RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void _SET_GUARD_ZONE_VOLUME_REGISTRATION_START ( const char* name, Volume volume ) //0x8C598A930F471938
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BOOL SHOULD_USE_METRIC_MEASUREMENTS () //0x4FB556ACEFA93098
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BOOL NETWORK_SESSION_IS_REQUEST_IN_PROGRESS ( Any* sessionRequestId ) //0x8FB7C254CFCBF78E
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int GET_CLOUD_TIME_AS_INT () //0x9A73240B49945C76
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void _0x4AE07EBA3462C5D5 ( Any p0, Any p1 ) //0x4AE07EBA3462C5D5
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BOOL _0xB7DBB2986B87E230 ( Ped ped, float p1 ) //0xB7DBB2986B87E230
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void _0xE1103300F3456DE7 ( Any p0, Any p1, Any p2 ) //0xE1103300F3456DE7
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void SET_PED_COMBAT_ATTRIBUTES ( Ped ped, int attributeIndex, BOOL enabled ) //0x9F7794730795E019
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void REMOVE_TAG_FROM_META_PED ( Ped ped, Hash component, int p2 ) //0xD710A5007C2AC539
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BOOL _IS_ROPE_BROKEN ( int ropeId ) //0x79C2BEC82CFD7F7F
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void START_PLAYER_TELEPORT ( Player player, float x, float y, float z, float heading, BOOL p5, BOOL p6, BOOL p7, BOOL p8 ) //0xDF8822C55EDDA65B
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PropSet _CREATE_PROP_SET_2 ( Hash hash, float x, float y, float z, int p4, float p5, float p6, BOOL p7, BOOL p8 ) //0x899C97A1CCE7D483
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Any _0xCA1F0B5103936891 ( Any p0 ) //0xCA1F0B5103936891
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void TASK_GO_TO_COORD_ANY_MEANS_EXTRA_PARAMS_WITH_CRUISE_SPEED ( Ped ped, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p2, Any p3, Any p4 ) //0xB8ECD61F531A7B02
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void _RESET_SCENARIO_SCRIPT ( int scenario ) //0x5A40040BB5AE3EA2
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void _TELEMETRY_MATCH_OVER ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xA2058154357726BB
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void _0x7408B5C66BA31ADB ( Any p0, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0x7408B5C66BA31ADB
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void _SET_DRAFT_VEHICLE_DESIRED_SPEED ( Vehicle vehicle, float speed ) //0x0C3F0F7F92CA847C
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float _GET_MAX_LOCKON_DISTANCE_OF_CURRENT_PED_WEAPON ( Ped ped ) //0x79B1A6E780266DB0
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void _DELETE_ANIM_SCENE ( AnimScene animScene ) //0x84EEDB2C6E650000
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Any SET_IS_SCRIPTED_SPEECH_DISABLED ( Ped ped, BOOL disabled ) //0xB2DE3AEBE31150E2
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void STOP_GAMEPLAY_HINT ( BOOL p0 ) //0x1BCEC33D54CFCA8A
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void _DATABINDING_WRITE_DATA_HASH_STRING_FROM_PARENT_BY_HASH ( Any p0, Hash p1, Any p2 ) //0x20209529689E0953
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void _0x445D7D8EA66E373E ( Any p0, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p15, Any p2, Any p3 ) //0x445D7D8EA66E373E
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void SET_CHECKPOINT_RGBA ( int checkpoint, int red, int green, int blue, int alpha ) //0xCAAFC225E33B1D15
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Any _0x51C5EF47086AA0D7 () //0x51C5EF47086AA0D7
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BOOL _INVENTORY_IS_GUID_VALID ( Any* guid ) //0xB881CA836CC4B6D4
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void _SET_GUARD_ZONE_VOLUME_RESTRICTED ( const char* name, Volume volume ) //0x35815F372D43E1E5
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BOOL _SHOULD_USE_METRIC_MEASUREMENTS_2 () //0x58BCDC75BA52110A
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BOOL _NETWORK_SESSION_IS_REQUEST_IN_PROGRESS_BY_QUEUE_GROUP ( int queueGroup ) //0x9E762A595CF88E4A
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void CONVERT_POSIX_TIME ( int posixTime, Any* timeStructure ) //0xAC97AF97FA68E5D5
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void _0x22031584496CFB70 ( Any p0, Any p1 ) //0x22031584496CFB70
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BOOL _0xD355E2F1BB41087E ( Ped ped, float p1 ) //0xD355E2F1BB41087E
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void _0xA8A95CECB1906EA2 ( Any p0, Any p1 ) //0xA8A95CECB1906EA2
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Any _0xCC2B20596E29E4E3 ( Any p0, Any p1 ) //0xCC2B20596E29E4E3
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void _0xA2B8E47442C76CEC ( Any p0, Any p1 ) //0xA2B8E47442C76CEC
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void _0x7A54D82227A139DB ( int* ropeId, Any p1 ) //0x7A54D82227A139DB
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void _0x2C2D287748E8E9B7 ( BOOL p0 ) //0x2C2D287748E8E9B7
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PropSet CREATE_PROP_SET_INSTANCE_ATTACHED_TO_ENTITY ( Hash hash, float x, float y, float z, Entity entity, float p5, BOOL p6, int p7, BOOL p8 ) //0x9609DBDDE18FAD8C
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Any _0x8BA3D7B1E83EF803 ( Any p0 ) //0x8BA3D7B1E83EF803
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void TASK_PLAY_ANIM ( Ped ped, const char* animDict, BOOL p10, const char* taskFilter, BOOL p12, const char* animName, float speed, float speedMultiplier, int duration, int flags ) //0xEA47FE3719165B94
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BOOL IS_SCENARIO_TYPE_ENABLED ( const char* scenarioType ) //0x3A815DB3EA088722
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void _TELEMETRY_MATCH_VOTE ( Any* p0, Any* p1 ) //0xEF3C68F56BAD7B69
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void _0x41365DB586CD9E8E ( int trackIndex, float p1 ) //0x41365DB586CD9E8E
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float _GET_DRAFT_VEHICLE_DESIRED_SPEED ( Vehicle vehicle ) //0xC6D7DDC843176701
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void _REMOVE_WEAPON_COMPONENT_FROM_PED ( Ped ped, Hash componentHash, Hash weaponHash ) //0x19F70C4D80494FF8
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void _0xD288E02E364972D2 ( Any p0, Any p1, Any p2 ) //0xD288E02E364972D2
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void _0xDEEE1F265B7ECEF5 () //0xDEEE1F265B7ECEF5
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void TRIGGER_ANIM_SCENE_SKIP ( AnimScene animScene ) //0x4B85B3CF9197AEDF
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void _BLOCK_SPEECH_CONTEXT ( const char* context, BOOL block ) //0x6378A235374B852F