RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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Any _0x41B87A6495EE13DD ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 ) //0x41B87A6495EE13DD
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BOOL IS_ANIM_SCENE_FINISHED ( AnimScene animScene, BOOL p1 ) //0xD8254CB2C586412B
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Any _0x8B25A18E390F75BF ( Any p0 ) //0x8B25A18E390F75BF
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void _0x41E452A3C580D1A7 () //0x41E452A3C580D1A7
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Any _DATABINDING_READ_DATA_STRING_FROM_PARENT ( Any p0, const char* p1 ) //0x6323AD277C4A2AFB
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void _0xC0EDEF16D90661EE ( Entity entity, float p1 ) //0xC0EDEF16D90661EE
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void SET_ARTIFICIAL_LIGHTS_STATE ( BOOL state ) //0xB2797619A7C7747B
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BOOL BUSYSPINNER_IS_ON () //0x823BF7B1DF613A21
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BOOL _INVENTORY_EQUIP_ITEM_WITH_GUID ( int inventoryId, Any* guid, BOOL bEquipped ) //0x734311E2852760D0
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Blip _BLIP_ADD_FOR_VOLUME ( Hash blipHash, Volume volume ) //0xA6EF0C54A3443E70
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Any _0x7A76104CC2CC69E8 ( Entity entity, int p1, int p2 ) //0x7A76104CC2CC69E8
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void _NETWORK_CLOCK_TIME_OVERRIDE_2 ( int hour, int minute, int second, int transitionTime, BOOL pauseClock, BOOL clockwise ) //0xE28C13ECC36FF14E
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void _NETWORK_SPAWN_CONFIG_ADD_EXCLUSION_VOLUME ( Volume volume ) //0xEEB7818B1D307212
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void _0xAAACF33CBF9B990A ( Any p0, Any p1 ) //0xAAACF33CBF9B990A
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void _0x6E8B87139854022D ( Ped ped, const char* p1 ) //0x6E8B87139854022D
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void _0xA90684ED185CCB4B ( Any p0, Any p1, Any p2, Any p3 ) //0xA90684ED185CCB4B
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Hash _GET_PED_BRAWLING_STYLE ( Ped ped ) //0xEC6B59BE445FEC51
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BOOL _DOES_METAPED_SUBOUTFIT_EXIST_FOR_PED_MODEL ( Hash outfit, Hash suboutfit, Hash model ) //0x4FF3C2B4E6A196C1
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void _0x6EA0E93CFFA472CC ( Any p0 ) //0x6EA0E93CFFA472CC
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void _0x77B0B6D17A3AC9AA ( Any p0, Any p1 ) //0x77B0B6D17A3AC9AA
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BOOL WEEKLY_COLLECTIBLE_GET_ITEM_IN_SET ( Hash chalHash, int setIndex, int itemIndex, Hash* p3, int* p4 ) //0xBA61BA6205A3F5A8
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Entity _GET_ITEM_INTERACTION_ENTITY_FROM_PED ( Ped ped, Hash item ) //0x05A0100EA714DB68
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void TASK_SWAP_WEAPON ( Ped ped, Any p1, Any p2, Any p3, Any p4 ) //0xA21C51255B205245
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void _0x6EA1273D525427F4 ( Any p0, Any p1, Any p2 ) //0x6EA1273D525427F4
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void _0xCEB1F1EED484A5B4 ( Any p0, Any p1 ) //0xCEB1F1EED484A5B4
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void _0x14FF0C2545527F9B ( Ped horse, Hash weaponHash, Ped ped ) //0x14FF0C2545527F9B
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void _TELEMETRY_MATCH_NOMINATION ( Any* args ) //0x330029E121380CEB
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BOOL IS_ANIM_SCENE_EXITING_THIS_FRAME ( AnimScene animScene ) //0xCDC5512A407CF08D
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void ADD_ENTITY_TO_AUDIO_MIX_GROUP ( Entity entity, const char* groupName, float p2 ) //0x153973AB99FE8980
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void SET_CINEMATIC_BUTTON_ACTIVE ( BOOL p0 ) //0xB90411F480457A6C
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Any _0x6329C34BEE5BFF4B ( Any p0, Hash p1 ) //0x6329C34BEE5BFF4B
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void _0x0FD7D7C232876E72 ( Any p0 ) //0x0FD7D7C232876E72
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void _0x98A7CD5EA379A854 () //0x98A7CD5EA379A854
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void _DISPLAY_TEXT ( const char* text, float xPos, float yPos ) //0xD79334A4BB99BAD1
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BOOL _INVENTORY_GET_INVENTORY_ITEM_EQUIPPED_IN_SLOT_BY_REF ( int inventoryId, Any* guid, Hash slotId, Any* outGuid ) //0x22E590F108289A9D
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BOOL _BLIP_SET_STYLE ( Blip blip, Hash styleHash ) //0xEDD964B7984AC291
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Any _0xDC416CA762BC4F43 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0xDC416CA762BC4F43
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void _NETWORK_CLEAR_CLOCK_OVERRIDE_OVERTIME ( int milliseconds ) //0x65F040D91001ED4B
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void _NETWORK_SPAWN_CONFIG_REMOVE_EXCLUSION_VOLUME ( Volume volume ) //0xA35E7BF20FA269E0
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void _DAMAGE_BONE_ON_PROP ( Object object, int bone ) //0xE4EFB315BCD2A838
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int _GET_NUM_FREE_SLOTS_IN_PED_POOL () //0x313778EDCA9158E2
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void _FAKE_SET_PED_LOCO_INJURED ( Ped ped, BOOL enabled ) //0x8B3CB08158E98481
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void _SET_PED_BRAWLING_STYLE ( Ped ped, Hash brawlingStyle ) //0x8BA83CC4288CD56D
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Any _0x62FDF4E678E40CC6 ( Entity entity, Any p1 ) //0x62FDF4E678E40CC6
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void _0xBDDA142759307528 ( Any p0 ) //0xBDDA142759307528
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void _0xDF93973251FB2CA5 ( Any p0, Any p1 ) //0xDF93973251FB2CA5
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BOOL _IS_VEHICLE_PROP_SET_LOADED_ADDITIONAL ( Vehicle vehicle ) //0x7264F9CA87A9830B
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void _0x4F2D5FA23DB992DE () //0x4F2D5FA23DB992DE
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float GET_ITEM_INTERACTION_PROMPT_PROGRESS ( Ped ped, Hash inputContext ) //0xBC864A70AD55E0C1
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void _0x0000A8ACDC2E1B6A ( Any p0, Any p1 ) //0x0000A8ACDC2E1B6A