RDR2 Mods Discussion
An open discussion forum for any and all talk about modding RDR2 on PC.
1,006 topics in this forum
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I created this new topic in search for us users creating mp characters using lennys simple trainer and the outfitter mod then saving it. Has anyone been able to create a good looking boah or gurl if so feel free to share your creation here by uploading your outfitchanger.ini below or leave a link in the comments🤠 Best of luck boahs & gurls i look forward to your creations if any is even shared on this topic id truly appreciate everyone's efforts ☺️ As a girl gamer myself here's an example of a character i created online, currently in the process of getting her into sp with these mods mentioned above.
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Hi everyone! I've been looking into the possibility of converting online-only horse models into SP. I know some models, like the Black Chestnut TB which is online-only have been made to work in SP, but that's given the main model (Thoroughbred) is a breed available to us in SP. What about the online only models/breeds and their respective colours? Is there anyone who knows if there's a possibility to add Criollos, Kladrubers, Bretons and Roadsters into SP experience, or would it crash/be impossible to save? Edit: I was able to boot the models through LST but when you try to stable them, they "eat up" a slot and are unreachable, even tho the horse i…
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Spawning carts and wagons with the following code will give me an empty wagon: _wagon = new Vehicle(_wagonName, _location, _heading); As there are a lot of wagons in game, which have different sets of barrels, crates, sacks and lootable boxes on them, I was wondering if there is a way to randomize what cargo they're hauling. Does anyone have some input on this?
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I see Alexander Blade's ScriptHookRDR2 SDK is DWORD model = GAMEPLAY::GET_HASH_KEY(const_cast<char *>(m_model.c_str())); if (STREAMING::IS_MODEL_IN_CDIMAGE(model) && STREAMING::IS_MODEL_VALID(model)) { UINT64 *ptr1 = getGlobalPtr(0x28) + 0x27; UINT64 *ptr2 = getGlobalPtr(((DWORD)7 << 18) | 0x1890C) + 2; UINT64 bcp1 = *ptr1; UINT64 bcp2 = *ptr2; *ptr1 = *ptr2 = model; WaitAndDraw(1000); Ped playerPed = PLAYER::PLAYER_PED_ID(); PED::SET_PED_VISIBLE(playerPed, TRUE); if (ENTITY::GET_ENTITY_MODEL(playerPed) != model) { *ptr1 = bcp1; *ptr2 = bcp2; } } But game updata,now can't. What is "0x28" "0x…
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(True Night) A pretty basic suggestion, a mod that makes night truly dark. I always hated when games made it extremely easy to see at night. For starters it completely defeats the purpose of using a lantern. I have taken to using Lenny's simple trainer, along with horse outfit changer mod, which allows me to put a lantern on my horse. I would love for the lantern to actually serve a logical purpose. something I have found odd, some of the tunnels used by trains are truly dark, but night isn't. Not sure if it helps, but maybe there is a way to incorporate the function that changes how dark it is in tunnels to change how dark it is at night. (High-stakes Po…
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(Sorry for my bad english, I am from Germany!) I found out how to spawn any horse with Lenny's Simple Trainer that was not included at first in the console, and I already stabled horses like the dark bay or silver turkoman, but if I try to stable the Black Chestnut Thoroughbred it either deletes the horse completely or it get's like stuck in the stable and I can't get it out. Is it possible to stable it somehow? I adore this horse so much and I just love it's coat! Sadly I only have the standart edition because I can't affort to spend so much money on a game right now..! I'd really appreciate it if you guys could help me out! Also theres a screenshot abou…
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Is it possible? I saw somebody in the Outfit Changer comments saying they plop the head of Arthur onto an Ped body, so that he can wear online clothes. Just wondering if i can get the head of Penelope Braithwaite on an 'online clothes friendly' model. You can change all clothes except the shirt and coat (crazy alien arms). Tried changing to penelope model, then despawning everything but her head, and then saving the outfit in the Outfit Changer, In hopes that it would reveal the head model number in the .ini file but nay. Anyone have any ideas?
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For example i want to add a input to the screen and player type the model name, and then spawn. I just want know if any native to input on screen or similar?
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Before anyone says it, I know a save editor exists... but I have no idea if it can do this. There are a couple of random encounters with a ton of stages (more than 10) in the main story, and at least one is with an NPC that a lot of players never find (I stg, I hung around the area for weeks in-game and nothing!). Others bounce all over the map, or have long waits in-between interactions. There's also a few that keep coming up even though I thought I'd cleared them, and they're annoying. So I'm wondering - since there seems to exist a method for decoding save files, would there be a way to decode whatever is keeping track of these interactions so that you can ea…
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I have a PS4 copy, and Ultimate Edition for PC. I can't find anything through general searching on the method for finding PED model names and other information, which is frustrating. At the moment, it seems that (for example) if you spawn AC_Pronghorn_01, you will always get the American Pronghorn Doe - but there's three species of pronghorn in the game, with separate Compendium entries for males and females (and ofc all are required for trophies). Only two of the Guarma snakes have known models (sure, not required for trophies, but I can't stand having blank or incomplete Compendium entries). And so on. That the models end in _01 makes me think that other spe…
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I'm unsure how possible/feasible this idea is with the current tools that we have but I would love to see a mod that alters the position of holstered weapons; with two options which would make the holstered weapons on the back more symmetrical. One option being that they are both held under the shoulder like the left shoulder weapon, so they would look like |o|, where the circle represents Arthur; and another option which has both weapons over the back like the vanilla right shoulder weapon, so the weapons would form an X like shape on the back.
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Has anyone figured out this native? there is 2 TASK_LOOT_ENTITY TASK_LOOT_NEAREST_ENTITY I have tried a bunch of combos of them but can't seem to find the magic combo.
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Hey cowboys Anyone know of a mod currently out there that can remove weapons in your inventory permanently? If I have to deal with weapons constantly being holstered on the horse then at least we should be able to make it a little less frustrating by removing old, defunc weapons.
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Well i just stude the native trainer and i find on google another solution is this: Vector3 GetGroundCoords(Vector2 coords, int tries) { Vector3 rcor; float groundZ; for (int i = 0; i < tries; ++i) { if (i) { for (float z = 1000.f; z >= 0.f; z -= 100.f) { STREAMING::REQUEST_COLLISION_AT_COORD(coords.x, coords.y, z); wait_for(0); } } if (MISC::GET_GROUND_Z_FOR_3D_COORD(coords.x, coords.y, 1000.f, &groundZ, 0)) { rcor = { coords.x, coords.y, groundZ + 1 }; return rcor; } } rcor = { coords.x, coords.y, 1000.f }; return rcor; } And using here: Vector3 position1 = MAP::_GET_WAYPOINT_COORDS(); Vect…
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Sorry i'm newbie,What is "Vector3 *"
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Like, if I swap his model I cannot talk to other people anymore, it's always greyed out. I don't mind keeping the original Arthur voice...
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- 12 replies
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This is so stupid....RDR1 allowed us to save an marked a cheated save with a ' * '.....why cant you save with them in RDR2 ? Where's the fun in reloading a save ? Can someone mod it ?
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Just curious if any of you data miners happen to find the hex id for this or found the location in the game?
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Even one hit kill (with guns) would be amazing to add
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Is there currently a force-mount feature for all animals in the works? I can see an amazing video of me riding a bear getting 100 views on youtube while some big shot gets a million views riding a chicken. Lots of fun with these mods.
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I feel dumb asking this but the special edition of RD2 only allows you to play offline would the mods be able to work on this edition?
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one can only hope hahaha....having a high bounty and driving through the towns with an unstoppable car with a bodyguard(from lenny's trainer) mounted at the the machinegun on top https://reddead.fandom.com/wiki/Armored_Truck
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I want to learn how make scripts but well i just need to ask if this is ok.. Spawn Option addTitle("Vehicles"); addOption("Spawn a POLICE WAGON"); // option 1 if (optionPress && getOption() == 1) { printf("SPAWN BUTTON PRESSED"); Entity ent = PLAYER::PLAYER_PED_ID(); // GET THE ENTITY printf("Entity Player:", ent); SpawnVehicle("POLICEWAGON01X"); printf("TRY POLICWAGON01X"); //if (PED::IS_PED_ON_MOUNT(ent) == false) { //} } normalMenuActions(); SpawnVehicle fuc Entity ent = PLAYER::PLAYER_PED_ID(); printf("Entity Player FUNCTION VEHICLE:", ent); Vector3 pos = ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(…
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why do we have to add the model codes manually ourselves and the mod couldn't be made with full list inside it ? (not being ungrateful but just curious )
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Is there any mod or trainer where you can set your character's weight and it will permanently remain at that weight? I want my boah Arthur to be always at perfect weight but the amounts of time I need to eat and sleep is too much for me...
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- 1 follower
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