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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

  • Only this category?

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  • First seen in version
  • With description?
  • With comments?

7154 natives found

  1. BOOL _INVENTORY_ARE_LOCAL_CHANGES_ALLOWED ( int inventoryId )  //0x0FBBFFC891A97C81

    • 0
    • 338
    • 1207
  2. LAW

    void _SET_GUARD_ZONE_VOLUME_REGISTRATION_START ( const char* name, Volume volume )  //0x8C598A930F471938

    • 0
    • 230
    • 1207
  3. BOOL SHOULD_USE_METRIC_MEASUREMENTS ()  //0x4FB556ACEFA93098

    • 0
    • 253
    • 1207
  4. BOOL NETWORK_SESSION_IS_REQUEST_IN_PROGRESS ( Any* sessionRequestId )  //0x8FB7C254CFCBF78E

    • 0
    • 285
    • 1207
  5. int GET_CLOUD_TIME_AS_INT ()  //0x9A73240B49945C76

    • 0
    • 278
    • 1207
  6. void _0x4AE07EBA3462C5D5 ( Any p0, Any p1 )  //0x4AE07EBA3462C5D5

    • 0
    • 380
    • 1207
  7. PED

    BOOL _0xB7DBB2986B87E230 ( Ped ped, float p1 )  //0xB7DBB2986B87E230

    • 0
    • 359
    • 1207
  8. PED

    void _0xE1103300F3456DE7 ( Any p0, Any p1, Any p2 )  //0xE1103300F3456DE7

    • 0
    • 246
    • 1207
  9. PED

    void SET_PED_COMBAT_ATTRIBUTES ( Ped ped, int attributeIndex, BOOL enabled )  //0x9F7794730795E019

    • 0
    • 531
    • 1207
  10. PED

    void REMOVE_TAG_FROM_META_PED ( Ped ped, Hash component, int p2 )  //0xD710A5007C2AC539

    • 0
    • 647
    • 1207
  11. BOOL _IS_ROPE_BROKEN ( int ropeId )  //0x79C2BEC82CFD7F7F

    • 0
    • 350
    • 1207
  12. void START_PLAYER_TELEPORT ( Player player, float x, float y, float z, float heading, BOOL p5, BOOL p6, BOOL p7, BOOL p8 )  //0xDF8822C55EDDA65B

    • 0
    • 759
    • 1207
  13. PropSet _CREATE_PROP_SET_2 ( Hash hash, float x, float y, float z, int p4, float p5, float p6, BOOL p7, BOOL p8 )  //0x899C97A1CCE7D483

    • 0
    • 418
    • 1207
  14. Any _0xCA1F0B5103936891 ( Any p0 )  //0xCA1F0B5103936891

    • 0
    • 229
    • 1207
  15. void TASK_GO_TO_COORD_ANY_MEANS_EXTRA_PARAMS_WITH_CRUISE_SPEED ( Ped ped, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p2, Any p3, Any p4 )  //0xB8ECD61F531A7B02

    • 0
    • 311
    • 1207
  16. void _RESET_SCENARIO_SCRIPT ( int scenario )  //0x5A40040BB5AE3EA2

    • 0
    • 206
    • 1207
  17. void _TELEMETRY_MATCH_OVER ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xA2058154357726BB

    • 0
    • 340
    • 1207
  18. void _0x7408B5C66BA31ADB ( Any p0, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0x7408B5C66BA31ADB

    • 0
    • 274
    • 1207
  19. void _SET_DRAFT_VEHICLE_DESIRED_SPEED ( Vehicle vehicle, float speed )  //0x0C3F0F7F92CA847C

    • 0
    • 254
    • 1207
  20. float _GET_MAX_LOCKON_DISTANCE_OF_CURRENT_PED_WEAPON ( Ped ped )  //0x79B1A6E780266DB0

    • 0
    • 307
    • 1207
  21. void _DELETE_ANIM_SCENE ( AnimScene animScene )  //0x84EEDB2C6E650000

    • 0
    • 508
    • 1207
  22. Any SET_IS_SCRIPTED_SPEECH_DISABLED ( Ped ped, BOOL disabled )  //0xB2DE3AEBE31150E2

    • 0
    • 271
    • 1207
  23. CAM

    void STOP_GAMEPLAY_HINT ( BOOL p0 )  //0x1BCEC33D54CFCA8A

    • 0
    • 254
    • 1207
  24. void _DATABINDING_WRITE_DATA_HASH_STRING_FROM_PARENT_BY_HASH ( Any p0, Hash p1, Any p2 )  //0x20209529689E0953

    • 0
    • 238
    • 1207
  25. void _0x445D7D8EA66E373E ( Any p0, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p15, Any p2, Any p3 )  //0x445D7D8EA66E373E

    • 0
    • 313
    • 1207
  26. void SET_CHECKPOINT_RGBA ( int checkpoint, int red, int green, int blue, int alpha )  //0xCAAFC225E33B1D15

    • 0
    • 362
    • 1207
  27. Any _0x51C5EF47086AA0D7 ()  //0x51C5EF47086AA0D7

    • 0
    • 347
    • 1207
  28. BOOL _INVENTORY_IS_GUID_VALID ( Any* guid )  //0xB881CA836CC4B6D4

    • 0
    • 447
    • 1207
  29. LAW

    void _SET_GUARD_ZONE_VOLUME_RESTRICTED ( const char* name, Volume volume )  //0x35815F372D43E1E5

    • 0
    • 246
    • 1207
  30. BOOL _SHOULD_USE_METRIC_MEASUREMENTS_2 ()  //0x58BCDC75BA52110A

    • 0
    • 223
    • 1207
  31. BOOL _NETWORK_SESSION_IS_REQUEST_IN_PROGRESS_BY_QUEUE_GROUP ( int queueGroup )  //0x9E762A595CF88E4A

    • 0
    • 328
    • 1207
  32. void CONVERT_POSIX_TIME ( int posixTime, Any* timeStructure )  //0xAC97AF97FA68E5D5

    • 0
    • 245
    • 1207
  33. void _0x22031584496CFB70 ( Any p0, Any p1 )  //0x22031584496CFB70

    • 0
    • 372
    • 1207
  34. PED

    BOOL _0xD355E2F1BB41087E ( Ped ped, float p1 )  //0xD355E2F1BB41087E

    • 0
    • 369
    • 1207
  35. PED

    void _0xA8A95CECB1906EA2 ( Any p0, Any p1 )  //0xA8A95CECB1906EA2

    • 0
    • 253
    • 1207
  36. PED

    Any _0xCC2B20596E29E4E3 ( Any p0, Any p1 )  //0xCC2B20596E29E4E3

    • 0
    • 219
    • 1207
  37. PED

    void _0xA2B8E47442C76CEC ( Any p0, Any p1 )  //0xA2B8E47442C76CEC

    • 0
    • 204
    • 1207
  38. void _0x7A54D82227A139DB ( int* ropeId, Any p1 )  //0x7A54D82227A139DB

    • 0
    • 385
    • 1207
  39. void _0x2C2D287748E8E9B7 ( BOOL p0 )  //0x2C2D287748E8E9B7

    • 0
    • 252
    • 1207
  40. PropSet CREATE_PROP_SET_INSTANCE_ATTACHED_TO_ENTITY ( Hash hash, float x, float y, float z, Entity entity, float p5, BOOL p6, int p7, BOOL p8 )  //0x9609DBDDE18FAD8C

    • 0
    • 416
    • 1207
  41. Any _0x8BA3D7B1E83EF803 ( Any p0 )  //0x8BA3D7B1E83EF803

    • 0
    • 246
    • 1207
  42. void TASK_PLAY_ANIM ( Ped ped, const char* animDict, BOOL p10, const char* taskFilter, BOOL p12, const char* animName, float speed, float speedMultiplier, int duration, int flags )  //0xEA47FE3719165B94

    • 1
    • 4,286
    • 1207
  43. BOOL IS_SCENARIO_TYPE_ENABLED ( const char* scenarioType )  //0x3A815DB3EA088722

    • 0
    • 215
    • 1207
  44. void _TELEMETRY_MATCH_VOTE ( Any* p0, Any* p1 )  //0xEF3C68F56BAD7B69

    • 0
    • 319
    • 1207
  45. void _0x41365DB586CD9E8E ( int trackIndex, float p1 )  //0x41365DB586CD9E8E

    • 0
    • 225
    • 1207
  46. float _GET_DRAFT_VEHICLE_DESIRED_SPEED ( Vehicle vehicle )  //0xC6D7DDC843176701

    • 0
    • 218
    • 1207
  47. void _REMOVE_WEAPON_COMPONENT_FROM_PED ( Ped ped, Hash componentHash, Hash weaponHash )  //0x19F70C4D80494FF8

    • 0
    • 377
    • 1207
  48. void _0xD288E02E364972D2 ( Any p0, Any p1, Any p2 )  //0xD288E02E364972D2

    • 0
    • 174
    • 1311
  49. void _0xDEEE1F265B7ECEF5 ()  //0xDEEE1F265B7ECEF5

    • 0
    • 184
    • 1311
  50. void TRIGGER_ANIM_SCENE_SKIP ( AnimScene animScene )  //0x4B85B3CF9197AEDF

    • 0
    • 489
    • 1207

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