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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. void _0x427C919E9809E370 ( int trackIndex, int p1 )  //0x427C919E9809E370

  2. void _0xFC4F15A7DDDC47B1 ( Vehicle vehicle, BOOL p1 )  //0xFC4F15A7DDDC47B1

  3. BOOL _IS_PED_CURRENT_WEAPON_HOLSTERED ( Ped ped )  //0xBDD9C235D8D1052E

  4. void _CLEAR_ANIM_SCENE_WAS_SKIPPED ( AnimScene animScene )  //0x8A8208AE92BF87A5

  5. void SET_HORN_ENABLED ( Vehicle vehicle, BOOL toggle )  //0x76D683C108594D0E

  6. CAM

    void SET_GAMEPLAY_HINT_FOV ( float FOV )  //0x661E58BC6F00A49A

  7. void _DATABINDING_WRITE_STRING_FROM_HASH ( Any p0, Hash p1, const char* p2 )  //0xA3BD6FF95E713EE5

  8. void CLEAR_ENTITY_LAST_DAMAGE_ENTITY ( Entity entity )  //0xBB19AC7D4DCEFD0F

  9. void _0x171C18E994C1A395 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x171C18E994C1A395

  10. Any _0xFA7C5B7E087A4CEB ()  //0xFA7C5B7E087A4CEB

  11. LAW

    void _SET_GUARD_ZONE_VOLUME_REGISTRATION_END ( const char* name, Volume volume )  //0xA8A74AA79FB67159

  12. BOOL _SHOULD_USE_24_HOUR_CLOCK ()  //0x0177CF20345F44DD

  13. int _NETWORK_SESSION_GET_SESSION_REQUEST_RESULT ( Any* sessionRequestId, int* p1 )  //0x0DD051B1BF4B8BD6

  14. BOOL NETWORK_IS_IN_SPECTATOR_MODE ()  //0x048746E388762E11

  15. BOOL IS_DOOR_CLOSED ( Hash doorHash )  //0xC531EE8A1145A149

  16. PED

    float TIME_SINCE_PED_LAST_SHOT ( Ped ped )  //0x285D36C5C72B0569

  17. PED

    void _0x7E5185B979706210 ( Any p0, Any p1 )  //0x7E5185B979706210

  18. PED

    void _0x0A4618FFD517E24D ( Any p0, Any p1 )  //0x0A4618FFD517E24D

  19. PED

    int _GET_NUM_COMPONENTS_IN_PED ( Ped ped )  //0x90403E8107B60E81

  20. void _0xE54BF2CE6C7D23A9 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xE54BF2CE6C7D23A9

  21. BOOL IS_PLAYER_TELEPORT_ACTIVE ()  //0x085EEAEB8783FEB5

  22. BOOL _DOES_PROP_SET_OF_TYPE_EXIST_NEAR_COORDS ( Hash propsetHash, float x, float y, float z )  //0x72068021F498E6E3

  23. BOOL CHAL_MISSION_IS_GOAL_COMPLETE ( Hash missionHash, Hash goalHash )  //0xC0BB774787BBF301

  24. void STOP_ANIM_TASK ( Ped ped, const char* animDictionary, const char* animationName, float p3 )  //0x97FF36A1D40EA00A

  25. void RESET_SCENARIO_TYPES_ENABLED ()  //0x0D40EE2A7F2B2D6D

  26. BOOL _DOES_TRAIN_EXIST_ON_TRACK ( int trackIndex )  //0xC29996A337BDD099

  27. void _0x4C60C333F9CCA2B6 ( Vehicle vehicle, BOOL p1 )  //0x4C60C333F9CCA2B6

  28. Any _0xD2209866B0CB72EA ( Any p0, Any p1 )  //0xD2209866B0CB72EA

  29. int _0xFB3205788F8AFA3F ()  //0xFB3205788F8AFA3F

  30. void _0xD4C6E24D955FF061 ( Any p0 )  //0xD4C6E24D955FF061

  31. BOOL DOES_ANIM_SCENE_EXIST ( AnimScene animScene )  //0x25557E324489393C

  32. void SET_AUDIO_VEHICLE_PRIORITY ( Vehicle vehicle, Any p1 )  //0xE5564483E407F914

  33. CAM

    void SET_GAMEPLAY_HINT_FOLLOW_DISTANCE_SCALAR ( float p0 )  //0xDDDC54181868F81F

  34. void _DATABINDING_WRITE_DATA_GANG_ID ( Any p0, const char* p1, Any gangId )  //0xC70041408E16BE2D

  35. void DELETE_ENTITY ( Entity* entity )  //0x4CD38C78BD19A497

  36. void DELETE_CHECKPOINT ( int checkpoint )  //0x0DED5B0C8EBAAE12

  37. Any _0x1F11702DDBD915C6 ( Any p0, Any p1 )  //0x1F11702DDBD915C6

  38. BOOL _0x5D6182F3BCE1333B ( int inventoryId, Hash removeReason )  //0x5D6182F3BCE1333B

  39. LAW

    void _SET_GUARD_ZONE_POSITION ( const char* name, float x, float y, float z )  //0x7E7BF59F89FC6C6D

  40. int COMPARE_STRINGS ( const char* str1, const char* str2, BOOL matchCase, int maxLength )  //0xBFBB74A15EFC149B

  41. BOOL NETWORK_SESSION_IS_REQUEST_PENDING_TRANSITION ( Any* sessionRequestId )  //0xCCF878D50F8AB10D

  42. BOOL _NETWORK_IS_PLAYER_IN_SPECTATOR_MODE ( Player player )  //0x5B709519997ECF0F

  43. Any _0x0943113E02322164 ( Object object, int p1 )  //0x0943113E02322164

  44. PED

    void SET_PED_ACCURACY ( Ped ped, int accuracy )  //0x7AEFB85C1D49DEB6

  45. PED

    void _0x40C3524D4ED83554 ( Any p0, Any p1 )  //0x40C3524D4ED83554

  46. PED

    void _0x712B2C2B2471B493 ( Any p0, Any p1 )  //0x712B2C2B2471B493

  47. PED

    Any _0x9B90842304C938A7 ( Any p0, Any p1, Any p2 )  //0x9B90842304C938A7

  48. void _0x9C24846D0A4A2776 ( Any p0 )  //0x9C24846D0A4A2776

  49. float GET_PLAYER_CURRENT_STEALTH_NOISE ( Player player )  //0xD7ECC25E176ECBA5

  50. BOOL IS_PROP_SET_FULLY_LOADED ( PropSet propSet )  //0xF42DB680A8B2A4D9

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