RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void _0x28508173C6A7CC18 ( Any p0 ) //0x28508173C6A7CC18
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Any _UI_FEED_POST_SAMPLE_TOAST_WITH_APP_LINK ( Any* p0, Any* p1, BOOL p2, BOOL p3, BOOL p4 ) //0x38838A646FB30AAE
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void TAKE_OWNERSHIP_OF_ANIM_SCENE ( AnimScene animScene ) //0xF7A4C571E572D237
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Any _0xC369E2234E34A0CA ( Any p0, Any p1 ) //0xC369E2234E34A0CA
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void CINEMATIC_LOCATION_STOP_SCRIPTED_SHOT_EVENT ( Any p0, Any p1, Any p2 ) //0x6D4D25C2137FF511
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Any* DATAARRAY_GET_DICT ( Any* arrayData, int arrayIndex ) //0xA010655985853485
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int GET_ENTITY_ALPHA ( Entity entity ) //0x1BB501624FAF2BEA
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float _GET_PHOTO_MODE_CONTRAST () //0x98F4154989B81EC6
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Any _0x100157D6D7FE32CA ( Any p0, Any p1 ) //0x100157D6D7FE32CA
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Any _ITEMDATABASE_GET_FITS_SLOT_COUNT ( Any p0 ) //0x2970D1D6BFCF9B46
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void _HIDE_ACTIVE_POINTS_OF_INTEREST () //0xA1B4052C2A3DCC1E
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void DELETE_INCIDENT ( int incidentId ) //0x5CFD0F0D6AAE0AEE
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Any _0xC0CFFDA87C2C163D ( int p0, Any p1, int p2 ) //0xC0CFFDA87C2C163D
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BOOL NETWORK_IS_TUNABLE_CLOUD_REQUEST_PENDING () //0x0467C11ED88B7D28
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BOOL _IS_PICKUP_TYPE_VALID ( Hash pickupHash ) //0x007BD043587F7C82
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void _0x9B65444C07B782BF ( Any p0, Any p1 ) //0x9B65444C07B782BF
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Ped GET_PED_AS_GROUP_MEMBER ( int groupID, int memberNumber ) //0x51455483CF23ED97
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Any _0x2DC0E8DCBD3546E9 ( Any p0 ) //0x2DC0E8DCBD3546E9
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void _SET_HEALTH_RECHARGE_MULTIPLIER ( Ped ped, int multiplier ) //0xDE1B1907A83A1550
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void SET_DISABLE_FRAG_DAMAGE ( Object object, BOOL toggle ) //0x01BA3AED21C16CFB
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int _GET_DEADEYE_ABILITY_LEVEL ( Player player ) //0xCCE7C695C164C35F
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BOOL HAS_SCRIPT_WITH_NAME_HASH_LOADED ( Hash scriptHash ) //0xA5D8E0C2F3C7EEBC
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BOOL IS_IPL_ACTIVE_HASH ( Hash iplHash ) //0xD779B9B910BD3B7C
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void TASK_GOTO_ENTITY_OFFSET_XY ( Ped ped, Entity entity, int duration, float p3, float p4, float p5, float p6, BOOL p7 ) //0x338E7EF52B6095A9
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BOOL WAYPOINT_RECORDING_GET_NUM_POINTS ( const char* waypointRecording, int* points ) //0x5343532C01A07234
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BOOL IS_UIAPP_ACTIVE_BY_HASH ( Hash appNameHash ) //0x25B7A0206BDFAC76
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BOOL _IS_THIS_MODEL_A_DRAFT_VEHICLE ( Hash model ) //0xB9D5BDDA88E1BB66
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void _0xF8938CF3984092A5 ( Player player ) //0xF8938CF3984092A5
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BOOL IS_WEAPON_A_GUN ( Hash weaponHash ) //0x705BE297EEBDB95D
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BOOL CHECK_OWNERSHIP_OF_ANIM_SCENE ( AnimScene animScene ) //0x661B8683611B9B97
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void _0x35B8C070E0C16E2F ( Any p0, Any p1 ) //0x35B8C070E0C16E2F
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void _CINEMATIC_LOCATION_SET_LOCATION_AND_ROTATION ( const char* name, float x, float y, float z, float rotX, float rotY, float rotZ ) //0x0E94C95EC3185FA9
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int DATAARRAY_GET_COUNT ( Any* arrayData ) //0x6A885BF69239E539
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void RESET_ENTITY_ALPHA ( Entity entity ) //0x744B9EF44779D9AB
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int START_PARTICLE_FX_NON_LOOPED_AT_COORD ( const char* effectName, float xPos, BOOL zAxis, float yPos, float zPos, float xRot, float yRot, float zRot, float scale, BOOL xAxis ) //0x2E80BF72EF7C87AC
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Any _0x28AE29D909C8FDCE ( Any p0 ) //0x28AE29D909C8FDCE
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Any _ITEMDATABASE_GET_FITS_SLOT_INFO ( Any p0, Any p1, Any p2 ) //0x77210C146CED5261
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void _SHOW_ACTIVE_POINTS_OF_INTEREST () //0x3FBB838AEA30C1D8
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BOOL IS_INCIDENT_VALID ( int incidentId ) //0x39F2B1BAD412246A
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Any _0x5ED39DA62BEB1330 ( int p0 ) //0x5ED39DA62BEB1330
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BOOL NETWORK_DOES_TUNABLE_EXIST ( Hash tunableContext, Hash tunableName ) //0x85E5F8B9B898B20A
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BOOL DOES_PICKUP_OF_TYPE_EXIST_IN_AREA ( Hash pickupHash, float x, float y, float z, float radius ) //0xF9C36251F6E48E33
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BOOL IS_ANIMAL_INTERACTION_POSSIBLE ( Ped ped, Ped animal ) //0xD543D3A8FDE4F185
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Ped GET_PED_AS_GROUP_LEADER ( int groupID ) //0x5CCE68DBD5FE93EC
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void _ADD_SCENARIO_TRANSITION ( Ped ped ) //0x6D07B371E9439019
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float _GET_HEALTH_RECHARGE_MULTIPLIER ( Ped ped ) //0x95B8E397B8F4360F
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void _0x5BD7457221CC5FF4 ( Any p0, Any p1 ) //0x5BD7457221CC5FF4
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void _SET_DEADEYE_ABILITY_LEVEL ( Player player, int level ) //0xF0FE8E790BFEB5BB
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BOOL DOES_SCRIPT_WITH_NAME_HASH_EXIST ( Hash scriptHash ) //0xA34E89749F628284
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BOOL IS_IPL_ACTIVE_BY_HASH ( Hash iplHash ) //0x93AC1B91CB6D9913