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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. void SIMULATE_PLAYER_INPUT_GAIT ( Player player, float amount, int gaitType, float speed, BOOL p4, BOOL p5 )  //0xFA0C063C422C4355

  2. void _0x5827BE85A87B073D ( Any p0 )  //0x5827BE85A87B073D

  3. BOOL _HAS_SCENARIO_TYPE_LOADED ( Hash scenarioType, BOOL p1 )  //0x9427C94D2E4094A4

  4. void CLEAR_PED_TASKS ( Ped ped, BOOL p1, BOOL p2 )  //0xE1EF3C1216AFF2CD

  5. void TASK_GO_TO_ENTITY_WHILE_AIMING_AT_ENTITY ( Ped ped, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0x97465886D35210E9

  6. void ANALYTICS_PLAYTIME_FREEMODE_END ()  //0x3180E991D4B8F248

  7. BOOL IS_PLAYBACK_USING_AI_GOING_ON_FOR_VEHICLE ( Vehicle vehicle )  //0x5A7472606EC5B7C1

  8. void _0x58125B691F6827D5 ( float proximity )  //0x58125B691F6827D5

  9. float GET_ANIM_SCENE_FLOAT ( AnimScene animScene, const char* name )  //0xCC24CB07F60B496E

  10. void _0xC886CD666ADD42E1 ( Any p0, Any p1 )  //0xC886CD666ADD42E1

  11. CAM

    void _LOAD_CINEMATIC_CAM_LOCATION ( const char* p0 )  //0x1B3C2D961F5FC0E1

  12. void _0x9F130129EBC31B34 ( Any p0, Any p1, Any p2 )  //0x9F130129EBC31B34

  13. void SET_ENTITY_ROTATION ( Entity entity, float pitch, float roll, float yaw, int rotationOrder, BOOL p5 )  //0x9CC8314DFEDE441E

  14. void RESET_PAUSED_RENDERPHASES ()  //0xCCD9AAD85E1B559E

  15. HUD

    void _0x9D37EB5003E0F2CF ( Any p0, Any p1 )  //0x9D37EB5003E0F2CF

  16. void _0x9E58207B194488AC ( Ped ped, int p1 )  //0x9E58207B194488AC

  17. MAP

    void SET_GPS_MULTI_ROUTE_RENDER ( BOOL toggle )  //0x4426D65E029A4DC0

  18. void _0xF342F6BD0A8287D5 ( Any p0 )  //0xF342F6BD0A8287D5

  19. BOOL _NETWORK_IS_PLAYER_EQUAL_TO_INDEX ( Player player, int index )  //0x9DE986FC9A87C474

  20. Vector3 GET_PICKUP_COORDS ( Pickup pickup )  //0x225B8B35C88029B3

  21. PED

    Any _0xE8D1CCB9375C101B ( Any p0, Any p1 )  //0xE8D1CCB9375C101B

  22. PED

    void _SET_PED_HEALTH_CONFIG ( Ped ped, Hash configHash )  //0xF6B82FCE03B43A37

  23. PED

    int _GET_PED_GRAPPLE_FLAG ( Ped ped )  //0xF3C873ED0C595109

  24. PED

    Any _0xD4D403EA031F351C ( Any p0 )  //0xD4D403EA031F351C

  25. void _0xDEDE679ED29DD4E7 ( int ropeId, BOOL p1 )  //0xDEDE679ED29DD4E7

  26. void RESET_PLAYER_INPUT_GAIT ( Player player )  //0x61A2EECAB274829B

  27. Any _0x0A79C81C418F5D38 ( Any p0, Any p1 )  //0x0A79C81C418F5D38

  28. Any _REMOVE_SCENARIO_ASSET ( Hash scenarioType )  //0x4EDDD9E9CA5AF985

  29. void _0x1A7D63CB1B0BB223 ( Any p0 )  //0x1A7D63CB1B0BB223

  30. void TASK_GO_TO_ENTITY_WHILE_AIMING_AT_ENTITY_USING_COMBAT_STYLE ( Ped ped, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0xCEF0117C233026AD

  31. void _TELEMETRY_CUSTOM ( Any* args )  //0x40914CCF2A1AB531

  32. void SET_PLAYBACK_SPEED ( Vehicle vehicle, float speed )  //0xD78084EED4CD94C6

  33. float _0x2F82CAB262C8AE26 ( Player player )  //0x2F82CAB262C8AE26

  34. Any _0xE145864DECC34219 ( Any p0 )  //0xE145864DECC34219

  35. void SET_ANIM_SCENE_INT ( AnimScene animScene, const char* name, int value, BOOL p3 )  //0x3A379D2166CF5B92

  36. void _0x5AE0CB5F35F034FD ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0x5AE0CB5F35F034FD

  37. CAM

    void _UNLOAD_CINEMATIC_CAMERA_LOCATION ( const char* dictionaryName )  //0x2412216FCC7B4E3E

  38. void _0x277251C161B4C3F4 ( Any p0, Any p1, Any p2 )  //0x277251C161B4C3F4

  39. void _0xD45BB89B53FC0CFD ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0xD45BB89B53FC0CFD

  40. void _SET_HIDOF_ENV_BLUR_PARAMS ( BOOL p0, BOOL p1, float p2, float p3, float p4, float p5 )  //0xCC23AA1A7CBFE840

  41. HUD

    void HIDE_LOADING_ON_FADE_THIS_FRAME ()  //0xEA600AABAF4B9084

  42. void _INVENTORY_HANDLE_ITEM_PROMPT_INFO_REQUEST ( Any* p0 )  //0xFD41D1D4350F6413

  43. MAP

    void CLEAR_GPS_MULTI_ROUTE ()  //0x9E0AB9AAEE87CE28

  44. Any _0x6C7B68D3CE60E8DE ( Any p0 )  //0x6C7B68D3CE60E8DE

  45. void _0xD39A72AE5EBD57E5 ()  //0xD39A72AE5EBD57E5

  46. void NETWORK_ALLOW_ALL_ENTITY_FADING_FOR_INSTANCES ( BOOL toggle )  //0x4B05B97BA46F419D

  47. void REMOVE_ALL_PICKUPS_OF_TYPE ( Hash pickupHash )  //0x27F9D613092159CF

  48. PED

    void _0xA691C10054275290 ( Any p0, Any p1, Any p2 )  //0xA691C10054275290

  49. PED

    void INIT_PED_DEFAULT_HEALTH ( Ped ped )  //0x7DD7FB3480D8083E

  50. PED

    void _SET_PED_GRAPPLE_ACTION ( Ped ped, Hash grappleAction )  //0x8301D87B1B89E219

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