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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

  • Only this category?

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  • First seen in version
  • With description?
  • With comments?

7154 natives found

  1. PED

    void _0x07EA5B053FA60AC7 ( Any p0, Any p1 )  //0x07EA5B053FA60AC7

    • 0
    • 266
    • 1207
  2. PED

    void _SET_PED_COMBAT_STYLE ( Ped ped, Hash combatStyleHash, int p2, float duration )  //0x8ACC0506743A8A5C

    • 0
    • 307
    • 1207
  3. PED

    void _0xCB1A3864C524F784 ( Any p0, Any p1 )  //0xCB1A3864C524F784

    • 0
    • 223
    • 1207
  4. void _0xF27F1A8DE4F50A1B ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0xF27F1A8DE4F50A1B

    • 0
    • 329
    • 1207
  5. float _GET_PLAYER_HEALTH_RECHARGE_MULTIPLIER ( Player player )  //0x22CD23BB0C45E0CD

    • 1
    • 683
    • 1207
  6. void _0x218F7710A139D012 ()  //0x218F7710A139D012

    • 0
    • 214
    • 1207
  7. void STOP_ANIM_PLAYBACK ( Ped ped, int p1, BOOL p2 )  //0xEE08C992D238C5D1

    • 0
    • 322
    • 1207
  8. BOOL IS_PED_ACTIVE_IN_SCENARIO ( Ped ped, int scenario )  //0xAA135F9482C82CC3

    • 0
    • 237
    • 1207
  9. void _0xA230A5DDE12ED374 ( Any p0 )  //0xA230A5DDE12ED374

    • 0
    • 269
    • 1207
  10. void _0xAE7E66A61E7C17A5 ( Vehicle train, BOOL p1 )  //0xAE7E66A61E7C17A5

    • 0
    • 239
    • 1207
  11. void _REMOVE_WEAPON_ASSET ( Hash weaponHash )  //0xC3896D03E2852236

    • 0
    • 257
    • 1207
  12. void _0xD3B6EBC6C3D77D44 ( int p0 )  //0xD3B6EBC6C3D77D44

    • 0
    • 192
    • 1311
  13. void LOAD_ANIM_SCENE ( AnimScene animScene )  //0xAF068580194D9DC7

    • 0
    • 426
    • 1207
  14. void SET_GPS_ACTIVE ( BOOL active )  //0x3BD3F52BA9B1E4E8

    • 0
    • 323
    • 1207
  15. CAM

    void _SET_GAMEPLAY_HINT_ANIM_OFFSETY ( float p0 )  //0x29E74F819150CC32

    • 0
    • 230
    • 1207
  16. Any _DATABINDING_READ_DATA_BOOL ( Any p0 )  //0x5EEFBD4B6D7CD6EB

    • 0
    • 213
    • 1207
  17. void SET_SCRIPT_GFX_DRAW_ORDER ( int drawOrder )  //0xCFCC78391C8B3814

    • 0
    • 406
    • 1207
  18. void _0xC81A9E2C8EFD28D5 ( Any p0 )  //0xC81A9E2C8EFD28D5

    • 0
    • 333
    • 1207
  19. BOOL _INVENTORY_GET_INVENTORY_ITEM_CHILD ( int inventoryId, Any* parentGuid, Any childIndex, Any* outInventoryItem )  //0xCD9A485F2B383B44

    • 0
    • 397
    • 1207
  20. BOOL IS_PROJECTILE_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL ownedByPlayer )  //0x05B0061EFDFC8941

    • 0
    • 277
    • 1207
  21. BOOL NETWORK_SESSION_LEFT_QUEUE_OR_REQUESTED_SESSION ( Any* sessionRequestId )  //0xECE6A0C1B59CD8BE

    • 0
    • 345
    • 1207
  22. BOOL NETWORK_IS_PLAYER_IN_MP_CUTSCENE ( Player player )  //0x63F9EE203C3619F2

    • 0
    • 248
    • 1207
  23. Any _0xEBA314768FB35D58 ( Any p0 )  //0xEBA314768FB35D58

    • 0
    • 352
    • 1207
  24. PED

    void EXPLODE_PED_HEAD ( Ped ped, Hash weaponHash )  //0x2D05CED3A38D0F3A

    • 0
    • 699
    • 1207
  25. PED

    void _0xF9CBD46433E36713 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 )  //0xF9CBD46433E36713

    • 0
    • 285
    • 1207
  26. PED

    void _CLEAR_PED_COMBAT_STYLE ( Ped ped, int p1 )  //0x78815FC52832B690

    • 0
    • 248
    • 1207
  27. PED

    void _0xFA0D206B489A6846 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xFA0D206B489A6846

    • 0
    • 233
    • 1207
  28. void _0x21D0890D88DFB0B0 ( int ropeId, BOOL p1, int p10, float p2, float p3, float p4, float p5, float p6, float p7, float p8 )  //0x21D0890D88DFB0B0

    • 0
    • 337
    • 1207
  29. void _SET_PLAYER_HEALTH_RECHARGE_TIME_MODIFIER ( Player player, float modifier )  //0x535ED4605F89AB6E

    • 0
    • 233
    • 1207
  30. Any _0x3AEABAE3F3C7600C ()  //0x3AEABAE3F3C7600C

    • 0
    • 230
    • 1207
  31. void SET_ANIM_FILTER ( Any p0, Any p1, Any p2, Any p3 )  //0x87B66D77D545DB66

    • 0
    • 325
    • 1207
  32. BOOL IS_PED_EXITING_SCENARIO ( Ped ped, BOOL p1 )  //0x0C3CB2E600C8977D

    • 0
    • 226
    • 1207
  33. void _0x0D5FDF0D36FA10CD ( int trackIndex )  //0x0D5FDF0D36FA10CD

    • 0
    • 336
    • 1207
  34. void _0xEF28A614B4B264B8 ( Vehicle train, BOOL p1 )  //0xEF28A614B4B264B8

    • 0
    • 263
    • 1207
  35. void _0xE9B3FEC825668291 ( Any p0, Any p1, Any p2 )  //0xE9B3FEC825668291

    • 0
    • 284
    • 1207
  36. void _0xA7670F7991099680 ( int p0 )  //0xA7670F7991099680

    • 0
    • 222
    • 1311
  37. BOOL IS_ANIM_SCENE_LOADED ( AnimScene animScene, BOOL p1, BOOL p2 )  //0x477122B8D05E7968

    • 0
    • 434
    • 1207
  38. BOOL _START_AUDIO_SCENESET ( const char* audioName, const char* sceneset )  //0x6339C1EA3979B5F7

    • 0
    • 248
    • 1207
  39. CAM

    void _0xF48664E9C83825E3 ( Any p0, Any p1 )  //0xF48664E9C83825E3

    • 0
    • 236
    • 1207
  40. Any _DATABINDING_READ_DATA_BOOL_FROM_PARENT ( Any p0, const char* p1 )  //0xA8EDE09FE07BD77F

    • 0
    • 241
    • 1207
  41. void FREEZE_ENTITY_POSITION ( Entity entity, BOOL toggle )  //0x7D9EFB7AD6B19754

    • 0
    • 610
    • 1207
  42. void _GOOGLE_ANALYTICS_PUSH_PAGE ( const char* pageName )  //0xD43A616AE3AC4EF6

    • 0
    • 2,195
    • 1207
  43. BOOL _INVENTORY_ADD_ITEM_WITH_GUID ( int inventoryId, Any* guid1, Any* guid2, Hash item, Hash inventoryItemSlot, int p5, Hash addReason )  //0xCB5D11F9508A928D

    • 0
    • 1,558
    • 1207
  44. BOOL IS_PROJECTILE_TYPE_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, int type, BOOL p7 )  //0x04965FB9E14235C7

    • 0
    • 330
    • 1207
  45. BOOL NETWORK_SESSION_LEAVE_SESSION ()  //0x17C21B7319A05047

    • 0
    • 318
    • 1207
  46. void _SET_NETWORK_RESPOT_TIMER ( Entity entity, int timer, BOOL p2 )  //0x442B4347B6EC36E8

    • 0
    • 194
    • 1207
  47. void _0x5230BF34EB0EC645 ( Any p0 )  //0x5230BF34EB0EC645

    • 0
    • 361
    • 1207
  48. PED

    void ADD_ARMOUR_TO_PED ( Ped ped, int amount )  //0x5BA652A0CD14DF2F

    • 0
    • 428
    • 1207
  49. PED

    Vehicle GET_VEHICLE_PED_IS_USING ( Ped ped )  //0x6094AD011A2EA87D

    • 0
    • 477
    • 1207
  50. PED

    void _SET_PED_COMBAT_STYLE_MOD ( Ped ped, Hash combatStyleModHash, float duration )  //0x8B1E8E35A6E814EA

    • 0
    • 243
    • 1207

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