RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void _0x22C8B10802301381 ( Any p0, Any p1 ) //0x22C8B10802301381
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BOOL _BG_EXITED_BECAUSE_BACKGROUND_THREAD_STOPPED () //0x2238EC3EC631AB1F
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void END_SRL () //0x1CE71FB33CA079FE
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void TASK_SET_SPHERE_DEFENSIVE_AREA ( Ped ped, float p1, float p2, float p3, float p4 ) //0x933C06518B52A9A4
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int GET_VEHICLE_WAYPOINT_TARGET_POINT ( Vehicle vehicle ) //0x416B62AC8B9E5BBD
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void _UI_FEED_CLEAR_HELP_TEXT_FEED ( Any p0, Any p1 ) //0x2F901291EF177B02
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void _0x7840576C50A13DBA ( Vehicle train, BOOL p1 ) //0x7840576C50A13DBA
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Any _0x7FD78DFD0C5D7B9B ( Any p0 ) //0x7FD78DFD0C5D7B9B
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void _0x404514D231DB27A0 ( Any p0, Any p1 ) //0x404514D231DB27A0
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int GET_ATTRIBUTE_BONUS_RANK ( Ped ped, int coreIndex ) //0x0EFA71F4B4330E04
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BOOL _BOUNTY_REQUEST_POSSE_LEADER_ESCAPED_CHARACTER_BOUNTY_HUNT ( Any* outRpcGuid ) //0x2D874BA20E8E1F20
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int GET_MILLISECONDS_PER_GAME_MINUTE () //0xE4CB8D126501EC52
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BOOL _DECOR_REMOVE_ALL ( Entity entity ) //0x88942780E0ADEA42
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void _0x5826EFD6D73C4DE5 ( Entity entity ) //0x5826EFD6D73C4DE5
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void ALLOW_PICKUP_LIGHT_SYNC ( Object pickupObject, BOOL allow ) //0x7C348310A6E2FB91
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BOOL _UI_PROMPT_HAS_PRESSED_TIMED_MODE_COMPLETED ( Prompt prompt ) //0x3CE854D250A88DAF
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Any _ITEMDATABASE_GET_SHOP_LAYOUT_MENU_INFO_BY_INDEX ( Any p0, Any p1, Any p2, Any p3 ) //0xF04247092F193B75
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Any _MINIGAME_IS_CONNECTED_TO_SERVER ( Any p0 ) //0x2A0C4736AC5AF0CE
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int _GET_BENCHMARK_ITERATIONS_FROM_COMMAND_LINE () //0x22FC52CF470CC98D
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BOOL NETWORK_IS_PLAYER_A_PARTICIPANT ( Player player ) //0x3CA58F6CB7CBD784
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float _UGC_QUERY_GET_RATING ( Any p0, int index, int p2 ) //0x24CD8FAEA1368379
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Any _0x2BF1953C0C21AC88 ( Any p0 ) //0x2BF1953C0C21AC88
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void SET_AI_MELEE_WEAPON_DAMAGE_MODIFIER ( float modifier ) //0x66460DEDDD417254
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void _0xC17A94CC8FC3C61A ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xC17A94CC8FC3C61A
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void SET_PED_MAX_MOVE_BLEND_RATIO ( Ped ped, float value ) //0x433083750C5E064A
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void _SET_TEXTURE_LAYER_TINT ( int textureId, int layerId, int tint0, int tint1, int tint2 ) //0x2DF59FFE6FFD6044
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void RESET_WANTED_LEVEL_DIFFICULTY ( Player player ) //0x062D14F18E8B0CAE
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void _EAGLE_EYE_SET_DRAIN_RATE_MODIFIER ( Player player, float modifier ) //0xE0D6C2A146A5C993
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void _0x4858148E3B8A75D0 () //0x4858148E3B8A75D0
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void SET_SRL_TIME ( float p0 ) //0x18231AEF458BCFF2
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void TASK_CLEAR_DEFENSIVE_AREA ( Ped ped ) //0x95A6C46A31D1917D
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void VEHICLE_WAYPOINT_PLAYBACK_PAUSE ( Vehicle vehicle ) //0x8A4E6AC373666BC5
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void _0x6D85126F6CCF02C9 ( Any p0, Any p1, Any p2 ) //0x6D85126F6CCF02C9
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Any _0xD0116DF21E6C7B36 ( Any p0, Any p1 ) //0xD0116DF21E6C7B36
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Any _0xEE1D6FF54CAF7714 ( Any p0, Any p1 ) //0xEE1D6FF54CAF7714
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void _0xD53846B9C931C181 ( Any p0, Any p1, Any p2 ) //0xD53846B9C931C181
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BOOL _BOUNTY_REQUEST_POSSE_MEMBER_ESCAPED_CHARACTER_BOUNTY_HUNT ( Any* outRpcGuid ) //0x8521C2E235558278
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void DECOR_REGISTER ( const char* propertyName, int type ) //0x0B253D644E3C36B3
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void _PAUSE_ENTITY_TRACKING ( Entity entity, BOOL pause ) //0x36EB4D34D4A092C5
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void _SET_PEARLESCENT_FX_ENABLED ( Object object, BOOL toggle ) //0x72E30372E7CC4415
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BOOL _UI_PROMPT_HAS_PRESSED_TIMED_MODE_FAILED ( Prompt prompt ) //0x1A17B9ECFF617562
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Any _ITEMDATABASE_GET_SHOP_LAYOUT_MENU_PAGE_KEY ( Any p0, Any p1, Any p2, Any p3 ) //0x9A60570657A7B635
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Any _0x39654E1F68B78287 () //0x39654E1F68B78287
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int _GET_BENCHMARK_PASS_FROM_COMMAND_LINE () //0x9297DACF3A2CDFF7
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BOOL NETWORK_IS_HOST_OF_THIS_SCRIPT () //0x83CD99A1E6061AB5
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Any _0x5F0E99071582DECA ( Any p0, int index, int p2 ) //0x5F0E99071582DECA
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BOOL CREATE_OBJECT_SKELETON ( Object object ) //0xB6CBD40F8EA69E8A
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void _SET_ACCURACY_AGAINST_LOCAL_PLAYER_MODIFIER ( Ped ped, float modifier ) //0xC2266AA617668AD3
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void SET_PED_MIN_MOVE_BLEND_RATIO ( Ped ped, float value ) //0x01A898D26E2333DD
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void _SET_TEXTURE_LAYER_MOD ( int textureId, int layerId, Hash modTextureHash, float modAlpha, int modChannel ) //0xF2EA041F1146D75B