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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. Any _0x41B87A6495EE13DD ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 )  //0x41B87A6495EE13DD

  2. BOOL IS_ANIM_SCENE_FINISHED ( AnimScene animScene, BOOL p1 )  //0xD8254CB2C586412B

  3. Any _0x8B25A18E390F75BF ( Any p0 )  //0x8B25A18E390F75BF

  4. CAM

    void _0x41E452A3C580D1A7 ()  //0x41E452A3C580D1A7

  5. Any _DATABINDING_READ_DATA_STRING_FROM_PARENT ( Any p0, const char* p1 )  //0x6323AD277C4A2AFB

  6. void _0xC0EDEF16D90661EE ( Entity entity, float p1 )  //0xC0EDEF16D90661EE

  7. void SET_ARTIFICIAL_LIGHTS_STATE ( BOOL state )  //0xB2797619A7C7747B

  8. HUD

    BOOL BUSYSPINNER_IS_ON ()  //0x823BF7B1DF613A21

  9. BOOL _INVENTORY_EQUIP_ITEM_WITH_GUID ( int inventoryId, Any* guid, BOOL bEquipped )  //0x734311E2852760D0

  10. MAP

    Blip _BLIP_ADD_FOR_VOLUME ( Hash blipHash, Volume volume )  //0xA6EF0C54A3443E70

  11. Any _0x7A76104CC2CC69E8 ( Entity entity, int p1, int p2 )  //0x7A76104CC2CC69E8

  12. void _NETWORK_CLOCK_TIME_OVERRIDE_2 ( int hour, int minute, int second, int transitionTime, BOOL pauseClock, BOOL clockwise )  //0xE28C13ECC36FF14E

  13. void _NETWORK_SPAWN_CONFIG_ADD_EXCLUSION_VOLUME ( Volume volume )  //0xEEB7818B1D307212

  14. void _0xAAACF33CBF9B990A ( Any p0, Any p1 )  //0xAAACF33CBF9B990A

  15. PED

    void _0x6E8B87139854022D ( Ped ped, const char* p1 )  //0x6E8B87139854022D

  16. PED

    void _0xA90684ED185CCB4B ( Any p0, Any p1, Any p2, Any p3 )  //0xA90684ED185CCB4B

  17. PED

    Hash _GET_PED_BRAWLING_STYLE ( Ped ped )  //0xEC6B59BE445FEC51

  18. PED

    BOOL _DOES_METAPED_SUBOUTFIT_EXIST_FOR_PED_MODEL ( Hash outfit, Hash suboutfit, Hash model )  //0x4FF3C2B4E6A196C1

  19. void _0x6EA0E93CFFA472CC ( Any p0 )  //0x6EA0E93CFFA472CC

  20. void _0x77B0B6D17A3AC9AA ( Any p0, Any p1 )  //0x77B0B6D17A3AC9AA

  21. BOOL WEEKLY_COLLECTIBLE_GET_ITEM_IN_SET ( Hash chalHash, int setIndex, int itemIndex, Hash* p3, int* p4 )  //0xBA61BA6205A3F5A8

  22. Entity _GET_ITEM_INTERACTION_ENTITY_FROM_PED ( Ped ped, Hash item )  //0x05A0100EA714DB68

  23. void TASK_SWAP_WEAPON ( Ped ped, Any p1, Any p2, Any p3, Any p4 )  //0xA21C51255B205245

  24. void _0x6EA1273D525427F4 ( Any p0, Any p1, Any p2 )  //0x6EA1273D525427F4

  25. void _0xCEB1F1EED484A5B4 ( Any p0, Any p1 )  //0xCEB1F1EED484A5B4

  26. void _0x14FF0C2545527F9B ( Ped horse, Hash weaponHash, Ped ped )  //0x14FF0C2545527F9B

  27. void _TELEMETRY_MATCH_NOMINATION ( Any* args )  //0x330029E121380CEB

  28. BOOL IS_ANIM_SCENE_EXITING_THIS_FRAME ( AnimScene animScene )  //0xCDC5512A407CF08D

  29. void ADD_ENTITY_TO_AUDIO_MIX_GROUP ( Entity entity, const char* groupName, float p2 )  //0x153973AB99FE8980

  30. CAM

    void SET_CINEMATIC_BUTTON_ACTIVE ( BOOL p0 )  //0xB90411F480457A6C

  31. Any _0x6329C34BEE5BFF4B ( Any p0, Hash p1 )  //0x6329C34BEE5BFF4B

  32. void _0x0FD7D7C232876E72 ( Any p0 )  //0x0FD7D7C232876E72

  33. void _0x98A7CD5EA379A854 ()  //0x98A7CD5EA379A854

  34. HUD

    void _DISPLAY_TEXT ( const char* text, float xPos, float yPos )  //0xD79334A4BB99BAD1

  35. BOOL _INVENTORY_GET_INVENTORY_ITEM_EQUIPPED_IN_SLOT_BY_REF ( int inventoryId, Any* guid, Hash slotId, Any* outGuid )  //0x22E590F108289A9D

  36. MAP

    BOOL _BLIP_SET_STYLE ( Blip blip, Hash styleHash )  //0xEDD964B7984AC291

  37. Any _0xDC416CA762BC4F43 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xDC416CA762BC4F43

  38. void _NETWORK_CLEAR_CLOCK_OVERRIDE_OVERTIME ( int milliseconds )  //0x65F040D91001ED4B

  39. void _NETWORK_SPAWN_CONFIG_REMOVE_EXCLUSION_VOLUME ( Volume volume )  //0xA35E7BF20FA269E0

  40. void _DAMAGE_BONE_ON_PROP ( Object object, int bone )  //0xE4EFB315BCD2A838

  41. PED

    int _GET_NUM_FREE_SLOTS_IN_PED_POOL ()  //0x313778EDCA9158E2

  42. PED

    void _FAKE_SET_PED_LOCO_INJURED ( Ped ped, BOOL enabled )  //0x8B3CB08158E98481

  43. PED

    void _SET_PED_BRAWLING_STYLE ( Ped ped, Hash brawlingStyle )  //0x8BA83CC4288CD56D

  44. PED

    Any _0x62FDF4E678E40CC6 ( Entity entity, Any p1 )  //0x62FDF4E678E40CC6

  45. void _0xBDDA142759307528 ( Any p0 )  //0xBDDA142759307528

  46. void _0xDF93973251FB2CA5 ( Any p0, Any p1 )  //0xDF93973251FB2CA5

  47. BOOL _IS_VEHICLE_PROP_SET_LOADED_ADDITIONAL ( Vehicle vehicle )  //0x7264F9CA87A9830B

  48. void _0x4F2D5FA23DB992DE ()  //0x4F2D5FA23DB992DE

  49. float GET_ITEM_INTERACTION_PROMPT_PROGRESS ( Ped ped, Hash inputContext )  //0xBC864A70AD55E0C1

  50. void _0x0000A8ACDC2E1B6A ( Any p0, Any p1 )  //0x0000A8ACDC2E1B6A

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