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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

  • Only this category?

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  • First seen in version
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  • With comments?

7154 natives found

  1. void _BLOCK_SPEECH_CONTEXT ( const char* context, BOOL block )  //0x6378A235374B852F

    • 0
    • 263
    • 1207
  2. CAM

    void _0x93759A83D0D844E7 ( BOOL p0 )  //0x93759A83D0D844E7

    • 0
    • 259
    • 1207
  3. void _DATABINDING_WRITE_DATA_STRING ( Any p0, const char* p1 )  //0xE1BD342F2872AEE9

    • 0
    • 265
    • 1207
  4. void _0x16908E859C3AB698 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x16908E859C3AB698

    • 0
    • 260
    • 1207
  5. void SET_CHECKPOINT_RGBA2 ( int checkpoint, int red, int green, int blue, int alpha )  //0x99AFF17222D4DEB4

    • 0
    • 371
    • 1207
  6. Any _0x644E02F24F9D4E98 ( Any p0, Any p1 )  //0x644E02F24F9D4E98

    • 0
    • 341
    • 1207
  7. BOOL _INVENTORY_COMPARE_GUIDS ( Any* guid1, Any* guid2 )  //0x4C543D5DFCD2DAFD

    • 0
    • 399
    • 1207
  8. LAW

    void _SET_GUARD_ZONE_VOLUME_THREAT ( const char* name, Volume volume )  //0xA1B0E6301E2E02A6

    • 0
    • 256
    • 1207
  9. BOOL _SHOULD_USE_METRIC_TEMPERATURE ()  //0xFF4AAF3275BAAB4F

    • 0
    • 323
    • 1207
  10. BOOL _NETWORK_SESSION_CANCEL_REQUEST ( Any* sessionRequestId )  //0xE72E5C1289BD1F40

    • 0
    • 402
    • 1207
  11. void NETWORK_SET_IN_SPECTATOR_MODE ( BOOL toggle, Ped playerPed )  //0x423DE3854BB50894

    • 0
    • 421
    • 1207
  12. void _0xC07B91B996C1DE89 ( Any p0, Any p1 )  //0xC07B91B996C1DE89

    • 0
    • 384
    • 1207
  13. PED

    BOOL IS_ANY_PED_SHOOTING_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL p6, BOOL p7 )  //0xA0D3D71EA1086C55

    • 0
    • 494
    • 1207
  14. PED

    void _0xDDFAD4DEAA7FA362 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xDDFAD4DEAA7FA362

    • 0
    • 268
    • 1207
  15. PED

    void _SET_PED_COMBAT_ATTRIBUTE_HASH ( Ped ped, Hash p1 )  //0xBD75500141E4725C

    • 0
    • 226
    • 1207
  16. PED

    int _GET_NUM_COMPONENT_CATEGORIES_IN_PED ( Ped ped )  //0xA622E66EEE92A08D

    • 0
    • 211
    • 1207
  17. void ROPE_DRAW_SHADOW_ENABLED ( int* ropeId, BOOL toggle )  //0xF159A63806BB5BA8

    • 0
    • 381
    • 1207
  18. BOOL UPDATE_PLAYER_TELEPORT ( Player player )  //0xC39DCE4672CBFBC1

    • 0
    • 277
    • 1207
  19. PropSet _CREATE_PROP_SET_4 ( Hash hash, float x, float y, float z, Entity entity, float p5, BOOL p6, int p7, BOOL p8 )  //0xACA7FB30269096D4

    • 0
    • 354
    • 1207
  20. int CHAL_MISSION_GET_NUM_GOALS ( Hash missionHash )  //0x0B0576DD3A75E58D

    • 0
    • 248
    • 1207
  21. void TASK_PLAY_ANIM_ADVANCED ( Ped ped, const char* animDict, float speedMultiplier, int duration, int flags, float p13, int p14, int p15, int p16, const char* animName )  //0x83CDB10EA29B370B

    • 0
    • 572
    • 1207
  22. void SET_SCENARIO_TYPE_ENABLED ( const char* scenarioType, BOOL toggle )  //0xEB47EC4E34FB7EE1

    • 0
    • 235
    • 1207
  23. void _0xD0AABE5B9F8FA589 ( int trackIndex, float p1 )  //0xD0AABE5B9F8FA589

    • 0
    • 261
    • 1207
  24. void _0xC4A2C11FC0D41916 ( Vehicle vehicle, BOOL p1 )  //0xC4A2C11FC0D41916

    • 0
    • 236
    • 1207
  25. BOOL _HAS_PED_GOT_WEAPON_COMPONENT ( Ped ped, Hash componentHash, Hash weaponHash )  //0xBBC67A6F965C688A

    • 0
    • 329
    • 1207
  26. void _0x0D5B19C34068FEE7 ( Any p0 )  //0x0D5B19C34068FEE7

    • 0
    • 170
    • 1311
  27. void _0xFD8112109A96877C ()  //0xFD8112109A96877C

    • 0
    • 182
    • 1311
  28. PED

    Any _SET_PED_USE_HORSE_MAP_COLLISION ( Ped ped, BOOL toggle )  //0xEB72453B6F5B45B0

    • 0
    • 247
    • 1232
  29. BOOL _0x4B85B3CF91972222 ( AnimScene animScene )  //0x4B85B3CF91972222

    • 0
    • 368
    • 1207
  30. void _0x87E6302FC61208CC ( Any p0 )  //0x87E6302FC61208CC

    • 0
    • 256
    • 1207
  31. CAM

    void _0x88544C0E3291DCAE ( Any p0 )  //0x88544C0E3291DCAE

    • 0
    • 243
    • 1207
  32. void DATABINDING_WRITE_STRING_FROM_PARENT ( Any p0, const char* p1, const char* p2 )  //0x4FF713B2F17A391E

    • 0
    • 219
    • 1207
  33. int GET_ENTITY_BONE_INDEX_BY_NAME ( Entity entity, const char* boneName )  //0xBACA8FE9C76C124E

    • 0
    • 653
    • 1207
  34. void _0xCC3B787E73E64160 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xCC3B787E73E64160

    • 0
    • 363
    • 1207
  35. Any _0x3ADC71A66356D706 ()  //0x3ADC71A66356D706

    • 0
    • 356
    • 1207
  36. BOOL INVENTORY_GET_GUID_FROM_ITEMID ( int inventoryId, Any* guid, Hash p2, Hash slotId, Any* outGuid )  //0x886DFD3E185C8A89

    • 0
    • 525
    • 1207
  37. LAW

    void _SET_GUARD_ZONE_VOLUME_WARNING ( const char* name, Volume volume )  //0xAD3E07C37A7C1ADC

    • 0
    • 248
    • 1207
  38. BOOL _SHOULD_USE_METRIC_WEIGHT ()  //0x8F24157FEDB85EA2

    • 0
    • 274
    • 1207
  39. void _0xA6F1BAABFF6AD7B9 ( Any p0 )  //0xA6F1BAABFF6AD7B9

    • 0
    • 322
    • 1207
  40. void _NETWORK_SET_IN_STATIC_SPECTATOR_MODE ( BOOL toggle, float x, float y, float z )  //0xFBF1ECFB39A77B5F

    • 0
    • 322
    • 1207
  41. BOOL IS_DOOR_REGISTERED_WITH_SYSTEM ( Hash doorHash )  //0xC153C43EA202C8C1

    • 0
    • 451
    • 1207
  42. PED

    BOOL IS_PED_SHOOTING ( Ped ped )  //0x34616828CD07F1A1

    • 0
    • 532
    • 1207
  43. PED

    void _0x966DE09688A1DE39 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x966DE09688A1DE39

    • 0
    • 279
    • 1207
  44. PED

    void SET_PED_TARGET_LOSS_RESPONSE ( Ped ped, int responseType )  //0x0703B9079823DA4A

    • 0
    • 245
    • 1207
  45. PED

    Hash _GET_PED_COMPONENT_CATEGORY_BY_INDEX ( Ped ped, int index )  //0xCCB97B51893C662F

    • 0
    • 319
    • 1207
  46. int GET_ROPE_VERTEX_COUNT ( int ropeId )  //0x3655F544CD30F0B5

    • 0
    • 355
    • 1207
  47. void STOP_PLAYER_TELEPORT ()  //0x0858B86146601BE8

    • 0
    • 275
    • 1207
  48. BOOL DOES_PROP_SET_EXIST ( PropSet propSet )  //0x7DDDCF815E650FF5

    • 0
    • 346
    • 1207
  49. int CHAL_MISSION_GET_NUM_GOALS_COMPLETE ( Hash missionHash )  //0xA785A52B59B7E7B2

    • 0
    • 227
    • 1207
  50. void TASK_PLAY_UPPER_ANIM_FACING_ENTITY ( Ped ped, const char* animDict, BOOL p10, float p11, const char* p12, int p13, float p14, const char* animName, Entity entity, int p4 )  //0xAD67214236AB1CFE

    • 0
    • 275
    • 1207

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