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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. Any _0x797B3D4D92E56094 ( Any p0, Any p1 )  //0x797B3D4D92E56094

  2. void _0x32DE2BFFDA43E62A ()  //0x32DE2BFFDA43E62A

  3. HUD

    Any _UI_PROMPT_SET_ACTIVE_GROUP_THIS_FRAME ( Hash hash, int tabAmount, int tabDefaultIndex, Any p3, Any p4, Prompt prompt )  //0xC65A45D4453C2627

  4. LAW

    int GET_BOUNTY ( Player player )  //0x54310AAB97B92816

  5. void SET_TIME_SCALE ( float timeScale )  //0x9682AF6050854856

  6. void _0xAB26DEEE120FD3FD ( Any p0, Any p1 )  //0xAB26DEEE120FD3FD

  7. Entity NET_TO_ENT ( int netHandle )  //0xBFFEAB45A9A9094A

  8. BOOL NETWORK_AUTO_SESSION_SPLIT_SESSION ( int playersToTake, int maxInstancePlayers, int sessionFlags, int bucketId )  //0xC223D299C670413D

  9. PAD

    void DISABLE_ALL_CONTROL_ACTIONS ( int padIndex )  //0x5F4B6931816E599B

  10. PED

    void _0x3A5697B80FED5EBE ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x3A5697B80FED5EBE

  11. PED

    void _0x5A1A929C8B729B4A ( Any p0 )  //0x5A1A929C8B729B4A

  12. PED

    BOOL IS_TARGET_PED_IN_PERCEPTION_AREA ( Ped ped, Ped targetPed, float p2, float customDistance, float p4, float p5 )  //0x06087579E7AA85A9

  13. PED

    BOOL _0x63342C50EC115CE8 ( Hash p0, Any p1, Hash* p10, Hash* p11, Hash* p12, Ped ped, int metapedType, BOOL p4, Hash* drawable, Hash* albedo )  //0x63342C50EC115CE8

  14. void _0x1FDA57E8908F2609 ( Player player, Ped ped, BOOL useSteerassist )  //0x1FDA57E8908F2609

  15. void _0xCFFC3ECCD7A5CCEB ( Player player, Hash weapon, BOOL p2 )  //0xCFFC3ECCD7A5CCEB

  16. ScrHandle START_SHAPE_TEST_LOS_PROBE ( float x1, float y1, float z1, float x2, float y2, float z2, int flags, Entity entity, int p8 )  //0x7EE9F5D83DD4F90E

  17. void _TASK_DISEMBARK_VEHICLE ( Any p0, Vehicle vehicle, int p2, Any p3, float p4, Any p5 )  //0xA7C6854BB5A4192A

  18. BOOL _ASSOCIATE_PROP_WITH_SCENARIO ( int scenario, Entity entity, const char* propName, BOOL p3 )  //0x8360C47380B6F351

  19. BOOL _IS_PED_DUELLING ( Ped ped )  //0xC8B29D18022EA2B7

  20. Any UI_STATE_MACHINE_CREATE ( Any p0, Any p1 )  //0x4C6F2C4B7A03A266

  21. int _GET_VEHICLE_LIVERY ( Vehicle vehicle )  //0xBB765B8FD49A796C

  22. BOOL TEST_PROBE_AGAINST_ALL_WATER ( float x1, float y1, float z1, float x2, float y2, float z2, Any p6, Any* p7 )  //0x8974647ED222EA5F

  23. Any _0x7CB99FADDE73CD1B ( Any p0 )  //0x7CB99FADDE73CD1B

  24. Any _0x5952DFA38FA529FE ()  //0x5952DFA38FA529FE

  25. void PAUSE_SCRIPTED_CONVERSATION ( const char* p0, BOOL p1, BOOL p2, BOOL p3, BOOL p4 )  //0x8530AD776CD72B12

  26. CAM

    void POINT_CAM_AT_ENTITY ( Cam cam, Entity entity, float p2, float p3, float p4, BOOL p5 )  //0xFC2867E6074D3A61

  27. void _0x9C902084F48D2E6C ( Any p0 )  //0x9C902084F48D2E6C

  28. Entity _0x822A001BCEA5BD81 ( Ped ped, Hash eventType, Any p2, Any p3 )  //0x822A001BCEA5BD81

  29. void _0xD543487A1F12828F ( Any p0, Any p1, Any p2, Any p3 )  //0xD543487A1F12828F

  30. HUD

    int _UI_PROMPT_GET_GROUP_ACTIVE_PAGE ( Hash hash )  //0xC1FCC36C3F7286C8

  31. LAW

    void ADD_BOUNTY ( Player player, int itemValueAmount )  //0x0E3BDEED21BEB945

  32. void SET_MISSION_FLAG ( BOOL toggle )  //0x36694B456BE80D0A

  33. void _0x082C043C7AFC3747 ( int compositeId, BOOL p1 )  //0x082C043C7AFC3747

  34. AnimScene _NET_TO_ANIM_SCENE ( int netId )  //0xD7F6781A0ABAF6FB

  35. BOOL _0xA021095C983F20D8 ()  //0xA021095C983F20D8

  36. PAD

    void _0x5F217BC1190503D8 ( const char* rumbleCurve, float p1 )  //0x5F217BC1190503D8

  37. PED

    void SET_PED_STEALTH_MOVEMENT ( Ped ped, Any p1, Any p2, Any p3 )  //0x88CBB5CEB96B7BD2

  38. PED

    void _0x97A38B65EBDA3D50 ( Any p0, Any p1 )  //0x97A38B65EBDA3D50

  39. PED

    void SET_POP_CONTROL_SPHERE_THIS_FRAME ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xD8C3BE3EE94CAF2D

  40. PED

    Any _0xAAB86462966168CE ( Ped ped, BOOL p1 )  //0xAAB86462966168CE

  41. void _0x84481018E668E1B8 ( Player player, Ped ped, Any p2 )  //0x84481018E668E1B8

  42. void _0x76F7E1BCD623A429 ( Any p0 )  //0x76F7E1BCD623A429

  43. Any _0x04AA59CA40571C2E ( Any p0, Any p1 )  //0x04AA59CA40571C2E

  44. void _TASK_BOARD_VEHICLE_2 ( Ped ped, Any p1, Any p2, float p3, int flags )  //0xE41A09C8DDFF7AA4

  45. void _SET_SCENARIO_POINT_FLAG ( int scenario, int flag, BOOL value )  //0x5AF19B6CC2115D34

  46. void TASK_DUEL ( Ped ped, Any p1, int p10, float p2, Entity entity, float p4, int p5, float vPosOpponentX, float vPosOpponentY, float vPosOpponentZ )  //0x5D5B0D5BC3626E5A

  47. Any UI_STATE_MACHINE_CAN_REQUEST_TRANSITION ( Any p0 )  //0xF7C180F57F85D0B8

  48. BOOL ARE_ANY_VEHICLE_SEATS_FREE ( Vehicle vehicle )  //0xA0A424505A1B6429

  49. BOOL TEST_VERTICAL_PROBE_AGAINST_ALL_WATER ( float x, float y, float z, Any p3, float* height )  //0x2B3451FA1E3142E2

  50. void _0xF3C3503276F4A034 ( Entity entity, Any p1 )  //0xF3C3503276F4A034

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