RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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int _GET_PELT_FROM_HORSE ( Ped horse, int index ) //0x0CEEB6F4780B1F2F
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void _0xF1EA2A881EB7F2CD ( int ropeId, BOOL p1 ) //0xF1EA2A881EB7F2CD
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void SET_PLAYER_SIMULATE_AIMING ( Player player, BOOL toggle ) //0xE0447DEF81CCDFD2
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Any _0xA88E1D7FA1E20080 ( Any p0 ) //0xA88E1D7FA1E20080
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Any _0xB223249B7798EEED ( Any p0, Any p1, Any p2, Any p3 ) //0xB223249B7798EEED
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void _0xDF94844D474F31E5 ( Ped ped ) //0xDF94844D474F31E5
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void TASK_GO_TO_COORD_AND_AIM_AT_HATED_ENTITIES_NEAR_COORD ( Ped ped, float goToLocationX, float noRoadsDistance, BOOL unkTrue, int unkFlag, int aimingFlag, Hash firingPattern, float goToLocationY, float goToLocationZ, float focusLocationX ) //0xA55547801EB331FC
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BOOL DOES_STREAMED_TXD_EXIST ( Hash txdHash ) //0xBA0163B277C2D2D0
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void SKIP_TIME_IN_PLAYBACK_RECORDED_VEHICLE ( Vehicle vehicle, float time ) //0x5F5E6379C59EFC56
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void _0x08797A8C03868CB8 ( float threshold ) //0x08797A8C03868CB8
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void MISSIONDATA_SET_REPLAY_LOCKED_FOR_CATEGORY ( Hash p0, BOOL locked ) //0x957A830C9B4B99EA
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int GET_ANIM_SCENE_INT ( AnimScene animScene, const char* name ) //0x2B7277484CC095FD
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void _0x821C32C728B24477 ( Any p0, Any p1, Any p2 ) //0x821C32C728B24477
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BOOL _0xAA235E2F2C09E952 ( const char* p0 ) //0xAA235E2F2C09E952
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void _0x1C65CC931C0F946F ( Any p0, Any p1, Any p2 ) //0x1C65CC931C0F946F
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void SET_ENTITY_VISIBLE ( Entity entity, BOOL toggle ) //0x1794B4FCC84D812F
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void _0x21F00E08CBB5F37B ( Any p0 ) //0x21F00E08CBB5F37B
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void _0x052D4AC0922AF91A ( Any p0, Any p1 ) //0x052D4AC0922AF91A
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void _0x9B4E793B1CB6550A () //0x9B4E793B1CB6550A
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void _START_GPS_CUSTOM_ROUTE_FROM_WAYPOINT_RECORDING_ROUTE ( const char* waypointRecording, int point, int numPoints, Hash colorNameHash, BOOL p4, BOOL p5 ) //0x6B44F13D888F770D
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Any _0x627B68D9CE6EE8DE ( Any p0 ) //0x627B68D9CE6EE8DE
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BOOL _NETWORK_SEND_SESSION_INVITE ( Any* gamerHandle, const char* contentId, Any* data, int dataSize, int p4, int flags ) //0xE47001B7CB8B98AE
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void NETWORK_ALLOW_ENTITY_FADING_FOR_INSTANCES ( Entity entity, BOOL toggle ) //0xF3354D6CA46F419D
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BOOL HAS_PICKUP_BEEN_COLLECTED ( Pickup pickup ) //0x80EC48E6679313F9
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void _0x6734F0A6A52C371C ( Any p0, Any p1 ) //0x6734F0A6A52C371C
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void SET_PED_MAX_TIME_IN_WATER ( Ped ped, float value ) //0x43C851690662113D
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Any _SET_PED_GRAPPLE_EFFECT_MULTIPLIER ( Ped ped, float multiplier ) //0x99A6E246C315BF60
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void _SET_PELT_FOR_HORSE ( Ped horse, int peltId ) //0xA73F50E8796150D5
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void _0x5A989B7EE3672A56 ( Any p0, Any p1 ) //0x5A989B7EE3672A56
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void SET_PLAYER_CLOTH_PIN_FRAMES ( Ped ped, int p1 ) //0xD0D9317DFEEF9A66
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int COUNT_PARTICIPANT_BITS ( Any* value ) //0x2F050A3FF8738245
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Any _0xA0AE7653E8181725 ( Any p0 ) //0xA0AE7653E8181725
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void _0xEBA2081E0A5F4D17 ( Any p0 ) //0xEBA2081E0A5F4D17
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void TASK_GO_TO_COORD_AND_AIM_AT_HATED_ENTITIES_NEAR_COORD_USING_COMBAT_STYLE ( Ped ped, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p2, Any p3, Any p4 ) //0x87BD711FC31EA273
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void REQUEST_STREAMED_TXD ( Hash txdHash, BOOL p1 ) //0xDB1BD07FB464584D
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Vehicle GET_CLOSEST_VEHICLE ( float x, float y, float z, float radius, Hash modelHash, int flags ) //0x52F45D033645181B
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void _0xB779F4FA19269AEC ( int p0 ) //0xB779F4FA19269AEC
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BOOL _0xD7D0DF27CB1765B5 ( int p0 ) //0xD7D0DF27CB1765B5
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BOOL GET_ANIM_SCENE_ENTITY_LOCATION_DATA ( AnimScene animScene, const char* entityName, Vector3* matrix, BOOL p3, const char* playbackListName, int p5 ) //0x8398438D8F14F56D
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void _0x06C5DF5EE444BC6B ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x06C5DF5EE444BC6B
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Any _0x595550376B7EA230 ( Any p0 ) //0x595550376B7EA230
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void _0x7681B677400C7071 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x7681B677400C7071
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void _0x80FDEB3A9E9AA578 ( Entity entity, BOOL p1 ) //0x80FDEB3A9E9AA578
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void _0x5AC6E0FA028369DE () //0x5AC6E0FA028369DE
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void HIDE_HUD_AND_RADAR_THIS_FRAME () //0x36CDD81627A6FCD2
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void _INVENTORY_SET_CARRIABLE_CARRY_ACTION_PROMPT_OVERRIDE ( Any* data ) //0xF666EF30F4F0AC4E
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void CLEAR_GPS_PLAYER_WAYPOINT () //0x08FDC6F796E350D1
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Any _0x7CF96F1250EF3221 ( Any p0 ) //0x7CF96F1250EF3221
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BOOL _0xD1FFB246F4E088AC ( int p0 ) //0xD1FFB246F4E088AC
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void _0xDC6AD5C046F33AB4 ( BOOL p0, BOOL p1 ) //0xDC6AD5C046F33AB4