RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void ATTACH_ENTITIES_TO_ROPE ( int ropeId, Entity entity1, int alwaysZero1, int alwaysZero2, const char* boneName1, const char* boneName2, BOOL p14, int boneId1, int boneId2, int alwaysZero3 ) //0x3D95EC8B6D940AC3
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void SET_PLAYER_STAMINA_RECHARGE_MULTIPLIER ( Player player, float multiplier ) //0xFECA17CF3343694B
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Hash _GET_VEHICLE_PROP_SET_HASH ( Vehicle vehicle ) //0x36F69E7A22655653
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void SET_ANIM_RATE ( Any p0, float p1, Any p2, BOOL p3 ) //0x032D49C5E359C847
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Any _0x2C497BDEF897C6DF ( Any p0 ) //0x2C497BDEF897C6DF
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void _0xE682002DB1F30669 ( Any p0 ) //0xE682002DB1F30669
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void _0x04F0579DBDD32F34 ( Vehicle vehicle ) //0x04F0579DBDD32F34
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Any _0x9CCA3131E6B53C68 ( Any p0, Any p1, Any p2 ) //0x9CCA3131E6B53C68
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void _0xC6A1A3D63F122DE7 ( Any p0, Any p1 ) //0xC6A1A3D63F122DE7
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void _0x7673C0D2C5CDAC55 () //0x7673C0D2C5CDAC55
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BOOL _IS_ANIM_SCENE_LOADING ( AnimScene animScene, BOOL p1 ) //0x59606519FF9D3EC2
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void _STOP_AUDIO_SCENESET ( const char* sceneset ) //0x9428447DED71FC7E
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void _0x1F6EBD94680252CE ( Any p0, Any p1 ) //0x1F6EBD94680252CE
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Any _DATABINDING_READ_DATA_BOOL_FROM_PARENT_BY_HASH ( Any p0, Hash p1 ) //0x4CDC3FDDFAE07EB3
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void _SET_ENTITY_CLEANUP_BY_ENGINE ( Entity entity, BOOL toggle ) //0x740CB4F3F602C9F4
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void ATTACH_TV_AUDIO_TO_ENTITY ( Entity entity ) //0x40866A418EB8EFDE
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void _GOOGLE_ANALYTICS_POP_PAGE ( const char* pageName ) //0xC6DE040378364798
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BOOL _INVENTORY_UPDATE_INVENTORY_ITEM ( int inventoryId, Any* guid1, Any* guid2, int p3 ) //0xD80A8854DB5CFBA5
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int _LOCALIZATION_GET_SYSTEM_DATE_FORMAT () //0x76E30B799EBEEA0F
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BOOL IS_PROJECTILE_TYPE_IN_ANGLED_AREA ( float p0, float p1, float p2, float p3, float p4, float p5, float p6, Any p7, BOOL p8 ) //0x928431F4133CD3D4
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BOOL NETWORK_SESSION_IS_TRANSITIONING () //0xF2CBC969C4F090C7
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void _SET_LOCAL_PLAYER_AS_GHOST ( BOOL toggle ) //0x5FFE9B4144F9712F
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BOOL DOES_OBJECT_OF_TYPE_EXIST_AT_COORDS ( float x, float y, float z, float radius, Hash hash, BOOL p5 ) //0xBFA48E2FF417213F
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void _0x5CA20FBE49891BBD ( Ped ped, int p1 ) //0x5CA20FBE49891BBD
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Vehicle GET_VEHICLE_PED_IS_ENTERING ( Ped ped ) //0xF92691AED837A5FC
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void _0x1FA132CBCD7CB239 ( Any p0, Any p1 ) //0x1FA132CBCD7CB239
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void _0x1298B3D8E4C2409F ( Any p0 ) //0x1298B3D8E4C2409F
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void _ATTACH_ENTITIES_TO_ROPE_2 ( int ropeId, Entity entity1, const char* boneName2, Entity entity2, float ent1X, float ent1Y, float ent1Z, float ent2X, float ent2Y, float ent2Z ) //0x462FF2A432733A44
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float _GET_PLAYER_STAMINA_RECHARGE_MULTIPLIER ( Player player ) //0x617D3494AD58200F
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int _GET_ENTITIES_FROM_PROP_SET ( PropSet propSet, ItemSet itemSet, Hash model, BOOL p3, BOOL p4 ) //0x738271B660FE0695
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BOOL CAN_START_ITEM_INTERACTION ( Ped ped, Hash itemHash, Hash interactionHash, int p3 ) //0x2D19BC4DF626CBE7
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void TASK_COMBAT_HATED_TARGETS_IN_AREA ( Ped ped, float x, float y, float z, float radius, int flags, Any p6 ) //0x4CF5F55DAC3280A0
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void _0x718EB706B6E998A0 ( int trackIndex ) //0x718EB706B6E998A0
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void _0x12F6C6ED3EFF42DE ( Vehicle vehicle, float x, float y, float z ) //0x12F6C6ED3EFF42DE
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const char* _GET_WEAPON_NAME_2 ( Hash weaponHash ) //0x6D3AC61694A791C5
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void _0x3CBD6565D9C3B133 ( int p0, int p1, float p2 ) //0x3CBD6565D9C3B133
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BOOL _IS_ANIM_SCENE_METADATA_ASSET_IN_RANGE_LOADING ( AnimScene animScene, BOOL p1 ) //0xF8D1D2DAB6007EEF
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BOOL _SET_AUDIO_SCENESET ( const char* audioName, const char* sceneset ) //0xAC84686C06184B0D
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void _0xE28F73212A813E82 ( Any p0, Any p1, Any p2, Any p3 ) //0xE28F73212A813E82
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int DATABINDING_READ_INT ( Any p0 ) //0x570784D782597512
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void SET_ENTITY_AS_MISSION_ENTITY ( Entity entity, BOOL p1, BOOL p2 ) //0xDC19C288082E586E
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void SET_TV_AUDIO_FRONTEND ( BOOL toggle ) //0x64437C98FCC5F291
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BOOL _INVENTORY_REMOVE_INVENTORY_ITEM_WITH_GUID ( int inventoryId, Any* guid, int quantity, Hash removeReason ) //0x3E4E811480B3AE79
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Blip GET_BLIP_FROM_ENTITY ( Entity entity ) //0x6D2C41A8BD6D6FD0
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BOOL IS_PROJECTILE_TYPE_WITHIN_DISTANCE ( float p0, float p1, float p2, Any p3, float p4, BOOL p5 ) //0xF51C9BAAD9ED64C4
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void _0xFD4272A137703449 () //0xFD4272A137703449
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BOOL _IS_ENTITY_GHOSTED_TO_LOCAL_PLAYER ( Entity entity ) //0x21D04D7BC538C146
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BOOL IS_POINT_IN_ANGLED_AREA ( float p0, float p1, BOOL p10, BOOL p11, float p2, float p3, float p4, float p5, float p6, float p7 ) //0x2A70BAE8883E4C81
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void SET_PED_INTO_VEHICLE ( Ped ped, Vehicle vehicle, int seatIndex ) //0xF75B0D629E1C063D
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Vehicle _GET_VEHICLE_DRAFT_HORSE_IS_ATTACHED_TO ( Ped horse ) //0xE4770DA1B8FF4FD1