RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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BOOL _UI_PROMPT_IS_VALID ( Prompt prompt ) //0x347469FBDD1589A9
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void _0x07E8B8B20570271C ( Player player ) //0x07E8B8B20570271C
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void _0xFF252E2BAFB7330F ( Any p0 ) //0xFF252E2BAFB7330F
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void _0x9B47971234169990 ( Ped ped, Any item ) //0x9B47971234169990
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const char* NETWORK_GET_GAMERTAG_FROM_HANDLE ( Any* gamerHandle ) //0x426141162EBE5CDB
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BOOL NETWORK_RESET_POPULATION ( BOOL p0, int p1 ) //0x101F538C25ABB39A
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void SET_ROADS_BACK_TO_ORIGINAL_IN_ANGLED_AREA ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0x0027501B9F3B407E
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void SET_PED_CAN_TELEPORT_TO_GROUP_LEADER ( Ped pedHandle, int groupHandle, BOOL toggle ) //0x2E2F4240B3F24647
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void _0x735662994E60A710 ( Any p0, Any p1 ) //0x735662994E60A710
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Any _0x4642182A298187D0 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x4642182A298187D0
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void _0xF917F92BF22ECBAB ( Any p0 ) //0xF917F92BF22ECBAB
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BOOL IS_PLAYER_CLIMBING ( Player player ) //0xB8A70C22FD48197A
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Player _GET_PLAYER_OWNER_OF_VEHICLE ( Vehicle vehicle ) //0x7C803BDC8343228D
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Hash SC_INBOX_GET_MESSAGE_TYPE_AT_INDEX ( int msgIndex ) //0xFF92537C4DDC1241
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void TASK_VEHICLE_DRIVE_TO_COORD ( Ped ped, Vehicle vehicle, float p10, float x, float y, float z, float speed, Any p6, Hash vehicleModel, int drivingMode ) //0xE2A2AA2F659D77A7
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Ped _GET_PED_USING_SCENARIO_POINT ( int scenario ) //0x5BA659955369B0E2
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void _0x651F0530083C0E5A ( Any p0, Any p1 ) //0x651F0530083C0E5A
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int _UI_STICKY_FEED_CREATE_WARNING_MESSAGE ( Any* p0, Any* p1, BOOL p2 ) //0x339E16B41780FC35
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void REMOVE_VEHICLE_ASSET ( int vehicleAsset ) //0x888A4E675B38F5AD
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void _SET_WORLD_WATER_TYPE ( int waterType ) //0xE8770EE02AEE45C2
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Any COMPENDIUM_GET_ENTRY_BY_STAT_ITEM ( Any p0, Any p1 ) //0x66EC938394D76C85
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Any _0xDBEADA0DF5F9AB9F ( Any p0, Any p1, Any p2 ) //0xDBEADA0DF5F9AB9F
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void _0xA596890CF55B5095 ( Ped ped, BOOL p1 ) //0xA596890CF55B5095
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Any _0x295859EB18F48D82 ( Any p0 ) //0x295859EB18F48D82
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float GET_CAM_SPLINE_PHASE ( Cam cam ) //0x095EDCD24D90033A
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Any _0x729D52461AEA9E22 ( Hash category ) //0x729D52461AEA9E22
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Object GET_OBJECT_INDEX_FROM_ENTITY_INDEX ( Entity entity ) //0x280BBE5601EAA983
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void START_ENTITY_FIRE ( Any p0, Any p1, Any p2, Any p3 ) //0xC4DC7418A44D6822
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void ANIMPOSTFX_STOP ( const char* effectName ) //0xB4FD7446BAB2F394
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BOOL _UI_PROMPT_IS_ACTIVE ( Prompt prompt ) //0x546E342E01DE71CF
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void _0x22741652985C84D0 ( Player player, Hash lawRegionHash ) //0x22741652985C84D0
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void _0x91D657230BC208D2 ( const char* p0, const char* p1 ) //0x91D657230BC208D2
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void _0xF63FA29D4A9ACA86 ( Any p0, Any p1 ) //0xF63FA29D4A9ACA86
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int NETWORK_DISPLAYNAMES_FROM_HANDLES_START ( Any* p0, Any p1 ) //0xD66C9E72B3CC4982
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void NETWORK_DISABLE_LEAVE_REMOTE_PED_BEHIND ( BOOL toggle ) //0xC505036A35AFD01B
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void _0xAFE2AE66F6251C66 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0xAFE2AE66F6251C66
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void REMOVE_GROUP ( int groupId ) //0x8EB2F69076AF7053
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void _0x91BAB9E064F036CD ( Any p0, Any p1 ) //0x91BAB9E064F036CD
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void _0x6B67320E0D57856A ( Any p0, Any p1, Any p2, Any p3 ) //0x6B67320E0D57856A
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void _0x49DADFC4CD808B0A ( Any p0, Any p1, Any p2 ) //0x49DADFC4CD808B0A
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void _0xEBB6E27AC2FF32DA ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xEBB6E27AC2FF32DA
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void _SET_PLAYER_OWNS_VEHICLE ( Player player, Vehicle vehicle ) //0xD0E02AA618020D17
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BOOL SC_INBOX_GET_MESSAGE_IS_READ_AT_INDEX ( int msgIndex ) //0x74CF39E030A382C4
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void _TASK_VEHICLE_DRIVE_TO_COORD_2 ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0xF0108F01FB105DA2
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Vector3 _GET_SCENARIO_POINT_COORDS ( int scenario, BOOL p1 ) //0xA8452DD321607029
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void _UI_STICKY_FEED_UPDATE_MESSAGE ( int msgId, Any* p1, BOOL p2 ) //0xBC6F454E310124DA
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Any SET_VEHICLE_AUTOMATICALLY_ATTACHES ( Vehicle vehicle, BOOL p1, Any p2 ) //0x501354951CD942DE
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int _GET_WORLD_WATER_TYPE () //0x189739A7631C1867
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Any COMPENDIUM_GET_SUBCATEGORY_TOAST_APP_ID ( Any p0, Any p1 ) //0x2BF30D9D4D680112
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void _0xC06F2F45A73EABCD ( Entity entity ) //0xC06F2F45A73EABCD