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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. int _0x744BFBB0CA908161 ( BOOL p0 )  //0x744BFBB0CA908161

  2. void _0xB1A196BAFE650402 ( int mgmHandle, Ped ped )  //0xB1A196BAFE650402

  3. BOOL BOUNTY_GET_BOUNTY_ON_PLAYER ( Any* gamerHandle, Any* bountyData )  //0x4EF23E04A0C8FF51

  4. CAM

    Any _0x5060FA977CEA4455 ()  //0x5060FA977CEA4455

  5. BOOL _PARSEDDATA_RQ_FILLOUT_BOOL ( BOOL* p0, Any* p1 )  //0x0D9138F3F8261DF7

  6. int _GET_ENTITIES_NEAR_POINT ( float x, float y, float z, float radius, ItemSet itemSet, int p5 )  //0x59B57C4B06531E1E

  7. void SET_PARTICLE_FX_LOOPED_SCALE ( int ptfxHandle, float scale )  //0x1A9E1C0D98D093B7

  8. HUD

    Any _JOURNAL_CAN_WRITE_ENTRY ( Any p0 )  //0xCF782691D91F270E

  9. Any _ITEMDATABASE_IS_INTRINSIC_ITEM ( Any p0 )  //0x337F88E3A063995E

  10. MAP

    void _MAP_ENABLE_REGION_BLIP ( Hash regionHash, Hash styleHash )  //0x563FCB6620523917

  11. void _0xEF42F56F69877125 ()  //0xEF42F56F69877125

  12. BOOL NETWORK_IS_IN_PLATFORM_PARTY_CHAT ()  //0xFD8B834A8BA05048

  13. BOOL UGC_DID_REQUEST_SUCCEED ( int ugcRequestId )  //0x0B6009A90B8495F1

  14. void _SET_PICKUP_COLLECTABLE_ON_MOUNT ( Object object )  //0x00EE08603EADEE92

  15. PED

    BOOL IS_PED_IN_ANY_PLANE ( Ped ped )  //0x5FFF4CFC74D8FB80

  16. PED

    int GET_PED_BONE_INDEX ( Ped ped, int boneId )  //0x3F428D08BE5AAE31

  17. PED

    void _0xE4C95E0AE31C6512 ( Ped ped, Any p1 )  //0xE4C95E0AE31C6512

  18. void SET_MAX_WANTED_LEVEL ( int maxWantedLevel )  //0x28A4BD2CEE236E19

  19. void _0xE910932F4B30BE23 ( Player player )  //0xE910932F4B30BE23

  20. BOOL GET_EVENT_EXISTS ( int eventGroup, int eventIndex )  //0xC9F59C0A710ECD34

  21. void _0xF01D21DF39554115 ( Any p0 )  //0xF01D21DF39554115

  22. void SET_DRIVEBY_TASK_TARGET ( Ped shootingPed, Ped targetPed, Vehicle targetVehicle, float x, float y, float z )  //0xE5B302114D8162EE

  23. void WAYPOINT_PLAYBACK_USE_DEFAULT_SPEED ( Ped ped )  //0x6599D834B12D0800

  24. void EVENTS_UI_POP_MESSAGE ( Hash hash )  //0x8E8A2369F48EC839

  25. void SET_VEHICLE_IS_CONSIDERED_BY_PLAYER ( Vehicle vehicle, BOOL toggle )  //0x54800D386C5825E5

  26. void _REMOVE_BOUNDS_FROM_AGGREGATE_VOLUME ( Volume volume, Volume aggregate )  //0xF92FA8890DECECF6

  27. float GET_WEAPON_DEGRADATION ( Object weaponObject )  //0x0D78E1097F89E637

  28. int _0x106CBDD5077DEDE1 ( BOOL p0 )  //0x106CBDD5077DEDE1

  29. CAM

    BOOL IS_AIM_CAM_ACTIVE ()  //0x698F456FB909E077

  30. void _0xAE6DE22DE0ED4554 ( int mgmHandle, Ped ped )  //0xAE6DE22DE0ED4554

  31. BOOL _BOUNTY_IS_REQUEST_PENDING ( Any* rpcGuid )  //0x03B61CD51097DE60

  32. CAM

    float _GET_PHOTO_MODE_FOCAL_LENGTH ()  //0x2533BAFFBE737E54

  33. void _PARSEDDATA_GET_FILE ( Any* p0 )  //0x91DED5DD64BB2691

  34. void SET_PARTICLE_FX_LOOPED_FAR_CLIP_DIST ( int ptfxHandle, float range )  //0x9B04D471DA0AD7AA

  35. HUD

    Any _JOURNAL_GET_ENTRY_COUNT ()  //0xE65B5DE53351BE22

  36. Any _ITEMDATABASE_IS_OVERPOWERED_ITEM ( Any p0 )  //0x337F88E3A063995F

  37. MAP

    void _MAP_DISABLE_REGION_BLIP ( Hash regionHash )  //0x6786D7AFAC3162B3

  38. void ADD_TACTICAL_NAV_MESH_POINT ( float x, float y, float z, int p3 )  //0xE4EE55E63FA9AF45

  39. void NETWORK_SEED_RANDOM_NUMBER_GENERATOR ( int seed )  //0xF1B84178F8674195

  40. Any _0xCD53E6CBF609C012 ( Any p0 )  //0xCD53E6CBF609C012

  41. void _0xDE116ECFFDD4B997 ( Any p0, Any p1 )  //0xDE116ECFFDD4B997

  42. PED

    BOOL IS_PED_IN_FLYING_VEHICLE ( Ped ped )  //0x9134873537FA419C

  43. PED

    void _CLEAR_PED_DESIRED_LOCO_FOR_MODEL ( Ped ped )  //0x4FD80C3DD84B817B

  44. PED

    int _0xC5303F460A40D21D ( Ped ped, int p1 )  //0xC5303F460A40D21D

  45. void _SET_MAX_WANTED_LEVEL_2 ( int maxWantedLevel )  //0xEA6DE0CD15AECBE2

  46. void _0x131E294EF60160DF ( Player player, float p1, float p2, float p3, float p4, Any p5 )  //0x131E294EF60160DF

  47. Hash GET_EVENT_AT_INDEX ( int eventGroup, int eventIndex )  //0xA85E614430EFF816

  48. BOOL LOAD_SCENE_START ( float posX, float posY, float posZ, float offsetX, float offsetY, float offsetZ, float radius, int p7 )  //0x387AD749E3B69B70

  49. void CLEAR_DRIVEBY_TASK_UNDERNEATH_DRIVING_TASK ( Ped ped )  //0xC35B5CDB2824CF69

  50. float GET_PED_WAYPOINT_OVERRIDE_SPEED ( Ped ped )  //0xD39A2F3E7FCAFF08

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