RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void TASK_EVASIVE_ANIM ( Ped ped, Any p1, Any p2 ) //0x5F22926E1BCE9B08
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void TASK_PICK_UP_WEAPON ( Ped ped, Any p1 ) //0x55B0ECFD98596624
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int _GET_TRACK_INDEX_FROM_COORDS ( float x, float y, float z ) //0x85D39F5E3B6D7EB0
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void _SET_DRAFT_VEHICLE_ALLOW_DRAFT_ANIMAL_AUTO_CREATION ( Vehicle vehicle, BOOL allow ) //0x87344305778E5415
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BOOL _HAS_ENTITY_BEEN_DAMAGED_BY_WEAPON_RECENTLY ( Entity entity, Hash weaponHash, int ms ) //0x9E2D5D6BC97A5F1E
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BOOL IS_ANIM_SCENE_IN_SECTION ( AnimScene animScene, const char* sectionName, BOOL p2 ) //0x8D81E7824B7753F7
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Any _0xE600F61F54A444A6 () //0xE600F61F54A444A6
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void _INVALIDATE_VEHICLE_IDLE_CAM () //0x634F4A0562CF19B8
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void _0xB138CA787F3DD858 ( Any p0, const char* p1, Any p2 ) //0xB138CA787F3DD858
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BOOL _GET_ENTITY_CAN_BE_DAMAGED ( Entity entity ) //0x75DF9E73F2F005FD
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void SET_TRACKED_POINT_INFO ( int point, float x, float y, float z, float radius ) //0xF6FDA3D4404D4F2C
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void CLEAR_ALL_HELP_MESSAGES () //0x916ED8321F087059
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void _0x0349404A22736740 ( BOOL p0, int inventoryId, Any* guid ) //0x0349404A22736740
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BOOL BLIP_REMOVE_MODIFIER ( Blip blip, Hash modifierHash ) //0xB059D7BD3D78C16F
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BOOL IS_DURANGO_VERSION () //0xD1CCC2A2639D325F
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BOOL NETWORK_DID_FIND_GAMERS_SUCCEED () //0xF9B83B77929D8863
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void _0x19B52C20B5C4757C () //0x19B52C20B5C4757C
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void _0x491439AEF410A2FC ( Any p0 ) //0x491439AEF410A2FC
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void _UNRESERVE_AMBIENT_PEDS ( int numPeds ) //0x7D4E70A67A651C71
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void _0xBAD2A311667A50D7 ( Any p0, Any p1 ) //0xBAD2A311667A50D7
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Any _0x5EFA8A3D8A60D662 ( Any p0, Any p1 ) //0x5EFA8A3D8A60D662
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void _0xEAF529446488EB18 ( Any p0 ) //0xEAF529446488EB18
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void SET_PLAYER_WEAPON_DAMAGE_MODIFIER ( Player player, float modifier ) //0x94D529F7B73D7A85
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BOOL HAS_MODEL_LOADED ( Hash model ) //0x1283B8B89DD5D1B6
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void TASK_LOOK_AT_COORD ( Ped ped, float x, float y, float z, Any p4, Any p5, Any p6, Any p7 ) //0x6FA46612594F7973
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BOOL IS_PED_GETTING_UP ( Ped ped ) //0x2A74E1D5F2F00EEC
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Vector3 _GET_NEAREST_TRAIN_TRACK_POSITION ( float x, float y, float z ) //0x6DE03BCC15E81710
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void _0x6835AFEA10E186F4 ( Any p0, Any p1 ) //0x6835AFEA10E186F4
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Hash _GET_PED_HOGTIE_WEAPON ( Ped ped ) //0x90EB1CB189923587
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void _SET_ACTIVE_GUN_SPINNING_EQUIP_KIT_EMOTE_TWIRL ( Ped ped, Hash emote ) //0xCBCFFF805F1B4596
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BOOL _IS_ANIM_SCENE_SKIPPABLE ( AnimScene animScene ) //0x4CDFFE3189EBDBD0
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BOOL AUDIO_IS_SCRIPTED_MUSIC_PLAYING () //0x845FFC3A4FEEFA3E
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void FORCE_CINEMATIC_RENDERING_THIS_UPDATE ( BOOL p0 ) //0x702B75DC9D3EDE56
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BOOL DATABINDING_IS_ENTRY_VALID ( Hash entryId ) //0x1E7130793AAAAB8D
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void SET_ENTITY_CAN_BE_DAMAGED_BY_RELATIONSHIP_GROUP ( Entity entity, BOOL bCanBeDamaged, int relGroup ) //0x0EF1AFB18649E015
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BOOL IS_TRACKED_POINT_VISIBLE ( int point ) //0xCBB056BA159FB48D
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BOOL TEXT_BLOCK_IS_LOADED ( const char* textBlock ) //0xD0976CC34002DB57
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void _INVENTORY_SET_INVENTORY_ITEM_WEATHER_EFFECTIVENESS ( int inventoryId, Any* guid, int weatherEffectiveness ) //0x6D2F987736A42D4C
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void _0x250C75EB1728CC0D ( Blip blip ) //0x250C75EB1728CC0D
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BOOL IS_PC_VERSION () //0xB0FB6CFAA5A1C833
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int _0x7BCA0A3972708436 ( Any p0, int p1 ) //0x7BCA0A3972708436
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void NETWORK_SPAWN_CONFIG_SET_FLAGS ( int flags ) //0xF94A0D5B254375DF
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void _SET_OBJECT_BREAK_SCALE ( Object object, float scale ) //0xFFB99FFD17F65889
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int _GET_NUM_RESERVED_AMBIENT_PEDS_DESIRED () //0x62DE46F061CAA468
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Any _0x242EDF85D4E87B65 ( Any p0 ) //0x242EDF85D4E87B65
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void _0x31160EC47E7C9549 ( Any p0, Any p1 ) //0x31160EC47E7C9549
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void SET_PLAYER_WEAPON_DEFENSE_MODIFIER ( Player player, float modifier ) //0xD15CC2D493160BE3
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void _REMOVE_VEHICLE_LIGHT_PROP_SETS ( Vehicle vehicle ) //0xE31C0CB1C3186D40
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void SET_MODEL_AS_NO_LONGER_NEEDED ( Hash model ) //0x4AD96EF928BD4F9A
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void TASK_LOOK_AT_ENTITY ( Ped ped, Entity lookAtTarget, int duration, int p3, int p4, int p5 ) //0x69F4BE8C8CC4796C