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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. LAW

    void _SET_GUARD_ZONE_VOLUME_REGISTRATION_START ( const char* name, Volume volume )  //0x8C598A930F471938

  2. BOOL SHOULD_USE_METRIC_MEASUREMENTS ()  //0x4FB556ACEFA93098

  3. BOOL NETWORK_SESSION_IS_REQUEST_IN_PROGRESS ( Any* sessionRequestId )  //0x8FB7C254CFCBF78E

  4. int GET_CLOUD_TIME_AS_INT ()  //0x9A73240B49945C76

  5. void _0x4AE07EBA3462C5D5 ( Any p0, Any p1 )  //0x4AE07EBA3462C5D5

  6. PED

    BOOL _0xB7DBB2986B87E230 ( Ped ped, float p1 )  //0xB7DBB2986B87E230

  7. PED

    void _0xE1103300F3456DE7 ( Any p0, Any p1, Any p2 )  //0xE1103300F3456DE7

  8. PED

    void SET_PED_COMBAT_ATTRIBUTES ( Ped ped, int attributeIndex, BOOL enabled )  //0x9F7794730795E019

  9. PED

    void REMOVE_TAG_FROM_META_PED ( Ped ped, Hash component, int p2 )  //0xD710A5007C2AC539

  10. BOOL _IS_ROPE_BROKEN ( int ropeId )  //0x79C2BEC82CFD7F7F

  11. void START_PLAYER_TELEPORT ( Player player, float x, float y, float z, float heading, BOOL p5, BOOL p6, BOOL p7, BOOL p8 )  //0xDF8822C55EDDA65B

  12. PropSet _CREATE_PROP_SET_2 ( Hash hash, float x, float y, float z, int p4, float p5, float p6, BOOL p7, BOOL p8 )  //0x899C97A1CCE7D483

  13. Any _0xCA1F0B5103936891 ( Any p0 )  //0xCA1F0B5103936891

  14. void TASK_GO_TO_COORD_ANY_MEANS_EXTRA_PARAMS_WITH_CRUISE_SPEED ( Ped ped, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p2, Any p3, Any p4 )  //0xB8ECD61F531A7B02

  15. void _RESET_SCENARIO_SCRIPT ( int scenario )  //0x5A40040BB5AE3EA2

  16. void _TELEMETRY_MATCH_OVER ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xA2058154357726BB

  17. void _0x7408B5C66BA31ADB ( Any p0, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0x7408B5C66BA31ADB

  18. void _SET_DRAFT_VEHICLE_DESIRED_SPEED ( Vehicle vehicle, float speed )  //0x0C3F0F7F92CA847C

  19. float _GET_MAX_LOCKON_DISTANCE_OF_CURRENT_PED_WEAPON ( Ped ped )  //0x79B1A6E780266DB0

  20. void _DELETE_ANIM_SCENE ( AnimScene animScene )  //0x84EEDB2C6E650000

  21. Any SET_IS_SCRIPTED_SPEECH_DISABLED ( Ped ped, BOOL disabled )  //0xB2DE3AEBE31150E2

  22. CAM

    void STOP_GAMEPLAY_HINT ( BOOL p0 )  //0x1BCEC33D54CFCA8A

  23. void _DATABINDING_WRITE_DATA_HASH_STRING_FROM_PARENT_BY_HASH ( Any p0, Hash p1, Any p2 )  //0x20209529689E0953

  24. void _0x445D7D8EA66E373E ( Any p0, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p15, Any p2, Any p3 )  //0x445D7D8EA66E373E

  25. void SET_CHECKPOINT_RGBA ( int checkpoint, int red, int green, int blue, int alpha )  //0xCAAFC225E33B1D15

  26. Any _0x51C5EF47086AA0D7 ()  //0x51C5EF47086AA0D7

  27. BOOL _INVENTORY_IS_GUID_VALID ( Any* guid )  //0xB881CA836CC4B6D4

  28. LAW

    void _SET_GUARD_ZONE_VOLUME_RESTRICTED ( const char* name, Volume volume )  //0x35815F372D43E1E5

  29. BOOL _SHOULD_USE_METRIC_MEASUREMENTS_2 ()  //0x58BCDC75BA52110A

  30. BOOL _NETWORK_SESSION_IS_REQUEST_IN_PROGRESS_BY_QUEUE_GROUP ( int queueGroup )  //0x9E762A595CF88E4A

  31. void CONVERT_POSIX_TIME ( int posixTime, Any* timeStructure )  //0xAC97AF97FA68E5D5

  32. void _0x22031584496CFB70 ( Any p0, Any p1 )  //0x22031584496CFB70

  33. PED

    BOOL _0xD355E2F1BB41087E ( Ped ped, float p1 )  //0xD355E2F1BB41087E

  34. PED

    void _0xA8A95CECB1906EA2 ( Any p0, Any p1 )  //0xA8A95CECB1906EA2

  35. PED

    Any _0xCC2B20596E29E4E3 ( Any p0, Any p1 )  //0xCC2B20596E29E4E3

  36. PED

    void _0xA2B8E47442C76CEC ( Any p0, Any p1 )  //0xA2B8E47442C76CEC

  37. void _0x7A54D82227A139DB ( int* ropeId, Any p1 )  //0x7A54D82227A139DB

  38. void _0x2C2D287748E8E9B7 ( BOOL p0 )  //0x2C2D287748E8E9B7

  39. PropSet CREATE_PROP_SET_INSTANCE_ATTACHED_TO_ENTITY ( Hash hash, float x, float y, float z, Entity entity, float p5, BOOL p6, int p7, BOOL p8 )  //0x9609DBDDE18FAD8C

  40. Any _0x8BA3D7B1E83EF803 ( Any p0 )  //0x8BA3D7B1E83EF803

  41. void TASK_PLAY_ANIM ( Ped ped, const char* animDict, BOOL p10, const char* taskFilter, BOOL p12, const char* animName, float speed, float speedMultiplier, int duration, int flags )  //0xEA47FE3719165B94

  42. BOOL IS_SCENARIO_TYPE_ENABLED ( const char* scenarioType )  //0x3A815DB3EA088722

  43. void _TELEMETRY_MATCH_VOTE ( Any* p0, Any* p1 )  //0xEF3C68F56BAD7B69

  44. void _0x41365DB586CD9E8E ( int trackIndex, float p1 )  //0x41365DB586CD9E8E

  45. float _GET_DRAFT_VEHICLE_DESIRED_SPEED ( Vehicle vehicle )  //0xC6D7DDC843176701

  46. void _REMOVE_WEAPON_COMPONENT_FROM_PED ( Ped ped, Hash componentHash, Hash weaponHash )  //0x19F70C4D80494FF8

  47. void _0xD288E02E364972D2 ( Any p0, Any p1, Any p2 )  //0xD288E02E364972D2

  48. void _0xDEEE1F265B7ECEF5 ()  //0xDEEE1F265B7ECEF5

  49. void TRIGGER_ANIM_SCENE_SKIP ( AnimScene animScene )  //0x4B85B3CF9197AEDF

  50. void _BLOCK_SPEECH_CONTEXT ( const char* context, BOOL block )  //0x6378A235374B852F

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