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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. void TASK_ANIMAL_WRITHE ( Ped ped, Any p1, Any p2 )  //0x8C038A39C4A4B6D6

  2. void DELETE_ALL_TRAINS ()  //0xA3120A1385F17FF7

  3. void _SET_DRAFT_ANIMAL_RANDOM_SEED ( Vehicle vehicle, int seed )  //0x8C6D9A399126C194

  4. Object _CREATE_WEAPON_OBJECT ( Hash weaponHash, int ammoCount, float x, float y, float z, BOOL showWorldModel, float scale )  //0x9888652B8BA77F73

  5. Hash _GET_PED_GUN_SPINNING_EQUIPPED_KIT_EMOTE_TWIRL ( Ped ped )  //0x2C4FEC3D0EFA9FC0

  6. BOOL _IS_ANIM_SCENE_ABORTED ( AnimScene animScene )  //0x34A0671BE613D3D0

  7. Hash _0xBE28DB99556FF8D9 ( Entity entity )  //0xBE28DB99556FF8D9

  8. CAM

    void _0x9AC65A36D3C0C189 ( Any p0 )  //0x9AC65A36D3C0C189

  9. void _DATABINDING_REMOVE_DATA_ENTRY ( Hash entryId )  //0x0AE9938D0541F2DA

  10. void _0xFF83AF534156B399 ( Any p0, Any p1 )  //0xFF83AF534156B399

  11. int _0xDFE332A5DA6FE7C9 ( int iTrackedPoint )  //0xDFE332A5DA6FE7C9

  12. HUD

    BOOL _TEXT_BLOCK_IS_STREAMED ( const char* textBlock )  //0x3CF96E16265B7DC8

  13. void _INVENTORY_DISABLE_ITEM ( int inventoryId, Hash item, Hash gtxReason )  //0x766315A564594401

  14. MAP

    void SET_BLIP_FLASH_TIMER ( Blip blip, int blipType, Hash blipHash )  //0x02FF4CF43B7209D1

  15. BOOL IS_STADIA_VERSION ()  //0x268AB8420A9E4ED7

  16. void NETWORK_CLEAR_FOUND_GAMERS ()  //0x6D14CCEE1B40381A

  17. void _0x6CEE2E30021DAEC6 ()  //0x6CEE2E30021DAEC6

  18. void _0xCEAB54F4632C6EF6 ( Any p0, Any p1 )  //0xCEAB54F4632C6EF6

  19. PED

    void SET_PED_AS_COP ( Ped ped, BOOL toggle )  //0xBB03C38DD3FB7FFD

  20. PED

    void _SET_PED_COMBAT_BEHAVIOUR ( Ped ped, Hash behaviour )  //0x9238A3D970BBB0A9

  21. void _0x5E981C764DF33117 ( Any p0, Any p1 )  //0x5E981C764DF33117

  22. void _0x818241B3EDA84191 ( Any p0, Any p1 )  //0x818241B3EDA84191

  23. BOOL _IS_VEHICLE_LIGHT_PROP_SET_LOADED ( Vehicle vehicle )  //0x0790473EEE1977D3

  24. BOOL IS_MODEL_IN_CDIMAGE ( Hash model )  //0xD6F3B6D7716CFF8E

  25. void TASK_CLEAR_LOOK_AT ( Ped ped )  //0x0F804F1DB19B9689

  26. void _TASK_ANIMAL_BLEED_OUT ( Ped ped, Ped killer, BOOL p2, Hash weaponHash, int p4, int p5 )  //0x30A768C30D385EC5

  27. Any _0x0E558D3A49D759D6 ( Any p0, Any p1 )  //0x0E558D3A49D759D6

  28. Any _0x14DA8C4BC2CCD90A ( Any p0 )  //0x14DA8C4BC2CCD90A

  29. void REMOVE_WEAPON_COMPONENT_FROM_WEAPON_OBJECT ( Object weaponObject, Hash component )  //0xF7D82B0D66777611

  30. BOOL _INVENTORY_GET_INVENTORY_ITEM_IN_USE ( int inventoryId, Any* guid )  //0x70E3A884ED000A01

  31. BOOL _0xD70C7A30412F8FA0 ( AnimScene animScene )  //0xD70C7A30412F8FA0

  32. void _0x8E901B65206C2D3E ( Ped ped )  //0x8E901B65206C2D3E

  33. CAM

    BOOL _0x975F6EBB62632FE3 ()  //0x975F6EBB62632FE3

  34. void _VIRTUAL_COLLECTION_SET_SIZE ( Any p0, int size )  //0x9DCE9B01A93B58BC

  35. void SET_ENTITY_CAN_BE_TARGETED_WITHOUT_LOS ( Entity entity, BOOL toggle )  //0x6D09F32E284D0FB7

  36. void DESTROY_TRACKED_POINT ( int point )  //0x37A59922109F8F1C

  37. HUD

    void TEXT_BLOCK_REQUEST ( const char* textBlock )  //0xF66090013DE648D5

  38. void _INVENTORY_ENABLE_ITEM ( int inventoryId, Hash item )  //0x6A564540FAC12211

  39. MAP

    BOOL SET_BLIP_FLASHES ( Blip blip, int* p1, Hash* p2 )  //0x0DF2B55F717DDB10

  40. BOOL IS_STRING_NULL ( const char* string )  //0x602102324604D96B

  41. void _NETWORK_SPAWN_CONFIG_ADD_PROPERTY_SCRIPTED ( int configProperty, BOOL include )  //0x44D59EC597BBF348

  42. void TRACK_OBJECT_VISIBILITY ( Object object )  //0xB252BC036B525623

  43. PED

    BOOL _ARE_ALL_AMBIENT_PED_RESERVATIONS_READY ()  //0x5E420FF293EE5472

  44. PED

    void _0x405180B14DA5A935 ( Ped ped, Any p1 )  //0x405180B14DA5A935

  45. PED

    void _0x9A4AC116CC1EEE14 ( Any p0 )  //0x9A4AC116CC1EEE14

  46. PED

    void _EQUIP_PED_OUTFIT_EXTRA ( Ped ped, int component, Any p2, Any p3 )  //0xA5BAE410B03E7371

  47. void ROPE_SET_UPDATE_ORDER ( int ropeId, Any p1 )  //0xDC57A637A20006ED

  48. void SET_PLAYER_MELEE_WEAPON_DAMAGE_MODIFIER ( Player player, float modifier )  //0xE4CB5A3F18170381

  49. PropSet _GET_TRAIN_CARRIAGE_PROP_SET ( Entity trainCarriage )  //0xCFC0BD09BB1B73FF

  50. BOOL IS_MODEL_VALID ( Hash model )  //0x392C8D8E07B70EFC

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