RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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int START_PARTICLE_FX_LOOPED_ON_PED_BONE ( const char* effectName, Ped ped, BOOL xAxis, BOOL yAxis, BOOL zAxis, float xOffset, float yOffset, float zOffset, float xRot, float yRot ) //0xE689C1B1432BB8AF
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void DISABLE_FRONTEND_THIS_FRAME () //0x56CE42A528156A67
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Any _ITEMDATABASE_FILLOUT_UI_DATA ( Any p0, Any p1 ) //0xB86F7CC2DC67AC60
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void SET_MINIMAP_HIDE_FOW ( BOOL toggle ) //0x4B8F743A4A6D2FF8
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void _0xF569E33FB72ED28E () //0xF569E33FB72ED28E
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int _0xCA58D4FD20D70F24 ( Any p0 ) //0xCA58D4FD20D70F24
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BOOL CLOUD_HAS_REQUEST_COMPLETED ( int id ) //0x4C61B39930D045DA
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void SET_TEAM_PICKUP_OBJECT ( Object object, Any p1, BOOL p2 ) //0x53E0DF1A2A3CF0CA
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int GET_PED_MONEY ( Ped ped ) //0x3F69145BBA87BAE7
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Any _0x550CB89DD7F4FA3D ( Any p0, Any p1 ) //0x550CB89DD7F4FA3D
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void _0x75BA1CB3B7D40CAF ( Ped ped, BOOL p1 ) //0x75BA1CB3B7D40CAF
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float _GET_PED_MAX_STAMINA ( Ped ped ) //0xCB42AFE2B613EE55
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void SET_PLAYER_TEAM ( Player player, int team, BOOL bRestrictToThisScript ) //0xE8DD8536F01DE600
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BOOL _IS_BACKGROUND_SCRIPT ( int threadId ) //0x20B7F69B40C6B755
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BOOL HAS_NAMED_PTFX_ASSET_LOADED ( Hash fxNameHash ) //0x65BB72F29138F5D6
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void _TASK_VEHICLE_FLEE_ON_CLEANUP ( Vehicle vehicle, float p1, float p2, float p3, float speed, Hash type ) //0x55CD5FDDD4335C1E
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int GET_PED_WAYPOINT_PROGRESS ( Ped ped ) //0x2720AAA75001E094
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void _CLOSE_ALL_UIAPPS () //0xAD7B70F7230C5A12
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void SET_VEHICLE_DIRT_LEVEL ( Vehicle vehicle, float dirtLevel ) //0x758C3460EE915D0A
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Volume _CREATE_VOLUME_BY_HASH_WITH_CUSTOM_NAME ( Hash volumeType, float x, const char* name, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY ) //0x1F85E4AC774A201E
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Any _0x495A04CAEC263AF8 ( Any p0, Any p1 ) //0x495A04CAEC263AF8
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BOOL IS_SUBTITLE_PREFERENCE_SWITCHED_ON () //0x7C4AC9573587F2DF
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BOOL _0x1407F5115FB9583E ( AnimScene animScene, const char* p1 ) //0x1407F5115FB9583E
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void _0xD733528B6C35647A ( Any p0, Any p1 ) //0xD733528B6C35647A
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void _0xFEB8646818294C75 ( Any p0, Any p1 ) //0xFEB8646818294C75
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Any _DATAFILE_REGISTER_QUERY ( Any p0, Any p1, Any p2 ) //0xAE156A747C39A741
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void CREATE_MODEL_HIDE_EXCLUDING_SCRIPT_OBJECTS ( float x, float y, float z, float radius, Hash model, BOOL p5 ) //0xD136090A9AAAB17D
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int START_PARTICLE_FX_LOOPED_ON_ENTITY ( const char* effectName, Entity entity, BOOL yAxis, BOOL zAxis, float xOffset, float yOffset, float zOffset, float xRot, float yRot, float zRot ) //0xBD41E1440CE39800
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void _0x5651516D947ABC53 () //0x5651516D947ABC53
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Any _0x74C3B1093728D263 ( Any p0, Any p1 ) //0x74C3B1093728D263
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void _SET_FOW_UPDATE_PLAYER_OVERRIDE ( BOOL toggle, Hash p1 ) //0x63E7279D04160477
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void RESET_DISPATCH_IDEAL_SPAWN_DISTANCE () //0xC7817264BC4B6377
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BOOL _0xC028B3F52C707C49 ( Any p0 ) //0xC028B3F52C707C49
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BOOL CLOUD_DID_REQUEST_SUCCEED ( int id ) //0x3A3D5568AF297CD5
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Any _0x9F52AD67D1A91BAD ( Any p0, Any p1 ) //0x9F52AD67D1A91BAD
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void _0x9911F4A24485F653 ( BOOL p0 ) //0x9911F4A24485F653
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int GET_TRACKED_PED_PIXELCOUNT ( Ped ped ) //0x511F1A683387C7E2
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void _0x36513AFFC703C60D ( Any p0 ) //0x36513AFFC703C60D
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const char* GET_PLAYER_NAME ( Player player ) //0x7124FD9AC0E01BA0
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Any _0xE92261BD28C0878F ( Any p0 ) //0xE92261BD28C0878F
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int GET_ID_OF_THIS_THREAD () //0x55525C346BEF6960
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void REMOVE_NAMED_PTFX_ASSET ( Hash fxNameHash ) //0xF20866829E1C81A2
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void TASK_VEHICLE_DRIVE_STRAIGHT_TO_POINT ( Ped driver, Vehicle vehicle, float x, float y, float z, float p5, float p6, int flag ) //0x089FF2FB965F0A29
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float GET_PED_WAYPOINT_DISTANCE ( Ped ped ) //0xE6A877C64CAF1BC5
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void _CLOSE_ALL_UIAPPS_IMMEDIATE () //0x12769EEB8DBD7A7B
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BOOL IS_VEHICLE_DOOR_FULLY_OPEN ( Vehicle vehicle, int doorId ) //0x7AE191143C7A9107
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Volume _CREATE_ANTI_GRIEF_VOLUME ( Hash volumeType, float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ ) //0x0EB78C2B156635B1
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Any _0x95CA12E2C68043E5 ( Any p0, Any p1 ) //0x95CA12E2C68043E5
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BOOL _IS_ANIM_SCENE_PLAYBACK_LIST_PHASE_LOADED ( AnimScene animScene, const char* phaseName ) //0x23E33CB9F4A3F547
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void _0x5BC885EBD75FAA7D ( Any p0, Any p1 ) //0x5BC885EBD75FAA7D