RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void _0x29E6655DF3590B0D ( Any p0 ) //0x29E6655DF3590B0D
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BOOL PARSEDDATA_RQ_FILLOUT_NODE ( int* p0, Any* p1 ) //0x83C3ED532B6E5D07
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void REMOVE_MODEL_HIDE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x3F38A98576F6213A
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int START_PARTICLE_FX_LOOPED_ON_ENTITY_BONE ( const char* effectName, Entity entity, BOOL xAxis, BOOL yAxis, BOOL zAxis, float xOffset, float yOffset, float zOffset, float xRot, float yRot ) //0xD3BA6EC7F2FBD5E9
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void _ALLOW_PAUSE_MENU_WHEN_DEAD_THIS_FRAME () //0x30996422DF1EE561
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Any _ITEMDATABASE_FILLOUT_ITEM_EFFECT_IDS ( Any p0, Any p1 ) //0x9379BE60DC55BBE6
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void _SET_MINIMAP_FOW_OVERRIDE_REVEAL_SCALE ( float scale, Hash p1 ) //0xE5A7F70B7C0F3271
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void SET_DISPATCH_IDEAL_SPAWN_DISTANCE ( float fIdealSpawnDistance ) //0xEAB6823B82FBD283
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BOOL NETWORK_IS_PLATFORM_INVITE_PENDING () //0xFC4165C9165C166F
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BOOL _GET_LAUNCH_PARAM_EXISTS ( const char* paramName ) //0x02E97CE283648CD9
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void PREVENT_COLLECTION_OF_PORTABLE_PICKUP ( Object object, BOOL p1, BOOL p2 ) //0x92AEFB5F6E294023
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void _0x34EDDD59364AD74A ( Any p0, Any p1 ) //0x34EDDD59364AD74A
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void SET_ENABLE_BOUND_ANKLES ( Ped ped, BOOL toggle ) //0xC52E0F855C58FC2E
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BOOL IS_TRACKED_PED_VISIBLE ( Ped ped ) //0x91C8E617F64188AC
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void _RESTORE_PED_STAMINA ( Ped ped, float stamina ) //0x675680D089BFA21F
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const char* _FORMAT_PLAYER_NAME_STRING ( const char* string ) //0x5B6193813E03E4E9
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void _0x870634493CB4372C ( Any p0, Any p1 ) //0x870634493CB4372C
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void TERMINATE_THIS_THREAD () //0x5E8B6D17FF91CD59
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void SET_POPULATION_BUDGET_MULTIPLIER ( float fBudgetMultiplier ) //0x2F9AC754FE179D58
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void _TASK_VEHICLE_DRIVE_TO_POINT_2 ( Vehicle vehicle, float x, float y, float z, float p4, float p5, Any p6 ) //0x6524A8981E8BE7C9
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Any SET_PED_WAYPOINT_ROUTE_OFFSET ( Ped ped, float p1, float p2, float p3 ) //0xED98E10B0AFCE4B4
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int LAUNCH_UIAPP_BY_HASH_WITH_ENTRY ( Hash appNameHash, Hash entryHash ) //0xC1BCF31E975B3195
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void SET_VEHICLE_ENGINE_ON ( Vehicle vehicle, BOOL value, BOOL instantly ) //0xB64CFA14CB9A2E78
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void _SET_ANTI_GRIEF_VOLUME_BLOCKS_HORSE ( Volume volume, BOOL toggle ) //0xBE551C2CC421185D
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Any _0xABC18A28BAD4B46F ( Any p0, Any p1 ) //0xABC18A28BAD4B46F
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BOOL _0xA4B6432E3880F2F9 ( Any p0 ) //0xA4B6432E3880F2F9
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BOOL _IS_ANIM_SCENE_PLAYBACK_LIST_PHASE_LOADING ( AnimScene animScene, const char* phaseName ) //0x0DF57F86FE71DBE5
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void _0x6B7A88A61B41E589 ( Any p0 ) //0x6B7A88A61B41E589
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void _0xAC77757C05DE9E5A ( const char* cameraDictionary ) //0xAC77757C05DE9E5A
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Any _DATAFILE_GET_NUM_NODES ( Any p0 ) //0xDF01B1F7A886B42D
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Any _0xD4636C2EDB0DEA8A ( Any p0 ) //0xD4636C2EDB0DEA8A
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int START_NETWORKED_PARTICLE_FX_LOOPED_ON_ENTITY ( const char* effectName, Entity entity, BOOL yAxis, BOOL zAxis, float xOffset, float yOffset, float zOffset, float xRot, float yRot, float zRot ) //0x8F90AB32E1944BDE
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void SET_FRONTEND_ACTIVE ( BOOL active ) //0xCE47C21C0687EBC2
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Any ITEMDATABASE_FILLOUT_ITEM_EFFECT_ID_INFO ( Any p0, Any p1 ) //0xCF2D360D27FD1ABF
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void _SET_MINIMAP_FOW_SHOULD_UPDATE ( BOOL toggle, Hash p1 ) //0x632AA10BF7EA53D3
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void _RESET_DISPATCH_MIN_SPAWN_DISTANCE () //0x96498D922D8D0D0A
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void _0x5B9C6AC118FD4774 () //0x5B9C6AC118FD4774
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const char* _GET_LAUNCH_PARAM_VALUE ( const char* paramName ) //0x65E65CA6A0FE59D4
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void SET_PICKUP_GENERATION_RANGE_MULTIPLIER ( float multiplier ) //0x318516E02DE3ECE2
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void _0x2D976DBDC731DF80 ( Any p0 ) //0x2D976DBDC731DF80
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Any _0x8822F139408B8D0A ( Any p0 ) //0x8822F139408B8D0A
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BOOL _IS_TRACKED_PED_VISIBILITY_PERCENTAGE_NOT_LESS_THAN ( Ped ped, float percent ) //0x164CECC59E70DF86
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Any _0xFC3B580C4380B5B7 ( Any p0 ) //0xFC3B580C4380B5B7
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float GET_WANTED_LEVEL_RADIUS ( int p0 ) //0x80B00EB26D9521C7
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Any _0xA54000D4BFD90BDE ( Any p0 ) //0xA54000D4BFD90BDE
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int _GET_NUMBER_OF_REFERENCES_OF_SCRIPT_WITH_NAME_HASH ( Hash scriptHash ) //0x8E34C953364A76DD
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float GET_POPULATION_BUDGET_MULTIPLIER () //0x8A3945405B31048F
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void _0x1D125814EBC517EB ( Any p0, Any p1, Any p2, Any p3 ) //0x1D125814EBC517EB
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float GET_WAYPOINT_DISTANCE_ALONG_ROUTE ( const char* waypointRecording, int p1 ) //0xA5B769058763E497
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int LAUNCH_UIAPP_BY_HASH ( Hash appNameHash ) //0xC8FC7F4E4CF4F581