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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. PED

    int _GET_PELT_FROM_HORSE ( Ped horse, int index )  //0x0CEEB6F4780B1F2F

  2. void _0xF1EA2A881EB7F2CD ( int ropeId, BOOL p1 )  //0xF1EA2A881EB7F2CD

  3. void SET_PLAYER_SIMULATE_AIMING ( Player player, BOOL toggle )  //0xE0447DEF81CCDFD2

  4. Any _0xA88E1D7FA1E20080 ( Any p0 )  //0xA88E1D7FA1E20080

  5. Any _0xB223249B7798EEED ( Any p0, Any p1, Any p2, Any p3 )  //0xB223249B7798EEED

  6. void _0xDF94844D474F31E5 ( Ped ped )  //0xDF94844D474F31E5

  7. void TASK_GO_TO_COORD_AND_AIM_AT_HATED_ENTITIES_NEAR_COORD ( Ped ped, float goToLocationX, float noRoadsDistance, BOOL unkTrue, int unkFlag, int aimingFlag, Hash firingPattern, float goToLocationY, float goToLocationZ, float focusLocationX )  //0xA55547801EB331FC

  8. TXD

    BOOL DOES_STREAMED_TXD_EXIST ( Hash txdHash )  //0xBA0163B277C2D2D0

  9. void SKIP_TIME_IN_PLAYBACK_RECORDED_VEHICLE ( Vehicle vehicle, float time )  //0x5F5E6379C59EFC56

  10. void _0x08797A8C03868CB8 ( float threshold )  //0x08797A8C03868CB8

  11. void MISSIONDATA_SET_REPLAY_LOCKED_FOR_CATEGORY ( Hash p0, BOOL locked )  //0x957A830C9B4B99EA

  12. int GET_ANIM_SCENE_INT ( AnimScene animScene, const char* name )  //0x2B7277484CC095FD

  13. void _0x821C32C728B24477 ( Any p0, Any p1, Any p2 )  //0x821C32C728B24477

  14. CAM

    BOOL _0xAA235E2F2C09E952 ( const char* p0 )  //0xAA235E2F2C09E952

  15. void _0x1C65CC931C0F946F ( Any p0, Any p1, Any p2 )  //0x1C65CC931C0F946F

  16. void SET_ENTITY_VISIBLE ( Entity entity, BOOL toggle )  //0x1794B4FCC84D812F

  17. void _0x21F00E08CBB5F37B ( Any p0 )  //0x21F00E08CBB5F37B

  18. HUD

    void _0x052D4AC0922AF91A ( Any p0, Any p1 )  //0x052D4AC0922AF91A

  19. void _0x9B4E793B1CB6550A ()  //0x9B4E793B1CB6550A

  20. MAP

    void _START_GPS_CUSTOM_ROUTE_FROM_WAYPOINT_RECORDING_ROUTE ( const char* waypointRecording, int point, int numPoints, Hash colorNameHash, BOOL p4, BOOL p5 )  //0x6B44F13D888F770D

  21. Any _0x627B68D9CE6EE8DE ( Any p0 )  //0x627B68D9CE6EE8DE

  22. BOOL _NETWORK_SEND_SESSION_INVITE ( Any* gamerHandle, const char* contentId, Any* data, int dataSize, int p4, int flags )  //0xE47001B7CB8B98AE

  23. void NETWORK_ALLOW_ENTITY_FADING_FOR_INSTANCES ( Entity entity, BOOL toggle )  //0xF3354D6CA46F419D

  24. BOOL HAS_PICKUP_BEEN_COLLECTED ( Pickup pickup )  //0x80EC48E6679313F9

  25. PED

    void _0x6734F0A6A52C371C ( Any p0, Any p1 )  //0x6734F0A6A52C371C

  26. PED

    void SET_PED_MAX_TIME_IN_WATER ( Ped ped, float value )  //0x43C851690662113D

  27. PED

    Any _SET_PED_GRAPPLE_EFFECT_MULTIPLIER ( Ped ped, float multiplier )  //0x99A6E246C315BF60

  28. PED

    void _SET_PELT_FOR_HORSE ( Ped horse, int peltId )  //0xA73F50E8796150D5

  29. void _0x5A989B7EE3672A56 ( Any p0, Any p1 )  //0x5A989B7EE3672A56

  30. void SET_PLAYER_CLOTH_PIN_FRAMES ( Ped ped, int p1 )  //0xD0D9317DFEEF9A66

  31. int COUNT_PARTICIPANT_BITS ( Any* value )  //0x2F050A3FF8738245

  32. Any _0xA0AE7653E8181725 ( Any p0 )  //0xA0AE7653E8181725

  33. void _0xEBA2081E0A5F4D17 ( Any p0 )  //0xEBA2081E0A5F4D17

  34. void TASK_GO_TO_COORD_AND_AIM_AT_HATED_ENTITIES_NEAR_COORD_USING_COMBAT_STYLE ( Ped ped, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p2, Any p3, Any p4 )  //0x87BD711FC31EA273

  35. TXD

    void REQUEST_STREAMED_TXD ( Hash txdHash, BOOL p1 )  //0xDB1BD07FB464584D

  36. Vehicle GET_CLOSEST_VEHICLE ( float x, float y, float z, float radius, Hash modelHash, int flags )  //0x52F45D033645181B

  37. void _0xB779F4FA19269AEC ( int p0 )  //0xB779F4FA19269AEC

  38. BOOL _0xD7D0DF27CB1765B5 ( int p0 )  //0xD7D0DF27CB1765B5

  39. BOOL GET_ANIM_SCENE_ENTITY_LOCATION_DATA ( AnimScene animScene, const char* entityName, Vector3* matrix, BOOL p3, const char* playbackListName, int p5 )  //0x8398438D8F14F56D

  40. void _0x06C5DF5EE444BC6B ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x06C5DF5EE444BC6B

  41. CAM

    Any _0x595550376B7EA230 ( Any p0 )  //0x595550376B7EA230

  42. void _0x7681B677400C7071 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x7681B677400C7071

  43. void _0x80FDEB3A9E9AA578 ( Entity entity, BOOL p1 )  //0x80FDEB3A9E9AA578

  44. void _0x5AC6E0FA028369DE ()  //0x5AC6E0FA028369DE

  45. HUD

    void HIDE_HUD_AND_RADAR_THIS_FRAME ()  //0x36CDD81627A6FCD2

  46. void _INVENTORY_SET_CARRIABLE_CARRY_ACTION_PROMPT_OVERRIDE ( Any* data )  //0xF666EF30F4F0AC4E

  47. MAP

    void CLEAR_GPS_PLAYER_WAYPOINT ()  //0x08FDC6F796E350D1

  48. Any _0x7CF96F1250EF3221 ( Any p0 )  //0x7CF96F1250EF3221

  49. BOOL _0xD1FFB246F4E088AC ( int p0 )  //0xD1FFB246F4E088AC

  50. void _0xDC6AD5C046F33AB4 ( BOOL p0, BOOL p1 )  //0xDC6AD5C046F33AB4

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