RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void SIMULATE_PLAYER_INPUT_GAIT ( Player player, float amount, int gaitType, float speed, BOOL p4, BOOL p5 ) //0xFA0C063C422C4355
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void _0x5827BE85A87B073D ( Any p0 ) //0x5827BE85A87B073D
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BOOL _HAS_SCENARIO_TYPE_LOADED ( Hash scenarioType, BOOL p1 ) //0x9427C94D2E4094A4
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void CLEAR_PED_TASKS ( Ped ped, BOOL p1, BOOL p2 ) //0xE1EF3C1216AFF2CD
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void TASK_GO_TO_ENTITY_WHILE_AIMING_AT_ENTITY ( Ped ped, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0x97465886D35210E9
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void ANALYTICS_PLAYTIME_FREEMODE_END () //0x3180E991D4B8F248
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BOOL IS_PLAYBACK_USING_AI_GOING_ON_FOR_VEHICLE ( Vehicle vehicle ) //0x5A7472606EC5B7C1
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void _0x58125B691F6827D5 ( float proximity ) //0x58125B691F6827D5
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float GET_ANIM_SCENE_FLOAT ( AnimScene animScene, const char* name ) //0xCC24CB07F60B496E
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void _0xC886CD666ADD42E1 ( Any p0, Any p1 ) //0xC886CD666ADD42E1
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void _LOAD_CINEMATIC_CAM_LOCATION ( const char* p0 ) //0x1B3C2D961F5FC0E1
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void _0x9F130129EBC31B34 ( Any p0, Any p1, Any p2 ) //0x9F130129EBC31B34
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void SET_ENTITY_ROTATION ( Entity entity, float pitch, float roll, float yaw, int rotationOrder, BOOL p5 ) //0x9CC8314DFEDE441E
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void RESET_PAUSED_RENDERPHASES () //0xCCD9AAD85E1B559E
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void _0x9D37EB5003E0F2CF ( Any p0, Any p1 ) //0x9D37EB5003E0F2CF
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void _0x9E58207B194488AC ( Ped ped, int p1 ) //0x9E58207B194488AC
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void SET_GPS_MULTI_ROUTE_RENDER ( BOOL toggle ) //0x4426D65E029A4DC0
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void _0xF342F6BD0A8287D5 ( Any p0 ) //0xF342F6BD0A8287D5
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BOOL _NETWORK_IS_PLAYER_EQUAL_TO_INDEX ( Player player, int index ) //0x9DE986FC9A87C474
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Vector3 GET_PICKUP_COORDS ( Pickup pickup ) //0x225B8B35C88029B3
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Any _0xE8D1CCB9375C101B ( Any p0, Any p1 ) //0xE8D1CCB9375C101B
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void _SET_PED_HEALTH_CONFIG ( Ped ped, Hash configHash ) //0xF6B82FCE03B43A37
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int _GET_PED_GRAPPLE_FLAG ( Ped ped ) //0xF3C873ED0C595109
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Any _0xD4D403EA031F351C ( Any p0 ) //0xD4D403EA031F351C
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void _0xDEDE679ED29DD4E7 ( int ropeId, BOOL p1 ) //0xDEDE679ED29DD4E7
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void RESET_PLAYER_INPUT_GAIT ( Player player ) //0x61A2EECAB274829B
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Any _0x0A79C81C418F5D38 ( Any p0, Any p1 ) //0x0A79C81C418F5D38
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Any _REMOVE_SCENARIO_ASSET ( Hash scenarioType ) //0x4EDDD9E9CA5AF985
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void _0x1A7D63CB1B0BB223 ( Any p0 ) //0x1A7D63CB1B0BB223
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void TASK_GO_TO_ENTITY_WHILE_AIMING_AT_ENTITY_USING_COMBAT_STYLE ( Ped ped, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0xCEF0117C233026AD
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void _TELEMETRY_CUSTOM ( Any* args ) //0x40914CCF2A1AB531
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void SET_PLAYBACK_SPEED ( Vehicle vehicle, float speed ) //0xD78084EED4CD94C6
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float _0x2F82CAB262C8AE26 ( Player player ) //0x2F82CAB262C8AE26
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Any _0xE145864DECC34219 ( Any p0 ) //0xE145864DECC34219
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void SET_ANIM_SCENE_INT ( AnimScene animScene, const char* name, int value, BOOL p3 ) //0x3A379D2166CF5B92
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void _0x5AE0CB5F35F034FD ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0x5AE0CB5F35F034FD
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void _UNLOAD_CINEMATIC_CAMERA_LOCATION ( const char* dictionaryName ) //0x2412216FCC7B4E3E
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void _0x277251C161B4C3F4 ( Any p0, Any p1, Any p2 ) //0x277251C161B4C3F4
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void _0xD45BB89B53FC0CFD ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0xD45BB89B53FC0CFD
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void _SET_HIDOF_ENV_BLUR_PARAMS ( BOOL p0, BOOL p1, float p2, float p3, float p4, float p5 ) //0xCC23AA1A7CBFE840
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void HIDE_LOADING_ON_FADE_THIS_FRAME () //0xEA600AABAF4B9084
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void _INVENTORY_HANDLE_ITEM_PROMPT_INFO_REQUEST ( Any* p0 ) //0xFD41D1D4350F6413
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void CLEAR_GPS_MULTI_ROUTE () //0x9E0AB9AAEE87CE28
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Any _0x6C7B68D3CE60E8DE ( Any p0 ) //0x6C7B68D3CE60E8DE
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void _0xD39A72AE5EBD57E5 () //0xD39A72AE5EBD57E5
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void NETWORK_ALLOW_ALL_ENTITY_FADING_FOR_INSTANCES ( BOOL toggle ) //0x4B05B97BA46F419D
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void REMOVE_ALL_PICKUPS_OF_TYPE ( Hash pickupHash ) //0x27F9D613092159CF
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void _0xA691C10054275290 ( Any p0, Any p1, Any p2 ) //0xA691C10054275290
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void INIT_PED_DEFAULT_HEALTH ( Ped ped ) //0x7DD7FB3480D8083E
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void _SET_PED_GRAPPLE_ACTION ( Ped ped, Hash grappleAction ) //0x8301D87B1B89E219