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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. void _0x22C8B10802301381 ( Any p0, Any p1 )  //0x22C8B10802301381

  2. BOOL _BG_EXITED_BECAUSE_BACKGROUND_THREAD_STOPPED ()  //0x2238EC3EC631AB1F

  3. void END_SRL ()  //0x1CE71FB33CA079FE

  4. void TASK_SET_SPHERE_DEFENSIVE_AREA ( Ped ped, float p1, float p2, float p3, float p4 )  //0x933C06518B52A9A4

  5. int GET_VEHICLE_WAYPOINT_TARGET_POINT ( Vehicle vehicle )  //0x416B62AC8B9E5BBD

  6. void _UI_FEED_CLEAR_HELP_TEXT_FEED ( Any p0, Any p1 )  //0x2F901291EF177B02

  7. void _0x7840576C50A13DBA ( Vehicle train, BOOL p1 )  //0x7840576C50A13DBA

  8. Any _0x7FD78DFD0C5D7B9B ( Any p0 )  //0x7FD78DFD0C5D7B9B

  9. void _0x404514D231DB27A0 ( Any p0, Any p1 )  //0x404514D231DB27A0

  10. int GET_ATTRIBUTE_BONUS_RANK ( Ped ped, int coreIndex )  //0x0EFA71F4B4330E04

  11. BOOL _BOUNTY_REQUEST_POSSE_LEADER_ESCAPED_CHARACTER_BOUNTY_HUNT ( Any* outRpcGuid )  //0x2D874BA20E8E1F20

  12. int GET_MILLISECONDS_PER_GAME_MINUTE ()  //0xE4CB8D126501EC52

  13. BOOL _DECOR_REMOVE_ALL ( Entity entity )  //0x88942780E0ADEA42

  14. void _0x5826EFD6D73C4DE5 ( Entity entity )  //0x5826EFD6D73C4DE5

  15. void ALLOW_PICKUP_LIGHT_SYNC ( Object pickupObject, BOOL allow )  //0x7C348310A6E2FB91

  16. HUD

    BOOL _UI_PROMPT_HAS_PRESSED_TIMED_MODE_COMPLETED ( Prompt prompt )  //0x3CE854D250A88DAF

  17. Any _ITEMDATABASE_GET_SHOP_LAYOUT_MENU_INFO_BY_INDEX ( Any p0, Any p1, Any p2, Any p3 )  //0xF04247092F193B75

  18. Any _MINIGAME_IS_CONNECTED_TO_SERVER ( Any p0 )  //0x2A0C4736AC5AF0CE

  19. int _GET_BENCHMARK_ITERATIONS_FROM_COMMAND_LINE ()  //0x22FC52CF470CC98D

  20. BOOL NETWORK_IS_PLAYER_A_PARTICIPANT ( Player player )  //0x3CA58F6CB7CBD784

  21. float _UGC_QUERY_GET_RATING ( Any p0, int index, int p2 )  //0x24CD8FAEA1368379

  22. Any _0x2BF1953C0C21AC88 ( Any p0 )  //0x2BF1953C0C21AC88

  23. PED

    void SET_AI_MELEE_WEAPON_DAMAGE_MODIFIER ( float modifier )  //0x66460DEDDD417254

  24. PED

    void _0xC17A94CC8FC3C61A ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xC17A94CC8FC3C61A

  25. PED

    void SET_PED_MAX_MOVE_BLEND_RATIO ( Ped ped, float value )  //0x433083750C5E064A

  26. PED

    void _SET_TEXTURE_LAYER_TINT ( int textureId, int layerId, int tint0, int tint1, int tint2 )  //0x2DF59FFE6FFD6044

  27. void RESET_WANTED_LEVEL_DIFFICULTY ( Player player )  //0x062D14F18E8B0CAE

  28. void _EAGLE_EYE_SET_DRAIN_RATE_MODIFIER ( Player player, float modifier )  //0xE0D6C2A146A5C993

  29. void _0x4858148E3B8A75D0 ()  //0x4858148E3B8A75D0

  30. void SET_SRL_TIME ( float p0 )  //0x18231AEF458BCFF2

  31. void TASK_CLEAR_DEFENSIVE_AREA ( Ped ped )  //0x95A6C46A31D1917D

  32. void VEHICLE_WAYPOINT_PLAYBACK_PAUSE ( Vehicle vehicle )  //0x8A4E6AC373666BC5

  33. void _0x6D85126F6CCF02C9 ( Any p0, Any p1, Any p2 )  //0x6D85126F6CCF02C9

  34. Any _0xD0116DF21E6C7B36 ( Any p0, Any p1 )  //0xD0116DF21E6C7B36

  35. Any _0xEE1D6FF54CAF7714 ( Any p0, Any p1 )  //0xEE1D6FF54CAF7714

  36. void _0xD53846B9C931C181 ( Any p0, Any p1, Any p2 )  //0xD53846B9C931C181

  37. BOOL _BOUNTY_REQUEST_POSSE_MEMBER_ESCAPED_CHARACTER_BOUNTY_HUNT ( Any* outRpcGuid )  //0x8521C2E235558278

  38. void DECOR_REGISTER ( const char* propertyName, int type )  //0x0B253D644E3C36B3

  39. void _PAUSE_ENTITY_TRACKING ( Entity entity, BOOL pause )  //0x36EB4D34D4A092C5

  40. void _SET_PEARLESCENT_FX_ENABLED ( Object object, BOOL toggle )  //0x72E30372E7CC4415

  41. HUD

    BOOL _UI_PROMPT_HAS_PRESSED_TIMED_MODE_FAILED ( Prompt prompt )  //0x1A17B9ECFF617562

  42. Any _ITEMDATABASE_GET_SHOP_LAYOUT_MENU_PAGE_KEY ( Any p0, Any p1, Any p2, Any p3 )  //0x9A60570657A7B635

  43. Any _0x39654E1F68B78287 ()  //0x39654E1F68B78287

  44. int _GET_BENCHMARK_PASS_FROM_COMMAND_LINE ()  //0x9297DACF3A2CDFF7

  45. BOOL NETWORK_IS_HOST_OF_THIS_SCRIPT ()  //0x83CD99A1E6061AB5

  46. Any _0x5F0E99071582DECA ( Any p0, int index, int p2 )  //0x5F0E99071582DECA

  47. BOOL CREATE_OBJECT_SKELETON ( Object object )  //0xB6CBD40F8EA69E8A

  48. PED

    void _SET_ACCURACY_AGAINST_LOCAL_PLAYER_MODIFIER ( Ped ped, float modifier )  //0xC2266AA617668AD3

  49. PED

    void SET_PED_MIN_MOVE_BLEND_RATIO ( Ped ped, float value )  //0x01A898D26E2333DD

  50. PED

    void _SET_TEXTURE_LAYER_MOD ( int textureId, int layerId, Hash modTextureHash, float modAlpha, int modChannel )  //0xF2EA041F1146D75B

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