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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. Any _0x5288B7F0690F7C1F ( Any p0 )  //0x5288B7F0690F7C1F

  2. int TASK_SHOOT_AT_COORD ( Ped ped, float x, float y, float z, int duration, Hash firingPattern, Any p6 )  //0x46A6CC01E0826106

  3. void TASK_GO_TO_COORD_WHILE_AIMING_AT_ENTITY ( Ped ped, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p2, Any p3, Any p4 )  //0xB2A16444EAD9AE47

  4. void STOP_PLAYBACK_RECORDED_VEHICLE ( Vehicle vehicle )  //0xBF9B4D6267E8C26D

  5. BOOL _0x8E462DB1EAA9C47C ( Player player )  //0x8E462DB1EAA9C47C

  6. BOOL _0x44C8F4908F1B2622 ( Ped ped, Hash ammoHash )  //0x44C8F4908F1B2622

  7. void _0x19447FCAE97704DC ( Hash ctx, int ec, BOOL ex, BOOL ro )  //0x19447FCAE97704DC

  8. void _BG_SET_TEXT_COLOR ( int red, int green, int blue, int alpha )  //0x16FA5CE47F184F1E

  9. BOOL GET_ANIM_SCENE_BOOL ( AnimScene animScene, const char* name )  //0x07A6F6447ECA9B64

  10. Any _0x44A5EEF54F62E823 ( Any p0 )  //0x44A5EEF54F62E823

  11. CAM

    void _0x0FF7125F07DEB84F ( Any p0, Any p1 )  //0x0FF7125F07DEB84F

  12. int DATADICT_GET_TYPE ( Any* objectData, const char* key )  //0x92E11E3CA4C7CDF0

  13. int _GET_ENTITY_PROOFS ( Entity entity )  //0x6CF0DAD7FA1088EA

  14. void TOGGLE_PAUSED_RENDERPHASES ( BOOL toggle )  //0xEF9E1C45732F55FA

  15. HUD

    int GET_NAMED_RENDERTARGET_RENDER_ID ( const char* name )  //0xB6762A85EE29AA60

  16. MAP

    void START_GPS_MULTI_ROUTE ( Hash colorNameHash, BOOL onFoot, BOOL inVehicle )  //0x3D3D15AF7BCAAF83

  17. BOOL IS_GAME_SESSION_STATE_MACHINE_IDLE ()  //0xF9E7DBB39080640B

  18. BOOL _NETWORK_CAN_RECEIVE_INVITE_FROM_HANDLE ( Any* gamerHandle )  //0xF23D6475640D29EB

  19. BOOL NETWORK_IS_TUTORIAL_SESSION_CHANGE_PENDING ()  //0x35F0B98A8387274D

  20. void SET_LOCAL_PLAYER_CAN_COLLECT_PORTABLE_PICKUPS ( BOOL toggle )  //0x78857FC65CADB909

  21. PED

    void _0xED1C764997A86D5A ( Ped ped1, Ped ped2 )  //0xED1C764997A86D5A

  22. PED

    void SET_PED_MAX_HEALTH ( Ped ped, int value )  //0xF5F6378C4F3419D3

  23. PED

    void _SET_PED_GRAPPLE_FLAG ( Ped ped, int flag, BOOL enable )  //0x789DABD18E9024DB

  24. PED

    void _0x0FB1BA7FF73B41E1 ( Any p0, Any p1, Any p2 )  //0x0FB1BA7FF73B41E1

  25. void _0x814D453FCFDF119F ( Any p0, Any p1, Any p2 )  //0x814D453FCFDF119F

  26. void SET_PLAYER_SNEAKING_NOISE_MULTIPLIER ( Player player, float multiplier )  //0x4DE44FA389DCA565

  27. void _0x42A429CDFED6D99D ( Any p0, Any p1, Any p2 )  //0x42A429CDFED6D99D

  28. int _REQUEST_SCENARIO_TYPE ( Hash scenarioType, int p1, Any p2, Any p3 )  //0x19A6BE7D9C6884D3

  29. void TASK_SHUFFLE_TO_NEXT_VEHICLE_SEAT ( Ped ped, Vehicle vehicle )  //0x7AA80209BDA643EB

  30. void TASK_GO_TO_COORD_WHILE_AIMING_AT_ENTITY_USING_COMBAT_STYLE ( Ped ped, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p2, Any p3, Any p4 )  //0x78426D0982D083C9

  31. void ANALYTICS_PLAYTIME_FREEMODE_START ()  //0xE9F24081D84931B8

  32. BOOL IS_PLAYBACK_GOING_ON_FOR_VEHICLE ( Vehicle vehicle )  //0x02774B3A9034278F

  33. float _0x5CA7FB7D6DE49DCC ( Player player )  //0x5CA7FB7D6DE49DCC

  34. void SET_ANIM_SCENE_FLOAT ( AnimScene animScene, const char* name, float value, BOOL p3, BOOL p4 )  //0x6BC5104E68CBEFE8

  35. void _0x017492B2201E3428 ( Any p0, Any p1, Any p2, Any p3 )  //0x017492B2201E3428

  36. CAM

    void _0x6CAB0BA160B168D2 ()  //0x6CAB0BA160B168D2

  37. void _0xBC0DF006A4952C68 ( Any p0, Any p1, Any p2 )  //0xBC0DF006A4952C68

  38. void SET_ENTITY_QUATERNION ( Entity entity, float x, float y, float z, float w )  //0x100E7007D13E3687

  39. BOOL GET_TOGGLE_PAUSED_RENDERPHASES_STATUS ()  //0x86ED21BDB2791CE8

  40. HUD

    BOOL IS_NAMED_RENDERTARGET_LINKED ( Hash modelHash )  //0x707032835FF09AE7

  41. void _INVENTORY_COPY_ITEM_TO_INVENTORY ( int inventoryId, int inventoryIdCloned, Any* p2, Any p3 )  //0xC04F47D488EF9EBA

  42. MAP

    void ADD_POINT_TO_GPS_MULTI_ROUTE ( float x, float y, float z, BOOL p3 )  //0x64C59DD6834FA942

  43. BOOL _QUEUE_SAVEGAME_OPERATION ( int p0 )  //0x279B0696DA4657EB

  44. void _0x704F92B3AF20D857 ( BOOL setting )  //0x704F92B3AF20D857

  45. Vector3 GET_SAFE_PICKUP_COORDS ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x6E16BC2503FF1FF0

  46. PED

    void _0xB8AB265426CFE6DD ( Ped ped, BOOL p1 )  //0xB8AB265426CFE6DD

  47. PED

    void _CLEAR_PED_GRAPPLE_FLAG ( Ped ped, int flag )  //0xEAE3B5B019C8D23F

  48. PED

    Any _0xB292203008EBBAAC ( Any p0 )  //0xB292203008EBBAAC

  49. void _0x1FC92BDBA1106BD2 ( Any p0, Any p1 )  //0x1FC92BDBA1106BD2

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