RDR2 Mods Discussion
An open discussion forum for any and all talk about modding RDR2 on PC.
1,031 topics in this forum
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Does anyone know how to disable hotkeys on PDO? [PED Damage Overhaul] I'm having issues since the update. Before the update I actually had PDO setup like this > Kill Wounded Key = K Longer Bleedout Key = L It actually WORKED to DISABLE them. K and L did not trigger the mods also. Which is what I wanted. 4 Hotkeys for one mod is a little much in my opinion, only in that you can only use F Keys. If it was the whole keyboard, 4 is nothing. Now though, whenever I put anything other than numbers 1 - 12 it just reverts back to it's original value which is 8 and 9 or something like that. I've tried several combinations with no joy. Combination…
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So RDR Offline and WhyEms dlc are just not loading in my game. I have properly installed them but they just doesn't work. Does somebody know some mods that are in conflict or maybe a solution? I tried to overwrite them and still no result. If anybody knows,please lemme know! ❤️
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- 3 replies
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- 1 follower
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I have the latest version of the game on Epic - 1.0.1491.16_v1 And I have no idea how to roll it back to make the mods work.
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- 912 views
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Hey guys, I'm amateur at installing mods and I added a bunch today and most everything works fine, but as stated I have an empty weapon/item wheel. I trainered myself a gun and it also doesn't show up. I have no idea which mod is doing this or what the heck to do, and was hoping someone either had an idea offhand or could look at my modlist and files and spot the problem from there. Thanks a lot guys
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1. Does loot have to be in containers (seems like it does, things I spawn in can't be picked up unless in a container, but Rockstar's items in the world are fine) 2. Is there a way to place loot into destructible objects that would require the player to shoot it or explode it? I guess solving question 1 would solve this one as well. 3. Is it not possible to sell items on your wagon? Is it because there is no wagon inventory? I imagine the game flags things stowed on the horse or the player as inventory, to where as in the wagons case, objects are not flagged but just sitting there floating? So, impossible or not? I would like to create scenarios such as l…
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I want to change the FOV of actions like wagon riding, brawling, and other first person stuff in cameras.ymt provided by the Custom First Person FOV mod, which only does on foot FOV sadly. For the wagon, editing values that look like FOV under <Context>IN_VEHICLE</Context> doesn't work for me. I was able to successfully edit horse FOV though, and I use WickedHorseMan's ironsight mod to take care of weapon FOV. Now I just don't want to have tunnel vision when brawling or riding a wagon.
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Has anyone thought about doing a riverboat gambling mod? Kind of like the riverboat mission you can do in the story.
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- 613 views
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Hello, I have recently been polishing and completing a few script mods and I realized that I've made the mistake of putting off actual player input to the very end. Throughout development, the script has either been running on game load or on a function key press, and I would like to more seamlessly integrate into the game. I was for example wondering how context menu actions could be made, that is when you hold right-click on a ped or an animal there is a context menu. Is there a way to add custom actions to this? Another option I considered was something like NativeUI modding in GTA5, where you open a simple menu interface in the corn…
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- 1 follower
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I write here because it's my last option. I've tried everything possible but yet, nothing worked. I found out about modded rdr2 last night and went installing Lennys and some mods from this website. Since then, rdr2 didnt wanted to start in solo, i didnt even started it with mods bc as soon as i downloaded them, my game started crashing on loading screen. Until this day i still think this website might have destroyed my game so idk what to do. I alredy checked all files of my game with steam but didnt change. I updated my graphic card but nothing changed neither. And i repeat that's not a save problem (at least i don't think so) bc the g…
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- 785 views
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Hello guys, i'm trying to make an script to give items and get wich item the player used. Yours know if exists some natives how do that? And if yes can explain how they work?
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- 865 views
- 1 follower
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Hello, This is for those survivalists whom like to roam the open world of RDR2, explore, camp, and do whatever you want outside the story. One of my pet peeves with this game is that Rockstar likes to hold the character's hand and make sure the player has and gets everything he needs, heres what i mean. ========= Ever smoke a few cigarettes and then go to your inventory and somehow magically you have a brand new pack without you having to pick one up, or buy any? Ever run out of bullets for one of your weapons, and somehow one of the bandits you killed after you looting him just somehow happens to have some for your gu…
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- 1 follower
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So Guys, i'm trying to disable some prompts, and the one how i'm trying to disable is the interactions with the main horse, but cant find with flag is responsible for that someone can help?
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- 662 views
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Always give up trying to have a clean shaven Arthur due to the shore of having to go to the barber or go all the way back to the main camp just to shave your beard.
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It says it can't find the LML folder I am SO confused. It says "one or more LML files could not be found in the game directory. Error: missing LML folder in Steam/Steamapps/common/reddeadredemption2/lml" but I have the LML folder already inside my game root thingy?? Help me please 😭🙏😭
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- 1 follower
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Would a jump and shoot mod be possible? Seems like it could be really cool in slow motion or with dead eye. I'm thinking impossible because no one has did it and it's probably another thing to be blamed on Rockstar. But surely people have thought of something as simple as jumping and shooting, or am I the only one?
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Hello guys, i'm trying to create a sheperd mod. Basically it will spawn some sheeps and the player need to travel from a place to another. Yours know some native to make Sheeps follow the player ou if already exists a sheperd mode, open source?
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Can you number the menu? Just like this: Is it possible to change the Appearance of mp_male or mp_female? A Cheeks? Makeup? BTW thank you for your extraordinary work!
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As the title says. I can't figure out where to find the codes for these? The same way you can find hats/shirts/etc. All I want are long bangs for my horse but all of the included components are things you can get from the stables. 😞
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In GTA5 RagePluginHook we could use World.GetRandomPositionOnStreet(), and I was wondering if anyone new of a way to do this in RDR2. I thought about using native methods, such as the "GET_CLOSEST_ROAD" native, to cobble-together a solution, but I was met with a rage crash and the log file telling me that it attempts to read or write protected memory, and therefore throws an access violation. I'm trying to create a basic script to spawn someone in a carriage some distance away, and have them drive to the player. Currently I have them, the carriage, and the horses spawning correctly, they all hitch up and get in the driver's seat, but they continuou…
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- 863 views
- 1 follower
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Mavericks Weapons works for a few minutes and never worked again. LML found the game running, everything looks fine. But the mod won't activate. I'm using version.dll and dinput8.dll (tried running both independently) and LML 10.1 This is my vfs log. 2023-01-26 13:01:27 INFO D:\GTA V\vfs\vfs\vfs\LoaderMain.cpp:116: Log initialized 2023-01-26 13:01:27 INFO D:\GTA V\vfs\vfs\vfs\LoaderMain.cpp:117: Lenny's Mod Loader Beta Test Version 0.5.8262.28299 - Compiled on Jul 27 2022 14:42:20 2023-01-26 13:01:27 INFO D:\GTA V\vfs\vfs\vfs\LoaderMain.cpp:122: Running RDR2 2023-01-26 13:01:27 INFO D:\GTA V\vfs\vfs\vfs\LoaderMain.cpp:97: Game File Version: 1.0.14…
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It used to be that you could use Game.WasKeyJustPressed() and insert a System.Windows.Forms.Keys key as a parameter, however in the latest version of RagePluginHook2's sdk.dll this method seems to have been removed, does anyone know of another way to detect key presses?
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- 898 views
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hey yall, so I'm trying to edit the catalog_sp file to allow the player to change their weapon strap color at the Gunsmith, but I'm having trouble creating the correct information for the catalog file. There's item keys for the strap colors themselves and all the database items required, but there's no the entries that actually add it to the Gunsmith catalog. Since they're nearly identical to weapon wrap colors, I wanted to derive the source of all the keys of that entry, and the Gunsmith database item looks like this: <item type="ItemDatabaseMenuLayout"> <key>0x7638148C</key> …
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- 1 follower
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I've come across this native, that allows you to deform a ped's body and face features: PED::_SET_PED_FACE_FEATURE(ped, index, value) It's the same one used in the Expression Editor mod by SergeantJoe and I've tested it using a few indexes I found, but I can't seem to find a more complete list with most if not all of the editable features. Does anyone here know where I can find a good list or maybe even how I could get them myself, by running a script in the game?
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- 974 views
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The fact that LML is buggy and requires constant file adjustments is exhausting. Do I need this version or that version? Does this mod conflict with this other mod? Just create a universal .ini or .asi file for your LML mods and be done with it.
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- 968 views
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