RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void _0x427C919E9809E370 ( int trackIndex, int p1 ) //0x427C919E9809E370
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void _0xFC4F15A7DDDC47B1 ( Vehicle vehicle, BOOL p1 ) //0xFC4F15A7DDDC47B1
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BOOL _IS_PED_CURRENT_WEAPON_HOLSTERED ( Ped ped ) //0xBDD9C235D8D1052E
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void _CLEAR_ANIM_SCENE_WAS_SKIPPED ( AnimScene animScene ) //0x8A8208AE92BF87A5
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void SET_HORN_ENABLED ( Vehicle vehicle, BOOL toggle ) //0x76D683C108594D0E
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void SET_GAMEPLAY_HINT_FOV ( float FOV ) //0x661E58BC6F00A49A
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void _DATABINDING_WRITE_STRING_FROM_HASH ( Any p0, Hash p1, const char* p2 ) //0xA3BD6FF95E713EE5
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void CLEAR_ENTITY_LAST_DAMAGE_ENTITY ( Entity entity ) //0xBB19AC7D4DCEFD0F
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void _0x171C18E994C1A395 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x171C18E994C1A395
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Any _0xFA7C5B7E087A4CEB () //0xFA7C5B7E087A4CEB
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void _SET_GUARD_ZONE_VOLUME_REGISTRATION_END ( const char* name, Volume volume ) //0xA8A74AA79FB67159
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BOOL _SHOULD_USE_24_HOUR_CLOCK () //0x0177CF20345F44DD
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int _NETWORK_SESSION_GET_SESSION_REQUEST_RESULT ( Any* sessionRequestId, int* p1 ) //0x0DD051B1BF4B8BD6
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BOOL NETWORK_IS_IN_SPECTATOR_MODE () //0x048746E388762E11
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BOOL IS_DOOR_CLOSED ( Hash doorHash ) //0xC531EE8A1145A149
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float TIME_SINCE_PED_LAST_SHOT ( Ped ped ) //0x285D36C5C72B0569
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void _0x7E5185B979706210 ( Any p0, Any p1 ) //0x7E5185B979706210
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void _0x0A4618FFD517E24D ( Any p0, Any p1 ) //0x0A4618FFD517E24D
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int _GET_NUM_COMPONENTS_IN_PED ( Ped ped ) //0x90403E8107B60E81
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void _0xE54BF2CE6C7D23A9 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xE54BF2CE6C7D23A9
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BOOL IS_PLAYER_TELEPORT_ACTIVE () //0x085EEAEB8783FEB5
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BOOL _DOES_PROP_SET_OF_TYPE_EXIST_NEAR_COORDS ( Hash propsetHash, float x, float y, float z ) //0x72068021F498E6E3
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BOOL CHAL_MISSION_IS_GOAL_COMPLETE ( Hash missionHash, Hash goalHash ) //0xC0BB774787BBF301
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void STOP_ANIM_TASK ( Ped ped, const char* animDictionary, const char* animationName, float p3 ) //0x97FF36A1D40EA00A
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void RESET_SCENARIO_TYPES_ENABLED () //0x0D40EE2A7F2B2D6D
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BOOL _DOES_TRAIN_EXIST_ON_TRACK ( int trackIndex ) //0xC29996A337BDD099
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void _0x4C60C333F9CCA2B6 ( Vehicle vehicle, BOOL p1 ) //0x4C60C333F9CCA2B6
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Any _0xD2209866B0CB72EA ( Any p0, Any p1 ) //0xD2209866B0CB72EA
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int _0xFB3205788F8AFA3F () //0xFB3205788F8AFA3F
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void _0xD4C6E24D955FF061 ( Any p0 ) //0xD4C6E24D955FF061
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BOOL DOES_ANIM_SCENE_EXIST ( AnimScene animScene ) //0x25557E324489393C
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void SET_AUDIO_VEHICLE_PRIORITY ( Vehicle vehicle, Any p1 ) //0xE5564483E407F914
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void SET_GAMEPLAY_HINT_FOLLOW_DISTANCE_SCALAR ( float p0 ) //0xDDDC54181868F81F
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void _DATABINDING_WRITE_DATA_GANG_ID ( Any p0, const char* p1, Any gangId ) //0xC70041408E16BE2D
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void DELETE_ENTITY ( Entity* entity ) //0x4CD38C78BD19A497
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void DELETE_CHECKPOINT ( int checkpoint ) //0x0DED5B0C8EBAAE12
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Any _0x1F11702DDBD915C6 ( Any p0, Any p1 ) //0x1F11702DDBD915C6
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BOOL _0x5D6182F3BCE1333B ( int inventoryId, Hash removeReason ) //0x5D6182F3BCE1333B
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void _SET_GUARD_ZONE_POSITION ( const char* name, float x, float y, float z ) //0x7E7BF59F89FC6C6D
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int COMPARE_STRINGS ( const char* str1, const char* str2, BOOL matchCase, int maxLength ) //0xBFBB74A15EFC149B
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BOOL NETWORK_SESSION_IS_REQUEST_PENDING_TRANSITION ( Any* sessionRequestId ) //0xCCF878D50F8AB10D
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BOOL _NETWORK_IS_PLAYER_IN_SPECTATOR_MODE ( Player player ) //0x5B709519997ECF0F
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Any _0x0943113E02322164 ( Object object, int p1 ) //0x0943113E02322164
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void SET_PED_ACCURACY ( Ped ped, int accuracy ) //0x7AEFB85C1D49DEB6
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void _0x40C3524D4ED83554 ( Any p0, Any p1 ) //0x40C3524D4ED83554
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void _0x712B2C2B2471B493 ( Any p0, Any p1 ) //0x712B2C2B2471B493
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Any _0x9B90842304C938A7 ( Any p0, Any p1, Any p2 ) //0x9B90842304C938A7
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void _0x9C24846D0A4A2776 ( Any p0 ) //0x9C24846D0A4A2776
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float GET_PLAYER_CURRENT_STEALTH_NOISE ( Player player ) //0xD7ECC25E176ECBA5
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BOOL IS_PROP_SET_FULLY_LOADED ( PropSet propSet ) //0xF42DB680A8B2A4D9