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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. CAM

    void _0x29E6655DF3590B0D ( Any p0 )  //0x29E6655DF3590B0D

  2. BOOL PARSEDDATA_RQ_FILLOUT_NODE ( int* p0, Any* p1 )  //0x83C3ED532B6E5D07

  3. void REMOVE_MODEL_HIDE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x3F38A98576F6213A

  4. int START_PARTICLE_FX_LOOPED_ON_ENTITY_BONE ( const char* effectName, Entity entity, BOOL xAxis, BOOL yAxis, BOOL zAxis, float xOffset, float yOffset, float zOffset, float xRot, float yRot )  //0xD3BA6EC7F2FBD5E9

  5. HUD

    void _ALLOW_PAUSE_MENU_WHEN_DEAD_THIS_FRAME ()  //0x30996422DF1EE561

  6. Any _ITEMDATABASE_FILLOUT_ITEM_EFFECT_IDS ( Any p0, Any p1 )  //0x9379BE60DC55BBE6

  7. MAP

    void _SET_MINIMAP_FOW_OVERRIDE_REVEAL_SCALE ( float scale, Hash p1 )  //0xE5A7F70B7C0F3271

  8. void SET_DISPATCH_IDEAL_SPAWN_DISTANCE ( float fIdealSpawnDistance )  //0xEAB6823B82FBD283

  9. BOOL NETWORK_IS_PLATFORM_INVITE_PENDING ()  //0xFC4165C9165C166F

  10. BOOL _GET_LAUNCH_PARAM_EXISTS ( const char* paramName )  //0x02E97CE283648CD9

  11. void PREVENT_COLLECTION_OF_PORTABLE_PICKUP ( Object object, BOOL p1, BOOL p2 )  //0x92AEFB5F6E294023

  12. PED

    void _0x34EDDD59364AD74A ( Any p0, Any p1 )  //0x34EDDD59364AD74A

  13. PED

    void SET_ENABLE_BOUND_ANKLES ( Ped ped, BOOL toggle )  //0xC52E0F855C58FC2E

  14. PED

    BOOL IS_TRACKED_PED_VISIBLE ( Ped ped )  //0x91C8E617F64188AC

  15. PED

    void _RESTORE_PED_STAMINA ( Ped ped, float stamina )  //0x675680D089BFA21F

  16. const char* _FORMAT_PLAYER_NAME_STRING ( const char* string )  //0x5B6193813E03E4E9

  17. void _0x870634493CB4372C ( Any p0, Any p1 )  //0x870634493CB4372C

  18. void TERMINATE_THIS_THREAD ()  //0x5E8B6D17FF91CD59

  19. void SET_POPULATION_BUDGET_MULTIPLIER ( float fBudgetMultiplier )  //0x2F9AC754FE179D58

  20. void _TASK_VEHICLE_DRIVE_TO_POINT_2 ( Vehicle vehicle, float x, float y, float z, float p4, float p5, Any p6 )  //0x6524A8981E8BE7C9

  21. Any SET_PED_WAYPOINT_ROUTE_OFFSET ( Ped ped, float p1, float p2, float p3 )  //0xED98E10B0AFCE4B4

  22. int LAUNCH_UIAPP_BY_HASH_WITH_ENTRY ( Hash appNameHash, Hash entryHash )  //0xC1BCF31E975B3195

  23. void SET_VEHICLE_ENGINE_ON ( Vehicle vehicle, BOOL value, BOOL instantly )  //0xB64CFA14CB9A2E78

  24. void _SET_ANTI_GRIEF_VOLUME_BLOCKS_HORSE ( Volume volume, BOOL toggle )  //0xBE551C2CC421185D

  25. Any _0xABC18A28BAD4B46F ( Any p0, Any p1 )  //0xABC18A28BAD4B46F

  26. PED

    BOOL _0xA4B6432E3880F2F9 ( Any p0 )  //0xA4B6432E3880F2F9

  27. BOOL _IS_ANIM_SCENE_PLAYBACK_LIST_PHASE_LOADING ( AnimScene animScene, const char* phaseName )  //0x0DF57F86FE71DBE5

  28. void _0x6B7A88A61B41E589 ( Any p0 )  //0x6B7A88A61B41E589

  29. CAM

    void _0xAC77757C05DE9E5A ( const char* cameraDictionary )  //0xAC77757C05DE9E5A

  30. Any _DATAFILE_GET_NUM_NODES ( Any p0 )  //0xDF01B1F7A886B42D

  31. Any _0xD4636C2EDB0DEA8A ( Any p0 )  //0xD4636C2EDB0DEA8A

  32. int START_NETWORKED_PARTICLE_FX_LOOPED_ON_ENTITY ( const char* effectName, Entity entity, BOOL yAxis, BOOL zAxis, float xOffset, float yOffset, float zOffset, float xRot, float yRot, float zRot )  //0x8F90AB32E1944BDE

  33. HUD

    void SET_FRONTEND_ACTIVE ( BOOL active )  //0xCE47C21C0687EBC2

  34. Any ITEMDATABASE_FILLOUT_ITEM_EFFECT_ID_INFO ( Any p0, Any p1 )  //0xCF2D360D27FD1ABF

  35. MAP

    void _SET_MINIMAP_FOW_SHOULD_UPDATE ( BOOL toggle, Hash p1 )  //0x632AA10BF7EA53D3

  36. void _RESET_DISPATCH_MIN_SPAWN_DISTANCE ()  //0x96498D922D8D0D0A

  37. void _0x5B9C6AC118FD4774 ()  //0x5B9C6AC118FD4774

  38. const char* _GET_LAUNCH_PARAM_VALUE ( const char* paramName )  //0x65E65CA6A0FE59D4

  39. void SET_PICKUP_GENERATION_RANGE_MULTIPLIER ( float multiplier )  //0x318516E02DE3ECE2

  40. PED

    void _0x2D976DBDC731DF80 ( Any p0 )  //0x2D976DBDC731DF80

  41. PED

    Any _0x8822F139408B8D0A ( Any p0 )  //0x8822F139408B8D0A

  42. PED

    BOOL _IS_TRACKED_PED_VISIBILITY_PERCENTAGE_NOT_LESS_THAN ( Ped ped, float percent )  //0x164CECC59E70DF86

  43. PED

    Any _0xFC3B580C4380B5B7 ( Any p0 )  //0xFC3B580C4380B5B7

  44. float GET_WANTED_LEVEL_RADIUS ( int p0 )  //0x80B00EB26D9521C7

  45. Any _0xA54000D4BFD90BDE ( Any p0 )  //0xA54000D4BFD90BDE

  46. int _GET_NUMBER_OF_REFERENCES_OF_SCRIPT_WITH_NAME_HASH ( Hash scriptHash )  //0x8E34C953364A76DD

  47. float GET_POPULATION_BUDGET_MULTIPLIER ()  //0x8A3945405B31048F

  48. void _0x1D125814EBC517EB ( Any p0, Any p1, Any p2, Any p3 )  //0x1D125814EBC517EB

  49. float GET_WAYPOINT_DISTANCE_ALONG_ROUTE ( const char* waypointRecording, int p1 )  //0xA5B769058763E497

  50. int LAUNCH_UIAPP_BY_HASH ( Hash appNameHash )  //0xC8FC7F4E4CF4F581

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