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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. int START_PARTICLE_FX_LOOPED_ON_PED_BONE ( const char* effectName, Ped ped, BOOL xAxis, BOOL yAxis, BOOL zAxis, float xOffset, float yOffset, float zOffset, float xRot, float yRot )  //0xE689C1B1432BB8AF

  2. HUD

    void DISABLE_FRONTEND_THIS_FRAME ()  //0x56CE42A528156A67

  3. Any _ITEMDATABASE_FILLOUT_UI_DATA ( Any p0, Any p1 )  //0xB86F7CC2DC67AC60

  4. MAP

    void SET_MINIMAP_HIDE_FOW ( BOOL toggle )  //0x4B8F743A4A6D2FF8

  5. void _0xF569E33FB72ED28E ()  //0xF569E33FB72ED28E

  6. int _0xCA58D4FD20D70F24 ( Any p0 )  //0xCA58D4FD20D70F24

  7. BOOL CLOUD_HAS_REQUEST_COMPLETED ( int id )  //0x4C61B39930D045DA

  8. void SET_TEAM_PICKUP_OBJECT ( Object object, Any p1, BOOL p2 )  //0x53E0DF1A2A3CF0CA

  9. PED

    int GET_PED_MONEY ( Ped ped )  //0x3F69145BBA87BAE7

  10. PED

    Any _0x550CB89DD7F4FA3D ( Any p0, Any p1 )  //0x550CB89DD7F4FA3D

  11. PED

    void _0x75BA1CB3B7D40CAF ( Ped ped, BOOL p1 )  //0x75BA1CB3B7D40CAF

  12. PED

    float _GET_PED_MAX_STAMINA ( Ped ped )  //0xCB42AFE2B613EE55

  13. void SET_PLAYER_TEAM ( Player player, int team, BOOL bRestrictToThisScript )  //0xE8DD8536F01DE600

  14. BOOL _IS_BACKGROUND_SCRIPT ( int threadId )  //0x20B7F69B40C6B755

  15. BOOL HAS_NAMED_PTFX_ASSET_LOADED ( Hash fxNameHash )  //0x65BB72F29138F5D6

  16. void _TASK_VEHICLE_FLEE_ON_CLEANUP ( Vehicle vehicle, float p1, float p2, float p3, float speed, Hash type )  //0x55CD5FDDD4335C1E

  17. int GET_PED_WAYPOINT_PROGRESS ( Ped ped )  //0x2720AAA75001E094

  18. void _CLOSE_ALL_UIAPPS ()  //0xAD7B70F7230C5A12

  19. void SET_VEHICLE_DIRT_LEVEL ( Vehicle vehicle, float dirtLevel )  //0x758C3460EE915D0A

  20. Volume _CREATE_VOLUME_BY_HASH_WITH_CUSTOM_NAME ( Hash volumeType, float x, const char* name, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY )  //0x1F85E4AC774A201E

  21. Any _0x495A04CAEC263AF8 ( Any p0, Any p1 )  //0x495A04CAEC263AF8

  22. HUD

    BOOL IS_SUBTITLE_PREFERENCE_SWITCHED_ON ()  //0x7C4AC9573587F2DF

  23. BOOL _0x1407F5115FB9583E ( AnimScene animScene, const char* p1 )  //0x1407F5115FB9583E

  24. void _0xD733528B6C35647A ( Any p0, Any p1 )  //0xD733528B6C35647A

  25. CAM

    void _0xFEB8646818294C75 ( Any p0, Any p1 )  //0xFEB8646818294C75

  26. Any _DATAFILE_REGISTER_QUERY ( Any p0, Any p1, Any p2 )  //0xAE156A747C39A741

  27. void CREATE_MODEL_HIDE_EXCLUDING_SCRIPT_OBJECTS ( float x, float y, float z, float radius, Hash model, BOOL p5 )  //0xD136090A9AAAB17D

  28. int START_PARTICLE_FX_LOOPED_ON_ENTITY ( const char* effectName, Entity entity, BOOL yAxis, BOOL zAxis, float xOffset, float yOffset, float zOffset, float xRot, float yRot, float zRot )  //0xBD41E1440CE39800

  29. HUD

    void _0x5651516D947ABC53 ()  //0x5651516D947ABC53

  30. Any _0x74C3B1093728D263 ( Any p0, Any p1 )  //0x74C3B1093728D263

  31. MAP

    void _SET_FOW_UPDATE_PLAYER_OVERRIDE ( BOOL toggle, Hash p1 )  //0x63E7279D04160477

  32. void RESET_DISPATCH_IDEAL_SPAWN_DISTANCE ()  //0xC7817264BC4B6377

  33. BOOL _0xC028B3F52C707C49 ( Any p0 )  //0xC028B3F52C707C49

  34. BOOL CLOUD_DID_REQUEST_SUCCEED ( int id )  //0x3A3D5568AF297CD5

  35. Any _0x9F52AD67D1A91BAD ( Any p0, Any p1 )  //0x9F52AD67D1A91BAD

  36. PED

    void _0x9911F4A24485F653 ( BOOL p0 )  //0x9911F4A24485F653

  37. PED

    int GET_TRACKED_PED_PIXELCOUNT ( Ped ped )  //0x511F1A683387C7E2

  38. PED

    void _0x36513AFFC703C60D ( Any p0 )  //0x36513AFFC703C60D

  39. const char* GET_PLAYER_NAME ( Player player )  //0x7124FD9AC0E01BA0

  40. Any _0xE92261BD28C0878F ( Any p0 )  //0xE92261BD28C0878F

  41. int GET_ID_OF_THIS_THREAD ()  //0x55525C346BEF6960

  42. void REMOVE_NAMED_PTFX_ASSET ( Hash fxNameHash )  //0xF20866829E1C81A2

  43. void TASK_VEHICLE_DRIVE_STRAIGHT_TO_POINT ( Ped driver, Vehicle vehicle, float x, float y, float z, float p5, float p6, int flag )  //0x089FF2FB965F0A29

  44. float GET_PED_WAYPOINT_DISTANCE ( Ped ped )  //0xE6A877C64CAF1BC5

  45. void _CLOSE_ALL_UIAPPS_IMMEDIATE ()  //0x12769EEB8DBD7A7B

  46. BOOL IS_VEHICLE_DOOR_FULLY_OPEN ( Vehicle vehicle, int doorId )  //0x7AE191143C7A9107

  47. Volume _CREATE_ANTI_GRIEF_VOLUME ( Hash volumeType, float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ )  //0x0EB78C2B156635B1

  48. Any _0x95CA12E2C68043E5 ( Any p0, Any p1 )  //0x95CA12E2C68043E5

  49. BOOL _IS_ANIM_SCENE_PLAYBACK_LIST_PHASE_LOADED ( AnimScene animScene, const char* phaseName )  //0x23E33CB9F4A3F547

  50. void _0x5BC885EBD75FAA7D ( Any p0, Any p1 )  //0x5BC885EBD75FAA7D

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