RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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Any _0x486C96A0DCD2BC92 ( Any p0, Any p1 ) //0x486C96A0DCD2BC92
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void _CLEAR_CONVERSATION_HISTORY_FOR_SCRIPTED_CONVERSATION ( const char* convoRoot ) //0xEF51242E35242B47
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BOOL IS_CAM_ACTIVE ( Cam cam ) //0x63EFCC7E1810B8E6
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Hash _COLLECTABLE_CATEGORY_GET_TOAST_TEXTURE_DICTIONARY ( Hash collectableCategory, Hash collectableSubcategory ) //0x13AAECDA43318BFE
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Vector3 GET_ENTITY_FORWARD_VECTOR ( Hash entity ) //0x2412D9C05BB09B97
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void _REMOVE_ALL_SHOCKING_EVENTS_OF_TYPE ( Hash eventType, BOOL p1 ) //0x118873DD538490B4
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void _UI_PROMPT_SET_MASH_MANUAL_MODE_DECAY_SPEED ( Prompt prompt, float speed ) //0x7D393C247FB9B431
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ItemSet CREATE_ITEMSET ( BOOL p0 ) //0xA1AF16083320065A
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void _0x58521E6DCDE97D74 ( Any p0, Any p1, Any p2 ) //0x58521E6DCDE97D74
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void _0xEB946B9E579729AD ( Ped ped, Any p1 ) //0xEB946B9E579729AD
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Entity NETWORK_GET_ENTITY_FROM_NETWORK_ID ( int netId ) //0xCE4E5D9B0A4FF560
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int UGC_TEXTURE_DOWNLOAD_REQUEST ( Any* p0, Any p1, Any p2, Any p3, Any* p4, BOOL p5 ) //0x308F96458B7087CC
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float GET_DISABLED_CONTROL_UNBOUND_NORMAL ( int padIndex, Hash control ) //0x4F8A26A890FD62FB
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Any _0x5C6C7C70CA302801 ( Any p0 ) //0x5C6C7C70CA302801
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void _0x9F933E0985E12C51 ( Any p0, Any p1, Any p2, Any p3 ) //0x9F933E0985E12C51
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BOOL SPAWNPOINTS_IS_SEARCH_ACTIVE () //0x3C67506996001F5E
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BOOL GET_PED_BLACKBOARD_SCRIPT_BOOL ( Ped ped, const char* variableName ) //0x4912DFE492DB98CD
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void _0x4EC8BE63B8A5D4EF ( Player player, int p1 ) //0x4EC8BE63B8A5D4EF
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void _SET_DAMAGE_FAR_DISTANCE_BONUS ( Player player, float farRangeLowerBound, float farRangeUpperBound ) //0xED591CB17C8BA216
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Any _0x1431540BCA1A1BD2 () //0x1431540BCA1A1BD2
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void _0x07559B29950301FF ( Any p0, Any p1 ) //0x07559B29950301FF
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void _0x7FB78B2199C10E92 ( Any p0 ) //0x7FB78B2199C10E92
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BOOL GET_TASK_MOVE_NETWORK_EVENT ( Ped ped, const char* eventName ) //0xB4F47213DF45A64C
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void _UILOG_CLEAR_HAS_DISPLAYED_CACHED_OBJECTIVE () //0xA3108D6981A5CADB
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BOOL DOES_EXTRA_EXIST ( Vehicle vehicle, int extraId ) //0xAF5E7E9A7620FFB5
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Any _0x77A6E4AD0C496F81 ( Any p0 ) //0x77A6E4AD0C496F81
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BOOL CREATE_NEW_SCRIPTED_CONVERSATION ( const char* convoRoot ) //0xD2C91A0B572AAE56
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BOOL IS_CAM_RENDERING ( Cam cam ) //0x4415F8A6C536D39F
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Any _0xEC3959E9950BF56B ( int p0 ) //0xEC3959E9950BF56B
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float GET_ENTITY_FORWARD_X ( Entity entity ) //0xDB0954E9960F6457
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void REMOVE_SHOCKING_EVENT_SPAWN_BLOCKING_AREAS () //0xDB249021652420C5
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void SET_TIMECYCLE_MODIFIER_STRENGTH ( float strength ) //0xFDB74C9CC54C3F37
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void _UI_PROMPT_SET_MASH_MANUAL_MODE_PRESSED_GROWTH_SPEED ( Prompt prompt, float speed ) //0x56DBB26F98582C29
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void DESTROY_ITEMSET ( ItemSet itemset ) //0x712BC69F10549B92
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void _0xF6DE98516FD3AC9B () //0xF6DE98516FD3AC9B
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void _0x6AC4AF46A6B8DFB2 ( BOOL p0 ) //0x6AC4AF46A6B8DFB2
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BOOL NETWORK_GET_ENTITY_IS_NETWORKED ( Entity entity ) //0xC7827959479DCC78
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int _LOCAL_PLAYER_PEDSHOT_TEXTURE_DOWNLOAD_REQUEST ( int player, int p1 ) //0x6E2FD8CF7EB10E53
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int GET_CONTROL_HOW_LONG_AGO ( int p0 ) //0xD7D22F5592AED8BA
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Any _0xB91AB3BE7F655D49 ( Any p0 ) //0xB91AB3BE7F655D49
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void _0x88B2026A3B0BE33D ( Any p0, Any p1 ) //0x88B2026A3B0BE33D
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BOOL SPAWNPOINTS_IS_SEARCH_COMPLETE () //0xA586FBEB32A53DBB
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float GET_PED_BLACKBOARD_SCRIPT_FLOAT ( Ped ped, const char* variableName ) //0xA29FD00D45311EB7
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int GET_MAX_WANTED_LEVEL () //0xD04CFAD1E2B7984A
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void _SET_DAMAGE_FAR_DISTANCE_BONUS_TOTAL ( Player player, float farDamageBonus ) //0x1F0E3A4434565F8F
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void _0xED4B0C1057892B2E ( Any p0, Any p1, Any p2, Any p3 ) //0xED4B0C1057892B2E
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Any _0xD6E39DC5D46DF4AB ( Any p0 ) //0xD6E39DC5D46DF4AB
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void TASK_GUARD ( Ped ped, Any p1, Any p2 ) //0xB9FB242EACCAF30F
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void _0x9585FF23C4B8EDE0 ( Any p0, Any p1 ) //0x9585FF23C4B8EDE0
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void _UILOG_SET_HAS_DISPLAYED_CACHED_OBJECTIVE () //0xA3108D6981A5CADC