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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. PED

    BOOL IS_PED_ON_VEHICLE ( Ped ped, BOOL p1 )  //0x67722AEB798E5FAB

  2. PED

    Any _0xDC88D06719070C39 ( Any p0 )  //0xDC88D06719070C39

  3. PED

    void _0x600BBDD29820370C ( Ped ped )  //0x600BBDD29820370C

  4. PED

    float _GET_STAMINA_RECHARGE_MULTIPLIER ( Ped ped )  //0xE7687EB2F634ABF0

  5. BOOL _GET_IS_DEADEYE_TAGGING_ENABLED ( Player player )  //0x32348719DCED2969

  6. void GET_THREAD_EXISTENCE_DETAILS ( int threadId, BOOL* threadExists, BOOL* hasScriptHandler )  //0xD92FA81B64920E85

  7. void REQUEST_PTFX_ASSET ()  //0x001FF43843028E0C

  8. void TASK_VEHICLE_TEMP_ACTION ( Ped driver, Vehicle vehicle, int action, int time )  //0xC429DCEEB339E129

  9. void TASK_FOLLOW_WAYPOINT_RECORDING ( Ped ped, const char* waypointRecording, int p2, int flag, int p4, BOOL p5, Any p6, int p7 )  //0x0759591819534F7B

  10. void _CLOSE_UIAPP_BY_HASH ( Hash appNameHash )  //0x2FF10C9C3F92277E

  11. void SET_VEHICLE_CAN_BE_VISIBLY_DAMAGED ( Vehicle vehicle, BOOL state )  //0x4BF8131AE811541C

  12. Volume _CREATE_VOLUME_BOX ( float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ )  //0xDF85637F22706891

  13. BOOL _IS_AMMO_SILENT_2 ( Hash ammoHash )  //0x7EFACC589B98C488

  14. PED

    int GET_PED_LOOT_STATUS_MP ( Ped ped )  //0xC737697C41628340

  15. BOOL _IS_ANIM_SCENE_PLAYBACK_LIST_PHASE_ACTIVE ( AnimScene animScene, const char* phaseName )  //0x1F0E401031E20146

  16. void _0x3E98AC9D8C56C62C ( Any p0 )  //0x3E98AC9D8C56C62C

  17. CAM

    void _CAM_CREATE ( const char* cameraDictionary )  //0xB8B207C34285E978

  18. void _DATAFILE_UNLOAD ( Any p0 )  //0x129567F0C05F81B9

  19. void _0xA9E6D8F2DDFC4DB9 ( Any p0, Any p1 )  //0xA9E6D8F2DDFC4DB9

  20. HUD

    void _0xCE0D2F5586627CCE ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xCE0D2F5586627CCE

  21. Any _ITEMDATABASE_FILLOUT_ACQUIRE_COST ( Any p0, Any p1, Any p2 )  //0x74F7928816E4E181

  22. MAP

    void _ADD_PROP_TO_MINIMAP ( Hash minimapProp, float x, float y, float rotation, int p4 )  //0x1392105DA88BBFFB

  23. Any _0x3233C4EC0514C7EC ( Volume volume, float pedDensity, float vehicleDensity, int p3, int p4 )  //0x3233C4EC0514C7EC

  24. BOOL _0xA2837A5E21FB5A58 ( Any p0 )  //0xA2837A5E21FB5A58

  25. BOOL _NETWORK_TRY_ACCESS_TUNABLE_BOOL ( Hash tunableContext, Hash tunableName, BOOL defaultValue )  //0xB2AD5D29A99D4B26

  26. void BLOCK_PICKUP_FROM_PLAYER_COLLECTION ( Any p0, Any p1 )  //0xB8F5062070BB6DBD

  27. PED

    BOOL IS_PED_ON_SPECIFIC_VEHICLE ( Ped ped, Vehicle vehicle )  //0xEC5F66E459AF3BB2

  28. PED

    void SET_CREATE_RANDOM_COPS ( BOOL toggle )  //0x102E68B2024D536D

  29. PED

    void REQUEST_PED_VISIBILITY_TRACKING ( Ped ped )  //0x7D7A2E43E74E2EB8

  30. void _0x3C4AE8506638C7E2 ( Any p0, Any p1 )  //0x3C4AE8506638C7E2

  31. Hash _GET_HASH_OF_THREAD ( int threadId )  //0x724CB89D35B283D0

  32. BOOL HAS_PTFX_ASSET_LOADED ()  //0x13A3F30A9ED0BC31

  33. void TASK_VEHICLE_MISSION ( Ped driver, Vehicle vehicle, Vehicle vehicleTarget, int missionType, float p4, Any p5, float p6, float p7, BOOL DriveAgainstTraffic )  //0x659427E0EF36BCDE

  34. void TASK_FOLLOW_WAYPOINT_RECORDING_AT_OFFSET ( Ped ped, const char* waypointRecording, float p2, int p3, int p4, int p5, BOOL p6 )  //0xBE9B0520BD7C445B

  35. void _CLOSE_UIAPP_BY_HASH_IMMEDIATE ( Hash appNameHash )  //0x04428420A248A354

  36. void SET_VEHICLE_HAS_UNBREAKABLE_LIGHTS ( Vehicle vehicle, BOOL p1 )  //0xC903855E028A05F2

  37. Volume _CREATE_VOLUME_CYLINDER ( float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ )  //0x0522D4774B82E3E6

  38. BOOL SHOULD_WEAPON_BE_DISCARDED_WHEN_SWAPPED ( Hash weaponHash )  //0x2C83212A7AA51D3D

  39. BOOL _0xB1DD74A1F5536622 ( int inventoryId, Any* itemGUID )  //0xB1DD74A1F5536622

  40. BOOL REQUEST_ANIM_SCENE_PLAY_LIST ( AnimScene animScene, const char* playlistName )  //0xDF7B5144E25CD3FE

  41. void _0xCBF2BEBB468A34F3 ( Any p0 )  //0xCBF2BEBB468A34F3

  42. CAM

    void _CAM_DESTROY ( const char* cameraDictionary )  //0x0A5A4F1979ABB40E

  43. BOOL PARSEDDATA_IS_FILE_VALID ( Any p0 )  //0x7907969497EA92F5

  44. void CREATE_MODEL_SWAP ( float x, float y, float z, float radius, Hash originalModel, Hash newModel, BOOL p6 )  //0x10B2218320B6F5AC

  45. void SET_PARTICLE_FX_NON_LOOPED_COLOUR ( float r, float g, float b )  //0x60B85BED6577A35B

  46. HUD

    BOOL GET_HUD_SCREEN_POSITION_FROM_WORLD_POSITION ( float worldX, float worldY, float worldZ, float* screenX, float* screenY )  //0xB39C81628EF10B42

  47. Any _ITEMDATABASE_FILLOUT_SELL_PRICE ( Any p0, Any p1, Any p2 )  //0x7A62A2EEDE1C3766

  48. MAP

    void _REMOVE_PROP_FROM_MINIMAP ( Hash minimapProp )  //0xE057FEA9A22EB3EE

  49. BOOL _DOES_POP_MULTIPLIER_AREA_EXIST_FOR_VOLUME ( Volume volume )  //0x39D6DACE323A20B6

  50. BOOL _0xE39600E50D608693 ( Any p0, Any p1 )  //0xE39600E50D608693

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