RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void _0xF41E2979D5BC5370 ( Any p0 ) //0xF41E2979D5BC5370
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void _ADD_BLOOD_POOL ( float x, float y, float z, BOOL unused ) //0xFA2ECC78A6014D4F
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void _UI_PROMPT_SET_HOLD_AUTO_FILL_MODE ( Prompt prompt, int autoFillTimeMs, int holdTimeMs ) //0x3CE932E737C145D6
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Any _ITEMDATABASE_FILLOUT_BUY_AWARD_ACQUIRE_COSTS ( Any p0, Any p1, Any p2, Any p3 ) //0xB52E20F6767A09A2
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BOOL _MINIGAME_REQUEST_SEAT_AT_TABLE ( Any* data ) //0xF6AC6085D8D6C004
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int _GET_ITEM_TYPE ( ScrHandle handle ) //0xDC8D2FF478DF9553
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BOOL NETWORK_IS_SCRIPT_ACTIVE_BY_HASH ( Hash scriptHash, int p1, BOOL p2, int p3 ) //0x1B89BC43B6E69107
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int UGC_REQUEST_CONTENT_DATA_FROM_PARAMS ( const char* contentTypeName, const char* contentId, int fileId, int fileVersion, int languageId ) //0x7FD2990AF016795E
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void _SET_NOT_JUMPABLE_BY_HORSE ( Object object, BOOL p1 ) //0xE1C708BA4885796B
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void _0xE1B3BE07D3AADDED ( Any p0, Any p1, Any p2 ) //0xE1B3BE07D3AADDED
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void _0xD8736EFDA38EDC5C ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xD8736EFDA38EDC5C
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void _0x1F8215D0E446F593 ( Any p0, Any p1, Any p2 ) //0x1F8215D0E446F593
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void _0x5CE5CACC01D0F985 () //0x5CE5CACC01D0F985
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void _0x0F9CF06986300875 ( Any p0 ) //0x0F9CF06986300875
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BOOL _0x4AE1DFF337A86FDE ( int scriptIndex, const char* p1 ) //0x4AE1DFF337A86FDE
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void _0x09FBF15D73EFC900 () //0x09FBF15D73EFC900
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Any _0x59872EA4CBD11C56 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0x59872EA4CBD11C56
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Any GET_VEHICLE_WAYPOINT_PLAYBACK_OVERRIDE_SPEED ( Any p0 ) //0x3DC971EB22F73447
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BOOL _0xB7223B91CD6B7E07 ( int p0 ) //0xB7223B91CD6B7E07
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Any _0xDE8C5B9F65017FA1 ( Vehicle train ) //0xDE8C5B9F65017FA1
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void _0x4A8FEFC43FD8AC9B ( Any p0, Any p1, Any p2 ) //0x4A8FEFC43FD8AC9B
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void SET_CURRENT_PED_WEAPON_BY_GUID ( Ped ped, Any* weaponUid, BOOL p2, BOOL p3, BOOL p4, BOOL p5 ) //0x12FB95FE3D579238
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void REGISTER_OBJECT_SCRIPT_BRAIN ( const char* scriptName, Hash modelHash, int p2, float activationRange, int p4, int p5 ) //0x16AF9B4EEAC3B305
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Hash _COLLECTABLE_GET_IPL ( Hash collectableItem ) //0x922A79CD4A033B8B
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BOOL _GET_SPECIAL_EDITION_CORE_STATS_BONUS_ENABLED () //0xA16B4FBA7887D7BA
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Any _0xAAACB74442C1BED3 ( Any p0 ) //0xAAACB74442C1BED3
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void _ADD_BLOOD_POOL_2 ( float x, float y, float z, float p3, float size, float p5, BOOL permanent, float p7, BOOL p8 ) //0xF708298675ABDC6A
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void _UI_PROMPT_SET_HOLD_AUTO_FILL_WITH_DECAY_MODE ( Prompt prompt, int autoFillTimeMs, int holdTimeMs ) //0xA3F2149AA24F3D8E
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Any _0xF8D09EF8CE61D7BF ( Any p0, Any p1 ) //0xF8D09EF8CE61D7BF
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Any _MINIGAME_LEAVE_TABLE ( Any p0 ) //0xF5446E47941E654C
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BOOL _IS_BASE_A_PERSISTENT_CHARACTER ( ScrHandle handle ) //0x716F17F8A0419F95
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BOOL _NETWORK_IS_THREAD_ACTIVE ( int threadId ) //0x31DAD2CD6D49546E
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int UGC_REQUEST_CACHED_DESCRIPTION ( Hash description ) //0x5E0165278F6339EE
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void _SET_OBJECT_KICKABLE ( Object object, BOOL kickable ) //0xB7017DA4D498269F
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void _0x32CEDA9A0AB4CEF7 ( Any p0, Any p1, Any p2 ) //0x32CEDA9A0AB4CEF7
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void REGISTER_HATED_TARGETS_AROUND_PED ( Ped ped, float radius ) //0x9222F300BF8354FE
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void _0x413697EC260AABBF ( Any p0, Any p1, Any p2 ) //0x413697EC260AABBF
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BOOL IS_LOCATION_SPAWN_SAFE ( Ped ped, float p1 ) //0xFB1E7998B8595825
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BOOL CAN_PLAYER_START_MISSION ( Player player ) //0x2DF170B1185AF777
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void _EAGLE_EYE_SET_TRACKING_UPGRADE ( Player player, float p1 ) //0xDFC85C5199045026
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int _0x55C40B7592BAD213 ( int scriptIndex, const char* p1 ) //0x55C40B7592BAD213
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void _0xF11D7CB962FCD747 ( Any p0 ) //0xF11D7CB962FCD747
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void REMOVE_COVER_POINT ( ScrHandle coverpoint ) //0xAE287C923D891715
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void TASK_SET_BLOCKING_OF_NON_TEMPORARY_EVENTS ( Ped ped, BOOL toggle ) //0x90D2156198831D69
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BOOL _UILOG_IS_ENTRY_REGISTERED ( int p0, Hash p1 ) //0xB8188CCF52202475
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int _GET_CURRENT_TRACK_FOR_TRAIN ( Vehicle train ) //0xAF787E081AC4A8EE
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void _0xF3A2FBA5985C8CD5 ( Any p0, Any p1, Any p2, Any p3 ) //0xF3A2FBA5985C8CD5
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BOOL _IS_OBJECT_REASSIGNMENT_IN_PROGRESS () //0x8FE9EB11EC9CC23A
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void _DISABLE_ALL_LOOK_AT_REQUESTS ( Ped ped, int p1 ) //0xE1965A380342BE1F
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int _START_PRELOADED_SCRIPT_BRAIN ( Entity entity, const char* scriptName, int scriptStackSize, BOOL p3 ) //0x4E4507CC5E4DB869