RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
-
void REMOVE_PICKUP ( Pickup pickup ) //0x3288D8ACAECD2AB2
-
void _0x024EC9B649111915 ( Any p0, Any p1 ) //0x024EC9B649111915
-
void SET_PED_MAX_TIME_UNDERWATER ( Ped ped, float value ) //0x6BA428C528D9E522
-
void _SET_PED_GRAPPLE_ANIMATION ( Ped ped, Hash grappleAnim ) //0x56E9C26CD29D1ED6
-
void _0xC412AA1C73111FE0 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xC412AA1C73111FE0
-
void _0x483D4E917B0D35A9 ( Any p0, Any p1 ) //0x483D4E917B0D35A9
-
BOOL HAS_PLAYER_BEEN_SPOTTED_IN_STOLEN_VEHICLE ( Player player ) //0xC932F57F31EA9152
-
void REQUEST_SCRIPT ( const char* scriptName ) //0x46ED607DDD40D7FE
-
Any _0x66BC28E50E85270E ( Any p0 ) //0x66BC28E50E85270E
-
void _0x141BC64C8D7C5529 ( Vehicle vehicle ) //0x141BC64C8D7C5529
-
void SET_HIGH_FALL_TASK ( Ped ped, int p1, int p2, int p3 ) //0x8C825BDC7741D37C
-
BOOL HAS_STREAMED_TXD_LOADED ( Hash txdHash ) //0xBE72591D1509FFE4
-
Entity GET_TRAIN_CARRIAGE ( Vehicle train, int trailerNumber ) //0xD0FB093A4CDB932C
-
void _0x1FBF7F5BA7E4BE3A ( int p0 ) //0x1FBF7F5BA7E4BE3A
-
BOOL IS_ENTITY_PLAYING_ANIM_SCENE ( Entity entity, AnimScene animScene ) //0x3AB6C7B0BB0DF4B1
-
void _0x341CDD17EFC2472E ( Any p0, Any p1 ) //0x341CDD17EFC2472E
-
Any _0x465F04F68AD38197 ( const char* CamDict, const char* CamName, int ID ) //0x465F04F68AD38197
-
BOOL DATAARRAY_GET_BOOL ( Any* arrayData, int arrayIndex ) //0xAB1231D2DE52F2D3
-
void SET_ENTITY_VELOCITY ( Entity entity, float x, float y, float z ) //0x1C99BB7B6E96D16F
-
BOOL _0xEC3D8C228FE553D7 ( BOOL p0 ) //0xEC3D8C228FE553D7
-
void _0x8A59D44189AF2BC5 ( Any p0, Any p1 ) //0x8A59D44189AF2BC5
-
void _INVENTORY_ENABLE_WEAPONS ( int inventoryId ) //0xD5D72F1624F3BA7C
-
void _0xD3F58E9316B7FC2A ( Any p0 ) //0xD3F58E9316B7FC2A
-
void _COPY_MEMORY ( Any* dst, Any* src, int size ) //0xF7AC7DC0DEE7C9BE
-
int _0x27B1AE4D8C652F08 ( int p0 ) //0x27B1AE4D8C652F08
-
void _0x6C7E04E9DE451789 () //0x6C7E04E9DE451789
-
void SET_PICKUP_DO_NOT_AUTO_PLACE_ON_GROUND ( Object pickupObject ) //0x634C19521485AB25
-
void SET_PED_OWNS_ANIMAL ( Ped ped, Ped animal, BOOL p2 ) //0x931B241409216C1F
-
void _0xAF041C10756C30FB ( Any p0, Any p1, Any p2, Any p3 ) //0xAF041C10756C30FB
-
void SET_PED_FLEE_ATTRIBUTES ( Ped ped, int attributeFlags, BOOL enable ) //0x70A2D1137C8ED7C9
-
void _CLEAR_PELT_FROM_HORSE ( Ped horse, int peltId ) //0x627F7F3A0C4C51FF
-
void SET_DAMPING ( Entity entity, int vertex, float value ) //0xEEA3B200A6FEB65B
-
BOOL _0xFB6EB8785F808551 ( Player player, int p1, BOOL p2 ) //0xFB6EB8785F808551
-
void SET_SCRIPT_AS_NO_LONGER_NEEDED ( const char* scriptName ) //0x0086D3067E1CFD1C
-
BOOL _GET_IPL_BOUNDING_SPHERE ( Hash iplHash, Vector3* position, float* radius ) //0x9C77964B0E07B633
-
void CLEAR_PED_SECONDARY_TASK ( Ped ped ) //0x176CECF6F920D707
-
void _0x5217B7B6DB78E1F3 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x5217B7B6DB78E1F3
-
void SET_STREAMED_TXD_AS_NO_LONGER_NEEDED ( Hash txdHash ) //0x8232F37DF762ACB2
-
void DELETE_MISSION_TRAIN ( Vehicle* train ) //0x0D3630FB07E8B570
-
void _0xDC9B361CB7776673 ( Player player ) //0xDC9B361CB7776673
-
BOOL _IS_WEAPON_SNIPER ( Hash weaponHash ) //0x6AD66548840472E5
-
BOOL _CREATE_GUARD_ZONE_FOR_ENTITY ( const char* guardZoneName, Entity entity, float x, float y, float z ) //0x0D4B77E862475ED3
-
Any _0xA7ECEBAFBAF997A5 ( Hash savegameType ) //0xA7ECEBAFBAF997A5
-
void ATTACH_ANIM_SCENE_TO_ENTITY ( AnimScene animScene, Entity entity, int p2 ) //0xDC418495DBA327A1
-
void _0x7E176C676F8652A9 ( Any p0 ) //0x7E176C676F8652A9
-
Any _0xEA113BF9B0C0C5D7 ( Any p0, Any p1, Any p2 ) //0xEA113BF9B0C0C5D7
-
int DATAARRAY_GET_INT ( Any* arrayData, int arrayIndex ) //0x96DEA500B6EBBE53
-
void SET_ENTITY_HAS_GRAVITY ( Entity entity, BOOL toggle ) //0x0CEDB728A1083FA7
-
void _0xF5793BB386E1FF9C ( Any p0 ) //0xF5793BB386E1FF9C
-
void _0x160825DADF1B04B3 () //0x160825DADF1B04B3