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A powerful trainer with many options: spawn vehicles, peds, objects,
weapons, change weather, outfits, manage gamesave, cutscenes, music,
speech lines, animations, camera settings and a lot more.
Originally developed for Xbox 360 and PS3, the trainer was later ported to Nintendo Switch and PS4.
New releases come as ASI files, delivering far more features than the old #SC script format.
Versions 0.1 and 0.2 still stand as the only custom WSC scripts ever made for the PC version.
0.7 is now released!
With 0.6/0.7 you are required to use ScriptHookRDR v1.5.1.
Changelog
Spoiler
v0.7
- Added teleportation with a toggleable GTA V-style free camera.
- Introduced a 2D map overlay to quickly view teleport locations.
- Added an option to display infos about every actors on screen with adjustable range and ability to search through walls.
- New option to toggle weather spheres in Thieve's Landing, Tall Trees and/or Cochinay.
- Added control to adjust the ambient light.
- Integrated Discord Rich Presence (toggleable), showing your current location, bounty, honor and mission name.
- Implemented an auto-update check for the menu, with a Nexus Mods link prompt when updates are available.
- Improved the "Display Infos" option with cleaner visuals and more details.
- Added a toggleable FPS counter.
- Updated the welcome message.
- Introduced a new RDR2-inspired menu style.
- Added visual scroll separators items to organize menu options.
- Simplified external menu image loading into a single binary file.
- Major code cleanup and bug fixes.
- Renamed several menu options for clarity.
- Enabled full animation playback (gestures, ped movements, not just gringos) - currently the only trainer to do this.
- Beta multiplayer added:
- A new INI file is present where you can change your player name and appearance (default : John Marston)
- Teleport directly to other players.
- Test connection feature to confirm multiplayer availability.
- If you don't see anyone, but yet it says that multiplayer is enabled, it simply means that nobody is connected.
- I did a lot of reverse engineering with animations, for now you will only see people teleported each frame, but might be for a next update!
v0.6
- Added Weapon Model Changer (This replaced Knife To Sword), Swap knife models, change weapons to use there unused gold variants, change lemat to use topbreak/walker models, etc.
- At times weapon positions can bug out, and sometimes weapon restore/model change can bug out and not restore/swap. Must reboot if this happens.
- Added Horse/Draft Speed editor
- Teleports now has a AIO teleport menu (lacks interior/out of map), did this for those that prefer a AIO.
- Added Mount Component Editor
- You can now spawn/use "some" undead nightmare actors in normal mode. ID's [1222-1227, 1239, 1252 - 1253, 1255 - 1265, 1273 - 1286]
- You can now spawn/use the DLC test actor [ID 836]
- Added the ability to swap johns outfit states (You can now use undead nightmare outfits in normal mode, same in vice versa)
- Spawned objects from object spawner now have a spawned objects sub menu where you can target and act on that spawned object
- Free Move the object, disable collision against you, manually edit pos, add a glow type, enable physics (buggy for alot of objects)
- Added a Misc Menu
- Added DLC Misc in Misc Menu (Allows some dlc objects to now spawn with object spawner and allows zombify menu options to show up in the menu in normal mode)
- Added DLC Sounds in Misc Menu (Allows dlc songs to work in the song player while in normal mode)
- Added DLC Maps in Misc Menu (Allows a new menu "Multiplayer Map Options", and some Undead map options to now show up in World Options)
---- The reason these dlc options are in misc is because I didn't really know where to put them, and I also didn't want them to auto be on/enabled on menu execute.
---- Some of these dlc options will throw a error, ideally the game still let's you play. So you can ignore these errors if they occur.
- Added Draw Player Bones to misc menu (this will highlight your model bones)
- Added Allow Custom Peds to Misc Options (This will allow MPPLAYER_DLC33 - MPPLAYER_DLC55 unused actor slots to use your defined models)
-- So just execute this then change your model to one of those models/or spawn a ped. You will have to define them in the custom_ped_models.txt file.
-- However just know the models you choose will act like a normal player model. You have to use valid actor models. You can get model names from the fragment rpfs.
-- Blackwater kid from previous update has been removed to allow one more slot for your own defined ped models.
-- I have supplied a placeholder txt doc already filled with random actor models.
- Added multiplayer map options (must go to misc menu and click DLC Maps) then in World menu, multiplayer map options will now appear.
-- Here you can load a varity of the xbox 360/ps3 multiplayer objects/maps
- Added more Map options (Blackwater bank upper and lower levels, Blackwater building shades, Cochinay door/gate states, El presido door/gate state, Theives landing door and window state)
-- You can now also load "The Undead World", this attempts to load the undead map in normal mode, however you must go to misc menu and click dlc maps for this to show up.
-- No this does not make the world load zombies everywhere. This literally just loads the undead map states including catacombs (catacombs is not fully accesible due to world height issues)
- Added more game songs to song player and Abc ordered songs
- Added a way to play mp3 files. This uses's fmod, and yes the .dll is mandatory. Just put your mp3 files in SilentVirtues folder\sounds.
-- Right now safe limit of songs to add is max of 40
- Added custom hats menu for spawned peds (Specified peds only)
- Added weapon rapid fire menu [Here you can make certain weapons have rapid fire as well as choose the fire speed]
- Ambient actor menu has been replaced with World Actors.
-- You can now act on all actors loaded, options however are limited right now. Clicking a actor will bring you to a submenu to act only on that actor.
- Model changer will now let you change your model on a mount/while in a vehicle.
- Re-did how player model changer works, you will now be able to vault/climb objects
-- You should also be able to start mission triggers, minigames, activities, etc. But this is mostly untested.
- Made outfit selector be a menu now instead of a left/right selection
- Added cloth pinning to outfit selector
-- This modifies the cloth pinning flexability for duster and legend of the west type outfits
- Added cutscene model changer for the player in model changer
-- This allows you to change the actor model you will be seen as in cutscenes.
-- Some cutscenes however ignore this, as a bypass for iffy cutscenes just change your actual player model.
-- Primarily this issue occurs with undead nightmare cutscenes.
- Made the wind a menu where you can modify the wind strength and direction
- Added disable vehicle ejection
- Autobuilds now save the new object options (glow, collision, physics)
-- You will have to manually modify all old autobuilds and add the 3 new entries to every object in your autobuild.
- Provision and consumables editor now have logic that shows the item images and item price as well as item descriptions if present.
-- A menu option in menu options Called "Allow External Images" will allow/disallow these images, by default this is turned OFF.
-- Turn this on if you wish to see the images, we advise that if you plan to use this feature for this mod option or for future mod options
-- that you have a 8gb+ capable graphics card, else you will be met with VRAM issues. Consider this your warning.
- Spawnable Objects are now abc orderd.
- Added the ability to change the menu font (not all fonts are perfect due to text scaling)
- Teleport to waypoint bug fixed: Mount/vehicle will now go with you.
- Fixed a issue where deadeye level wouldn't persist across gamesave reloads
- Fixed a issue where deadeye timescale wouldn't persist across gamesave reloads
- Fixed a issue where fill deadeye, and inf deadeye wouldn't always fully refill the deadeye level
- Fixed a issue where inf deadeye wasn't filling the deadeye on script reloads/save reloads if saved to the ini
- Fixed it so menu options now shows Header Color, and or Header Image Color instead of "menu color"
- Fixed it so [Free cam, noclip, object spawner, binocular] options now work with a controller
- Re-worked zombify off for player
- Changed some options around
- Changed speech player image
v0.5
- Valid MPPLAYER_DLC Actors can now be used via model changer/ped spawner (Red Harlow, etc)
-- MPPLAYER_DLC33 is the "blackwater kid", Don't consider this a MPPLAYER model, because it's not.
- Added Remappable keyboard keys (so long as ScriptHookRDR supports them, you can use Key helper in menu options to know key id's for buttons pressed)
- Added Basic Controller support, with remappable keys, for now. (key helper wont help here with these as there's only so many buttons for controllers)
-- Some options will not work right with a controller (free camera, noclip, object spawner, etc)
- Added Allow Controller in menu settings, this is so you can enable/disable the ability to use a controller for menu control.
- Renamed the ini the trainer loads to silent_virtues.ini.
- Finally got our searchbar how we wanted, so some menus will be list view type where you can search. - Listview for menus is still WIP
- Added a header image (if header image is enabled a header color option will appear which allows you to change the header image color)
-- If header image is disabled, you will instead see a "menu color" option, basically the same as header color, but it will let you modify the solid color of the header instead.
- Added more menu icons
- Added more menu/scroll bar colors
- Added font colors
- Added Menu Startup Transition (This allows a short open menu animation for mainmenu text to play on first menu open phase)
- Added a ini settings info window (this shows settings that can be saved to the ini, besides remappable keys)
- Added Noclip (yep it's back)
- Added Fill Health for player
- Added Speech Player (works so long as the player model you are using has the speech lines!)
- Added Cutscene Player (right now it just plays cutscene parts, we will try to full map these out later)
- Added Jump Height editor
- Added Rope Binds (add hogtie ropes to yourself)
- Added a Stats Editor (yep it's back but now you can modify most stats, still a WIP.)
- Added Delete spawned object by index
- Added Run Speed modifier menu
- Added Timescale editor
- Added Camera Menu per request (free camera has moved here)
- Added Static Camera (has follow player, and tp cam to current pos also)
- Added Binoculars (this is a custom binoculars option)
- Added Roll to free camera per request
- Added Zombie spit to special weapons (can only be used in undead)
- Added Explosive rounds (it's back, however you can now set the explosion type)
- Added Killbot (idk what to call this mod tbh, but it's back)
- Added Knife To Sword (this turns your knife into a sword, will have to full reboot game to remove sword)
- Added Fix plant/tree dither effect (people have complained about this since the switch port, however trees and plants now have sudden pop-in)
-- Grass is unaffected by this currently
- Added Disable Tumbleweeds (stops tumbleweeds from spawning)
- Added Clear Decals (will remove bullet holes and stuff of that nature)
- Added Untame Mounts (unsure if this actually does it correctly, but it's a method none the less)
- Added Specified ped anim changer
- Added Specified ped task setter
- Added Zombify for all peds (must be in undead nightmare)
- Added Zombify for specified peds (must be in undead nightmare)
- Added Set Faction for player
- Added Set Gender for player (Useless I guess, however the game does use it)
- Added Clear Bounty, this removes the bounty state currently on you (in most cases), as well as resets the actual bounties to 0, as well as reflects bounty stats to 0.
- Added No Wanted, if you are wanted when this is turned on, you will have to leave the area and or kill all active cops, or use clear bounty.
- Added Unlock Outfits, this unlocks every outfit for john/jack, so long as they are valid for them (meaning the game actually has the outfit set up to unlock for them).
- Added Save Mount, this will set whatever mount you are on to your save (must save game and reload, and works so long as the mount ID is valid to be saved to a gamesave)
- Added Pause/Unpause game (freeze world)
- Added Honor editor
- Added Fame editor
- Added Money editor
- Added Unlock Safe Houses (W.I.P, doors stay locked still)
- Added Save Game (forces a autosave, only works on non cheat marked saves)
- Added Cinematic Vehicle Camera to vehicle spawner options (might move to the camera menu later)
- Added Clear Corpses (forces the world to clean up dead actors, can take 5-10 seconds after actor death to force a cleanup)
- Added Don't Holster Weapons
- Added Show Waypoint Distance
- Added Custom Hat's for player
- Added ER Rounds (this makes most weapons have actual explosive rifle rounds, however for snipers it removes the overlay, and weapons can be slightly offset and not positioned correctly, we will fix this later)
- Added Autobuild (here you can save your spawned objects to a file, load them, delete them, etc)
- Adjusted a few "Specify by index" descriptions to now show valid actor/object names if they are valid, if not it will now say invalid, etc.
- Added way more objects to object spawner (some will only load under specific conditions, undead, normal, etc)
- Adjusted object spawner to allow 300 props
- Added vehicles section to object spawner
- Teleport to waypoint should be better now and tp to the location way faster
- Per request we have made the bridge states there own toggles instead of all in one
- Per request we have added a toggle for teleport to interiors/map change locations.
- We have made the marston grave states now toggable per grave
- Re-did inf ammo (this is our old alt inf ammo which combines no reload into the function, the no reload option was removed, no reload works as long as theres not a forced reload anim to be played for the weap)
- Re-did display info print in menu options
- Moved every shot counts mod to self options
- Fixed some bugs with every shot counts mod
- Fixed free camera turning
- Fixed submenu entry > identifier to no longer bug out and show >> or > before menu option names.
- Fixed a bug where if you spawned a mount while in a vehicle things could glitch out, same in vice versa.
- Model changer will now properly carry over weapons that were in your inventory, instead of a forced give all.
- Experimental Fix provision sell/quest handin option (use this only if you get the unable to sell/hand in bug)
- Modified achievements to let you unlock individual achievements
- Provision editor has been slightly changed (experimental for now)
- Cheats will now let you lock all or unlock all cheats, it will also remove unused net cheats (those were the no named cheats that did nothing, people hated them for some reason, so oh well)
- Alot of backend code cleanup and redo, nothing you will really notice on the surface.
- Fixed bodyguards so they aren't forced into god mode if ped god mode option isn't enabled.
- You might notice a few things moved around in the menu.
- Renamed Singleplayer Options to Gamesave Options
- There's probably more I have forgot about.
- The menu is still a work in progress so please be patient.
v0.4
- Some options can now be saved to ini
- Some stuff in the menu has moved around to more appropriate menus.
- Some options now have a search bar which is enabled via pressing F6 (this is still being worked on to be incorperated into other options)
- Added a menu background image (you can make your own image if you want)
- Added some images for main menu options (you can also make your own if you want)
- Added free camera with some misc controls/fov changer
- Added disable hud
- Added mount/vehicle visibility
- Added ghost mode
- Added no reload (works mostly on weapons that dont have a forced reload anim)
- Added hogtie gun
- Added clear weapon pickups
- Added teleport gun
- You can now give individual weapons, and remove individual weapons.
- Added hide holster weapons, this allows you to turn certain holster weapons invis on your player model
- Deadeye colors has some newer colors
- Added teleport to waypoint (now toggle based so you dont have to constantly click teleport to waypoint)
- Added ability to force double bandolier active + shells for bandito outfit
- Added the ability to save up to 10 favorite models for model changer
- Outfit editor now shows outfit names
- Added the ability to change hour and minute of the world
- Made time acceleration better
- Added ability to sync game time to system time (real world time)
- Added ability to disable world generated ambient actors
- Added ambient actor menu to see ambient actors that are loaded and do some basic stuff, such as tp or delete them
- Added ability to change what horses you have when spawning a vehicle
- Added ability to allow car/truck engine sounds
- Added ability to add some underglow or fx to the vehicle you are in
- Allowed mount spawner to allow 3 spawns max for now.
- Added ability to specify a mount to act on via index
- Added undead horse fx to accessories
- Added ability to give spawned mounts god mode
- Added ability to teleport/delete a specified mount
- Allowed up to 15 peds to be spawned, was originally 10.
- Added spawned ped god mode (works only for ALL peds atm)
- Added spawned ped animation player (works only for ALL peds atm)
- Added a specify ped option to do certain things to only certain peds (toggle hat, edit model components, give weapon, target a vehicle for them to be in, target a mount for them to be on, teleport, delete)
- Ped spawner is still being worked on!
- Added a object spawner, right now it is limited to 50 props
- Added singleplayer options menu to this version of the menu (still lacking some features)
- Added back provision and consumable editor
- Added back unlock all cheats
- Added back unlock all achievements
- Added "Every Shot Counts" cheat code bypass, to allow it to work after death. Had to mock up a system for this.
- Added ped riot
- Added a "FAKE" drivable train to vehicle spawner
- Added anim set changer (this is more or less a walk style changer)
- Added a wind editor
- Added disable some vegetation that can appear around the map
- Fixed ridgewood farm map option from disabling all house props on toggles
- Fixed model changer to carry over items (consumables, kits, provisions)
- Alot of backend changes, cleanup, function re-work stuff you wont notice on the surface.
- There's probably more I forgot about.
- The menu is still a work in progress so please be patient.
v0.3
- Initial scripthook version release
- WSC script has been deprecated.
v0.2
-WSC script update
v0.1
Initial WSC script release.
Menu Is Currently Targeting These Game Versions
Spoiler
These are noted for update compatibility. If you don't see a update version here, then some options may not work/crash your game.
So if a update comes out, please be patient. We will update mod options when we can.
V1.01 - v40_PC-49078035
V1.02 - v42_PC-49788435
General Mods This Trainer Offers
Spoiler
SELF OPTIONS
God Mode
Infinite Stamina
Infinite Horse Stamina (Mount and wagon)
No Mount Death Timer
No Ragdoll
Disable HUD
Drunk Mode
AI Ignore
AI Mode
Ghost Rider
Ghost Mode
Noclip
Old School Noclip
Ride All Animals (Mount all animals, requires modded template files to be actually useful)
Skip Loot Animations (should skip all loots anims but herb picking for now)
Clear Blood
No Wanted
Every Shot Counts
Show Waypoint Distance
Jump Height Editor
Run Speed Editor
Medusa (pull a uno reverse on attackers)
Mount/Vehicle Visibility
Horse/Drafts Speed Editor
Fill Health
Clear Bounty
Suicide
DEADEYE OPTIONS
Infinite Deadeye
Auto Enter Deadeye
Fill Deadeye
Deadeye Color Changer
Deadeye Level Changer
Deadeye Timescale Changer
MODEL CHANGER OPTIONS
Now carries over consumables, kit, provisions, & weapons on model changes
All Models
Quick Models
Favorite Models
Self Cutscene Model Changer
Outfit Editor
Component Editor
Zombify
Bandana
Double Bandoiler
Hat
Custom Hat
Faction
Gender
Rope Binds
GAMESAVE OPTIONS
Achievement Editor
Stat Editor
Provision Editor
Consumable/Kit Editor
Money Editor
Honor Editor
Fame Editor
Cheats (Unlock/lock all)
Unlock Houses (WIP, doors are still locked)
Unlock Outfits
Save Mount (save mount you are on to your gamesave so long as it has a valid id for gamesave saving)
Save Game (forces a autosave but only works on non cheat flagged saves)
CAMERA OPTIONS
Aspect Ratio Editor
Field of View (FOV) Editor
Free Camera
Static Camera
Binoculars
WEAPON OPTIONS
Rapid Fire
Weapon Model Changer
Explosive Rounds
Infinite Ammo
Gold Weapons
One Hit Kill
Delete Gun
Copy Cat Gun
Hogtie Gun
ER Rounds
Fire Rounds
Slug Rounds
Clear Weapon Pickups
Teleport Gun
Killbot
Headlock
Disable Targeting
Don't Holster Weapons
Give Weapons
Remove Weapons
Give Special Weapon
Targeting Mode Editor
Hide Holster Weapons
TELEPORT OPTIONS
AIO Locations
Teleport to various locations in New Austin
Teleport to various locations in West Elizabeth
Teleport to various locations in Mexico
Teleport to various hidden interior locations
Teleport to various out of map locations
Save Current Position
Teleport To Saved Position
Teleport To Waypoint
GTA V Teleport Style
Display 2D teleport overlay
WORLD OPTIONS
Map Options (world interiors/exterior states, some options to disable tumbleweeds and vegetation)
Multiplayer Map Options (left over multiplayer maps/map objects)
Weather
Disable Cochinay's Weather
Disable Tall Tree's Weather
Disable Thieve's Landing's Weather
Wind Settings
Hour
Minute
Time Acceleration
Timescale
Pause Game
Sync With System Time
Freeze Time
Freeze Weather
Fix Vegetation Dither Effect
Ambient Light Factor
Clear Decals
Clear Corpses
Ped Riot
No Ambient Actors
Actor Scanner
World Actors (manipulate world actors)
VEHICLE SPAWNER
Spawn various vehicles (including a fake drivable train, limited to 1 vehicle)
Add Underglow/FX to your vehicle
Teleport your vehicle to you
Delete Vehicle
Change what horses your wagons can have!
Add drafts to your wagon if they are missing
Enable Cinematic vehicle camera
Enable car/truck engine sounds
Disable Vehicle Ejection
MOUNT SPAWNER
Spawn various mounts (limited to 15 peds)
Change mount accessories including add undead and special fx to your mount!
Mount Component Editor
Give mounts god mode
Specify mounts (for tame, delete, teleport)
Untame mounts
Teleport/Delete mounts
PED SPAWNER
Spawn various peds (limited to 15 ped spawns)
Change ped task
Give peds god mode
Give peds weapons
Change ped animations
Teleport/Delete peds
Modify specific peds
Place peds on a mount or in a vehicle
Edit ped components
Toggle ped hats
Zombify
Edit ped positions
Give peds a custom hat
OBJECT SPAWNER
Spawn various objects from the game (limited to 300 props/objects)
Place them where you want, orient them how you want!
Delete spawned objects
Autobuild options (save current build to file, load build from file, delete autobuild spawned props)
Manipulate a specified spawned object, free move it, manually edit pos, toggle collision, phys etc.
ANIMATION PLAYER
Animation set changer (basically changes your walk style)
Play regular animations (gestures, ped movements)
Play gringo animations
Stop animations
MOVIE PLAYER
Choose a theatre to play "movies" at.
Use up to 10 different custom BK2 files for the movie player to play in game at a theatre!
Stop movie
SONG PLAYER
Play various songs from the game (some don't always work at all times, some can take up to 10 seconds to load etc)
Play MP3 files from the "SilentVirtues/sounds" folder
Stop songs
SPEECH PLAYER
Play various speech lines (works as long as current player model has these speech lines!)
Stop speech
CUTSCENE PLAYER
Play various cutscene parts from the game (we plan to map these out eventually, for now they are just cutscene parts)
Stop cutscene
MISC OPTIONS
Game Scripts (View detailed info about script threads)
Experimental Multiplayer (Shares your position with other Silent Virtues owners)
Load Custom Peds (Allows your peds you defined in the custom ped txt file to work for model changer/ped spawner)
Draw Player Bones
Enable DLC Misc (Allows some dlc objects/options to work)
Enable DLC Sounds (Allows some dlc sounds to work for song player, cutscenes, etc)
Enable DLC Maps (Allows some map options to work)
MENU OPTIONS
Change menu position (left, right)
Change menu style
Change menu font
Change menu scrollbar color (choose from a few colors)
Change menu header color/image color
Change menu font color
Arrow key delay (change how fast the scroll is)
Trainer Loaded Message (toggle menu loaded message)
Allow Controller (toggle the ability to allow controller/gamepad use)
Key helper (for keyboard only, helps you know which keyboard key is which id)
Toggle background menu image
Toggle menu header image
Display some helpful info
Display FPS counter
Discord Rich Presence
Menu Startup Transition (toggle menu transition effect)
Display INI settings (shows most savable INI options)
Save to INI (saves certain menu settings to INI)
Credits (shows who all has helped with the menu directly)
Controls
Spoiler
These are the controls if using default mappings, otherwise if you change them in the INI they will be different.
Keyboard
F4 = Open/Close Menu
Up/Down/Left/Right Arrow = Scroll
Enter = Select/Toggle option
Backspace = Back
F6 = Clear search bar and jump to the top of the list
Controller
Turn Allow Controller on in the ini or in the menu so you can fully use a controller.
-- Based on Xbox Controller as it's all I use, So these might slightly differ based on gamepad you have.
RB Held + RS Pressed = Open/Close Menu
B = Back
A = Select
Dpad Up/Down/Left/Right = Scroll
Certain options may have there own controls, and these controls are based on mostly default controls.
These controls could be different based on your keyboard layout and or keyboard mappings.
If you plan to remap controls for menu navigation
Use key helper for keyboard keys in the menu.
However for gamepad, these are the id's you can use.
The below is documented for Xbox/Playstation controllers
BUTTON_LT = 0 - Left Trigger/L2
BUTTON_RT = 1 - Right Trigger/R2
BUTTON_LB = 2 - Left Bumper/L1
BUTTON_RB = 3 - Right Bumper/R1
BUTTON_Y = 4 - Y Button/Triangle
BUTTON_B = 5 - B Button/Circle
BUTTON_A = 6 - A Button/X
BUTTON_X = 7 - X Button/Square
BUTTON_BACK = 8 - Back Button/Select
BUTTON_LS = 9 - Left Stick/L3
BUTTON_RS = 10 - Right Stick/R3
BUTTON_START = 11 - Start Button
DPAD_UP = 12 - Self explanatory for most gamepads
DPAD_RIGHT = 13 - Self explanatory for most gamepads
DPAD_DOWN = 14 - Self explanatory for most gamepads
DPAD_LEFT = 15 - Self explanatory for most gamepads
Question/Answer
Spoiler
Q: The menu keeps flashing!
A: Make sure you are using a 8GB+ capable graphics card and that it directly supports DX12.If you use wrappers of any kind to force the game to work for you, this also could be a reason why.
You can use minimum 3GB VRAM, however be sure nothing is being very resource heavy that takes away from the game load.
Q: I keep crashing when exiting to mainmenu or when dying or when loading a save!
A: This is a ScriptHookRDR issue. Starting with 1.5.1 this issue should be now fixed.
Q: In undead nightmare when I die and load last checkpoint or spawn at nearest town menu no longer loads!
A: This is a ScriptHookRDR issue, it was fixed in 1.5.
Q: In undead nightmare when I die and load last checkpoint or spawn at nearest town menu no longer loads!
A: This is a ScriptHookRDR issue, it was fixed in 1.5.
Q: I hear the menu but it's invisible!
A: This is beyond us, seems to be incompatibility issues with certain PC hardware and spec.
We don't have a solution for this. You can try another PC or use another menu.
You can try disabling RTSS (RivaTuner) and/or MSI Afterburner. If you only have a Vulkan based card/PC and no DirectX support, then this could be
a reason on why also. ScriptHookRDR uses DX12.
Q: Please port this to RedHook!
A: Sadly we will not be doing this. We just don't feel like maintaining different versions of the menu across two
separate sources. If you are gungho on only using RedHook, I advise you use "Red Trainer" which was made by the developer
of RedHook.
Q: Why should I use this trainer over others?
A: Why is this even a question? It's honestly silly. Use whatever you want. This isn't some kind of competition.
Use whatever menu you want, it's really just as
simple as that. The choice is literally yours.
Special Thanks
Spoiler
Devs:
Im Foxxyyy / Mars
CabooseSayzWTF
Contributors:
Sockstress / Panah
xTheDevilRazedMe
BadassBaboon
ScriptHook & SC-CL:
Kepmehz
NativeFunction
XBLToothPick
RDR Modding Community:
TheRouletteBoi
K3rhos
JediJosh920
Gatubi
Cain532
EvilB
FuhzBots
GreyKreator
Clippy98
Kristiand3
You will need ScriptHookRDR to use 0.3 and higher
You will need the Drivable Car files if you want to drive the car/truck/or some misc vehicles in the trainer- 11,844 Downloads
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Updated -
RDRMP is a custom multiplayer mod project for Red Dead Redemption PC, it aims to create something similar to other existant alternative made for GTA titles (Like MTA or FiveM) with a custom scripting API using LUA.
The project is currently in its Alpha stage, and remains very barebones and experimental. It’s not yet a finished or polished experience really intended for players. It’s primarily aimed at server developers as a foundation to start scripting and experimenting with our API.
That said, if you're a player, you're more than welcome to follow the development, report issues and bugs, share suggestions, or help spread the word about this project !
How to install ?
Download the Setup (installer)
Follow the instruction (You will be asked if you want a desktop shortcut, it's recommended to choose 'Yes')
Enjoy 🙂
LUA Documentation available here:
https://docs.redmods.com/rdrmp/
If you want to suggest something or need help, here is my discord:
Discord: https://discord.gg/8b7NVWnthY
Support me on Patreon: https://www.patreon.com/K3rhos -
Advanced FREE CAMERA mod that you can enable or disable using F3 or using a custom keybind.
You can change the Freeze/Unfreeze World, Field of View, Roll Left or Right, Move Up or Down, Lift/Teleport Player, etc...
an INI config file to customize various camera settings and Misc Settings as well as Custom Keybinds
INSTALLATION:
Download the latest version of RedHook from RDR2MODS or Github. Version 0.6 and above Extract the RedHook zip file and drag and drop its content to the main RDR1 directory(where RDR.exe is located). Now Download FreeCameraRDR.zip. Extract FreeCameraRDR.zip and Copy FreeCameraRDR.red and FreeCameraRDR.ini to the main RDR1 directory(where RDR.exe is located).
Change Logs:
Controls:
Enter the Game and Press F3 to Activate FreeCamera WASD to move the camera Space/Left Control to move Up or Down Z/X to Roll the Camera Left or Right, V to Reset Roll Hold Shift to Boost Q/E to Change the FOV R to Reset FOV U to Lift/Teleport Player to Camera Position J to Freeze/Unfreeze The Game's World Num+ or Num- to Advance/Reverse Time of Day Num1 or Num3 to Change the Weather H to Hide or Unhide the Help Menu F1 to load INI settings Quit the FreeCamera Using F3
Note: You can edit the INI settings While in-game, Click F1 to load the settings.
Note: Getting too Far from the Player can Cause NPCs and World Events to stop loading as well as Disabling the World Freezing, Make sure to Lift the Player or Teleport it near the Camera
Note: If you Lifted the Player Make sure to Press U again to teleport it before Quitting the FreeCamera Mode
Note: You can set custom keybinds for various Free Camera options
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RedHook LUA is a plugin extension for RedHook that aim to drastically simplify making scripts mods for Red Dead Redemption. Not everyone is used to C/C++ development so developing a RED/ASI plugin can be annoying and not beginner friendly.
This LUA implementation aim to completely avoid this, no more C++, no more compilation, RedHook LUA provide the whole game functions API to the LUA programming language ! You want to make a script ? No problem, just create a new LUA file inside Red Dead Redemption folder (or inside scripts subfolder) let's name it for example myscript.lua, open the file with any file editor of your choice and start coding your script !
I suggest to take a look at the examplescript.lua that is already provided to get an idea on how to make a proper LUA script.
Keybinds
[F9] Unload all LUA scripts
[F10] Reload all LUA scripts
Documentation
A proper LUA documentation is planned, right now I didn't got the time to finish it, so I recommend you to join my discord (link below) if you have any questions regarding the API.
Make sure to update RedHook to the latest version when using this plugin:
https://www.nexusmods.com/reddeadredemption/mods/192
If you want to suggest something or need help, here is my discord:
Discord: https://discord.gg/8b7NVWnthY
Support me on Patreon: https://www.patreon.com/K3rhos
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(Requires Reshade and RDR-Reimaninged for shader puposes.)
This mod's restores Red Dead Redemption's aesthetic by adding better shadows. The reshade saturate's the game to look like a bit more like a sphagetti western
Any FPS issues?
No there is not any fps issues or stutters it runs perfectly fine on a budget PC.
Installation:
1. Install Reshade from Reshade's website i would recommend watching a tutorial on download reshade you can find one here just choose you Red Dead One directory instead of RDR2
2. Download RDR Reimaninged, open the rdr file and drag the reshade-shaders into your Red Dead Redemption directory and replace the files.
3. After you have a downloaded my Mod it's just a simple drag and drop into the directory of the game.
4.Enjoy the Mod.
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John Marston Remastered - This Mod will replace many of John's outfits with an upscaled version
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Are you tired of the outdated textures of John? If yes this is the right mod for you, This mod overhauls many of John's outfits. This mod generally upscales John to around 4k textures the resolution is still 1024x1024 but the mod still makes a big difference.
If you use this Mod in a video i would love for my Mod to get linked in the description of the video
I will update this Mod when i have time
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Hey guys, so it's been a while since I posted my ScriptHook (called RedHook) on Nexus Mod, and I recently decided to upload it here aswell.
So don't be surprised if the first release start directly at version 0.7 !
RedHook is a ScriptHook for Red Dead Redemption PC port.
My documentation is available here.
RedHook SDK can be found on my github.
• What is RedHook ?
RedHook is a ScriptHook for Red Dead Redemption on PC. It allows modders to create their own scripts without worrying about implementing their own native invokers, native lists, hooks, memory patches & more.
• What unique features does RedHook offer ?
RedHook features a modern looking console UI to easily reload/unload scripts on the fly, and also includes an extended list of natives and a large panel of exported functions.
• What is RedHookSDK ?
RedHookSDK is the Software Development Kit for RedHook, providing an example mod for Red Dead Redemption using C++ 23. Basic programming knowledge is of course needed for creating mods.
• How do I install RedHook ?
Simply drag and drop all files (winmm.dll, RedHook.ini, RedHook.dll) into your Red Dead Redemption folder, then install some RED plugins of your choice, launch the game and enjoy. Be sure to have a fresh install, we're not officially supporting other mods, even if they should work properly in most cases.
• What file extension do RedHook plugins use ?
Since version 0.2, RedHook plugins use the .red extension. This distinguishes them from other ASI plugins that might be incompatible with RedHook. ASI plugins are still supported has an option available in RedHook.ini but this is not officially. (That mean it could not work properly when trying to load ASI plugins)
• What is a RED plugin ?
This is the exact same as other mod using ASI plugins, the name has been changed for the purpose of not clashing with other mods using ASI extension.
• How to open RedHook Console ?
Press F8. Here is the list of available commands:
help load "plugin_name_here" unload "plugin_name_here" reload "plugin_name_here" loadall unloadall reloadall
If it's not working, make sure you have the latest Visual C++ Redistributable from Microsoft installed on your computer:
https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-160
Choose x64 version and install.
If you want to suggest something or need help, here is my discord:
Discord: https://discord.gg/8b7NVWnthY
Support me on Patreon: https://www.patreon.com/K3rhos
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This is the official ScriptHook for the PC remake of Red Dead Redemption.
Developers:
You can find an example project including all the files you need to setup your mod for ScriptHook here:
RDR1 Example Script Project
Make sure to also download the sdk that is available via the files tab.
Note:
Every .asi mod that you register gets its own script thread, that means every actor, mount, etc. that you spawn will only owned by your script and cleanup'd by the engine automatically.
You can hot reload all of your mods by enabling the reload hotkey (CTRL + R) in the ScriptHookConfig.ini file.
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Hey guys, so it's been a while since I posted my Trainer for RDR 1 (called Red Trainer) on Nexus Mod, and I recently decided to upload it here aswell.
So don't be surprised if the first release start directly at version 0.5b !
Red Trainer is a powerful trainer for Red Dead Redemption PC, featuring a modern UI and amazing features.
(It's also working with Undead Nightmare DLC)
This trainer use my own ScriptHook (RedHook), available here:
If you want to be able to drive car, you will also need this mod mabe by @Karoks:
Driveable Car
Controls:
• F5 to open (or RB + X on controller)
• Arrow keys or Numpad keys to navigate
If it's not working, make sure you have the latest Visual C++ Redistributable from Microsoft installed on your computer:
https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-160
Choose x64 version and install.
If you want to suggest something or need help, here is my discord:
Discord: https://discord.gg/8b7NVWnthY
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RDR FOV CHANGER
A Script that Lets You Set or Change The Player's Camera Field of View using Keybinds
You Can Increase or Decrease FOV In-Game or Set a Custom FOV for the Player's Camera
↓ INSTALLATION ↓
Download the latest version of RedHook from RDR2MODS or Github. Extract the RedHook zip file and drag and drop its content to the main RDR1 directory (where RDR.exe is located). Now Download RDR_FOV_CHANGER. Extract Rdr_Fov_Changer.zip and Copy Rdr_Fov_Changer.red and Rdr_Fov_Changer.ini to the main RDR1 directory(where RDR.exe is located).
↓ CONTROLS ↓
The Default Controls: NumPad 8 to Increase FOV NumPad 2 to Decrease FOV NumPad 0 to Set the Default Player's Camera FOV F9 to Save the FOV value
Note: You can set the keys to whatever key you want from the keybinds list in the INI file!
Recommended mods to use with this mod:
First Person v2 SEMI FPS by GLITCHED MATRIX
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This is a compilation of mods that includes:
Fast Start (Removed Intro Logos) Remove War Horse Deed from New Game Horse Deeds are Consumable Reworked Dark Horse Top Speed
Instalation:
Just replace the files.
Probably in one of these folders:
C:\Games\Red Dead Redemption\game
C:\Program Files\Rockstar Games\Red Dead Redemption\game
C:\Program Files (x86)\Steam\steamapps\common\Red Dead Redemption\game
Source:
No War Horse
Other Mods:
https://bio.link/dreamaker
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Updated Version textures has been enhanced further more, This is a rework of John Marston its not another upscaling mod mine is completely different from the others cause it gives him a more modern face lift, for those who want to play a new playthrough. Duster Coat Fixed & Eyebrows no longer dark Version 2 John Marston Reworked 4K Upscaled v2 at Red Dead Redemption Nexus - Mods and community
1.Download GitHub - d3g0n-byte/LibertyFourX: RDR2 Editor
2. Extract File and then open exe
3. Drag all of my WTD Files into LibertyFourX
4. Click Save
5. Download Releases · Foxxyyy/Magic-RDR
6. Extract The file open "MagicRDR.exe" click file on the top left open go to your RD1 Directory open game folder select mapres.rpf file
7. Click Save wait till it finishes Rebuilding Close MagicRDR then Launch game
- 221 Downloads
- 5127 Views
- 98.15 MB File Size
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kepmehz Mod loader
This mod loader allows you to replace any rpf file in the game.
Simply copy the rpf file you want to replace into the kml/rpf folder
This is especially usefull for people on the Rockstar Games Launcher version, since the Launcher will frequently delete all of your mods.
If you want to support me and my development, consider becoming one of my patrons, but only of course if you want and can:
I am planning on posting all kinds of mod development and research on RAGE.
Patreon
Future updates:
File replacement support is planned for the future
Credits:
LMS
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FOV increased, 3rd person modified, first person when aiming. After countless tests, this is the way.
v1 video until I make a v2 video, or see for yourself!
- 621 Downloads
- 8969 Views
- 5.28 kB File Size
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First version of our trainer for RDR 1 PC.
Features
Spawn entities and mounts
Change weather
Invincibility, no clip, drunk
Teleport
Get all weapons, infinite ammo, infinite dead eye, all weapons gold
New! Change player skin
New! Configure via ini
New! Freeze, advance and reverse time
New! Infinite stamina for horse
New! Heal player
New! Spawn money (via loot)
New! Increase honor (via sanctioned kill)
New! Speed up horse
New! One-hit kill
New! Explosive ammo (requires valid target)
New! Spawn War, Death, Pestilence, Famine and Unicorn in single player!
Installation
Drag all files into game directory
Launch game
You should hear a beep after a few seconds
Press F9 in-game to open the menu. Press Enter/Backspace to navigate the menu.
Config
You can configure the trainer in the lst.ini file.
DLC Horses
To enable the DLC horses, set "LoadDlcAssets = 1" in the ini file under "Hook" (enabled by default). This also loads other DLC assets, so if there are issues in the game afterwards, please let me know and I can see if I can load assets more selectively.
Installation
Thanks a lot to Gan Ceann for their video tutorial!
I want to drive cars!
I know you really want to.. please head over here and thank @GLITCHEDMATRIX
If you crash, try again. If it keeps happening, let us know! 🙂 And please do not upload this elsewhere. Thank you!
Acknowledgements
We would like to thank Sockstress, Foxxyy, CabooseSayzWTF and TheRouletteBoi for their fantastic research on Red Dead Redemption! This release would not be possible without it.
Thanks to Evil Blunt for their help with cars.
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Warning: Mature Content:
This mod adds an 18+ movie experience to Armadillo in Red Dead Redemption. Content includes nudity and is designed for mature audiences only. Please ensure you're comfortable with adult themes before using this mod.
Installation :
put arm00.bK2 into the
D:\RDR1\Red Dead Redemption\game
Don't Worry This Mod Includes Backup Also
- 2,431 Downloads
- 39842 Views
- 394.45 MB File Size
- 6 Comments
Updated