RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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Any _0x5288B7F0690F7C1F ( Any p0 ) //0x5288B7F0690F7C1F
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int TASK_SHOOT_AT_COORD ( Ped ped, float x, float y, float z, int duration, Hash firingPattern, Any p6 ) //0x46A6CC01E0826106
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void TASK_GO_TO_COORD_WHILE_AIMING_AT_ENTITY ( Ped ped, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p2, Any p3, Any p4 ) //0xB2A16444EAD9AE47
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void STOP_PLAYBACK_RECORDED_VEHICLE ( Vehicle vehicle ) //0xBF9B4D6267E8C26D
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BOOL _0x8E462DB1EAA9C47C ( Player player ) //0x8E462DB1EAA9C47C
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BOOL _0x44C8F4908F1B2622 ( Ped ped, Hash ammoHash ) //0x44C8F4908F1B2622
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void _0x19447FCAE97704DC ( Hash ctx, int ec, BOOL ex, BOOL ro ) //0x19447FCAE97704DC
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void _BG_SET_TEXT_COLOR ( int red, int green, int blue, int alpha ) //0x16FA5CE47F184F1E
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BOOL GET_ANIM_SCENE_BOOL ( AnimScene animScene, const char* name ) //0x07A6F6447ECA9B64
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Any _0x44A5EEF54F62E823 ( Any p0 ) //0x44A5EEF54F62E823
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void _0x0FF7125F07DEB84F ( Any p0, Any p1 ) //0x0FF7125F07DEB84F
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int DATADICT_GET_TYPE ( Any* objectData, const char* key ) //0x92E11E3CA4C7CDF0
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int _GET_ENTITY_PROOFS ( Entity entity ) //0x6CF0DAD7FA1088EA
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void TOGGLE_PAUSED_RENDERPHASES ( BOOL toggle ) //0xEF9E1C45732F55FA
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int GET_NAMED_RENDERTARGET_RENDER_ID ( const char* name ) //0xB6762A85EE29AA60
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BOOL _INVENTORY_IS_PLAYER_INVENTORY_MIRRORING_TRANSACTIONS () //0xFC7563F482781A3D
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void START_GPS_MULTI_ROUTE ( Hash colorNameHash, BOOL onFoot, BOOL inVehicle ) //0x3D3D15AF7BCAAF83
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BOOL IS_GAME_SESSION_STATE_MACHINE_IDLE () //0xF9E7DBB39080640B
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BOOL _NETWORK_CAN_RECEIVE_INVITE_FROM_HANDLE ( Any* gamerHandle ) //0xF23D6475640D29EB
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BOOL NETWORK_IS_TUTORIAL_SESSION_CHANGE_PENDING () //0x35F0B98A8387274D
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void SET_LOCAL_PLAYER_CAN_COLLECT_PORTABLE_PICKUPS ( BOOL toggle ) //0x78857FC65CADB909
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void _0xED1C764997A86D5A ( Ped ped1, Ped ped2 ) //0xED1C764997A86D5A
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void SET_PED_MAX_HEALTH ( Ped ped, int value ) //0xF5F6378C4F3419D3
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void _SET_PED_GRAPPLE_FLAG ( Ped ped, int flag, BOOL enable ) //0x789DABD18E9024DB
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void _0x0FB1BA7FF73B41E1 ( Any p0, Any p1, Any p2 ) //0x0FB1BA7FF73B41E1
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void _0x814D453FCFDF119F ( Any p0, Any p1, Any p2 ) //0x814D453FCFDF119F
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void SET_PLAYER_SNEAKING_NOISE_MULTIPLIER ( Player player, float multiplier ) //0x4DE44FA389DCA565
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void _0x42A429CDFED6D99D ( Any p0, Any p1, Any p2 ) //0x42A429CDFED6D99D
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int _REQUEST_SCENARIO_TYPE ( Hash scenarioType, int p1, Any p2, Any p3 ) //0x19A6BE7D9C6884D3
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void TASK_SHUFFLE_TO_NEXT_VEHICLE_SEAT ( Ped ped, Vehicle vehicle ) //0x7AA80209BDA643EB
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void TASK_GO_TO_COORD_WHILE_AIMING_AT_ENTITY_USING_COMBAT_STYLE ( Ped ped, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p2, Any p3, Any p4 ) //0x78426D0982D083C9
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void ANALYTICS_PLAYTIME_FREEMODE_START () //0xE9F24081D84931B8
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BOOL IS_PLAYBACK_GOING_ON_FOR_VEHICLE ( Vehicle vehicle ) //0x02774B3A9034278F
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float _0x5CA7FB7D6DE49DCC ( Player player ) //0x5CA7FB7D6DE49DCC
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void SET_ANIM_SCENE_FLOAT ( AnimScene animScene, const char* name, float value, BOOL p3, BOOL p4 ) //0x6BC5104E68CBEFE8
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void _0x017492B2201E3428 ( Any p0, Any p1, Any p2, Any p3 ) //0x017492B2201E3428
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void _0x6CAB0BA160B168D2 () //0x6CAB0BA160B168D2
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void _0xBC0DF006A4952C68 ( Any p0, Any p1, Any p2 ) //0xBC0DF006A4952C68
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void SET_ENTITY_QUATERNION ( Entity entity, float x, float y, float z, float w ) //0x100E7007D13E3687
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BOOL GET_TOGGLE_PAUSED_RENDERPHASES_STATUS () //0x86ED21BDB2791CE8
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BOOL IS_NAMED_RENDERTARGET_LINKED ( Hash modelHash ) //0x707032835FF09AE7
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void _INVENTORY_COPY_ITEM_TO_INVENTORY ( int inventoryId, int inventoryIdCloned, Any* p2, Any p3 ) //0xC04F47D488EF9EBA
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void ADD_POINT_TO_GPS_MULTI_ROUTE ( float x, float y, float z, BOOL p3 ) //0x64C59DD6834FA942
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BOOL _QUEUE_SAVEGAME_OPERATION ( int p0 ) //0x279B0696DA4657EB
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void _0x704F92B3AF20D857 ( BOOL setting ) //0x704F92B3AF20D857
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Vector3 GET_SAFE_PICKUP_COORDS ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x6E16BC2503FF1FF0
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void _0xB8AB265426CFE6DD ( Ped ped, BOOL p1 ) //0xB8AB265426CFE6DD
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void _CLEAR_PED_GRAPPLE_FLAG ( Ped ped, int flag ) //0xEAE3B5B019C8D23F
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Any _0xB292203008EBBAAC ( Any p0 ) //0xB292203008EBBAAC
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void _0x1FC92BDBA1106BD2 ( Any p0, Any p1 ) //0x1FC92BDBA1106BD2