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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. Any _0x508F5053E3F6F0C4 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x508F5053E3F6F0C4

  2. BOOL IS_PED_IN_WRITHE ( Ped ped )  //0xDEB6D52126E7D640

  3. void _0xD4907EF4334C7602 ( Any p0, Any p1 )  //0xD4907EF4334C7602

  4. Any _0xCACAB2B123BBDBD6 ( Any p0, Any p1, Any p2 )  //0xCACAB2B123BBDBD6

  5. BOOL HAS_WEAPON_GOT_WEAPON_COMPONENT ( Object weapon, Hash addonHash )  //0x76A18844E743BF91

  6. Hash _GET_PED_GUN_SPINNING_HASH_FROM_WEAPON_EMOTE_VARIATION ( Ped ped, int weaponEmoteVariation )  //0xF3B1620B920D1708

  7. BOOL _0x9AAE3C1148A09BCA ( AnimScene animScene )  //0x9AAE3C1148A09BCA

  8. void _0xC4CFCE4C656EF480 ( Ped ped )  //0xC4CFCE4C656EF480

  9. CAM

    void SET_CINEMATIC_MODE_ACTIVE ( BOOL p0 )  //0xCE7A90B160F75046

  10. void _VIRTUAL_COLLECTION_SET_INTEREST_INDEX ( Any p0, int interestIndex )  //0x49A8447533308BCF

  11. BOOL GET_ENTITY_COLLISION_DISABLED ( Entity entity )  //0xAA2FADD30F45A9DA

  12. BOOL _IS_TRACKED_POINT_VALID ( int point )  //0xF2FDDCC8C6BAE1B3

  13. HUD

    void _TEXT_BLOCK_DELETE ( const char* textBlock )  //0xAA03F130A637D923

  14. BOOL _INVENTORY_IS_INVENTORY_ITEM_EQUIPPED ( int inventoryId, Hash item, BOOL p2 )  //0x3D10D7179D7034AF

  15. MAP

    void TRIGGER_SONAR_BLIP ( Hash typeHash, float x, float y, float z )  //0x72DD432F3CDFC0EE

  16. BOOL IS_STRING_NULL_OR_EMPTY ( const char* string )  //0x2CF12F9ACF18F048

  17. void _0xB131E686BD97B3F8 ()  //0xB131E686BD97B3F8

  18. BOOL IS_OBJECT_VISIBLE ( Object object )  //0x8B32ACE6326A7546

  19. PED

    void _SET_SCENARIO_PED_RANGE_MULTIPLIER_THIS_FRAME ( float multiplier )  //0xA77FA7BE9312F8C0

  20. PED

    void _SET_PED_INTERACTION_PERSONALITY ( Ped ped, Hash personality )  //0x24C82EF607105FAA

  21. PED

    void _0xE20027B414BFE6C7 ( Any p0, Any p1 )  //0xE20027B414BFE6C7

  22. PED

    BOOL _IS_META_PED_OUTFIT_EQUIPPED ( Ped ped, Hash outfit )  //0x98082246107A6ACF

  23. void _0xFB9153A54AC713E8 ( int ropeId, BOOL p1 )  //0xFB9153A54AC713E8

  24. void _SET_PLAYER_EXPLOSIVE_WEAPON_DAMAGE_MODIFIER ( Player player, float modifier )  //0x2D3ACE3DE0A2B622

  25. Any _0x8F3333F0A6900B3C ( Any p0, Any p1 )  //0x8F3333F0A6900B3C

  26. BOOL IS_MODEL_A_PED ( Hash model )  //0xC3F09DE9D6D17DDA

  27. void OPEN_SEQUENCE_TASK ( int* taskSequenceId )  //0xE8854A4326B9E12B

  28. Any _0x3F8387DB1B9F31B7 ( Any p0, Any p1 )  //0x3F8387DB1B9F31B7

  29. void _0x68830738A6BFB370 ( Any p0, Any p1 )  //0x68830738A6BFB370

  30. void _0xFF2B1F59FB892F14 ( Any p0 )  //0xFF2B1F59FB892F14

  31. void _GIVE_WEAPON_COMPONENT_TO_WEAPON_OBJECT ( Object* weaponObject, Ped ped, Hash componentHash, BOOL p3 )  //0x1A47699E8D533E8F

  32. int _GET_WEAPON_EMOTE_VARIATION ( Ped ped, int variation )  //0x86147D05FA831D3A

  33. BOOL _0xA96619FE85159ED2 ( AnimScene animScene )  //0xA96619FE85159ED2

  34. void _0xABDB4863D3D72021 ( Entity entity, Any p1, Any p2, float p3, Any p4 )  //0xABDB4863D3D72021

  35. CAM

    BOOL _0x1811A02277A9E49D ()  //0x1811A02277A9E49D

  36. void _VIRTUAL_COLLECTION_ITEM_ADD ( Any p0, int index, Hash p2, Any p3 )  //0x6DCBF187221CF73D

  37. void SET_ENTITY_COLLISION ( Entity entity, BOOL toggle, BOOL keepPhysics )  //0xF66F820909453B8C

  38. Any _0x27219300C36A8D40 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x27219300C36A8D40

  39. HUD

    BOOL _DOES_TEXT_BLOCK_EXIST ( const char* textDatabase )  //0x2C729F2B94CEA911

  40. BOOL _INVENTORY_SET_INVENTORY_ITEM_INSPECTION_ENABLED ( int inventoryId, Any* p1, BOOL enabled )  //0x227522FD59DDB7E8

  41. MAP

    void _TRIGGER_SONAR_BLIP_ON_ENTITY ( Hash typeHash, Entity entity )  //0x0C7A2289A5C4D7C9

  42. BOOL IS_STRING_NULL_OR_EMPTY_OR_SPACES ( const char* string )  //0x375F5870A7B8BEC1

  43. BOOL NETWORK_DID_GET_GAMER_STATUS_SUCCEED ()  //0x5AE17C6B0134B7F1

  44. void _NETWORK_SPAWN_CONFIG_ADD_PROPERTY_PREFERENCE ( int configProperty, BOOL include, float weight )  //0xEB6027FD1B4600D5

  45. void _0xEB6F1A9B5510A5D2 ( Any p0, BOOL p1 )  //0xEB6F1A9B5510A5D2

  46. PED

    void _0x9E3842E5DAD69F80 ( Volume volume )  //0x9E3842E5DAD69F80

  47. PED

    Hash _GET_PED_INTERACTION_PERSONALITY ( Ped ped )  //0xD7AD3C7EBAF88C92

  48. PED

    void _SET_PED_BEAT_MULTIPLIER ( Ped ped, float p1 )  //0x6DBF2D78709AD70B

  49. PED

    void _0x851966E1E35AF491 ( Any p0, Any p1 )  //0x851966E1E35AF491

  50. void _0xD699E688B49C0FD2 ( int ropeId, float p1, float p2, float p3, BOOL p4 )  //0xD699E688B49C0FD2

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