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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. void SET_VEHICLE_DAMAGE ( Vehicle vehicle, float xOffset, float yOffset, float zOffset, float damage, float radius, BOOL p6 )  //0x1D7678F81452BB41

  2. void _0xEC43C2FFB70E3F30 ( Any p0, Any p1, Any p2, Any p3 )  //0xEC43C2FFB70E3F30

  3. Entity _0xAF72EC7E1B54539B ( Entity entity )  //0xAF72EC7E1B54539B

  4. Any _0xDF947FE0D551684E ( Any p0, Any p1 )  //0xDF947FE0D551684E

  5. CAM

    Cam GET_RENDERING_CAM ()  //0x03A8931ECC8015D6

  6. void _0xD730281E496621FB ( Ped ped, Hash p1 )  //0xD730281E496621FB

  7. float GET_ENTITY_FORWARD_Y ( Entity entity )  //0x9A5C073ECBDA7EE7

  8. Any _0x36D0F2BA2C0D9BDE ( Entity entity, int p1 )  //0x36D0F2BA2C0D9BDE

  9. void SET_TRANSITION_TIMECYCLE_MODIFIER ( const char* modifierName, float transition )  //0xFF927A09F481D80C

  10. HUD

    void _UI_PROMPT_SET_ROTATE_MODE ( Prompt prompt, float p1, BOOL counterclockwise )  //0x7ABE7095FB3D2581

  11. BOOL IS_ITEMSET_VALID ( ItemSet itemset )  //0xD30765D153EF5C76

  12. Any _0x3F4FD4BED07AB8C4 ( Any p0 )  //0x3F4FD4BED07AB8C4

  13. Any _0x8DB104CCEBCD58C5 ( Any p0, Any p1 )  //0x8DB104CCEBCD58C5

  14. void NETWORK_REGISTER_ENTITY_AS_NETWORKED ( Entity entity )  //0x06FAACD625D80CAA

  15. void TEXTURE_DOWNLOAD_RELEASE ( int textureDownloadId )  //0x487EB90B98E9FB19

  16. PAD

    int _GET_DISABLED_CONTROL_HOW_LONG_AGO ( int padIndex )  //0x771DFCB24D19C2F6

  17. PED

    BOOL IS_PED_IN_ANY_TAXI ( Ped ped )  //0x6E575D6A898AB852

  18. PED

    void SET_PED_DEFENSIVE_AREA_VOLUME ( Ped ped, Volume volume, BOOL p2, BOOL p3, BOOL p4 )  //0xFC3DB99C8144CD81

  19. PED

    BOOL SPAWNPOINTS_IS_SEARCH_FAILED ()  //0xF445DE8DA80A1792

  20. PED

    void _SET_TANK_ATTRIBUTE_SIZE ( Ped ped, int attributeIndex, float size )  //0x7FF72DE061DF55E2

  21. BOOL IS_PLAYER_TARGETTING_ANYTHING ( Player player )  //0x4605C66E0F935F83

  22. Any _0x6C54E69516CC56BD ( Any p0 )  //0x6C54E69516CC56BD

  23. void _0x9BB83C4DD7BE0802 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x9BB83C4DD7BE0802

  24. Any _0x8D56BDA343D9519F ( Any p0 )  //0x8D56BDA343D9519F

  25. void TASK_GUARD_CURRENT_POSITION ( Ped ped, float p1, float p2, BOOL p3 )  //0x4A58A47A72E3FCB4

  26. void _0xEAF87DA2BE78A15B ( Any p0, Any p1 )  //0xEAF87DA2BE78A15B

  27. const char* _UILOG_GET_CACHED_OBJECTIVE ()  //0x15A4461BEB788096

  28. float GET_VEHICLE_ENGINE_HEALTH ( Vehicle vehicle )  //0x90DBFFAC43B22081

  29. void _0x695DAC2DB928F308 ( Any p0, Any p1 )  //0x695DAC2DB928F308

  30. Any _GET_BEST_PED_WEAPON_IN_INVENTORY ( Ped ped, Any p1, Any* guidPrimary )  //0x7B98500614C8E8B8

  31. void ADD_PED_TO_CONVERSATION ( const char* convoRoot, Ped ped, const char* characterName )  //0x95D9F4BC443956E7

  32. CAM

    Vector3 GET_CAM_COORD ( Cam cam )  //0x6B12F11C2A9F0344

  33. void _0xBF6583E926D13890 ( Any p0, Any p1 )  //0xBF6583E926D13890

  34. Vector3 _0x935A30AA88FB1014 ( Any p0 )  //0x935A30AA88FB1014

  35. void _0x7C511E91738A0828 ( Ped ped1, Ped ped2, int p2, Hash p3 )  //0x7C511E91738A0828

  36. void SET_TRANSITION_OUT_OF_TIMECYCLE_MODIFIER ( float strength )  //0xBB6C707F20D955D4

  37. HUD

    void _UI_PROMPT_SET_TARGET_MODE ( Prompt prompt, float p1, float p2, Any p3 )  //0x5F6503D9CD2754EB

  38. BOOL ADD_TO_ITEMSET ( Entity entity, ItemSet itemset )  //0xABE74510883C7950

  39. Any _0x3AE451860F03CA8A ( Any p0, Any p1 )  //0x3AE451860F03CA8A

  40. void _0x68319452C5064ABA ( Any p0, Any p1 )  //0x68319452C5064ABA

  41. BOOL NETWORK_DOES_NETWORK_ID_EXIST ( int netID )  //0x38CE16C96BD11344

  42. void _TEXTURE_DOWNLOAD_RELEASE_BY_NAME ( const char* name )  //0x7A17B7981560FFA5

  43. PAD

    BOOL _IS_USING_KEYBOARD ( int padIndex )  //0xA571D46727E2B718

  44. PED

    void SET_PED_ID_RANGE ( Ped ped, float value )  //0xF107E836A70DCE05

  45. PED

    void SET_PED_SPHERE_DEFENSIVE_AREA ( Ped ped, float x, float y, float z, float radius, BOOL p5, BOOL p6, BOOL p7 )  //0x9D3151A373974804

  46. PED

    int SPAWNPOINTS_GET_NUM_SEARCH_RESULTS ()  //0xA635C11B8C44AFC2

  47. PED

    Any _0xA31D350D66FA1855 ( Any p0 )  //0xA31D350D66FA1855

  48. void RESTORE_PLAYER_STAMINA ( Player player, float p1 )  //0xC41F4B6E23FE6A4A

  49. void _0x3A8611BD7BDE84F7 ( Any p0, Any p1 )  //0x3A8611BD7BDE84F7

  50. void _0xE8346E62FD7FB962 ()  //0xE8346E62FD7FB962

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