RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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Any _0x797B3D4D92E56094 ( Any p0, Any p1 ) //0x797B3D4D92E56094
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void _0x32DE2BFFDA43E62A () //0x32DE2BFFDA43E62A
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Any _UI_PROMPT_SET_ACTIVE_GROUP_THIS_FRAME ( Hash hash, int tabAmount, int tabDefaultIndex, Any p3, Any p4, Prompt prompt ) //0xC65A45D4453C2627
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int GET_BOUNTY ( Player player ) //0x54310AAB97B92816
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void SET_TIME_SCALE ( float timeScale ) //0x9682AF6050854856
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void _0xAB26DEEE120FD3FD ( Any p0, Any p1 ) //0xAB26DEEE120FD3FD
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Entity NET_TO_ENT ( int netHandle ) //0xBFFEAB45A9A9094A
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BOOL NETWORK_AUTO_SESSION_SPLIT_SESSION ( int playersToTake, int maxInstancePlayers, int sessionFlags, int bucketId ) //0xC223D299C670413D
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void DISABLE_ALL_CONTROL_ACTIONS ( int padIndex ) //0x5F4B6931816E599B
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void _0x3A5697B80FED5EBE ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x3A5697B80FED5EBE
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void _0x5A1A929C8B729B4A ( Any p0 ) //0x5A1A929C8B729B4A
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BOOL IS_TARGET_PED_IN_PERCEPTION_AREA ( Ped ped, Ped targetPed, float p2, float customDistance, float p4, float p5 ) //0x06087579E7AA85A9
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BOOL _0x63342C50EC115CE8 ( Hash p0, Any p1, Hash* p10, Hash* p11, Hash* p12, Ped ped, int metapedType, BOOL p4, Hash* drawable, Hash* albedo ) //0x63342C50EC115CE8
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void _0x1FDA57E8908F2609 ( Player player, Ped ped, BOOL useSteerassist ) //0x1FDA57E8908F2609
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void _0xCFFC3ECCD7A5CCEB ( Player player, Hash weapon, BOOL p2 ) //0xCFFC3ECCD7A5CCEB
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ScrHandle START_SHAPE_TEST_LOS_PROBE ( float x1, float y1, float z1, float x2, float y2, float z2, int flags, Entity entity, int p8 ) //0x7EE9F5D83DD4F90E
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void _TASK_DISEMBARK_VEHICLE ( Any p0, Vehicle vehicle, int p2, Any p3, float p4, Any p5 ) //0xA7C6854BB5A4192A
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BOOL _ASSOCIATE_PROP_WITH_SCENARIO ( int scenario, Entity entity, const char* propName, BOOL p3 ) //0x8360C47380B6F351
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BOOL _IS_PED_DUELLING ( Ped ped ) //0xC8B29D18022EA2B7
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Any UI_STATE_MACHINE_CREATE ( Any p0, Any p1 ) //0x4C6F2C4B7A03A266
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int _GET_VEHICLE_LIVERY ( Vehicle vehicle ) //0xBB765B8FD49A796C
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BOOL TEST_PROBE_AGAINST_ALL_WATER ( float x1, float y1, float z1, float x2, float y2, float z2, Any p6, Any* p7 ) //0x8974647ED222EA5F
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Any _0x7CB99FADDE73CD1B ( Any p0 ) //0x7CB99FADDE73CD1B
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Any _0x5952DFA38FA529FE () //0x5952DFA38FA529FE
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void PAUSE_SCRIPTED_CONVERSATION ( const char* p0, BOOL p1, BOOL p2, BOOL p3, BOOL p4 ) //0x8530AD776CD72B12
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void POINT_CAM_AT_ENTITY ( Cam cam, Entity entity, float p2, float p3, float p4, BOOL p5 ) //0xFC2867E6074D3A61
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void _0x9C902084F48D2E6C ( Any p0 ) //0x9C902084F48D2E6C
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Entity _0x822A001BCEA5BD81 ( Ped ped, Hash eventType, Any p2, Any p3 ) //0x822A001BCEA5BD81
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void _0xD543487A1F12828F ( Any p0, Any p1, Any p2, Any p3 ) //0xD543487A1F12828F
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int _UI_PROMPT_GET_GROUP_ACTIVE_PAGE ( Hash hash ) //0xC1FCC36C3F7286C8
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void ADD_BOUNTY ( Player player, int itemValueAmount ) //0x0E3BDEED21BEB945
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void SET_MISSION_FLAG ( BOOL toggle ) //0x36694B456BE80D0A
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void _0x082C043C7AFC3747 ( int compositeId, BOOL p1 ) //0x082C043C7AFC3747
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AnimScene _NET_TO_ANIM_SCENE ( int netId ) //0xD7F6781A0ABAF6FB
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BOOL _0xA021095C983F20D8 () //0xA021095C983F20D8
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void _0x5F217BC1190503D8 ( const char* rumbleCurve, float p1 ) //0x5F217BC1190503D8
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void SET_PED_STEALTH_MOVEMENT ( Ped ped, Any p1, Any p2, Any p3 ) //0x88CBB5CEB96B7BD2
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void _0x97A38B65EBDA3D50 ( Any p0, Any p1 ) //0x97A38B65EBDA3D50
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void SET_POP_CONTROL_SPHERE_THIS_FRAME ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xD8C3BE3EE94CAF2D
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Any _0xAAB86462966168CE ( Ped ped, BOOL p1 ) //0xAAB86462966168CE
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void _0x84481018E668E1B8 ( Player player, Ped ped, Any p2 ) //0x84481018E668E1B8
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void _0x76F7E1BCD623A429 ( Any p0 ) //0x76F7E1BCD623A429
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Any _0x04AA59CA40571C2E ( Any p0, Any p1 ) //0x04AA59CA40571C2E
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void _TASK_BOARD_VEHICLE_2 ( Ped ped, Any p1, Any p2, float p3, int flags ) //0xE41A09C8DDFF7AA4
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void _SET_SCENARIO_POINT_FLAG ( int scenario, int flag, BOOL value ) //0x5AF19B6CC2115D34
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void TASK_DUEL ( Ped ped, Any p1, int p10, float p2, Entity entity, float p4, int p5, float vPosOpponentX, float vPosOpponentY, float vPosOpponentZ ) //0x5D5B0D5BC3626E5A
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Any UI_STATE_MACHINE_CAN_REQUEST_TRANSITION ( Any p0 ) //0xF7C180F57F85D0B8
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BOOL ARE_ANY_VEHICLE_SEATS_FREE ( Vehicle vehicle ) //0xA0A424505A1B6429
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BOOL TEST_VERTICAL_PROBE_AGAINST_ALL_WATER ( float x, float y, float z, Any p3, float* height ) //0x2B3451FA1E3142E2
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void _0xF3C3503276F4A034 ( Entity entity, Any p1 ) //0xF3C3503276F4A034