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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. void _0x894B5ECAB45D2342 ( int netHandle, Any p1 )  //0x894B5ECAB45D2342

  2. void SET_PICKUP_NOT_LOOTABLE ( Any p0, Any p1 )  //0x92E87F60F21A0C3A

  3. PED

    void _WARP_PED_OUT_OF_VEHICLE ( Ped ped )  //0xE0B61ED8BB37712F

  4. PED

    BOOL IS_PED_IN_ANY_TRAIN ( Ped ped )  //0x6F972C1AB75A1ED0

  5. PED

    void RELEASE_PED_VISIBILITY_TRACKING ( Ped ped )  //0x3088634CF8C819CF

  6. PED

    float _GET_PED_STAMINA ( Ped ped )  //0x775A1CA7893AA8B5

  7. Any _0x51139D8C17B16FBC ( Any p0 )  //0x51139D8C17B16FBC

  8. void SCRIPT_THREAD_ITERATOR_RESET ()  //0x39382EB8DCD8684D

  9. void REMOVE_PTFX_ASSET ()  //0x042F9049EA419E86

  10. void TASK_VEHICLE_DRIVE_TO_DESTINATION ( Ped driver, Vehicle vehicle, BOOL p10, float x, float y, float z, float speed, int drivingFlags, int p7, float stoppingRange1 )  //0x7F241A0D14354583

  11. void TASK_FOLLOW_ENTITY_ALONG_WAYPOINT_RECORDING_AT_OFFSET ( Ped ped0, Ped ped1, const char* waypointRecording, float p3, float p4, int p5, int p6, int p7, BOOL p8 )  //0x4D2B787BAE9AB760

  12. void _CLOSE_UIAPP ( const char* appName )  //0x818C6CA9B659E8EC

  13. void SET_VEHICLE_RESPECTS_LOCKS_WHEN_HAS_DRIVER ( Vehicle vehicle, BOOL p1 )  //0x33992A808DF1C1BA

  14. Volume _CREATE_VOLUME_SPHERE ( float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ )  //0xB3FB80A32BAE3065

  15. Any _0x5B235F24472F2C3B ( Any p0, Any p1 )  //0x5B235F24472F2C3B

  16. BOOL _0x86EC5F83867C4B70 ( Any* p0 )  //0x86EC5F83867C4B70

  17. BOOL _0x5F328FC909F0E0FF ( int p0, int p1, int p2, int p3 )  //0x5F328FC909F0E0FF

  18. BOOL _RELEASE_ANIM_SCENE_PLAY_LIST ( AnimScene animScene, const char* playlistName )  //0xAE6ADA8FE7E84ACC

  19. void _0xA2B851605748AD0E ()  //0xA2B851605748AD0E

  20. CAM

    BOOL _IS_CAMERA_AVAILABLE ( const char* cameraDictionary )  //0x927B810E43E99932

  21. BOOL PARSEDDATA_IS_FILE_LOADED ( Any p0 )  //0x603AC35FD4602C76

  22. void REMOVE_MODEL_SWAP ( float x, float y, float z, float radius, Hash originalModel, Hash newModel, BOOL p6 )  //0x824E1C26A14CB817

  23. int START_PARTICLE_FX_LOOPED_AT_COORD ( const char* effectName, float x, BOOL zAxis, BOOL p11, float y, float z, float xRot, float yRot, float zRot, float scale )  //0xBA32867E86125D3A

  24. Any _ITEMDATABASE_FILLOUT_SATCHEL_DATA ( Any p0, Any p1 )  //0x4776EFD78F75C23F

  25. MAP

    void SET_RADAR_AS_EXTERIOR_THIS_FRAME ()  //0xA8EBBAE986FB5457

  26. void _REMOVE_POP_MULTIPLIER_AREA_FOR_VOLUME ( Volume volume, int p1 )  //0xBD090F5B1DB82189

  27. BOOL _0xD7BAD4062074B9C1 ( Any p0 )  //0xD7BAD4062074B9C1

  28. void NETWORK_DISABLE_PROXIMITY_MIGRATION ( int netID )  //0x407091CF6037118E

  29. void _0x1F5E07E14A86FAFC ( Any p0 )  //0x1F5E07E14A86FAFC

  30. PED

    void SET_PED_MONEY ( Ped ped, int amount )  //0xA9C8960E8684C1B5

  31. PED

    BOOL IS_PED_GETTING_INTO_A_VEHICLE ( Ped ped )  //0xBB062B2B5722478E

  32. PED

    void REQUEST_PED_VEHICLE_VISIBILITY_TRACKING ( Ped ped, BOOL p1 )  //0x2BC338A7B21F4608

  33. PED

    float _GET_PED_STAMINA_NORMALIZED ( Ped ped )  //0x22F2A386D43048A9

  34. int GET_PLAYER_TEAM ( Player player )  //0xB464EB6A40C7975B

  35. void _0x8F44EBB3BA8F6D44 ( Any p0, Any p1 )  //0x8F44EBB3BA8F6D44

  36. int SCRIPT_THREAD_ITERATOR_GET_NEXT_THREAD_ID ()  //0x3CE3FB167E837D7C

  37. void REQUEST_NAMED_PTFX_ASSET ( Hash fxNameHash )  //0xF2B2353BBC0D4E8F

  38. void _TASK_VEHICLE_DRIVE_TO_DESTINATION_2 ( Vehicle vehicle, float x, float y, float z, float speed, int p5, int p6, float p7, float p8 )  //0x391073B9D3CCE2BA

  39. BOOL IS_WAYPOINT_PLAYBACK_GOING_ON_FOR_PED ( Ped ped, const char* waypointRecording )  //0xE03B3F2D3DC59B64

  40. void _CLOSE_UIAPP_IMMEDIATE ( const char* appName )  //0x3015635426D1B17C

  41. void _0x065D03A9D6B2C6B5 ( Any p0, Any p1 )  //0x065D03A9D6B2C6B5

  42. Volume _CREATE_VOLUME_AGGREGATE ()  //0x59F6F5C1D129F106

  43. Any _0xBFCA7AFABF9D7967 ( Any p0, Any p1 )  //0xBFCA7AFABF9D7967

  44. void _0x9C6906EF8CB20C5F ( Entity entity )  //0x9C6906EF8CB20C5F

  45. void _0x2E24C27B112B5B12 ( Any p0 )  //0x2E24C27B112B5B12

  46. Hash _GET_ANIM_SCENE_DICT ( AnimScene animScene )  //0xAE5ADA4FE3E21ADC

  47. void _0xCFAD2C8CD1054523 ( Any p0, Any p1, Any p2, Any p3 )  //0xCFAD2C8CD1054523

  48. CAM

    Any _0x4138EE36BC3DC0A7 ( Any p0, Any p1 )  //0x4138EE36BC3DC0A7

  49. void _0x3168BA5D6DECE323 ()  //0x3168BA5D6DECE323

  50. void CREATE_MODEL_HIDE ( float x, float y, float z, float radius, Hash model, BOOL p5 )  //0x069848B3FB3C4426

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