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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. BOOL _UGC_QUERY_GET_BOOK_MARKED ( Any p0, int index )  //0x98539FC453AEA639

  2. void _0xF65EDE5D02A7A760 ( Any p0, Any p1 )  //0xF65EDE5D02A7A760

  3. PED

    void _SET_PED_HEADSHOT_DAMAGE_MULTIPLIER ( Ped ped, float multiplier )  //0x2BA918C823B8BA56

  4. PED

    float _GET_PED_HEIGHT ( Ped ped )  //0x1D491CCF7211FB74

  5. PED

    Any _0x46BF2A810679D6E6 ( Any p0, Any p1 )  //0x46BF2A810679D6E6

  6. PED

    void _CLEAR_PED_TEXTURE ( int textureId )  //0xB63B9178D0F58D82

  7. void REPORT_POLICE_SPOTTED_PLAYER ( Player player )  //0xCBCCF73FFA69CC6B

  8. Any _0x3813E11A378958A5 ( Any p0 )  //0x3813E11A378958A5

  9. void BG_START_CONTEXT ( const char* contextName )  //0x49BA5678BA040CA7

  10. void SET_HD_AREA ( float x, float y, float z, float radius )  //0xB88B905AFA35CB4D

  11. Any _0x6BA606AB3A83BC4D ( Any p0 )  //0x6BA606AB3A83BC4D

  12. void VEHICLE_WAYPOINT_PLAYBACK_USE_DEFAULT_SPEED ( Vehicle vehicle )  //0x5CEB25A7D2848963

  13. int _UI_FEED_GET_MESSAGE_STATE ( Any p0 )  //0x59FA676177DBE4C9

  14. int GET_CURRENT_STATION_FOR_TRAIN ( Vehicle train )  //0x86FA6D8B48667D75

  15. void _0x6D5F9E69BA1BE783 ( Any p0 )  //0x6D5F9E69BA1BE783

  16. int _GET_PED_WEAPON_ATTACH_POINT ( Ped ped, int attachPoint )  //0xCAD4FE9398820D24

  17. BOOL _0x316FD416C432C761 ()  //0x316FD416C432C761

  18. void _0x1AD8AD999C27F44A ( Any p0 )  //0x1AD8AD999C27F44A

  19. int _0x65DC4AC5B96614CB ( Hash weaponHash )  //0x65DC4AC5B96614CB

  20. int GET_DEFAULT_MAX_ATTRIBUTE_RANK ( Ped ped, int attributeIndex )  //0x7C059C55AD940CB4

  21. BOOL _BOUNTY_REQUEST_BRIBE_JAIL_GUARD ( Any* outRpcGuid, int p1 )  //0x28717806D3BDD0D0

  22. Hash _COLLECTABLE_GET_CATEGORY ( Hash collectableItem )  //0x725D52F21A5E9EF6

  23. DLC

    BOOL IS_DLC_PRESENT ( Hash dlcHash )  //0x2763DC12BBE2BB6F

  24. void _0x7F20092547B4DDEA ( Any p0 )  //0x7F20092547B4DDEA

  25. int ADD_DECAL ( Any p0, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p15, Any p16, Any p17 )  //0x57CB267624EF85C0

  26. HUD

    void _UI_PROMPT_SET_HOLD_INDEFINITELY_MODE ( Prompt prompt )  //0xEA5CCF4EEB2F82D1

  27. Any ITEMDATABASE_IS_BUYABLE_AWARD_VALID ( Any p0 )  //0x4CE753203FA42214

  28. BOOL _MINIGAME_IS_SEAT_OCCUPIED ( Any p0 )  //0x8593A8CB0ED2C3B4

  29. BOOL _DOES_ITEM_HAVE_VALID_BASE ( ScrHandle item )  //0xBDC6E364C9C78178

  30. BOOL NETWORK_IS_SCRIPT_ACTIVE ( const char* scriptName, int p1, BOOL p2, int p3 )  //0x9D40DF90FAD26098

  31. BOOL _UGC_HAS_PRIVILEGE ()  //0x6506BFA755FB209C

  32. void _SET_AUTO_JUMPABLE_BY_HORSE ( Object object, BOOL p1 )  //0x98D2D9C053A1F449

  33. PED

    void _0xDEE8D30AA5C2E28D ( Any p0, Any p1, Any p2 )  //0xDEE8D30AA5C2E28D

  34. PED

    void REGISTER_TARGET ( Ped ped, Ped targetPed, BOOL p2 )  //0x2F25D9AEFA34FBA2

  35. PED

    Any _0xCA95924C893A0C91 ( Any p0, Any p1 )  //0xCA95924C893A0C91

  36. PED

    void _0xC991EF46FE323867 ( Ped ped, Any p1 )  //0xC991EF46FE323867

  37. void _0xD2DFC9CCA5596A11 ( float p0 )  //0xD2DFC9CCA5596A11

  38. void _EAGLE_EYE_SET_FOCUS_ON_ASSOCIATED_CLUE_TRAIL ( Player player, Entity linkedWaypointPed )  //0x2AF423D6ECB2C485

  39. void BG_END_CONTEXT ( const char* contextName )  //0x3ABF7BA1C3E2C8CF

  40. void CLEAR_HD_AREA ()  //0xD83B22434E52728D

  41. ScrHandle ADD_COVER_POINT ( float p0, float p1, float p2, float p3, Any p4, Any p5, Any p6, BOOL p7 )  //0xD5C12A75C7B9497F

  42. void VEHICLE_WAYPOINT_PLAYBACK_OVERRIDE_SPEED ( Vehicle vehicle, float speed )  //0x121F0593E0A431D7

  43. int UI_FEED_GET_CURRENT_MESSAGE ( int p0 )  //0xC17F69E1418CD11F

  44. Hash _0x9CC94A948EAF5372 ( int trackIndex, int stationIndex )  //0x9CC94A948EAF5372

  45. void _0x998202B206872672 ( Any p0 )  //0x998202B206872672

  46. Any _0x4823F13A21F51964 ( Any p0, Any p1 )  //0x4823F13A21F51964

  47. BOOL _0x062842D61D0D53FD ()  //0x062842D61D0D53FD

  48. int _0xF8BCC5ECA33AC9C1 ()  //0xF8BCC5ECA33AC9C1

  49. Hash _COLLECTABLE_GET_SUBCATEGORY ( Hash collectableItem )  //0x6052B4DE6657684F

  50. DLC

    BOOL GET_IS_LOADING_SCREEN_ACTIVE ()  //0x71D4BF5890659B0C

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