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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. PED

    void _0x28508173C6A7CC18 ( Any p0 )  //0x28508173C6A7CC18

  2. Any _UI_FEED_POST_SAMPLE_TOAST_WITH_APP_LINK ( Any* p0, Any* p1, BOOL p2, BOOL p3, BOOL p4 )  //0x38838A646FB30AAE

  3. void TAKE_OWNERSHIP_OF_ANIM_SCENE ( AnimScene animScene )  //0xF7A4C571E572D237

  4. Any _0xC369E2234E34A0CA ( Any p0, Any p1 )  //0xC369E2234E34A0CA

  5. CAM

    void CINEMATIC_LOCATION_STOP_SCRIPTED_SHOT_EVENT ( Any p0, Any p1, Any p2 )  //0x6D4D25C2137FF511

  6. Any* DATAARRAY_GET_DICT ( Any* arrayData, int arrayIndex )  //0xA010655985853485

  7. int GET_ENTITY_ALPHA ( Entity entity )  //0x1BB501624FAF2BEA

  8. float _GET_PHOTO_MODE_CONTRAST ()  //0x98F4154989B81EC6

  9. HUD

    Any _0x100157D6D7FE32CA ( Any p0, Any p1 )  //0x100157D6D7FE32CA

  10. Any _ITEMDATABASE_GET_FITS_SLOT_COUNT ( Any p0 )  //0x2970D1D6BFCF9B46

  11. MAP

    void _HIDE_ACTIVE_POINTS_OF_INTEREST ()  //0xA1B4052C2A3DCC1E

  12. void DELETE_INCIDENT ( int incidentId )  //0x5CFD0F0D6AAE0AEE

  13. Any _0xC0CFFDA87C2C163D ( int p0, Any p1, int p2 )  //0xC0CFFDA87C2C163D

  14. BOOL NETWORK_IS_TUNABLE_CLOUD_REQUEST_PENDING ()  //0x0467C11ED88B7D28

  15. BOOL _IS_PICKUP_TYPE_VALID ( Hash pickupHash )  //0x007BD043587F7C82

  16. PED

    void _0x9B65444C07B782BF ( Any p0, Any p1 )  //0x9B65444C07B782BF

  17. PED

    Ped GET_PED_AS_GROUP_MEMBER ( int groupID, int memberNumber )  //0x51455483CF23ED97

  18. PED

    Any _0x2DC0E8DCBD3546E9 ( Any p0 )  //0x2DC0E8DCBD3546E9

  19. PED

    void _SET_HEALTH_RECHARGE_MULTIPLIER ( Ped ped, int multiplier )  //0xDE1B1907A83A1550

  20. void SET_DISABLE_FRAG_DAMAGE ( Object object, BOOL toggle )  //0x01BA3AED21C16CFB

  21. int _GET_DEADEYE_ABILITY_LEVEL ( Player player )  //0xCCE7C695C164C35F

  22. BOOL HAS_SCRIPT_WITH_NAME_HASH_LOADED ( Hash scriptHash )  //0xA5D8E0C2F3C7EEBC

  23. BOOL IS_IPL_ACTIVE_HASH ( Hash iplHash )  //0xD779B9B910BD3B7C

  24. void TASK_GOTO_ENTITY_OFFSET_XY ( Ped ped, Entity entity, int duration, float p3, float p4, float p5, float p6, BOOL p7 )  //0x338E7EF52B6095A9

  25. BOOL WAYPOINT_RECORDING_GET_NUM_POINTS ( const char* waypointRecording, int* points )  //0x5343532C01A07234

  26. BOOL IS_UIAPP_ACTIVE_BY_HASH ( Hash appNameHash )  //0x25B7A0206BDFAC76

  27. BOOL _IS_THIS_MODEL_A_DRAFT_VEHICLE ( Hash model )  //0xB9D5BDDA88E1BB66

  28. void _0xF8938CF3984092A5 ( Player player )  //0xF8938CF3984092A5

  29. BOOL IS_WEAPON_A_GUN ( Hash weaponHash )  //0x705BE297EEBDB95D

  30. BOOL CHECK_OWNERSHIP_OF_ANIM_SCENE ( AnimScene animScene )  //0x661B8683611B9B97

  31. void _0x35B8C070E0C16E2F ( Any p0, Any p1 )  //0x35B8C070E0C16E2F

  32. CAM

    void _CINEMATIC_LOCATION_SET_LOCATION_AND_ROTATION ( const char* name, float x, float y, float z, float rotX, float rotY, float rotZ )  //0x0E94C95EC3185FA9

  33. int DATAARRAY_GET_COUNT ( Any* arrayData )  //0x6A885BF69239E539

  34. void RESET_ENTITY_ALPHA ( Entity entity )  //0x744B9EF44779D9AB

  35. int START_PARTICLE_FX_NON_LOOPED_AT_COORD ( const char* effectName, float xPos, BOOL zAxis, float yPos, float zPos, float xRot, float yRot, float zRot, float scale, BOOL xAxis )  //0x2E80BF72EF7C87AC

  36. HUD

    Any _0x28AE29D909C8FDCE ( Any p0 )  //0x28AE29D909C8FDCE

  37. Any _ITEMDATABASE_GET_FITS_SLOT_INFO ( Any p0, Any p1, Any p2 )  //0x77210C146CED5261

  38. MAP

    void _SHOW_ACTIVE_POINTS_OF_INTEREST ()  //0x3FBB838AEA30C1D8

  39. BOOL IS_INCIDENT_VALID ( int incidentId )  //0x39F2B1BAD412246A

  40. Any _0x5ED39DA62BEB1330 ( int p0 )  //0x5ED39DA62BEB1330

  41. BOOL NETWORK_DOES_TUNABLE_EXIST ( Hash tunableContext, Hash tunableName )  //0x85E5F8B9B898B20A

  42. BOOL DOES_PICKUP_OF_TYPE_EXIST_IN_AREA ( Hash pickupHash, float x, float y, float z, float radius )  //0xF9C36251F6E48E33

  43. PED

    BOOL IS_ANIMAL_INTERACTION_POSSIBLE ( Ped ped, Ped animal )  //0xD543D3A8FDE4F185

  44. PED

    Ped GET_PED_AS_GROUP_LEADER ( int groupID )  //0x5CCE68DBD5FE93EC

  45. PED

    void _ADD_SCENARIO_TRANSITION ( Ped ped )  //0x6D07B371E9439019

  46. PED

    float _GET_HEALTH_RECHARGE_MULTIPLIER ( Ped ped )  //0x95B8E397B8F4360F

  47. void _0x5BD7457221CC5FF4 ( Any p0, Any p1 )  //0x5BD7457221CC5FF4

  48. void _SET_DEADEYE_ABILITY_LEVEL ( Player player, int level )  //0xF0FE8E790BFEB5BB

  49. BOOL DOES_SCRIPT_WITH_NAME_HASH_EXIST ( Hash scriptHash )  //0xA34E89749F628284

  50. BOOL IS_IPL_ACTIVE_BY_HASH ( Hash iplHash )  //0x93AC1B91CB6D9913

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