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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. Entity _GET_SCRIPT_BRAIN_ENTITY ()  //0x6818D1A194E29983

  2. int _COLLECTABLE_GET_NUM_TURNED_IN ( Hash collectableItem )  //0x9A03F22AD446EEAC

  3. BOOL DOES_ENTITY_BELONG_TO_THIS_SCRIPT ( Entity entity, BOOL p1 )  //0x622B1980CBE13332

  4. BOOL IS_MAP_ENTITY_PINNED ( Any p0 )  //0x1FF441D7954F8709

  5. void START_PETROL_TRAIL_DECALS ( Any p0, Any p1 )  //0x46F246D6504F0031

  6. HUD

    BOOL _UI_PROMPT_IS_HOLD_MODE_RUNNING ( Prompt prompt )  //0xC7D70EAEF92EFF48

  7. Any _ITEMDATABASE_GET_NUMBER_OF_MODIFIED_PRICES ( Any p0 )  //0x5AAAF40E9B224F5E

  8. void _MINIGAME_POP_NEXT_EVENT ()  //0x833E03BAEBADC4B0

  9. Any _0xF18AF483DF70BBDE ( Any p0 )  //0xF18AF483DF70BBDE

  10. int NETWORK_GET_INSTANCE_ID_OF_THIS_SCRIPT ()  //0x638A3A81733086DB

  11. BOOL UGC_DID_DESCRIPTION_REQUEST_SUCCEED ( Hash description )  //0x162C23CA83ED0A62

  12. void _0xAEE6C800E124CFE1 ( Any p0, Any p1 )  //0xAEE6C800E124CFE1

  13. PED

    void _0x4F27603E44A8E4C0 ( Any p0, Any p1, Any p2 )  //0x4F27603E44A8E4C0

  14. PED

    BOOL GET_CLOSEST_PED ( float x, float y, int pedType, float z, float radius, BOOL p4, BOOL p5, Ped* outPed, BOOL p7, BOOL p8 )  //0xC33AB876A77F8164

  15. PED

    void _0xAD3330E3C3E98007 ( Any p0, Any p1 )  //0xAD3330E3C3E98007

  16. PED

    void SET_HORSE_AVOIDANCE_LEVEL ( Ped horse, int avoidanceLevel )  //0xDDCF6FEA5D7ACC17

  17. BOOL GET_PLAYER_TARGET_ENTITY ( Player player, Entity* entity )  //0xAE663DDD99C8A670

  18. void EAGLE_EYE_SET_CUSTOM_ENTITY_TINT ( Entity entity, int red, int green, int blue )  //0x62ED71E133B6C9F1

  19. void _ACTIVATE_GOAL_CONTEXT ( Hash goalContext )  //0x7D654266025E921B

  20. Any _0x53764309C4618087 ( Any p0 )  //0x53764309C4618087

  21. Vector3 _0xE116F6F2DA2D777E ( Any p0 )  //0xE116F6F2DA2D777E

  22. void TASK_FORCE_MOTION_STATE ( Ped ped, Hash motionStateHash, BOOL p2 )  //0x4F056E1AFFEF17AB

  23. void _UILOG_SET_ENTRY_ICON_TEXTURE ( int p0, Hash p1, Hash icon, Hash iconDictionary )  //0x6965469934958D8F

  24. void _0x1A861F899EBBE17C ( Vehicle train, BOOL p1 )  //0x1A861F899EBBE17C

  25. void _0x3EFABB21E14A6BD1 ( Any p0, Any p1, Any p2 )  //0x3EFABB21E14A6BD1

  26. void _0x74BCCEB233AD95B2 ( Hash p0, int p1 )  //0x74BCCEB233AD95B2

  27. int _GET_NUM_PEER_NEGOTIATION_RESPONSES ()  //0x4FE932E84FE932E8

  28. Any _0x58D3803FA639A3BB ( Any p0 )  //0x58D3803FA639A3BB

  29. int _GET_ATTRIBUTE_CORE_VALUE ( Ped ped, int CoreToChange )  //0x36731AC041289BB1

  30. void _0xA6AC35DB4A7957A8 ( int flag )  //0xA6AC35DB4A7957A8

  31. void _COLLECTABLE_INCREMENT_NUM_FOUND ( Hash collectableItem, int amount )  //0x3EA62E56F386C997

  32. BOOL DOES_ENTITY_HAVE_DRAWABLE ( Entity entity )  //0x20487F0DA9AF164A

  33. Entity _GET_PINNED_MAP_ENTITY ( Any p0 )  //0x4735E2A4BB83D9DA

  34. void ADD_PETROL_TRAIL_DECAL_INFO ( float x, float y, float z, float p3 )  //0x73354FB6D03D2E8A

  35. HUD

    BOOL _UI_PROMPT_HAS_HOLD_MODE_COMPLETED ( Prompt prompt )  //0xE0F65F0640EF0617

  36. Any _ITEMDATABASE_GET_MODIFIED_PRICE ( Any p0, Any p1 )  //0xCB92EC9C004732B4

  37. Any _0x3B31732FADE5BAF3 ()  //0x3B31732FADE5BAF3

  38. Entity _GET_ENTITY_FROM_ITEM ( ScrHandle item )  //0xEE04C0AFD4EFAF0E

  39. BOOL NETWORK_IS_PLAYER_A_PARTICIPANT_ON_SCRIPT ( Player p0, Any* p1, Any p2 )  //0x1AD5B71586B94820

  40. const char* UGC_GET_CACHED_DESCRIPTION ( Hash description, int length )  //0x40F7E66472DF3E5C

  41. PAD

    void _SET_CONTROL_CONTEXT ( int p0, Hash context )  //0x2804658EB7D8A50B

  42. PED

    void _0x3FDCC1F8C17E303E ( Ped ped, int p1, float p2 )  //0x3FDCC1F8C17E303E

  43. PED

    BOOL CAN_PED_RAGDOLL ( Ped ped )  //0x128F79EDCECE4FD5

  44. PED

    Any _0xB8E2D655E1D5BD39 ( Any p0 )  //0xB8E2D655E1D5BD39

  45. PED

    void RESET_HORSE_AVOIDANCE_LEVEL_TO_DEFAULT ( Ped horse )  //0x2A5AFD2B8381A6E1

  46. BOOL _0x927861B2C08DBEA5 ( Player player )  //0x927861B2C08DBEA5

  47. void _0xBC02B3D151D3859F ( Entity entity, Any p1 )  //0xBC02B3D151D3859F

  48. void _DEACTIVATE_GOAL_CONTEXT ( Hash goalContext )  //0x50B72A754EE64A71

  49. void _0x032A14D082A9B269 ( Hash p0 )  //0x032A14D082A9B269

  50. void _0x50AA09A0DA64E73C ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0x50AA09A0DA64E73C

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