RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void _UI_PROMPT_SET_GROUP ( Prompt prompt, int groupId, Any p2 ) //0x2F11D3A254169EA4
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BOOL _0x3D2674828A4E6B3C () //0x3D2674828A4E6B3C
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BOOL IS_MAG_DEMO_1_ACTIVE () //0x5FC9357C26DAEFCE
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BOOL _IS_PED_DECOMPOSED ( Ped ped ) //0x5170DDA6D63ACAAA
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Ped NET_TO_PED ( int netHandle ) //0xBDCD95FC216A8B3E
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void _0x4440FEE3EFE78F54 ( BOOL toggle ) //0x4440FEE3EFE78F54
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void DISABLE_CONTROL_ACTION ( int padIndex, Hash control, BOOL disable ) //0xFE99B66D079CF6BC
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void _0x9AB33CB5834885B3 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x9AB33CB5834885B3
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Any _0x7020839C7302D8AC ( Any p0 ) //0x7020839C7302D8AC
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void _0xCBDE59C48F2B06F5 ( Any p0, Any p1, Any p2 ) //0xCBDE59C48F2B06F5
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Hash _GET_SHOP_PED_COMPONENT_CATEGORY ( Hash componentHash, int metapedType, BOOL isMP ) //0x5FF9A878C3D115B8
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void _0x12E09E278C6C29B7 ( Any p0 ) //0x12E09E278C6C29B7
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void _0x9461A8FAB0378E5B ( Any p0, Any p1 ) //0x9461A8FAB0378E5B
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void _0x81F4E92BE3958364 ( Any p0, Any p1, Any p2 ) //0x81F4E92BE3958364
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void TASK_DUCK ( Ped ped, int p1 ) //0xA14B5FBF986BAC23
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BOOL _DOES_SCENARIO_POINT_HAVE_PROPS ( int scenario ) //0xEA31F199A73801D3
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void UNCUFF_PED ( Ped ped ) //0x67406F2C8F87FC4F
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Any _UIFLOWBLOCK_ENTER ( Any p0, Any p1 ) //0x3B7519720C9DCB45
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void _SET_VEHICLE_LIVERY ( Vehicle vehicle, int liveryIndex ) //0xF89D82A0582E46ED
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BOOL GET_WATER_HEIGHT ( float x, float y, float z, float* height ) //0xFCA8B23F28813F69
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Any _0xD0730C1FA40348D9 ( Any p0 ) //0xD0730C1FA40348D9
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void DETACH_CAM ( Cam cam ) //0x05B41DDBEB559556
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void _0x0C6A00DAE896614C ( Any p0, Any p1 ) //0x0C6A00DAE896614C
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BOOL _GET_IS_PREDATOR ( Entity entity ) //0x5594AFE9DE0C01B7
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Hash _0x796EECFF0C6D39BE ( Ped ped, Any p1, Any p2 ) //0x796EECFF0C6D39BE
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void ENABLE_MOVIE_SUBTITLES ( BOOL toggle ) //0x6FC9B065229C0787
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void _UI_PROMPT_REMOVE_GROUP ( Prompt prompt, Any p1 ) //0x4E52C800A28F7BE8
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void _0xC5EB2755FA25F1E9 ( BOOL p0 ) //0xC5EB2755FA25F1E9
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void SET_RANDOM_SEED ( int seed ) //0x5CD7A49104AFCB6B
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void SET_PED_DECOMPOSED ( Ped ped, BOOL toggle ) //0x674B90BE1115846D
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Object NET_TO_OBJ ( int netHandle ) //0xD8515F5FEA14CB3F
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BOOL NETWORK_AUTO_SESSION_CAN_SPLIT_SESSION ( int* p0 ) //0xE404BFF0ABA23CDC
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void ENABLE_CONTROL_ACTION ( int padIndex, Hash control, BOOL enable ) //0x351220255D64C155
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void _0x899DFA0009AC93DE ( Any p0, Any p1 ) //0x899DFA0009AC93DE
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void _0xE1AADD0055D76603 ( Any p0, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0xE1AADD0055D76603
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void _0x6A190B94C2541A99 ( Any p0 ) //0x6A190B94C2541A99
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Any _0x31B2E7F2E3C58B89 ( Any p0, Any p1, Any p2, Any p3 ) //0x31B2E7F2E3C58B89
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void _0xDD33A82352C4652F ( Player player, Ped ped, Any p2 ) //0xDD33A82352C4652F
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void _0xCB61A63AA53D7D22 ( Any p0, Any p1 ) //0xCB61A63AA53D7D22
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void _0xA844FEB5C22C2C74 () //0xA844FEB5C22C2C74
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void _TASK_BOARD_VEHICLE ( Ped ped, Vehicle vehicle, Any p2, Any p3, Any p4, Any p5 ) //0xE53D17AD837CBF7C
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Entity GET_PROP_FOR_SCENARIO_POINT ( int scenarioPoint, const char* name ) //0x295514F198EFD0CA
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BOOL IS_PED_CUFFED ( Ped ped ) //0x74E559B3BC910685
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Any UI_STATE_MACHINE_EXISTS ( Any p0 ) //0x5D15569C0FEBF757
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BOOL GET_WATER_HEIGHT_NO_WAVES ( float x, float y, float z, float* height ) //0xDCF3690AA262C03F
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void _0x7C9F4CDF402CA82A () //0x7C9F4CDF402CA82A
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void _SET_PED_PATH_LADDER_COST_MODIFIER ( Ped ped, float modifier ) //0x70F7A1EAB1AE3AA8
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int GET_CURRENT_SCRIPTED_CONVERSATION_LINE ( const char* p0 ) //0x480357EE890C295A
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void POINT_CAM_AT_COORD ( Cam cam, float x, float y, float z ) //0x948B39341C3A40C2
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void _0x8FB98B719AA0075A ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x8FB98B719AA0075A