RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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float GET_PED_DESIRED_MOVE_BLEND_RATIO ( Ped ped ) //0x8517D4A6CA8513ED
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BOOL IS_WAYPOINT_PLAYBACK_GOING_ON_FOR_VEHICLE ( Any p0, Any p1 ) //0xF5134943EA29868C
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void UI_FEED_CLEAR_CHANNEL ( Any p0, Any p1, Any p2 ) //0xDD1232B332CBB9E7
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void SET_TRAIN_OFFSET_FROM_STATION ( Vehicle train, float offset ) //0x8EC47DD4300BF063
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Vector3 _0xD882C5B3991575B7 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xD882C5B3991575B7
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void _ENABLE_AMMO_TYPE_FOR_PED_WEAPON ( Ped ped, Hash weaponHash, Hash ammoHash ) //0x23FB9FACA28779C1
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void _BOUNTY_CLEAR_BEING_BOUNTY_HUNTER () //0xA59D1997ECD99F0A
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int GET_CLOCK_MONTH () //0x2D44E8FC79EAB1AC
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BOOL DECOR_EXIST_ON ( Entity entity, const char* propertyName ) //0xD9D1CDBF3464DCDF
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void _0x669655FFB29EF1A9 ( Any p0, Any p1, Any p2, Any p3 ) //0x669655FFB29EF1A9
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void _BLOCK_PICKUP_OBJECT_LIGHT ( Object pickupObject, BOOL toggle ) //0x50C14328119E1DD1
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BOOL _UI_PROMPT_HAS_STANDARD_MODE_COMPLETED ( Prompt prompt, int p1 ) //0xC92AC953F0A982AE
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Any _ITEMDATABASE_GET_SHOP_LAYOUT_ROOT_MENU_INFO ( Any p0, Any p1, Any p2 ) //0x86FCB565CCA0CFA7
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Any _0x3FFE60DD8A936551 ( Any p0, Any p1 ) //0x3FFE60DD8A936551
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void _SAVE_BENCHMARK_RECORDING () //0xF4743E2ECC02B3DA
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BOOL NETWORK_IS_PARTICIPANT_ACTIVE ( int p0 ) //0x6FF8FF40B6357D45
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int _UGC_QUERY_GET_LANGUAGE ( Any p0, int index ) //0x97764E8AC6487A9A
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Any _0x7D4411D6736CD295 ( Any p0, Any p1 ) //0x7D4411D6736CD295
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float GET_PED_TO_PLAYER_WEAPON_DAMAGE_MODIFIER ( Ped ped ) //0x936E7CAD0AE2EE14
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void SET_BLOCKING_OF_NON_TEMPORARY_EVENTS ( Ped ped, BOOL toggle ) //0x9F8AA94D6D97DBF4
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void _0x75D3333409CD33CE ( Any p0, Any p1, Any p2 ) //0x75D3333409CD33CE
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void _SET_TEXTURE_LAYER_ROUGHNESS ( int textureId, int layerId, float texRough ) //0x057C4F092E2298BE
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Any _0xA82964B9D8D6A983 () //0xA82964B9D8D6A983
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void _EAGLE_EYE_SET_COLOR ( Player player, BOOL p1, Any* p2 ) //0x2C41D93F550D5E37
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void BAIL_WITH_PASS_THROUGH_PARAMS ( const char* params ) //0xE98204D3C25AE14C
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void BEGIN_SRL () //0x0360710033BE60D9
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void TASK_GOTO_ENTITY_AIMING ( Ped ped, Entity target, float distanceToStopAt, float StartAimingDist ) //0xA9DA48FAB8A76C12
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int GET_VEHICLE_WAYPOINT_PROGRESS ( Vehicle vehicle ) //0x9824CFF8FC66E159
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void _UI_FEED_CLEAR_ALL_CHANNELS () //0x6035E8FBCA32AC5E
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void _0xDC69F6913CCA0B99 ( Any p0, Any p1 ) //0xDC69F6913CCA0B99
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void _0xB469CFD9E065EB99 ( Any p0, Any p1 ) //0xB469CFD9E065EB99
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void _ENABLE_AMMO_TYPE_FOR_PED ( Ped ped, Hash weaponHash ) //0x3B7B7908B7ADFB4B
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int _INVENTORY_CREATE_SORTED_COLLECTION ( int inventoryId, int p1, int* size ) //0xBB7F968675B34B0C
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int GET_ATTRIBUTE_BASE_RANK ( Ped ped, int attributeIndex ) //0x147149F2E909323C
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BOOL _BOUNTY_REQUEST_ESCAPED_CHARACTER_BOUNTY_HUNT ( Any* outRpcGuid ) //0x12E981D53B07BF48
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int GET_CLOCK_YEAR () //0xE136DCA28C4A48BA
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BOOL DECOR_REMOVE ( Entity entity, const char* propertyName ) //0x2BA7F5877A088A1D
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void _ADD_ENTITY_TRACKING_TRAILS ( Entity entity ) //0x1AD922AB5038DEF3
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void BLOCK_PICKUP_PLACEMENT_LIGHT ( Pickup pickup, BOOL toggle ) //0x0552AA3FFC5B87AA
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void _UI_PROMPT_SET_PRESSED_TIMED_MODE ( Prompt prompt, int depletionTimeMs ) //0x1473D3AF51D54276
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Any _ITEMDATABASE_GET_SHOP_LAYOUT_MENU_INFO_BY_ID ( Any p0, Any p1, Any p2 ) //0xD66114469978B55B
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void _0x18A0D48DF9211C07 () //0x18A0D48DF9211C07
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BOOL _UI_IS_SINGLEPLAYER_PAUSE_MENU_ACTIVE () //0x4FFA0386A6216113
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BOOL NETWORK_IS_PLAYER_ACTIVE ( Player player ) //0xB8DFD30D6973E135
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BOOL _UGC_QUERY_GET_PUBLISHED ( Any p0, Any p1 ) //0x9993F1E11944A3DD
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Any _0x250EBB11E81A10BE ( Any p0 ) //0x250EBB11E81A10BE
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void _SET_CURRENT_DEFENSE_AGAINST_PLAYERS_MODIFIER ( Ped horse, float modifier ) //0x069EDDF1FD4DEB0A
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BOOL _GET_BLOCKING_OF_NON_TEMPORARY_EVENTS ( Ped ped ) //0x268B3AEBF032A88D
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BOOL _GET_PED_CURRENT_MOVEMENT_SPEED ( Ped ped, float* speedX, float* speedY ) //0xF60165E1D2C5370B
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void _SET_TEXTURE_LAYER_PALLETE ( int textureId, int layerId, Hash paletteHash ) //0x1ED8588524AC9BE1