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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. float GET_PED_DESIRED_MOVE_BLEND_RATIO ( Ped ped )  //0x8517D4A6CA8513ED

  2. BOOL IS_WAYPOINT_PLAYBACK_GOING_ON_FOR_VEHICLE ( Any p0, Any p1 )  //0xF5134943EA29868C

  3. void UI_FEED_CLEAR_CHANNEL ( Any p0, Any p1, Any p2 )  //0xDD1232B332CBB9E7

  4. void SET_TRAIN_OFFSET_FROM_STATION ( Vehicle train, float offset )  //0x8EC47DD4300BF063

  5. Vector3 _0xD882C5B3991575B7 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xD882C5B3991575B7

  6. void _ENABLE_AMMO_TYPE_FOR_PED_WEAPON ( Ped ped, Hash weaponHash, Hash ammoHash )  //0x23FB9FACA28779C1

  7. void _BOUNTY_CLEAR_BEING_BOUNTY_HUNTER ()  //0xA59D1997ECD99F0A

  8. int GET_CLOCK_MONTH ()  //0x2D44E8FC79EAB1AC

  9. BOOL DECOR_EXIST_ON ( Entity entity, const char* propertyName )  //0xD9D1CDBF3464DCDF

  10. void _0x669655FFB29EF1A9 ( Any p0, Any p1, Any p2, Any p3 )  //0x669655FFB29EF1A9

  11. void _BLOCK_PICKUP_OBJECT_LIGHT ( Object pickupObject, BOOL toggle )  //0x50C14328119E1DD1

  12. HUD

    BOOL _UI_PROMPT_HAS_STANDARD_MODE_COMPLETED ( Prompt prompt, int p1 )  //0xC92AC953F0A982AE

  13. Any _ITEMDATABASE_GET_SHOP_LAYOUT_ROOT_MENU_INFO ( Any p0, Any p1, Any p2 )  //0x86FCB565CCA0CFA7

  14. Any _0x3FFE60DD8A936551 ( Any p0, Any p1 )  //0x3FFE60DD8A936551

  15. void _SAVE_BENCHMARK_RECORDING ()  //0xF4743E2ECC02B3DA

  16. BOOL NETWORK_IS_PARTICIPANT_ACTIVE ( int p0 )  //0x6FF8FF40B6357D45

  17. int _UGC_QUERY_GET_LANGUAGE ( Any p0, int index )  //0x97764E8AC6487A9A

  18. Any _0x7D4411D6736CD295 ( Any p0, Any p1 )  //0x7D4411D6736CD295

  19. PED

    float GET_PED_TO_PLAYER_WEAPON_DAMAGE_MODIFIER ( Ped ped )  //0x936E7CAD0AE2EE14

  20. PED

    void SET_BLOCKING_OF_NON_TEMPORARY_EVENTS ( Ped ped, BOOL toggle )  //0x9F8AA94D6D97DBF4

  21. PED

    void _0x75D3333409CD33CE ( Any p0, Any p1, Any p2 )  //0x75D3333409CD33CE

  22. PED

    void _SET_TEXTURE_LAYER_ROUGHNESS ( int textureId, int layerId, float texRough )  //0x057C4F092E2298BE

  23. Any _0xA82964B9D8D6A983 ()  //0xA82964B9D8D6A983

  24. void _EAGLE_EYE_SET_COLOR ( Player player, BOOL p1, Any* p2 )  //0x2C41D93F550D5E37

  25. void BAIL_WITH_PASS_THROUGH_PARAMS ( const char* params )  //0xE98204D3C25AE14C

  26. void BEGIN_SRL ()  //0x0360710033BE60D9

  27. void TASK_GOTO_ENTITY_AIMING ( Ped ped, Entity target, float distanceToStopAt, float StartAimingDist )  //0xA9DA48FAB8A76C12

  28. int GET_VEHICLE_WAYPOINT_PROGRESS ( Vehicle vehicle )  //0x9824CFF8FC66E159

  29. void _UI_FEED_CLEAR_ALL_CHANNELS ()  //0x6035E8FBCA32AC5E

  30. void _0xDC69F6913CCA0B99 ( Any p0, Any p1 )  //0xDC69F6913CCA0B99

  31. void _0xB469CFD9E065EB99 ( Any p0, Any p1 )  //0xB469CFD9E065EB99

  32. void _ENABLE_AMMO_TYPE_FOR_PED ( Ped ped, Hash weaponHash )  //0x3B7B7908B7ADFB4B

  33. int _INVENTORY_CREATE_SORTED_COLLECTION ( int inventoryId, int p1, int* size )  //0xBB7F968675B34B0C

  34. int GET_ATTRIBUTE_BASE_RANK ( Ped ped, int attributeIndex )  //0x147149F2E909323C

  35. BOOL _BOUNTY_REQUEST_ESCAPED_CHARACTER_BOUNTY_HUNT ( Any* outRpcGuid )  //0x12E981D53B07BF48

  36. int GET_CLOCK_YEAR ()  //0xE136DCA28C4A48BA

  37. BOOL DECOR_REMOVE ( Entity entity, const char* propertyName )  //0x2BA7F5877A088A1D

  38. void _ADD_ENTITY_TRACKING_TRAILS ( Entity entity )  //0x1AD922AB5038DEF3

  39. void BLOCK_PICKUP_PLACEMENT_LIGHT ( Pickup pickup, BOOL toggle )  //0x0552AA3FFC5B87AA

  40. HUD

    void _UI_PROMPT_SET_PRESSED_TIMED_MODE ( Prompt prompt, int depletionTimeMs )  //0x1473D3AF51D54276

  41. Any _ITEMDATABASE_GET_SHOP_LAYOUT_MENU_INFO_BY_ID ( Any p0, Any p1, Any p2 )  //0xD66114469978B55B

  42. void _0x18A0D48DF9211C07 ()  //0x18A0D48DF9211C07

  43. BOOL _UI_IS_SINGLEPLAYER_PAUSE_MENU_ACTIVE ()  //0x4FFA0386A6216113

  44. BOOL NETWORK_IS_PLAYER_ACTIVE ( Player player )  //0xB8DFD30D6973E135

  45. BOOL _UGC_QUERY_GET_PUBLISHED ( Any p0, Any p1 )  //0x9993F1E11944A3DD

  46. Any _0x250EBB11E81A10BE ( Any p0 )  //0x250EBB11E81A10BE

  47. PED

    void _SET_CURRENT_DEFENSE_AGAINST_PLAYERS_MODIFIER ( Ped horse, float modifier )  //0x069EDDF1FD4DEB0A

  48. PED

    BOOL _GET_BLOCKING_OF_NON_TEMPORARY_EVENTS ( Ped ped )  //0x268B3AEBF032A88D

  49. PED

    BOOL _GET_PED_CURRENT_MOVEMENT_SPEED ( Ped ped, float* speedX, float* speedY )  //0xF60165E1D2C5370B

  50. PED

    void _SET_TEXTURE_LAYER_PALLETE ( int textureId, int layerId, Hash paletteHash )  //0x1ED8588524AC9BE1

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