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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. CAM

    void _FORCE_LETTER_BOX_THIS_UPDATE ()  //0xC64ABC0676AF262B

  2. BOOL _0xD8E3D22AA4F0E0A5 ( const char* p0 )  //0xD8E3D22AA4F0E0A5

  3. BOOL IS_ENTITY_ATTACHED_TO_ANY_OBJECT ( Entity entity )  //0x306C1F6178F01AB3

  4. Entity GET_OWNER_OF_EXPLOSION_IN_ANGLED_AREA ( int explosionType, float x1, float y1, float z1, float x2, float y2, float z2, float radius )  //0x8002DDAB58594D78

  5. BOOL _0xE75CDDEBF618C8FF ( Hash effectNameHash )  //0xE75CDDEBF618C8FF

  6. HUD

    BOOL _UI_PROMPT_IS_ENABLED ( Prompt prompt )  //0x0D00EDDFB58B7F28

  7. LAW

    void _0x522F74636DF10201 ( Player player, ItemSet itemSet )  //0x522F74636DF10201

  8. void _GET_WEATHER_TYPE_TRANSITION ( Hash* weatherType1, Hash* weatherType2, float* percentWeather2 )  //0x0AC679B2342F14F2

  9. void MISSIONDATA_SET_RATING_SCORES ( Any p0, int p1, int p2, int p3 )  //0x12F65317708749A5

  10. BOOL _0xDA1BFED8582F61F0 ()  //0xDA1BFED8582F61F0

  11. void _0x51951DE06C0D1C40 ( Player player, int type )  //0x51951DE06C0D1C40

  12. void _GET_SPAWN_DATA_FOR_ROAD_NODE ( int nodeId, float x, float y, float z, Vector3* outCoords, float* heading )  //0xA3791B915B8B84C6

  13. PED

    BOOL _PED_DUELING_DID_PLAYER_HEADSHOT_OPPONENT ( Ped ped )  //0xBD6B242B8BD5543A

  14. PED

    void SET_PED_SWEAT ( Ped ped, float sweat )  //0x27B0405F59637D1F

  15. PED

    Any _0x4B19F171450E0D4F ( Any p0 )  //0x4B19F171450E0D4F

  16. Hash _GET_PERSCHAR_MODEL_NAME ( Hash persCharHash )  //0xA00DF706C60173D1

  17. void FORCE_CLEANUP_FOR_ALL_THREADS_WITH_THIS_NAME ( const char* name, int cleanupFlags )  //0xDAACAF8B687F2353

  18. void _0x14E57F88BA0A07FC ( Hash location )  //0x14E57F88BA0A07FC

  19. BOOL _0x09937EB0CEBC2F9F ( const char* p0 )  //0x09937EB0CEBC2F9F

  20. void _0xA052608A12559BBB ( Any p0, Any p1 )  //0xA052608A12559BBB

  21. Any _0x640A602946A8C972 ( Any p0 )  //0x640A602946A8C972

  22. Any _0xDF56A2B50C04DEA4 ( Any p0, Any p1 )  //0xDF56A2B50C04DEA4

  23. BOOL _IS_VEHICLE_FADING_OUT ( Vehicle vehicle )  //0x5136B284B67B35C7

  24. void SET_PED_OWNS_VEHICLE ( Ped ped, Vehicle vehicle )  //0x838C216C2B05A009

  25. BOOL _GET_AMMO_IN_CLIP_BY_INVENTORY_UID ( Ped ped, int* ammo, Any* inventoryUid )  //0x678F00858980F516

  26. void _SET_SOUND_RELATIONSHIP_ON_PED ( Ped ped, const char* p1, const char* p2 )  //0x2E31ACA7477CF00F

  27. CAM

    float GET_LETTER_BOX_RATIO ()  //0xA2B1C7EF759A63CE

  28. BOOL _0xA67F0B039D9CD513 ( BOOL p0 )  //0xA67F0B039D9CD513

  29. BOOL IS_ENTITY_ATTACHED_TO_ANY_PED ( Entity entity )  //0xC841153DED2CA89A

  30. void _0x68F6A75FDF5A70D6 ( Any p0, Any p1, Any p2, Any p3 )  //0x68F6A75FDF5A70D6

  31. void _0x71845905BCCDE781 ( Hash effectNameHash )  //0x71845905BCCDE781

  32. HUD

    BOOL UI_PROMPT_IS_CONTROL_ACTION_ACTIVE ( Hash control )  //0x1BE19185B8AFE299

  33. LAW

    void _0xDA1A9ADC4E3D4B16 ( ItemSet itemSet, Any p1, Any p2 )  //0xDA1A9ADC4E3D4B16

  34. void _SET_WEATHER_TYPE_TRANSITION ( Hash weatherHash1, Hash weatherHash2, float percentWeather2, BOOL p3 )  //0xFA3E3CA8A1DE6D5D

  35. void MISSIONDATA_SET_HIGH_SCORE ( Any p0, int p1 )  //0x3A04F0169DA87A9D

  36. BOOL _0x232E1EB23CDB313C ()  //0x232E1EB23CDB313C

  37. void _0xE3AB5EEFCB6671A2 ( int setting )  //0xE3AB5EEFCB6671A2

  38. BOOL IS_POINT_ON_ROAD ( float x, float y, float z, Vehicle vehicle )  //0x125BF4ABFC536B09

  39. PED

    BOOL IS_PED_IN_COVER_FACING_LEFT ( Ped ped )  //0x845333B3150583AB

  40. PED

    void CLEAR_PED_DECORATIONS ( Ped ped )  //0x0E5173C163976E38

  41. PED

    Any _0x758F081DB204DDDE ( Any p0 )  //0x758F081DB204DDDE

  42. void _0x8BC555034A5A5E8C ( Any p0, Any p1 )  //0x8BC555034A5A5E8C

  43. void FORCE_CLEANUP_FOR_THREAD_WITH_THIS_ID ( int id, int cleanupFlags )  //0xF4C9512A2F0A3031

  44. Any _0x2E1ABE627C95ED9B ()  //0x2E1ABE627C95ED9B

  45. int _0x03C03ABBABBEF752 ( const char* p0 )  //0x03C03ABBABBEF752

  46. void TASK_WANDER_AND_CONVERSE_WITH_PED ( Ped ped, Any p1, Any p2, Any p3 )  //0x8AC76D1408731732

  47. Any _0x01AF8A3729231A43 ( Any p0 )  //0x01AF8A3729231A43

  48. void TASK_LOOT_ENTITY ( Ped ped, Entity entity )  //0x48FAE038401A2888

  49. void _0x1240E8596A8308B9 ( Any p0, Any p1 )  //0x1240E8596A8308B9

  50. Entity _GET_VEHICLE_OWNER ( Vehicle vehicle )  //0xB729679356A889AE

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