RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void _FORCE_LETTER_BOX_THIS_UPDATE () //0xC64ABC0676AF262B
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BOOL _0xD8E3D22AA4F0E0A5 ( const char* p0 ) //0xD8E3D22AA4F0E0A5
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BOOL IS_ENTITY_ATTACHED_TO_ANY_OBJECT ( Entity entity ) //0x306C1F6178F01AB3
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Entity GET_OWNER_OF_EXPLOSION_IN_ANGLED_AREA ( int explosionType, float x1, float y1, float z1, float x2, float y2, float z2, float radius ) //0x8002DDAB58594D78
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BOOL _0xE75CDDEBF618C8FF ( Hash effectNameHash ) //0xE75CDDEBF618C8FF
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BOOL _UI_PROMPT_IS_ENABLED ( Prompt prompt ) //0x0D00EDDFB58B7F28
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void _0x522F74636DF10201 ( Player player, ItemSet itemSet ) //0x522F74636DF10201
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void _GET_WEATHER_TYPE_TRANSITION ( Hash* weatherType1, Hash* weatherType2, float* percentWeather2 ) //0x0AC679B2342F14F2
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void MISSIONDATA_SET_RATING_SCORES ( Any p0, int p1, int p2, int p3 ) //0x12F65317708749A5
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BOOL _0xDA1BFED8582F61F0 () //0xDA1BFED8582F61F0
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void _0x51951DE06C0D1C40 ( Player player, int type ) //0x51951DE06C0D1C40
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void _GET_SPAWN_DATA_FOR_ROAD_NODE ( int nodeId, float x, float y, float z, Vector3* outCoords, float* heading ) //0xA3791B915B8B84C6
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BOOL _PED_DUELING_DID_PLAYER_HEADSHOT_OPPONENT ( Ped ped ) //0xBD6B242B8BD5543A
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void SET_PED_SWEAT ( Ped ped, float sweat ) //0x27B0405F59637D1F
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Any _0x4B19F171450E0D4F ( Any p0 ) //0x4B19F171450E0D4F
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Hash _GET_PERSCHAR_MODEL_NAME ( Hash persCharHash ) //0xA00DF706C60173D1
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void FORCE_CLEANUP_FOR_ALL_THREADS_WITH_THIS_NAME ( const char* name, int cleanupFlags ) //0xDAACAF8B687F2353
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void _0x14E57F88BA0A07FC ( Hash location ) //0x14E57F88BA0A07FC
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BOOL _0x09937EB0CEBC2F9F ( const char* p0 ) //0x09937EB0CEBC2F9F
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void _0xA052608A12559BBB ( Any p0, Any p1 ) //0xA052608A12559BBB
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Any _0x640A602946A8C972 ( Any p0 ) //0x640A602946A8C972
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Any _0xDF56A2B50C04DEA4 ( Any p0, Any p1 ) //0xDF56A2B50C04DEA4
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BOOL _IS_VEHICLE_FADING_OUT ( Vehicle vehicle ) //0x5136B284B67B35C7
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void SET_PED_OWNS_VEHICLE ( Ped ped, Vehicle vehicle ) //0x838C216C2B05A009
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BOOL _GET_AMMO_IN_CLIP_BY_INVENTORY_UID ( Ped ped, int* ammo, Any* inventoryUid ) //0x678F00858980F516
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void _SET_SOUND_RELATIONSHIP_ON_PED ( Ped ped, const char* p1, const char* p2 ) //0x2E31ACA7477CF00F
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float GET_LETTER_BOX_RATIO () //0xA2B1C7EF759A63CE
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BOOL _0xA67F0B039D9CD513 ( BOOL p0 ) //0xA67F0B039D9CD513
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BOOL IS_ENTITY_ATTACHED_TO_ANY_PED ( Entity entity ) //0xC841153DED2CA89A
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void _0x68F6A75FDF5A70D6 ( Any p0, Any p1, Any p2, Any p3 ) //0x68F6A75FDF5A70D6
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void _0x71845905BCCDE781 ( Hash effectNameHash ) //0x71845905BCCDE781
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BOOL UI_PROMPT_IS_CONTROL_ACTION_ACTIVE ( Hash control ) //0x1BE19185B8AFE299
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void _0xDA1A9ADC4E3D4B16 ( ItemSet itemSet, Any p1, Any p2 ) //0xDA1A9ADC4E3D4B16
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void _SET_WEATHER_TYPE_TRANSITION ( Hash weatherHash1, Hash weatherHash2, float percentWeather2, BOOL p3 ) //0xFA3E3CA8A1DE6D5D
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void MISSIONDATA_SET_HIGH_SCORE ( Any p0, int p1 ) //0x3A04F0169DA87A9D
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BOOL _0x232E1EB23CDB313C () //0x232E1EB23CDB313C
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void _0xE3AB5EEFCB6671A2 ( int setting ) //0xE3AB5EEFCB6671A2
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BOOL IS_POINT_ON_ROAD ( float x, float y, float z, Vehicle vehicle ) //0x125BF4ABFC536B09
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BOOL IS_PED_IN_COVER_FACING_LEFT ( Ped ped ) //0x845333B3150583AB
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void CLEAR_PED_DECORATIONS ( Ped ped ) //0x0E5173C163976E38
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Any _0x758F081DB204DDDE ( Any p0 ) //0x758F081DB204DDDE
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void _0x8BC555034A5A5E8C ( Any p0, Any p1 ) //0x8BC555034A5A5E8C
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void FORCE_CLEANUP_FOR_THREAD_WITH_THIS_ID ( int id, int cleanupFlags ) //0xF4C9512A2F0A3031
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Any _0x2E1ABE627C95ED9B () //0x2E1ABE627C95ED9B
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int _0x03C03ABBABBEF752 ( const char* p0 ) //0x03C03ABBABBEF752
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void TASK_WANDER_AND_CONVERSE_WITH_PED ( Ped ped, Any p1, Any p2, Any p3 ) //0x8AC76D1408731732
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Any _0x01AF8A3729231A43 ( Any p0 ) //0x01AF8A3729231A43
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void TASK_LOOT_ENTITY ( Ped ped, Entity entity ) //0x48FAE038401A2888
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void _0x1240E8596A8308B9 ( Any p0, Any p1 ) //0x1240E8596A8308B9
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Entity _GET_VEHICLE_OWNER ( Vehicle vehicle ) //0xB729679356A889AE