Jump to content
View in the app

A better way to browse. Learn more.

RDR2Mods.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. CAM

    void _0x93759A83D0D844E7 ( BOOL p0 )  //0x93759A83D0D844E7

  2. void _DATABINDING_WRITE_DATA_STRING ( Any p0, const char* p1 )  //0xE1BD342F2872AEE9

  3. void _0x16908E859C3AB698 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x16908E859C3AB698

  4. void SET_CHECKPOINT_RGBA2 ( int checkpoint, int red, int green, int blue, int alpha )  //0x99AFF17222D4DEB4

  5. Any _0x644E02F24F9D4E98 ( Any p0, Any p1 )  //0x644E02F24F9D4E98

  6. BOOL _INVENTORY_COMPARE_GUIDS ( Any* guid1, Any* guid2 )  //0x4C543D5DFCD2DAFD

  7. LAW

    void _SET_GUARD_ZONE_VOLUME_THREAT ( const char* name, Volume volume )  //0xA1B0E6301E2E02A6

  8. BOOL _SHOULD_USE_METRIC_TEMPERATURE ()  //0xFF4AAF3275BAAB4F

  9. BOOL _NETWORK_SESSION_CANCEL_REQUEST ( Any* sessionRequestId )  //0xE72E5C1289BD1F40

  10. void NETWORK_SET_IN_SPECTATOR_MODE ( BOOL toggle, Ped playerPed )  //0x423DE3854BB50894

  11. void _0xC07B91B996C1DE89 ( Any p0, Any p1 )  //0xC07B91B996C1DE89

  12. PED

    BOOL IS_ANY_PED_SHOOTING_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL p6, BOOL p7 )  //0xA0D3D71EA1086C55

  13. PED

    void _0xDDFAD4DEAA7FA362 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xDDFAD4DEAA7FA362

  14. PED

    void _SET_PED_COMBAT_ATTRIBUTE_HASH ( Ped ped, Hash p1 )  //0xBD75500141E4725C

  15. PED

    int _GET_NUM_COMPONENT_CATEGORIES_IN_PED ( Ped ped )  //0xA622E66EEE92A08D

  16. void ROPE_DRAW_SHADOW_ENABLED ( int* ropeId, BOOL toggle )  //0xF159A63806BB5BA8

  17. BOOL UPDATE_PLAYER_TELEPORT ( Player player )  //0xC39DCE4672CBFBC1

  18. PropSet _CREATE_PROP_SET_4 ( Hash hash, float x, float y, float z, Entity entity, float p5, BOOL p6, int p7, BOOL p8 )  //0xACA7FB30269096D4

  19. int CHAL_MISSION_GET_NUM_GOALS ( Hash missionHash )  //0x0B0576DD3A75E58D

  20. void TASK_PLAY_ANIM_ADVANCED ( Ped ped, const char* animDict, float speedMultiplier, int duration, int flags, float p13, int p14, int p15, int p16, const char* animName )  //0x83CDB10EA29B370B

  21. void SET_SCENARIO_TYPE_ENABLED ( const char* scenarioType, BOOL toggle )  //0xEB47EC4E34FB7EE1

  22. void _0xD0AABE5B9F8FA589 ( int trackIndex, float p1 )  //0xD0AABE5B9F8FA589

  23. void _0xC4A2C11FC0D41916 ( Vehicle vehicle, BOOL p1 )  //0xC4A2C11FC0D41916

  24. BOOL _HAS_PED_GOT_WEAPON_COMPONENT ( Ped ped, Hash componentHash, Hash weaponHash )  //0xBBC67A6F965C688A

  25. void _0x0D5B19C34068FEE7 ( Any p0 )  //0x0D5B19C34068FEE7

  26. void _0xFD8112109A96877C ()  //0xFD8112109A96877C

  27. PED

    Any _SET_PED_USE_HORSE_MAP_COLLISION ( Ped ped, BOOL toggle )  //0xEB72453B6F5B45B0

  28. BOOL _0x4B85B3CF91972222 ( AnimScene animScene )  //0x4B85B3CF91972222

  29. void _0x87E6302FC61208CC ( Any p0 )  //0x87E6302FC61208CC

  30. CAM

    void _0x88544C0E3291DCAE ( Any p0 )  //0x88544C0E3291DCAE

  31. void DATABINDING_WRITE_STRING_FROM_PARENT ( Any p0, const char* p1, const char* p2 )  //0x4FF713B2F17A391E

  32. int GET_ENTITY_BONE_INDEX_BY_NAME ( Entity entity, const char* boneName )  //0xBACA8FE9C76C124E

  33. void _0xCC3B787E73E64160 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xCC3B787E73E64160

  34. Any _0x3ADC71A66356D706 ()  //0x3ADC71A66356D706

  35. BOOL INVENTORY_GET_GUID_FROM_ITEMID ( int inventoryId, Any* guid, Hash p2, Hash slotId, Any* outGuid )  //0x886DFD3E185C8A89

  36. LAW

    void _SET_GUARD_ZONE_VOLUME_WARNING ( const char* name, Volume volume )  //0xAD3E07C37A7C1ADC

  37. BOOL _SHOULD_USE_METRIC_WEIGHT ()  //0x8F24157FEDB85EA2

  38. void _0xA6F1BAABFF6AD7B9 ( Any p0 )  //0xA6F1BAABFF6AD7B9

  39. void _NETWORK_SET_IN_STATIC_SPECTATOR_MODE ( BOOL toggle, float x, float y, float z )  //0xFBF1ECFB39A77B5F

  40. BOOL IS_DOOR_REGISTERED_WITH_SYSTEM ( Hash doorHash )  //0xC153C43EA202C8C1

  41. PED

    BOOL IS_PED_SHOOTING ( Ped ped )  //0x34616828CD07F1A1

  42. PED

    void _0x966DE09688A1DE39 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x966DE09688A1DE39

  43. PED

    void SET_PED_TARGET_LOSS_RESPONSE ( Ped ped, int responseType )  //0x0703B9079823DA4A

  44. PED

    Hash _GET_PED_COMPONENT_CATEGORY_BY_INDEX ( Ped ped, int index )  //0xCCB97B51893C662F

  45. int GET_ROPE_VERTEX_COUNT ( int ropeId )  //0x3655F544CD30F0B5

  46. void STOP_PLAYER_TELEPORT ()  //0x0858B86146601BE8

  47. BOOL DOES_PROP_SET_EXIST ( PropSet propSet )  //0x7DDDCF815E650FF5

  48. int CHAL_MISSION_GET_NUM_GOALS_COMPLETE ( Hash missionHash )  //0xA785A52B59B7E7B2

  49. void TASK_PLAY_UPPER_ANIM_FACING_ENTITY ( Ped ped, const char* animDict, BOOL p10, float p11, const char* p12, int p13, float p14, const char* animName, Entity entity, int p4 )  //0xAD67214236AB1CFE

  50. void _SET_SCENARIO_TYPE_ENABLED_HASH ( Hash scenarioType, BOOL toggle )  //0xD00E50E673802D71

Account

Navigation

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.