RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void TASK_ANIMAL_WRITHE ( Ped ped, Any p1, Any p2 ) //0x8C038A39C4A4B6D6
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void DELETE_ALL_TRAINS () //0xA3120A1385F17FF7
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void _SET_DRAFT_ANIMAL_RANDOM_SEED ( Vehicle vehicle, int seed ) //0x8C6D9A399126C194
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Object _CREATE_WEAPON_OBJECT ( Hash weaponHash, int ammoCount, float x, float y, float z, BOOL showWorldModel, float scale ) //0x9888652B8BA77F73
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Hash _GET_PED_GUN_SPINNING_EQUIPPED_KIT_EMOTE_TWIRL ( Ped ped ) //0x2C4FEC3D0EFA9FC0
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BOOL _IS_ANIM_SCENE_ABORTED ( AnimScene animScene ) //0x34A0671BE613D3D0
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Hash _0xBE28DB99556FF8D9 ( Entity entity ) //0xBE28DB99556FF8D9
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void _0x9AC65A36D3C0C189 ( Any p0 ) //0x9AC65A36D3C0C189
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void _DATABINDING_REMOVE_DATA_ENTRY ( Hash entryId ) //0x0AE9938D0541F2DA
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void _0xFF83AF534156B399 ( Any p0, Any p1 ) //0xFF83AF534156B399
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int _0xDFE332A5DA6FE7C9 ( int iTrackedPoint ) //0xDFE332A5DA6FE7C9
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BOOL _TEXT_BLOCK_IS_STREAMED ( const char* textBlock ) //0x3CF96E16265B7DC8
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void _INVENTORY_DISABLE_ITEM ( int inventoryId, Hash item, Hash gtxReason ) //0x766315A564594401
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void SET_BLIP_FLASH_TIMER ( Blip blip, int blipType, Hash blipHash ) //0x02FF4CF43B7209D1
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BOOL IS_STADIA_VERSION () //0x268AB8420A9E4ED7
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void NETWORK_CLEAR_FOUND_GAMERS () //0x6D14CCEE1B40381A
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void _0x6CEE2E30021DAEC6 () //0x6CEE2E30021DAEC6
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void _0xCEAB54F4632C6EF6 ( Any p0, Any p1 ) //0xCEAB54F4632C6EF6
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void SET_PED_AS_COP ( Ped ped, BOOL toggle ) //0xBB03C38DD3FB7FFD
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void _SET_PED_COMBAT_BEHAVIOUR ( Ped ped, Hash behaviour ) //0x9238A3D970BBB0A9
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void _0x5E981C764DF33117 ( Any p0, Any p1 ) //0x5E981C764DF33117
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void _0x818241B3EDA84191 ( Any p0, Any p1 ) //0x818241B3EDA84191
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BOOL _IS_VEHICLE_LIGHT_PROP_SET_LOADED ( Vehicle vehicle ) //0x0790473EEE1977D3
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BOOL IS_MODEL_IN_CDIMAGE ( Hash model ) //0xD6F3B6D7716CFF8E
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void TASK_CLEAR_LOOK_AT ( Ped ped ) //0x0F804F1DB19B9689
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void _TASK_ANIMAL_BLEED_OUT ( Ped ped, Ped killer, BOOL p2, Hash weaponHash, int p4, int p5 ) //0x30A768C30D385EC5
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Any _0x0E558D3A49D759D6 ( Any p0, Any p1 ) //0x0E558D3A49D759D6
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Any _0x14DA8C4BC2CCD90A ( Any p0 ) //0x14DA8C4BC2CCD90A
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void REMOVE_WEAPON_COMPONENT_FROM_WEAPON_OBJECT ( Object weaponObject, Hash component ) //0xF7D82B0D66777611
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BOOL _INVENTORY_GET_INVENTORY_ITEM_IN_USE ( int inventoryId, Any* guid ) //0x70E3A884ED000A01
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BOOL _0xD70C7A30412F8FA0 ( AnimScene animScene ) //0xD70C7A30412F8FA0
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void _0x8E901B65206C2D3E ( Ped ped ) //0x8E901B65206C2D3E
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BOOL _0x975F6EBB62632FE3 () //0x975F6EBB62632FE3
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void _VIRTUAL_COLLECTION_SET_SIZE ( Any p0, int size ) //0x9DCE9B01A93B58BC
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void SET_ENTITY_CAN_BE_TARGETED_WITHOUT_LOS ( Entity entity, BOOL toggle ) //0x6D09F32E284D0FB7
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void DESTROY_TRACKED_POINT ( int point ) //0x37A59922109F8F1C
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void TEXT_BLOCK_REQUEST ( const char* textBlock ) //0xF66090013DE648D5
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void _INVENTORY_ENABLE_ITEM ( int inventoryId, Hash item ) //0x6A564540FAC12211
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BOOL SET_BLIP_FLASHES ( Blip blip, int* p1, Hash* p2 ) //0x0DF2B55F717DDB10
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BOOL IS_STRING_NULL ( const char* string ) //0x602102324604D96B
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void _NETWORK_SPAWN_CONFIG_ADD_PROPERTY_SCRIPTED ( int configProperty, BOOL include ) //0x44D59EC597BBF348
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void TRACK_OBJECT_VISIBILITY ( Object object ) //0xB252BC036B525623
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BOOL _ARE_ALL_AMBIENT_PED_RESERVATIONS_READY () //0x5E420FF293EE5472
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void _0x405180B14DA5A935 ( Ped ped, Any p1 ) //0x405180B14DA5A935
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void _0x9A4AC116CC1EEE14 ( Any p0 ) //0x9A4AC116CC1EEE14
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void _EQUIP_PED_OUTFIT_EXTRA ( Ped ped, int component, Any p2, Any p3 ) //0xA5BAE410B03E7371
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void ROPE_SET_UPDATE_ORDER ( int ropeId, Any p1 ) //0xDC57A637A20006ED
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void SET_PLAYER_MELEE_WEAPON_DAMAGE_MODIFIER ( Player player, float modifier ) //0xE4CB5A3F18170381
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PropSet _GET_TRAIN_CARRIAGE_PROP_SET ( Entity trainCarriage ) //0xCFC0BD09BB1B73FF
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BOOL IS_MODEL_VALID ( Hash model ) //0x392C8D8E07B70EFC