RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
-
BOOL IS_PED_ON_VEHICLE ( Ped ped, BOOL p1 ) //0x67722AEB798E5FAB
-
Any _0xDC88D06719070C39 ( Any p0 ) //0xDC88D06719070C39
-
void _0x600BBDD29820370C ( Ped ped ) //0x600BBDD29820370C
-
float _GET_STAMINA_RECHARGE_MULTIPLIER ( Ped ped ) //0xE7687EB2F634ABF0
-
BOOL _GET_IS_DEADEYE_TAGGING_ENABLED ( Player player ) //0x32348719DCED2969
-
void GET_THREAD_EXISTENCE_DETAILS ( int threadId, BOOL* threadExists, BOOL* hasScriptHandler ) //0xD92FA81B64920E85
-
void REQUEST_PTFX_ASSET () //0x001FF43843028E0C
-
void TASK_VEHICLE_TEMP_ACTION ( Ped driver, Vehicle vehicle, int action, int time ) //0xC429DCEEB339E129
-
void TASK_FOLLOW_WAYPOINT_RECORDING ( Ped ped, const char* waypointRecording, int p2, int flag, int p4, BOOL p5, Any p6, int p7 ) //0x0759591819534F7B
-
void _CLOSE_UIAPP_BY_HASH ( Hash appNameHash ) //0x2FF10C9C3F92277E
-
void SET_VEHICLE_CAN_BE_VISIBLY_DAMAGED ( Vehicle vehicle, BOOL state ) //0x4BF8131AE811541C
-
Volume _CREATE_VOLUME_BOX ( float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ ) //0xDF85637F22706891
-
BOOL _IS_AMMO_SILENT_2 ( Hash ammoHash ) //0x7EFACC589B98C488
-
int GET_PED_LOOT_STATUS_MP ( Ped ped ) //0xC737697C41628340
-
BOOL _IS_ANIM_SCENE_PLAYBACK_LIST_PHASE_ACTIVE ( AnimScene animScene, const char* phaseName ) //0x1F0E401031E20146
-
void _0x3E98AC9D8C56C62C ( Any p0 ) //0x3E98AC9D8C56C62C
-
void _CAM_CREATE ( const char* cameraDictionary ) //0xB8B207C34285E978
-
void _DATAFILE_UNLOAD ( Any p0 ) //0x129567F0C05F81B9
-
void _0xA9E6D8F2DDFC4DB9 ( Any p0, Any p1 ) //0xA9E6D8F2DDFC4DB9
-
void _0xCE0D2F5586627CCE ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xCE0D2F5586627CCE
-
Any _ITEMDATABASE_FILLOUT_ACQUIRE_COST ( Any p0, Any p1, Any p2 ) //0x74F7928816E4E181
-
void _ADD_PROP_TO_MINIMAP ( Hash minimapProp, float x, float y, float rotation, int p4 ) //0x1392105DA88BBFFB
-
Any _0x3233C4EC0514C7EC ( Volume volume, float pedDensity, float vehicleDensity, int p3, int p4 ) //0x3233C4EC0514C7EC
-
BOOL _0xA2837A5E21FB5A58 ( Any p0 ) //0xA2837A5E21FB5A58
-
BOOL _NETWORK_TRY_ACCESS_TUNABLE_BOOL ( Hash tunableContext, Hash tunableName, BOOL defaultValue ) //0xB2AD5D29A99D4B26
-
void BLOCK_PICKUP_FROM_PLAYER_COLLECTION ( Any p0, Any p1 ) //0xB8F5062070BB6DBD
-
BOOL IS_PED_ON_SPECIFIC_VEHICLE ( Ped ped, Vehicle vehicle ) //0xEC5F66E459AF3BB2
-
void SET_CREATE_RANDOM_COPS ( BOOL toggle ) //0x102E68B2024D536D
-
void REQUEST_PED_VISIBILITY_TRACKING ( Ped ped ) //0x7D7A2E43E74E2EB8
-
void _0x3C4AE8506638C7E2 ( Any p0, Any p1 ) //0x3C4AE8506638C7E2
-
Hash _GET_HASH_OF_THREAD ( int threadId ) //0x724CB89D35B283D0
-
BOOL HAS_PTFX_ASSET_LOADED () //0x13A3F30A9ED0BC31
-
void TASK_VEHICLE_MISSION ( Ped driver, Vehicle vehicle, Vehicle vehicleTarget, int missionType, float p4, Any p5, float p6, float p7, BOOL DriveAgainstTraffic ) //0x659427E0EF36BCDE
-
void TASK_FOLLOW_WAYPOINT_RECORDING_AT_OFFSET ( Ped ped, const char* waypointRecording, float p2, int p3, int p4, int p5, BOOL p6 ) //0xBE9B0520BD7C445B
-
void _CLOSE_UIAPP_BY_HASH_IMMEDIATE ( Hash appNameHash ) //0x04428420A248A354
-
void SET_VEHICLE_HAS_UNBREAKABLE_LIGHTS ( Vehicle vehicle, BOOL p1 ) //0xC903855E028A05F2
-
Volume _CREATE_VOLUME_CYLINDER ( float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ ) //0x0522D4774B82E3E6
-
BOOL SHOULD_WEAPON_BE_DISCARDED_WHEN_SWAPPED ( Hash weaponHash ) //0x2C83212A7AA51D3D
-
BOOL _0xB1DD74A1F5536622 ( int inventoryId, Any* itemGUID ) //0xB1DD74A1F5536622
-
BOOL REQUEST_ANIM_SCENE_PLAY_LIST ( AnimScene animScene, const char* playlistName ) //0xDF7B5144E25CD3FE
-
void _0xCBF2BEBB468A34F3 ( Any p0 ) //0xCBF2BEBB468A34F3
-
void _CAM_DESTROY ( const char* cameraDictionary ) //0x0A5A4F1979ABB40E
-
BOOL PARSEDDATA_IS_FILE_VALID ( Any p0 ) //0x7907969497EA92F5
-
void CREATE_MODEL_SWAP ( float x, float y, float z, float radius, Hash originalModel, Hash newModel, BOOL p6 ) //0x10B2218320B6F5AC
-
void SET_PARTICLE_FX_NON_LOOPED_COLOUR ( float r, float g, float b ) //0x60B85BED6577A35B
-
BOOL GET_HUD_SCREEN_POSITION_FROM_WORLD_POSITION ( float worldX, float worldY, float worldZ, float* screenX, float* screenY ) //0xB39C81628EF10B42
-
Any _ITEMDATABASE_FILLOUT_SELL_PRICE ( Any p0, Any p1, Any p2 ) //0x7A62A2EEDE1C3766
-
void _REMOVE_PROP_FROM_MINIMAP ( Hash minimapProp ) //0xE057FEA9A22EB3EE
-
BOOL _DOES_POP_MULTIPLIER_AREA_EXIST_FOR_VOLUME ( Volume volume ) //0x39D6DACE323A20B6
-
BOOL _0xE39600E50D608693 ( Any p0, Any p1 ) //0xE39600E50D608693