RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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BOOL IS_PROP_SET_FULLY_LOADED ( PropSet propSet ) //0xF42DB680A8B2A4D9
- 0
- 337
- 1207
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void CHAL_MISSION_ADD_GOAL_PROGRESS_INT ( Hash missionHash, Hash goalHash, int value ) //0x97E18E7C098626DE
- 0
- 224
- 1207
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void TASK_SCRIPTED_ANIMATION ( Ped ped, Any* args ) //0x126EF75F1E17ABE5
- 0
- 512
- 1207
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int _GET_SCENARIO_POINT_TYPE_PED_IS_USING ( Ped ped ) //0x2D0571BB55879DA2
- 0
- 230
- 1207
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void _TELEMETRY_ANIMAL_SKINNED ( Hash type, Any* items ) //0x7581972ADF5D699A
- 0
- 549
- 1207
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Vector3 _GET_TRAIN_POSITION_ON_TRACK ( int trackIndex ) //0x1E8A921112891651
- 0
- 413
- 1207
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void _0xCF342503CA4C8DF1 ( Vehicle vehicle, float p1 ) //0xCF342503CA4C8DF1
- 0
- 230
- 1207
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void _REQUEST_WEAPON_ASSET ( Hash weaponHash, int p1, BOOL p2 ) //0x72D4CB5DB927009C
- 0
- 427
- 1207
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void _0x335AF56613CA0F49 ( int p0 ) //0x335AF56613CA0F49
- 0
- 190
- 1311
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void TASK_GOTO_ENTITY_OFFSET_XYZ ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0xFA6DA9D151769392
- 0
- 203
- 1311
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Any _0x8B55B324A9123F6B ( int groupId, Volume volume, const char* p2, Any p3, Any p4, Any p5 ) //0x8B55B324A9123F6B
- 0
- 239
- 1232
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BOOL _DOES_ENTITY_WITH_ID_EXIST_IN_ANIM_SCENE ( AnimScene animScene, const char* p1 ) //0x6F1F0B17109309DA
- 0
- 399
- 1207
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void _0x259ACC5B52A2B2D9 ( Any p0, Any p1 ) //0x259ACC5B52A2B2D9
- 0
- 242
- 1207
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void SET_GAMEPLAY_HINT_BASE_ORBIT_PITCH_OFFSET ( float p0 ) //0x421192A2DA48FD01
- 0
- 227
- 1207
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void _DATABINDING_WRITE_DATA_POSSE_ID ( Any p0, const char* p1, Any posseId ) //0xC70041408E16BE2E
- 0
- 244
- 1207
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void _DELETE_ENTITY_2 ( Entity* entity ) //0x5E94EA09E7207C16
- 0
- 278
- 1207
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void DRAW_RECT ( float x, float y, float width, float height, int r, int g, int b, int a, BOOL p8, BOOL p9 ) //0x405224591DF02025
- 0
- 1,510
- 1207
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Any _0x7933754F260B428A ( Player player ) //0x7933754F260B428A
- 0
- 412
- 1207
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BOOL INVENTORY_GET_INVENTORY_ITEM ( int inventoryId, Any* inData, Any* outData, BOOL p3 ) //0x9700E8EFC4AB9089
- 0
- 429
- 1207
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void _SET_GUARD_ZONE_POSITION_2 ( const char* name, float x, float y, float z ) //0x2F9005E2EA4E5EE4
- 0
- 278
- 1207
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int ABSI ( int value ) //0x0C214D5B8A38C828
- 0
- 292
- 1207
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BOOL _NETWORK_SESSION_TRANSITION_TO_SESSION ( Any* sessionRequestId ) //0xF20B18A330E6DB5C
- 0
- 342
- 1207
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void NETWORK_SET_IN_MP_CUTSCENE ( BOOL p0, BOOL p1, int p2, BOOL p3 ) //0x9CA5DE655269FEC4
- 0
- 322
- 1207
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Any _0x614D0B4533F842D3 ( Any p0 ) //0x614D0B4533F842D3
- 0
- 373
- 1207
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int GET_PED_ACCURACY ( Ped ped ) //0x37F4AD56ECBC0CD6
- 0
- 397
- 1207
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void _0x86FAFC18E3D4380C ( Any p0, Any p1 ) //0x86FAFC18E3D4380C
- 0
- 272
- 1207
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void _0x00B380FF2DF6AB7A ( Any p0, Any p1 ) //0x00B380FF2DF6AB7A
- 0
- 220
- 1207
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void _UPDATE_PED_VARIATION ( Ped ped, BOOL p1, BOOL p2, BOOL p3, BOOL p4, BOOL p5 ) //0xCC8CA3E88256E58F
- 0
- 1,082
- 1207
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void _0x0CB16D05E03FB525 ( Any p0 ) //0x0CB16D05E03FB525
- 0
- 331
- 1207
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void SET_PLAYER_HEALTH_RECHARGE_MULTIPLIER ( Player player, float regenRate ) //0x8899C244EBCF70DE
- 0
- 544
- 1207
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Any _0x9D0F5D2E1951CD84 () //0x9D0F5D2E1951CD84
- 0
- 205
- 1207
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void PLAY_ENTITY_SCRIPTED_ANIM ( Entity entity, Any* args ) //0x77A1EEC547E7FCF1
- 0
- 334
- 1207
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Hash _GET_SCENARIO_POINT_TYPE ( int scenario ) //0xA92450B5AE687AAF
- 0
- 233
- 1207
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BOOL _0xB4241AD8F5AEE9ED ( int trackIndex ) //0xB4241AD8F5AEE9ED
- 0
- 260
- 1207
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void _0x06A09A6E0C6D2A84 ( Vehicle train, BOOL p1 ) //0x06A09A6E0C6D2A84
- 0
- 243
- 1207
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BOOL _HAS_WEAPON_ASSET_LOADED ( Hash weaponHash ) //0xFF07CF465F48B830
- 0
- 293
- 1207
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BOOL _0x9E5A47744C0F0376 ( int p0 ) //0x9E5A47744C0F0376
- 0
- 168
- 1311
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BOOL _DOES_ANIM_SCENE_OWNERSHIP_OF_ENTITY_EXIST ( AnimScene animScene, const char* entityName ) //0x9D1ECA9337BE9FC3
- 0
- 371
- 1207
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void _FORCE_VEHICLE_ENGINE_AUDIO ( Vehicle vehicle, const char* audioName ) //0x4F0C413926060B38
- 0
- 320
- 1207
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void _SET_GAMEPLAY_HINT_ANIM_OFFSETX ( float p0 ) //0xF86B6F93727C59C9
- 0
- 232
- 1207
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void _0x422179C7F6AD9304 ( Any p0, Any* gamerHandle ) //0x422179C7F6AD9304
- 0
- 260
- 1207
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void DETACH_ENTITY ( Entity entity, BOOL p1, BOOL collision ) //0x64CDE9D6BF8ECAD3
- 0
- 323
- 1207
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void SET_SCRIPT_GFX_DRAW_BEHIND_PAUSEMENU ( BOOL toggle ) //0x906B86E6D7896B9E
- 0
- 350
- 1207
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Any _0xAFD3599A3CC5637D () //0xAFD3599A3CC5637D
- 0
- 382
- 1207
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BOOL _INVENTORY_GET_FULL_INVENTORY_ITEM_DATA ( int inventoryId, Any* guid, Any* p2, int p3, int p4 ) //0x025A1B1FB03FBF61
- 0
- 456
- 1207
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float ABSF ( float value ) //0x134549B388167CBF
- 0
- 285
- 1207
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BOOL _0x0F44A5C78D114922 ( Any* sessionRequestId ) //0x0F44A5C78D114922
- 0
- 396
- 1207
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BOOL NETWORK_IS_IN_MP_CUTSCENE () //0x6CC27C9FA2040220
- 0
- 274
- 1207
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void _DOOR_SYSTEM_FORCE_SHUT ( Hash doorHash, BOOL p1 ) //0x276AAF0F1C7F2494
- 0
- 368
- 1207
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BOOL IS_PED_MODEL ( Ped ped, Hash modelHash ) //0xC9D55B1A358A5BF7
- 0
- 680
- 1207