RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void _0x894B5ECAB45D2342 ( int netHandle, Any p1 ) //0x894B5ECAB45D2342
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void SET_PICKUP_NOT_LOOTABLE ( Any p0, Any p1 ) //0x92E87F60F21A0C3A
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void _WARP_PED_OUT_OF_VEHICLE ( Ped ped ) //0xE0B61ED8BB37712F
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BOOL IS_PED_IN_ANY_TRAIN ( Ped ped ) //0x6F972C1AB75A1ED0
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void RELEASE_PED_VISIBILITY_TRACKING ( Ped ped ) //0x3088634CF8C819CF
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float _GET_PED_STAMINA ( Ped ped ) //0x775A1CA7893AA8B5
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Any _0x51139D8C17B16FBC ( Any p0 ) //0x51139D8C17B16FBC
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void SCRIPT_THREAD_ITERATOR_RESET () //0x39382EB8DCD8684D
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void REMOVE_PTFX_ASSET () //0x042F9049EA419E86
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void TASK_VEHICLE_DRIVE_TO_DESTINATION ( Ped driver, Vehicle vehicle, BOOL p10, float x, float y, float z, float speed, int drivingFlags, int p7, float stoppingRange1 ) //0x7F241A0D14354583
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void TASK_FOLLOW_ENTITY_ALONG_WAYPOINT_RECORDING_AT_OFFSET ( Ped ped0, Ped ped1, const char* waypointRecording, float p3, float p4, int p5, int p6, int p7, BOOL p8 ) //0x4D2B787BAE9AB760
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void _CLOSE_UIAPP ( const char* appName ) //0x818C6CA9B659E8EC
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void SET_VEHICLE_RESPECTS_LOCKS_WHEN_HAS_DRIVER ( Vehicle vehicle, BOOL p1 ) //0x33992A808DF1C1BA
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Volume _CREATE_VOLUME_SPHERE ( float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ ) //0xB3FB80A32BAE3065
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Any _0x5B235F24472F2C3B ( Any p0, Any p1 ) //0x5B235F24472F2C3B
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BOOL _0x86EC5F83867C4B70 ( Any* p0 ) //0x86EC5F83867C4B70
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BOOL _0x5F328FC909F0E0FF ( int p0, int p1, int p2, int p3 ) //0x5F328FC909F0E0FF
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BOOL _RELEASE_ANIM_SCENE_PLAY_LIST ( AnimScene animScene, const char* playlistName ) //0xAE6ADA8FE7E84ACC
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void _0xA2B851605748AD0E () //0xA2B851605748AD0E
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BOOL _IS_CAMERA_AVAILABLE ( const char* cameraDictionary ) //0x927B810E43E99932
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BOOL PARSEDDATA_IS_FILE_LOADED ( Any p0 ) //0x603AC35FD4602C76
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void REMOVE_MODEL_SWAP ( float x, float y, float z, float radius, Hash originalModel, Hash newModel, BOOL p6 ) //0x824E1C26A14CB817
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int START_PARTICLE_FX_LOOPED_AT_COORD ( const char* effectName, float x, BOOL zAxis, BOOL p11, float y, float z, float xRot, float yRot, float zRot, float scale ) //0xBA32867E86125D3A
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Any _ITEMDATABASE_FILLOUT_SATCHEL_DATA ( Any p0, Any p1 ) //0x4776EFD78F75C23F
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void SET_RADAR_AS_EXTERIOR_THIS_FRAME () //0xA8EBBAE986FB5457
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void _REMOVE_POP_MULTIPLIER_AREA_FOR_VOLUME ( Volume volume, int p1 ) //0xBD090F5B1DB82189
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BOOL _0xD7BAD4062074B9C1 ( Any p0 ) //0xD7BAD4062074B9C1
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void NETWORK_DISABLE_PROXIMITY_MIGRATION ( int netID ) //0x407091CF6037118E
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void _0x1F5E07E14A86FAFC ( Any p0 ) //0x1F5E07E14A86FAFC
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void SET_PED_MONEY ( Ped ped, int amount ) //0xA9C8960E8684C1B5
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BOOL IS_PED_GETTING_INTO_A_VEHICLE ( Ped ped ) //0xBB062B2B5722478E
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void REQUEST_PED_VEHICLE_VISIBILITY_TRACKING ( Ped ped, BOOL p1 ) //0x2BC338A7B21F4608
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float _GET_PED_STAMINA_NORMALIZED ( Ped ped ) //0x22F2A386D43048A9
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int GET_PLAYER_TEAM ( Player player ) //0xB464EB6A40C7975B
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void _0x8F44EBB3BA8F6D44 ( Any p0, Any p1 ) //0x8F44EBB3BA8F6D44
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int SCRIPT_THREAD_ITERATOR_GET_NEXT_THREAD_ID () //0x3CE3FB167E837D7C
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void REQUEST_NAMED_PTFX_ASSET ( Hash fxNameHash ) //0xF2B2353BBC0D4E8F
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void _TASK_VEHICLE_DRIVE_TO_DESTINATION_2 ( Vehicle vehicle, float x, float y, float z, float speed, int p5, int p6, float p7, float p8 ) //0x391073B9D3CCE2BA
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BOOL IS_WAYPOINT_PLAYBACK_GOING_ON_FOR_PED ( Ped ped, const char* waypointRecording ) //0xE03B3F2D3DC59B64
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void _CLOSE_UIAPP_IMMEDIATE ( const char* appName ) //0x3015635426D1B17C
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void _0x065D03A9D6B2C6B5 ( Any p0, Any p1 ) //0x065D03A9D6B2C6B5
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Volume _CREATE_VOLUME_AGGREGATE () //0x59F6F5C1D129F106
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Any _0xBFCA7AFABF9D7967 ( Any p0, Any p1 ) //0xBFCA7AFABF9D7967
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void _0x9C6906EF8CB20C5F ( Entity entity ) //0x9C6906EF8CB20C5F
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void _0x2E24C27B112B5B12 ( Any p0 ) //0x2E24C27B112B5B12
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Hash _GET_ANIM_SCENE_DICT ( AnimScene animScene ) //0xAE5ADA4FE3E21ADC
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void _0xCFAD2C8CD1054523 ( Any p0, Any p1, Any p2, Any p3 ) //0xCFAD2C8CD1054523
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Any _0x4138EE36BC3DC0A7 ( Any p0, Any p1 ) //0x4138EE36BC3DC0A7
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void _0x3168BA5D6DECE323 () //0x3168BA5D6DECE323
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void CREATE_MODEL_HIDE ( float x, float y, float z, float radius, Hash model, BOOL p5 ) //0x069848B3FB3C4426