RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void _0xBD96185264DDAAEA ( Any p0, Any p1 ) //0xBD96185264DDAAEA
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Any _0xB00CE33465B5406D ( Any p0, Any p1 ) //0xB00CE33465B5406D
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void TASK_PAUSE ( Ped ped, int ms ) //0xE73A266DB0CA9042
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void TASK_STAND_GUARD ( Ped ped, float x, float y, float z, float heading, const char* scenarioName ) //0xAE032F8BBA959E90
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BOOL IS_MOVE_BLEND_RATIO_WALKING ( Ped ped ) //0xF133BBBE91E1691F
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Any _0x2A4765812202E671 () //0x2A4765812202E671
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void SET_VEHICLE_PETROL_TANK_HEALTH ( Vehicle vehicle, float health ) //0x6AB2918EE3BEC94C
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int REQUEST_VOLUME_LOCK ( float x, float y, float z, float radius, int p4, int p5 ) //0xF14BCEF290F869E1
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void START_SCRIPT_CONVERSATION ( const char* convoRoot, BOOL p1, BOOL p2, BOOL clone ) //0x6B17C62C9635D2DC
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void SET_CAM_PARAMS ( Cam cam, float posX, int p10, int p11, Any p12, Any p13, float posY, float posZ, float rotX, float rotY ) //0xA47BBFFFB83D4D0A
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void _0xCE27824B5968B79A ( Any p0, Any p1 ) //0xCE27824B5968B79A
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float _GET_ENTITY_HEALTH_FLOAT ( Entity entity ) //0x96C638784DB4C815
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void _0x4B2B1A891D437CA7 ( Any p0 ) //0x4B2B1A891D437CA7
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int GET_TIMECYCLE_TRANSITION_MODIFIER_INDEX () //0x2DA67BA3C8A6755D
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void _UI_PROMPT_SET_BEAT_MODE ( Prompt prompt, BOOL toggle ) //0xF957A1654C6322FE
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ScrHandle GET_INDEXED_ITEM_IN_ITEMSET ( int index, ItemSet itemset ) //0x275A2E2C0FAB7612
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Any _DOMINOES_BUY_IN ( Any p0 ) //0x399E6CD12FC8CA89
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void _0x183672FE838A661B ( Any p0 ) //0x183672FE838A661B
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BOOL NETWORK_REQUEST_CONTROL_OF_ENTITY ( Entity entity ) //0xB69317BF5E782347
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int _0xCBAC13F065C47596 () //0xCBAC13F065C47596
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BOOL _0x6CD79468A1E595C6 ( int padIndex ) //0x6CD79468A1E595C6
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void DISABLE_PED_INJURED_ON_GROUND_BEHAVIOUR ( Ped ped ) //0x733C87D4CE22BEA2
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void REMOVE_PED_DEFENSIVE_AREA ( Ped ped, BOOL toggle ) //0x74D4E028107450A9
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void SET_IK_TARGET ( Ped ped, int ikIndex, Entity entityLookAt, int boneLookAt, float offsetX, float offsetY, float offsetZ, Any p7, int blendInDuration, int blendOutDuration ) //0xC32779C16FCEECD9
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void _0x5C90E20C25E6D83C ( Any p0 ) //0x5C90E20C25E6D83C
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void _0x3D9DA5C9EFD20D88 ( Any p0, Any p1 ) //0x3D9DA5C9EFD20D88
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void _0x628E742FE1F79C4A ( Any p0, Any p1 ) //0x628E742FE1F79C4A
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void _0x529B9CCD0972AF4D ( Any p0, Any p1 ) //0x529B9CCD0972AF4D
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void TASK_STAND_STILL ( Ped ped, int time ) //0x919BE13EED931959
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void SET_DRIVE_TASK_CRUISE_SPEED ( Ped driver, float cruiseSpeed ) //0x5C9B84BD7D31D908
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BOOL IS_MOVE_BLEND_RATIO_RUNNING ( Ped ped ) //0xD4D8636C0199A939
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void _UILOG_ADD_TOTAL_TAKE_ENTRY ( Hash p0, Hash p1, const char* p2, const char* p3, Hash p4 ) //0x60C59968E8E87E6B
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BOOL IS_VEHICLE_STUCK_TIMER_UP ( Vehicle vehicle, int stuckType, int ms ) //0x1ABA9753939503C5
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int REQUEST_VOLUME_LOCK_WITH_ARGS ( Any* args ) //0x183C0B6CFEFFCAE4
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void _0x2660E7720EDC4BD0 ( Any p0, Any p1, Any p2 ) //0x2660E7720EDC4BD0
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void PRELOAD_SCRIPT_CONVERSATION ( const char* convoRoot, BOOL p1, BOOL p2, BOOL clone ) //0x3B3CAD6166916D87
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void SET_CAM_COORD ( Cam cam, float posX, float posY, float posZ ) //0xF9EE7D419EE49DE6
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void _0xF06CBB8CCCA823C0 ( Any p0, Any p1 ) //0xF06CBB8CCCA823C0
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BOOL _CHANGE_ENTITY_HEALTH ( Entity entity, float amount, Entity entity2, Hash weaponHash ) //0x835F131E7DC8F97A
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void _0x9520175B35E2268D ( Ped ped, int p1 ) //0x9520175B35E2268D
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void _0x67B0778C62E74423 ( Any p0 ) //0x67B0778C62E74423
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BOOL _UI_PROMPT_WAS_BEAT_MODE_PRESSED_IN_TIME_WINDOW ( Prompt prompt ) //0x1FE4788AB1430C55
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Any GET_INDEXED_SCENARIO_POINT_INDEX_IN_ITEMSET ( int index, ItemSet itemset ) //0x9FC3CDB5CE815901
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Any _DOMINOES_PLACE_DOMINO ( Any p0, Any p1 ) //0xB79A29B33BF29BA5
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void _0x38C0C9CAE1544500 ( Any p0 ) //0x38C0C9CAE1544500
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BOOL _NETWORK_REQUEST_CONTROL_OF_ANIM_SCENE ( AnimScene animScene ) //0xAAA92B631B13F614
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BOOL _0xCD954F330693F5F2 () //0xCD954F330693F5F2
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void SET_CONTROL_LIGHT_EFFECT_COLOR ( int padIndex, int red, int green, int blue ) //0x8290252FFF36ACB5
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void _0x028E7B3BBA0BD2FC ( Any p0 ) //0x028E7B3BBA0BD2FC
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Vector3 GET_PED_DEFENSIVE_AREA_POSITION ( Ped ped, BOOL p1 ) //0x3C06B8786DD94CD1