, BuffaloMildWings said:
All the wild horses on the map exclusively spawn as the Andalusian with black spots? There a way to fix that?
You probably have a mod that edits the Perlino Andalusian's ymt, if you don't want to change/get rid of that mod you can always just delete ambientpedmodelsets
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1 hour ago, emmywrites said:
Is it possible to install the mod without also installing the "no more horse breeds" mod? I love your mods but miss the horse breeds lol. No worries if this isn't possible. Thank you for making such an awesome mod!
It comes packaged in with the mod but getting rid of it is super simple, just delete the "HorseText" file
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Super Ultimate Horse Mod
in Misc
The Black Snowflake Appaloosa should only delete stable slots if the catalog_sp.ymt file from the mod isn't working. Catalog_sp is a VERY oftenly edited file, so it's likely you have a conflict which overwrites it.