RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void _0x07EA5B053FA60AC7 ( Any p0, Any p1 ) //0x07EA5B053FA60AC7
- 0
- 266
- 1207
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void _SET_PED_COMBAT_STYLE ( Ped ped, Hash combatStyleHash, int p2, float duration ) //0x8ACC0506743A8A5C
- 0
- 307
- 1207
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void _0xCB1A3864C524F784 ( Any p0, Any p1 ) //0xCB1A3864C524F784
- 0
- 223
- 1207
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void _0xF27F1A8DE4F50A1B ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0xF27F1A8DE4F50A1B
- 0
- 329
- 1207
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float _GET_PLAYER_HEALTH_RECHARGE_MULTIPLIER ( Player player ) //0x22CD23BB0C45E0CD
- 1
- 683
- 1207
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void _0x218F7710A139D012 () //0x218F7710A139D012
- 0
- 214
- 1207
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void STOP_ANIM_PLAYBACK ( Ped ped, int p1, BOOL p2 ) //0xEE08C992D238C5D1
- 0
- 322
- 1207
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BOOL IS_PED_ACTIVE_IN_SCENARIO ( Ped ped, int scenario ) //0xAA135F9482C82CC3
- 0
- 237
- 1207
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void _0xA230A5DDE12ED374 ( Any p0 ) //0xA230A5DDE12ED374
- 0
- 269
- 1207
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void _0xAE7E66A61E7C17A5 ( Vehicle train, BOOL p1 ) //0xAE7E66A61E7C17A5
- 0
- 239
- 1207
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void _REMOVE_WEAPON_ASSET ( Hash weaponHash ) //0xC3896D03E2852236
- 0
- 257
- 1207
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void _0xD3B6EBC6C3D77D44 ( int p0 ) //0xD3B6EBC6C3D77D44
- 0
- 192
- 1311
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void LOAD_ANIM_SCENE ( AnimScene animScene ) //0xAF068580194D9DC7
- 0
- 426
- 1207
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void SET_GPS_ACTIVE ( BOOL active ) //0x3BD3F52BA9B1E4E8
- 0
- 323
- 1207
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void _SET_GAMEPLAY_HINT_ANIM_OFFSETY ( float p0 ) //0x29E74F819150CC32
- 0
- 230
- 1207
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Any _DATABINDING_READ_DATA_BOOL ( Any p0 ) //0x5EEFBD4B6D7CD6EB
- 0
- 213
- 1207
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void SET_SCRIPT_GFX_DRAW_ORDER ( int drawOrder ) //0xCFCC78391C8B3814
- 0
- 406
- 1207
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void _0xC81A9E2C8EFD28D5 ( Any p0 ) //0xC81A9E2C8EFD28D5
- 0
- 333
- 1207
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BOOL _INVENTORY_GET_INVENTORY_ITEM_CHILD ( int inventoryId, Any* parentGuid, Any childIndex, Any* outInventoryItem ) //0xCD9A485F2B383B44
- 0
- 397
- 1207
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BOOL IS_PROJECTILE_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL ownedByPlayer ) //0x05B0061EFDFC8941
- 0
- 277
- 1207
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BOOL NETWORK_SESSION_LEFT_QUEUE_OR_REQUESTED_SESSION ( Any* sessionRequestId ) //0xECE6A0C1B59CD8BE
- 0
- 345
- 1207
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BOOL NETWORK_IS_PLAYER_IN_MP_CUTSCENE ( Player player ) //0x63F9EE203C3619F2
- 0
- 248
- 1207
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Any _0xEBA314768FB35D58 ( Any p0 ) //0xEBA314768FB35D58
- 0
- 352
- 1207
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void EXPLODE_PED_HEAD ( Ped ped, Hash weaponHash ) //0x2D05CED3A38D0F3A
- 0
- 699
- 1207
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void _0xF9CBD46433E36713 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 ) //0xF9CBD46433E36713
- 0
- 285
- 1207
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void _CLEAR_PED_COMBAT_STYLE ( Ped ped, int p1 ) //0x78815FC52832B690
- 0
- 248
- 1207
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void _0xFA0D206B489A6846 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xFA0D206B489A6846
- 0
- 233
- 1207
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void _0x21D0890D88DFB0B0 ( int ropeId, BOOL p1, int p10, float p2, float p3, float p4, float p5, float p6, float p7, float p8 ) //0x21D0890D88DFB0B0
- 0
- 337
- 1207
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void _SET_PLAYER_HEALTH_RECHARGE_TIME_MODIFIER ( Player player, float modifier ) //0x535ED4605F89AB6E
- 0
- 233
- 1207
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Any _0x3AEABAE3F3C7600C () //0x3AEABAE3F3C7600C
- 0
- 230
- 1207
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void SET_ANIM_FILTER ( Any p0, Any p1, Any p2, Any p3 ) //0x87B66D77D545DB66
- 0
- 325
- 1207
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BOOL IS_PED_EXITING_SCENARIO ( Ped ped, BOOL p1 ) //0x0C3CB2E600C8977D
- 0
- 226
- 1207
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void _0x0D5FDF0D36FA10CD ( int trackIndex ) //0x0D5FDF0D36FA10CD
- 0
- 336
- 1207
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void _0xEF28A614B4B264B8 ( Vehicle train, BOOL p1 ) //0xEF28A614B4B264B8
- 0
- 263
- 1207
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void _0xE9B3FEC825668291 ( Any p0, Any p1, Any p2 ) //0xE9B3FEC825668291
- 0
- 284
- 1207
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void _0xA7670F7991099680 ( int p0 ) //0xA7670F7991099680
- 0
- 222
- 1311
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BOOL IS_ANIM_SCENE_LOADED ( AnimScene animScene, BOOL p1, BOOL p2 ) //0x477122B8D05E7968
- 0
- 434
- 1207
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BOOL _START_AUDIO_SCENESET ( const char* audioName, const char* sceneset ) //0x6339C1EA3979B5F7
- 0
- 248
- 1207
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void _0xF48664E9C83825E3 ( Any p0, Any p1 ) //0xF48664E9C83825E3
- 0
- 236
- 1207
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Any _DATABINDING_READ_DATA_BOOL_FROM_PARENT ( Any p0, const char* p1 ) //0xA8EDE09FE07BD77F
- 0
- 241
- 1207
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void FREEZE_ENTITY_POSITION ( Entity entity, BOOL toggle ) //0x7D9EFB7AD6B19754
- 0
- 610
- 1207
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void _GOOGLE_ANALYTICS_PUSH_PAGE ( const char* pageName ) //0xD43A616AE3AC4EF6
- 0
- 2,195
- 1207
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BOOL _INVENTORY_ADD_ITEM_WITH_GUID ( int inventoryId, Any* guid1, Any* guid2, Hash item, Hash inventoryItemSlot, int p5, Hash addReason ) //0xCB5D11F9508A928D
- 0
- 1,558
- 1207
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BOOL IS_PROJECTILE_TYPE_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, int type, BOOL p7 ) //0x04965FB9E14235C7
- 0
- 330
- 1207
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BOOL NETWORK_SESSION_LEAVE_SESSION () //0x17C21B7319A05047
- 0
- 318
- 1207
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void _SET_NETWORK_RESPOT_TIMER ( Entity entity, int timer, BOOL p2 ) //0x442B4347B6EC36E8
- 0
- 194
- 1207
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void _0x5230BF34EB0EC645 ( Any p0 ) //0x5230BF34EB0EC645
- 0
- 361
- 1207
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void ADD_ARMOUR_TO_PED ( Ped ped, int amount ) //0x5BA652A0CD14DF2F
- 0
- 428
- 1207
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Vehicle GET_VEHICLE_PED_IS_USING ( Ped ped ) //0x6094AD011A2EA87D
- 0
- 477
- 1207
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void _SET_PED_COMBAT_STYLE_MOD ( Ped ped, Hash combatStyleModHash, float duration ) //0x8B1E8E35A6E814EA
- 0
- 243
- 1207