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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. void TASK_EVASIVE_ANIM ( Ped ped, Any p1, Any p2 )  //0x5F22926E1BCE9B08

  2. void TASK_PICK_UP_WEAPON ( Ped ped, Any p1 )  //0x55B0ECFD98596624

  3. int _GET_TRACK_INDEX_FROM_COORDS ( float x, float y, float z )  //0x85D39F5E3B6D7EB0

  4. void _SET_DRAFT_VEHICLE_ALLOW_DRAFT_ANIMAL_AUTO_CREATION ( Vehicle vehicle, BOOL allow )  //0x87344305778E5415

  5. BOOL _HAS_ENTITY_BEEN_DAMAGED_BY_WEAPON_RECENTLY ( Entity entity, Hash weaponHash, int ms )  //0x9E2D5D6BC97A5F1E

  6. BOOL IS_ANIM_SCENE_IN_SECTION ( AnimScene animScene, const char* sectionName, BOOL p2 )  //0x8D81E7824B7753F7

  7. Any _0xE600F61F54A444A6 ()  //0xE600F61F54A444A6

  8. CAM

    void _INVALIDATE_VEHICLE_IDLE_CAM ()  //0x634F4A0562CF19B8

  9. void _0xB138CA787F3DD858 ( Any p0, const char* p1, Any p2 )  //0xB138CA787F3DD858

  10. BOOL _GET_ENTITY_CAN_BE_DAMAGED ( Entity entity )  //0x75DF9E73F2F005FD

  11. void SET_TRACKED_POINT_INFO ( int point, float x, float y, float z, float radius )  //0xF6FDA3D4404D4F2C

  12. HUD

    void CLEAR_ALL_HELP_MESSAGES ()  //0x916ED8321F087059

  13. void _0x0349404A22736740 ( BOOL p0, int inventoryId, Any* guid )  //0x0349404A22736740

  14. MAP

    BOOL BLIP_REMOVE_MODIFIER ( Blip blip, Hash modifierHash )  //0xB059D7BD3D78C16F

  15. BOOL IS_DURANGO_VERSION ()  //0xD1CCC2A2639D325F

  16. BOOL NETWORK_DID_FIND_GAMERS_SUCCEED ()  //0xF9B83B77929D8863

  17. void _0x19B52C20B5C4757C ()  //0x19B52C20B5C4757C

  18. void _0x491439AEF410A2FC ( Any p0 )  //0x491439AEF410A2FC

  19. PED

    void _UNRESERVE_AMBIENT_PEDS ( int numPeds )  //0x7D4E70A67A651C71

  20. PED

    void _0xBAD2A311667A50D7 ( Any p0, Any p1 )  //0xBAD2A311667A50D7

  21. PED

    Any _0x5EFA8A3D8A60D662 ( Any p0, Any p1 )  //0x5EFA8A3D8A60D662

  22. void _0xEAF529446488EB18 ( Any p0 )  //0xEAF529446488EB18

  23. void SET_PLAYER_WEAPON_DAMAGE_MODIFIER ( Player player, float modifier )  //0x94D529F7B73D7A85

  24. BOOL HAS_MODEL_LOADED ( Hash model )  //0x1283B8B89DD5D1B6

  25. void TASK_LOOK_AT_COORD ( Ped ped, float x, float y, float z, Any p4, Any p5, Any p6, Any p7 )  //0x6FA46612594F7973

  26. BOOL IS_PED_GETTING_UP ( Ped ped )  //0x2A74E1D5F2F00EEC

  27. Vector3 _GET_NEAREST_TRAIN_TRACK_POSITION ( float x, float y, float z )  //0x6DE03BCC15E81710

  28. void _0x6835AFEA10E186F4 ( Any p0, Any p1 )  //0x6835AFEA10E186F4

  29. Hash _GET_PED_HOGTIE_WEAPON ( Ped ped )  //0x90EB1CB189923587

  30. void _SET_ACTIVE_GUN_SPINNING_EQUIP_KIT_EMOTE_TWIRL ( Ped ped, Hash emote )  //0xCBCFFF805F1B4596

  31. BOOL _IS_ANIM_SCENE_SKIPPABLE ( AnimScene animScene )  //0x4CDFFE3189EBDBD0

  32. BOOL AUDIO_IS_SCRIPTED_MUSIC_PLAYING ()  //0x845FFC3A4FEEFA3E

  33. CAM

    void FORCE_CINEMATIC_RENDERING_THIS_UPDATE ( BOOL p0 )  //0x702B75DC9D3EDE56

  34. BOOL DATABINDING_IS_ENTRY_VALID ( Hash entryId )  //0x1E7130793AAAAB8D

  35. void SET_ENTITY_CAN_BE_DAMAGED_BY_RELATIONSHIP_GROUP ( Entity entity, BOOL bCanBeDamaged, int relGroup )  //0x0EF1AFB18649E015

  36. BOOL IS_TRACKED_POINT_VISIBLE ( int point )  //0xCBB056BA159FB48D

  37. HUD

    BOOL TEXT_BLOCK_IS_LOADED ( const char* textBlock )  //0xD0976CC34002DB57

  38. void _INVENTORY_SET_INVENTORY_ITEM_WEATHER_EFFECTIVENESS ( int inventoryId, Any* guid, int weatherEffectiveness )  //0x6D2F987736A42D4C

  39. MAP

    void _0x250C75EB1728CC0D ( Blip blip )  //0x250C75EB1728CC0D

  40. BOOL IS_PC_VERSION ()  //0xB0FB6CFAA5A1C833

  41. int _0x7BCA0A3972708436 ( Any p0, int p1 )  //0x7BCA0A3972708436

  42. void NETWORK_SPAWN_CONFIG_SET_FLAGS ( int flags )  //0xF94A0D5B254375DF

  43. void _SET_OBJECT_BREAK_SCALE ( Object object, float scale )  //0xFFB99FFD17F65889

  44. PED

    int _GET_NUM_RESERVED_AMBIENT_PEDS_DESIRED ()  //0x62DE46F061CAA468

  45. PED

    Any _0x242EDF85D4E87B65 ( Any p0 )  //0x242EDF85D4E87B65

  46. void _0x31160EC47E7C9549 ( Any p0, Any p1 )  //0x31160EC47E7C9549

  47. void SET_PLAYER_WEAPON_DEFENSE_MODIFIER ( Player player, float modifier )  //0xD15CC2D493160BE3

  48. void _REMOVE_VEHICLE_LIGHT_PROP_SETS ( Vehicle vehicle )  //0xE31C0CB1C3186D40

  49. void SET_MODEL_AS_NO_LONGER_NEEDED ( Hash model )  //0x4AD96EF928BD4F9A

  50. void TASK_LOOK_AT_ENTITY ( Ped ped, Entity lookAtTarget, int duration, int p3, int p4, int p5 )  //0x69F4BE8C8CC4796C

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