RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void TASK_MOVE_NETWORK_BY_NAME ( Ped ped, const char* task, float multiplier, BOOL p3, const char* animDict, int flags ) //0x2D537BA194896636
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void _UILOG_SET_ENTRY_BRIEF_TEXTURE ( int p0, Hash p1, Hash texture, Hash textureDictionary ) //0x69684D9936958D8F
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void _0xF8F7DA13CFBD4532 ( int trackIndex, BOOL p1 ) //0xF8F7DA13CFBD4532
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BOOL _IS_AGGREGATE_VOLUME ( Volume volume ) //0xFEFF01B5725BCD22
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void _0x29C733459A9011EB ( Hash p0, const char* p1 ) //0x29C733459A9011EB
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void _0xC61E2FD926DBB406 () //0xC61E2FD926DBB406
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int GET_DEFAULT_ATTRIBUTE_POINTS_NEEDED_FOR_RANK ( Hash modelHash, int attributeIndex, int rank ) //0x94A7F191DB49A44D
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void _0x4AA5EA1EDFB25786 ( int flag ) //0x4AA5EA1EDFB25786
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void _COLLECTABLE_INCREMENT_NUM_TURNED_IN ( Hash collectableItem, int amount ) //0x398FAB9C96A81924
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BOOL DOES_ENTITY_HAVE_PHYSICS ( Entity entity ) //0xA512B3F1B2A0B51C
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void _0xEAB3D91D30A344F1 ( Any p0 ) //0xEAB3D91D30A344F1
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void END_PETROL_TRAIL_DECALS () //0x0E126AAE933F3B56
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Any _0x81801291806DBC50 ( Any p0 ) //0x81801291806DBC50
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Any _ITEMDATABASE_GET_NUMBER_OF_MODIFIERS ( Any p0 ) //0x1289D8315235856D
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Any _0x578907F59BA01B6D ( Any p0 ) //0x578907F59BA01B6D
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Ped _GET_PED_FROM_INDEXED_ITEM ( ScrHandle item ) //0x3FFB15534067DCD4
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void NETWORK_PREVENT_SCRIPT_HOST_MIGRATION () //0x2302C0264EA58D31
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BOOL UGC_RELEASE_CACHED_DESCRIPTION ( Hash description ) //0x5A34CD9C3C5BEC44
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Any _0xDDCEB0F26C89C00F ( int p0 ) //0xDDCEB0F26C89C00F
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Any _0x7BB810E8B343AC7B ( Any p0 ) //0x7BB810E8B343AC7B
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void _0x5B73975B4F12F7F3 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x5B73975B4F12F7F3
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void _EAGLE_EYE_SET_CUSTOM_DISTANCE ( Entity entity, float distance ) //0x907B16B3834C69E2
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BOOL _IS_GOAL_CONTEXT_ACTIVE ( Hash goalContext ) //0x7409669C5ED50144
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void _0xAFA87A7D41EE346A ( Any p0 ) //0xAFA87A7D41EE346A
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void _0xE5831AA1E2FD147C ( Any p0 ) //0xE5831AA1E2FD147C
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void TASK_MOVE_NETWORK_BY_NAME_WITH_INIT_PARAMS ( Ped ped, const char* p1, Any* data, float p3, BOOL p4, const char* animDict, int flags ) //0x139805C2A67C4795
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void _UILOG_UPDATE_ENTRY_SUBHEADER ( int p0, Hash p1, const char* p2 ) //0x80D6524190258C3E
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void _TRIGGER_TRAIN_WHISTLE ( Vehicle train, const char* whistleSequence, BOOL p2, BOOL p3 ) //0xCFE122EC635CC2B2
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Volume _CREATE_VOLUME_LOCK ( float x, float y, float z, float radius, int flag, Any p5 ) //0x00BBF7CEAE8C666A
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BOOL _0x7AF1BB4504EA5ED9 () //0x7AF1BB4504EA5ED9
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void ENABLE_ATTRIBUTE_OVERPOWER ( Ped ped, int attributeIndex, float value, BOOL makeSound ) //0xF6A7C08DF2E28B28
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void ENABLE_SCRIPT_BRAIN_SET ( int brainSet ) //0x1CF6E5C6750EADBD
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int _COLLECTABLE_CATEGORY_GET_NUM_COLLECTABLES ( Hash collectableCategory, Hash collectableSubcategory ) //0x62CAB7DB62EAD434
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BOOL HAS_ENTITY_BEEN_DAMAGED_BY_ANY_OBJECT ( Entity entity ) //0x73BB763880CD23A6
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void _0x37CEB637BA3B1A47 ( Any p0 ) //0x37CEB637BA3B1A47
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Any _0xE63D68F455CA0B47 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0xE63D68F455CA0B47
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void _UI_PROMPT_SET_MASH_MODE ( Prompt prompt, int mashes ) //0xDF6423BF071C7F71
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Any _ITEMDATABASE_FILLOUT_MODIFIER ( Any p0, Any p1, Any p2 ) //0x60614A0AB580A2B5
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Any _0xDF728C5AE137FC14 ( Any p0, Any p1, Any p2 ) //0xDF728C5AE137FC14
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Vehicle _GET_VEHICLE_FROM_INDEXED_ITEM ( ScrHandle item ) //0xE578C8AE173719B3
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BOOL NETWORK_IS_FEATURE_SUPPORTED ( int featureId ) //0x9C725D149622BFDE
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void UGC_RELEASE_ALL_CACHED_DESCRIPTIONS () //0x68103E2247887242
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BOOL _IS_CONTROL_ACTION_VALID ( Hash control, int padIndex ) //0xBC0884BC590951C7
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void _0xC5B78E41DCF8227C ( Any p0, Any p1 ) //0xC5B78E41DCF8227C
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BOOL SET_PED_TO_RAGDOLL_WITH_FALL ( Ped ped, int timeMin, float p10, float p11, float p12, float p13, int timeMax, int ragdollType, float falldirX, float falldirY ) //0xD76632D99E4966C8
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void SET_PED_MOVE_RATE_OVERRIDE ( Ped ped, float value ) //0x085BF80FA50A39D1
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BOOL GET_META_PED_ASSET_GUIDS ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0xA9C28516A6DC9D56
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BOOL GET_PLAYER_INTERACTION_TARGET_ENTITY ( Player player, Entity* outEntity, BOOL p2, BOOL p3 ) //0x3EE1F7A8C32F24E1
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void _0xF21C7A3F3FFBA629 ( Any p0 ) //0xF21C7A3F3FFBA629
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BOOL AWARDS_GET_RESULT_ITEM ( Any* rpcGuid, Hash awardHash, int itemIndex, Any* outResultItem ) //0xAC8FAB22A914AE34