RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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Any _0x508F5053E3F6F0C4 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x508F5053E3F6F0C4
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BOOL IS_PED_IN_WRITHE ( Ped ped ) //0xDEB6D52126E7D640
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void _0xD4907EF4334C7602 ( Any p0, Any p1 ) //0xD4907EF4334C7602
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Any _0xCACAB2B123BBDBD6 ( Any p0, Any p1, Any p2 ) //0xCACAB2B123BBDBD6
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BOOL HAS_WEAPON_GOT_WEAPON_COMPONENT ( Object weapon, Hash addonHash ) //0x76A18844E743BF91
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Hash _GET_PED_GUN_SPINNING_HASH_FROM_WEAPON_EMOTE_VARIATION ( Ped ped, int weaponEmoteVariation ) //0xF3B1620B920D1708
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BOOL _0x9AAE3C1148A09BCA ( AnimScene animScene ) //0x9AAE3C1148A09BCA
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void _0xC4CFCE4C656EF480 ( Ped ped ) //0xC4CFCE4C656EF480
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void SET_CINEMATIC_MODE_ACTIVE ( BOOL p0 ) //0xCE7A90B160F75046
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void _VIRTUAL_COLLECTION_SET_INTEREST_INDEX ( Any p0, int interestIndex ) //0x49A8447533308BCF
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BOOL GET_ENTITY_COLLISION_DISABLED ( Entity entity ) //0xAA2FADD30F45A9DA
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BOOL _IS_TRACKED_POINT_VALID ( int point ) //0xF2FDDCC8C6BAE1B3
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void _TEXT_BLOCK_DELETE ( const char* textBlock ) //0xAA03F130A637D923
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BOOL _INVENTORY_IS_INVENTORY_ITEM_EQUIPPED ( int inventoryId, Hash item, BOOL p2 ) //0x3D10D7179D7034AF
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void TRIGGER_SONAR_BLIP ( Hash typeHash, float x, float y, float z ) //0x72DD432F3CDFC0EE
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BOOL IS_STRING_NULL_OR_EMPTY ( const char* string ) //0x2CF12F9ACF18F048
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void _0xB131E686BD97B3F8 () //0xB131E686BD97B3F8
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BOOL IS_OBJECT_VISIBLE ( Object object ) //0x8B32ACE6326A7546
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void _SET_SCENARIO_PED_RANGE_MULTIPLIER_THIS_FRAME ( float multiplier ) //0xA77FA7BE9312F8C0
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void _SET_PED_INTERACTION_PERSONALITY ( Ped ped, Hash personality ) //0x24C82EF607105FAA
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void _0xE20027B414BFE6C7 ( Any p0, Any p1 ) //0xE20027B414BFE6C7
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BOOL _IS_META_PED_OUTFIT_EQUIPPED ( Ped ped, Hash outfit ) //0x98082246107A6ACF
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void _0xFB9153A54AC713E8 ( int ropeId, BOOL p1 ) //0xFB9153A54AC713E8
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void _SET_PLAYER_EXPLOSIVE_WEAPON_DAMAGE_MODIFIER ( Player player, float modifier ) //0x2D3ACE3DE0A2B622
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Any _0x8F3333F0A6900B3C ( Any p0, Any p1 ) //0x8F3333F0A6900B3C
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BOOL IS_MODEL_A_PED ( Hash model ) //0xC3F09DE9D6D17DDA
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void OPEN_SEQUENCE_TASK ( int* taskSequenceId ) //0xE8854A4326B9E12B
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Any _0x3F8387DB1B9F31B7 ( Any p0, Any p1 ) //0x3F8387DB1B9F31B7
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void _0x68830738A6BFB370 ( Any p0, Any p1 ) //0x68830738A6BFB370
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void _0xFF2B1F59FB892F14 ( Any p0 ) //0xFF2B1F59FB892F14
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void _GIVE_WEAPON_COMPONENT_TO_WEAPON_OBJECT ( Object* weaponObject, Ped ped, Hash componentHash, BOOL p3 ) //0x1A47699E8D533E8F
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int _GET_WEAPON_EMOTE_VARIATION ( Ped ped, int variation ) //0x86147D05FA831D3A
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BOOL _0xA96619FE85159ED2 ( AnimScene animScene ) //0xA96619FE85159ED2
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void _0xABDB4863D3D72021 ( Entity entity, Any p1, Any p2, float p3, Any p4 ) //0xABDB4863D3D72021
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BOOL _0x1811A02277A9E49D () //0x1811A02277A9E49D
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void _VIRTUAL_COLLECTION_ITEM_ADD ( Any p0, int index, Hash p2, Any p3 ) //0x6DCBF187221CF73D
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void SET_ENTITY_COLLISION ( Entity entity, BOOL toggle, BOOL keepPhysics ) //0xF66F820909453B8C
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Any _0x27219300C36A8D40 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x27219300C36A8D40
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BOOL _DOES_TEXT_BLOCK_EXIST ( const char* textDatabase ) //0x2C729F2B94CEA911
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BOOL _INVENTORY_SET_INVENTORY_ITEM_INSPECTION_ENABLED ( int inventoryId, Any* p1, BOOL enabled ) //0x227522FD59DDB7E8
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void _TRIGGER_SONAR_BLIP_ON_ENTITY ( Hash typeHash, Entity entity ) //0x0C7A2289A5C4D7C9
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BOOL IS_STRING_NULL_OR_EMPTY_OR_SPACES ( const char* string ) //0x375F5870A7B8BEC1
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BOOL NETWORK_DID_GET_GAMER_STATUS_SUCCEED () //0x5AE17C6B0134B7F1
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void _NETWORK_SPAWN_CONFIG_ADD_PROPERTY_PREFERENCE ( int configProperty, BOOL include, float weight ) //0xEB6027FD1B4600D5
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void _0xEB6F1A9B5510A5D2 ( Any p0, BOOL p1 ) //0xEB6F1A9B5510A5D2
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void _0x9E3842E5DAD69F80 ( Volume volume ) //0x9E3842E5DAD69F80
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Hash _GET_PED_INTERACTION_PERSONALITY ( Ped ped ) //0xD7AD3C7EBAF88C92
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void _SET_PED_BEAT_MULTIPLIER ( Ped ped, float p1 ) //0x6DBF2D78709AD70B
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void _0x851966E1E35AF491 ( Any p0, Any p1 ) //0x851966E1E35AF491
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void _0xD699E688B49C0FD2 ( int ropeId, float p1, float p2, float p3, BOOL p4 ) //0xD699E688B49C0FD2