RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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Vector3 _COLLECTABLE_GET_PLACEMENT_LOCATION ( Hash collectableItem ) //0x1F1DD794908C2BFA
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BOOL _GET_SPECIAL_EDITION_CASH_CAMP_BONUS_ENABLED () //0x1DB9D61E505AE3FC
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Any PIN_CLOSEST_MAP_ENTITY ( Hash modelHash, float x, float y, float z, int p4 ) //0x6F3068258A499E52
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BOOL _UI_PROMPT_HAS_HOLD_AUTO_FILL_MODE ( Prompt prompt ) //0x8010BEBD0D5ED5BC
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Any _ITEMDATABASE_GET_ITEM_PRICE_MODIFIERS ( Any p0, Any p1 ) //0x4EB37AAB79AB0C48
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Any _MINIGAME_GET_NEXT_EVENT_TYPE () //0x578907F59BA01B6C
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BOOL _IS_BASE_A_COVER_POINT ( ScrHandle handle ) //0xFEC1D4B5C82C176F
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int _NETWORK_GET_INSTANCE_ID_OF_THREAD ( int threadId ) //0xFB9ECED5B68F3B78
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BOOL UGC_IS_DESCRIPTION_REQUEST_IN_PROGRESS ( Hash description ) //0x2D5DC831176D0114
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void SET_CUSTOM_TEXTURES_ON_OBJECT ( Object object, Hash txdHash, Any p2, Any p3 ) //0xE124889AE0521FCF
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void _0x52A24D8A1DA89658 ( Any p0, Any p1, Any p2 ) //0x52A24D8A1DA89658
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void _0xCAC43D060099EA72 ( Any p0 ) //0xCAC43D060099EA72
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void _0x53BA7D96B9A421D9 ( Any p0, Any p1 ) //0x53BA7D96B9A421D9
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BOOL IS_PLAYER_READY_FOR_CUTSCENE ( Player player ) //0xAA67BCB0097F2FA3
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Any _0x1DA5C5B0923E1B85 ( Any p0 ) //0x1DA5C5B0923E1B85
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int _0x829CD22E043A2577 ( Hash p0 ) //0x829CD22E043A2577
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void _0xB9B9E47EDB9D63DB () //0xB9B9E47EDB9D63DB
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BOOL DOES_SCRIPTED_COVER_POINT_EXIST_AT_COORDS ( Any p0, Any p1, Any p2, Any p3 ) //0xA98B8E3C088E5A31
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void TASK_SET_STEALTH_MOVEMENT ( Ped ped, BOOL p1, Any p2, BOOL p3 ) //0x4C3FA937B44A90FA
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void _UILOG_ADD_ENTRY_HASH ( int p0, int p1, float x, float y, float z, Hash p5, Hash p6, Any p7 ) //0x69D5479982355D8F
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Vector3 _GET_STATION_COORS_FROM_TRAIN_STATION_DATA ( int trackIndex, int stationIndex ) //0xBA958F68031DDBFC
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void _0x53D05D60E5F5B40C ( Any p0, Any p1, Any p2, Any p3 ) //0x53D05D60E5F5B40C
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Hash _GET_WATER_MAP_ZONE_AT_COORDS ( float x, float y, float z ) //0x5BA7A68A346A5A91
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int _0x039AD6B57D5179FF () //0x039AD6B57D5179FF
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int _START_SCRIPT_BRAIN ( Entity entity, const char* scriptName, int p2, Any* p3, int p4, BOOL p5 ) //0x6F62FAE266DCFC81
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int _COLLECTABLE_GET_NUM_FOUND ( Hash collectableItem ) //0xF83D3DDA4D3C8169
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void _UNPIN_MAP_ENTITY ( Entity entity ) //0xD2B9C78537ED5759
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void _ADD_BLOOD_POOLS_FOR_PED_WITH_PARAMS ( Ped ped, float p1, float size, float p3 ) //0xC349EE1E6EFA494B
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BOOL _UI_PROMPT_HAS_HOLD_MODE ( Prompt prompt ) //0xB60C9F9ED47ABB76
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Any _ITEMDATABASE_FILLOUT_PRICE_MODIFIER_BY_KEY ( Any p0, Any p1 ) //0x40C5D95818823C94
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Any _MINIGAME_GET_NEXT_EVENT ( Any p0, Any p1 ) //0xDF728C5AE137FC13
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void _0x553D67295DDD2309 ( Entity entity ) //0x553D67295DDD2309
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int NETWORK_GET_NUM_SCRIPT_PARTICIPANTS ( const char* scriptName, int instanceId, Hash position ) //0x3658E8CD94FC121A
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BOOL UGC_HAS_DESCRIPTION_REQUEST_FINISHED ( Hash description ) //0xEBFA8D50ADDC54C4
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void _0xD503D6F0986D58BC ( Any p0, Any p1 ) //0xD503D6F0986D58BC
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void _0x34B5CEAC180A5D6E ( Any p0, Any p1, Any p2 ) //0x34B5CEAC180A5D6E
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void _0xC9151483CC06A414 ( Any p0 ) //0xC9151483CC06A414
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void _0x96C7B659854DE629 ( Any p0, Any p1 ) //0x96C7B659854DE629
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BOOL IS_PLAYER_TARGETTING_ENTITY ( Player player, Entity entity, BOOL p2 ) //0x27F89FDC16688A7A
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Any _0xAAED694CE814817F ( Any p0 ) //0xAAED694CE814817F
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void _BG_RELOAD_ALL_BACKGROUND_SCRIPTS () //0xBE7D814CFA181B56
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void _0xBE8DAA9D8D01DA6A ( Any p0, Any p1, Any p2 ) //0xBE8DAA9D8D01DA6A
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Vector3 GET_SCRIPTED_COVER_POINT_COORDS ( ScrHandle coverpoint ) //0x594A1028FC2A3E85
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void TASK_SET_CROUCH_MOVEMENT ( Ped ped, BOOL p1, Any p2, BOOL p3 ) //0x17293C633C8AC019
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void _UILOG_ADD_ITEM_TO_TASK_LIST ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0x49C63FDF69744A27
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int GET_TRACK_INDEX_OF_TRAIN ( Vehicle train ) //0x865FEC2FA899F29C
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Any _0xCA5C90D40665D5CE ( Any p0, Any p1 ) //0xCA5C90D40665D5CE
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void _0xB6FD96420C0126A1 ( Hash p0, BOOL p1 ) //0xB6FD96420C0126A1
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int _0x02B3CDD652B3CDD6 () //0x02B3CDD652B3CDD6
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BOOL _IS_ANIMAL_CONTROLLED_BY_A_PLAYER ( Ped ped ) //0x0E2F43516F998269