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  1. Today
  2. Reynaldo joined the community
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  7. Yesterday
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  11. Hey, man! I want to invite you to follow the discuss about this topic on the ScriptHookRDR2 V2 page [https://www.nexusmods.com/reddeadredemption2/mods/1472?tab=posts&BH=3] on the last part of the first page i´m talking about all the topics about the controversial ScriptHookConfig.ini file and it´s configuration an the relation of the Lua Motor to solve all the clues for everyone. I created a ScriptHookConfig.ini file for ScriptHookRDR2 V2 https://www.nexusmods.com/reddeadredemption2/mods/8322?tab=description to share with those who can´t see the native .ini file that the ScriptHookRDR2 V2 generates by itself, but with your knowledge i ask you if u want to help me refine the method and the code, and to do more deep research of this topics and to find a solution to the Rampage.asi because i think that the clue is to update the Algorythm of the Rampage.asi and merge it with the Algorythm of the Latest version of the Ultimate ASI Loader file dinput8.dll [https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases]. Is the one that mix better with the ScriptHookRDR2.dll but the issue of using the Rampage.asi its because its not the same Algorythm SHA512. The configuration that you are making it´s an amazing find of the Lua Scripting engine. In the description page of the ScriptHookRDR2 V2 you can find this: Changelogs Version 2.0 Fixed Interface not working on Window resize (VULKAN & DX12) Fixed issues with Vulkan and DX12 not working for some people Fixed Keybinds not working on Window resize while running on Vulkan Fixed crash on mods reloading Fixed infinite blackscreen on save game reload Extended possible .asi mod limit from 60 to 400. (AB has 60) Added Config Added Config Editor Added Lua Scripting engine Improved performance by 10% (Average FPS boost of 10% compared to older versions and AB) So, it´s certainly a 99% that some issues are caused because of the Load on startup = true of the Lua Scripting engine if you don´t have any Lua Tools or the Lua Motor installed. Probably the unique issue of having the Load on startup = false it´s if you have one or more of this tools because some of that tools need to Load on startup = truelike the RedLua. Component Current Status Recommended Expected Impact ScriptHookRDR2 V2 Lua engine Verified: ScriptHookRDR2 V2 adds a Lua scripting engine, and the community reports that Load on startup = false disables automatic Lua loading. nexusmods+2 Consider this the main component affected by your setting. reddit+1 If you have Lua scripts that depend on V2's internal engine, they won't start automatically with false. reddit+2 RedLua Verified for RDR2: It's a Lua library for RDR2; it looks for scripts in RedLua\\Scripts\\ and loads them automatically if Autorun is enabled. nexusmods+1 reddit Treat this as a standalone system until you confirm otherwise in your installation. reddit It can have its own startup via Autorun, not necessarily controlled by ScriptHookConfig.ini. reddit LuaEngine Verified for RDR2: It's a ScriptHook mod for writing Lua mods; it uses scripts/lua/mod and reloads with F5. github Mark it as "Lua-capable," but with unconfirmed autorun in the reviewed source. github It can load Lua mods within its own stream, but I couldn't verify explicit autoload at startup. github RedHook LUA Excluded for this case: the reviewed evidence is for Red Dead Redemption PC, not Red Dead Redemption 2. rdr2mods+1 Don't mix it with your RDR2 diagnosis. rdr2mods+1 Avoid false positives when checking Lua mods. rdr2mods+1
  12. CrpZz changed their profile photo
  13. mgo started following Lenny's Mod Loader RDR
  14. Earlier
  15. Changed Ped Models to CS_jackmarston
  16. Changed Age to Young Changed Character Name to Small kid
    • 625 downloads
    • Version 1.0.0
    A gang of outlaws has set up a camp in Lone Mule Stead. They've got a prison wagon full of kidnapped victims. You can bring your own hogtied captives to their leader and sell them for cash. The Camp The gang's camp is a lived-in, atmospheric location. Members lounge around the fire, sit against trees, read, whittle, drink, and play guitar. At night, some of them roll out bedrolls and sleep, while guards patrol with lanterns attached to their hands. A campfire burns, and the prison wagon sits nearby with captives inside. SellingHogtie someone, carry or drag them near the gang's leader, and a "Sell" prompt appears. Hold it to initiate the sale. A handler ped walks over, picks up your victim, and hands them off to a rider on horseback, who then flees the area. You get paid based on who you sold: wealthier-looking NPCs fetch a higher price. After a sale there's a cooldown before you can sell again. Ped PricingNot all victims are worth the same. Upper-class and fancy travellers are worth the most, mid-tier NPCs are worth a moderate amount, and common townfolk fetch the lowest price. Women are generally priced higher than men in each tier. The .ini file lets you adjust prices with a multiplier. Gang ReactionsWalk too close to the camp and gang members will notice and say something. If you free the wagon prisoners, the whole gang turns hostile and attacks you. Config FileThe .ini file lets you tune the price modifier, whether selling costs honor, how many honor points are deducted per sale, and the cooldown length between sales. InstallationTo install, just drag and drop SellNPCs.asi and SellNPCs.ini into your game directory.
  17. somncoitus changed their profile photo
  18. I actually also get animation script errors in story missions, crocodiles not swimming forward or boats glitching in the white killer gator mission and I'm not using a lot of mods...
  19. I know that it's years later, but I love that both Favours and Monroe have the right ranks now, but slight nitpick (which didn't prevent me from downloading this, and I'm only making because you went through so much trouble to also get the colors on Monroe's uniform correct); Favours' coat is still wrong. The eight pairs button arrangement is still something unique to a brigadier general. Majors and colonels should have two even rows of nine. Also, I'm guessing the decision to give him a staff officer's shoulder boards and trousers rather than infantry was intentional? Genuine curiosity here. Also, thank you for not putting anyone in those cursed Napoleonic-style metal dress helmets that some idiot decided to use in this era; those things were an abomination.
  20. i try to open the mod loader my mouse does the blue sircling thing and the aplication wont open.
  21. Is the Red X that is placed on someone while using Dead Eye different because after installing the mod, I still get those Red Xs.....
  22. hhh made an edit on JACK in RDR2 Ped Voices Database
  23. Hello everyone, I recently installed some mods for Red Dead Redemption 2, but I don’t really understand how to organize them in LML. Some mods are working, while others aren’t (such as Vestigia). I would really appreciate your help.
    • 293 downloads
    • Version 1.0.0
    Basically, this is a Save File of Red dead Redemption 2 from Chapter 2, And If it freezes or something, It's probably because it's modded so.... Yeah. But I hope someone enjoys this! Tell me if anything's wrong with it.
  24. found the problem, expect a release on Nexus with Dominators RDRII Full Game Overhaul compatibility
  25. Hello, i've been working on a mod to increase the flames lifetime and spread but i'm pretty sure i got the lml gamepath wrong. the file i'm modifying is vfxfireinfo.ymt which is in the directory data_0/data/effects/vfxfireinfo.ymt in the install file i've put <GamePath>data:/data/effects/vfxfireinfo.ymt</GamePath> buuuut nothing works and i'd like to rule out the gamepath as the reason. can someone with more experience tell me what the gamepath should actually be? in the ymt i've replaced the UNK_TYPE with <CVfxFireInfoMgr> seeing that in mods like smokingbarrels they did the same. THANK YOU TO ANYONE THAT CAN HELP ME I LOVE YOU
  26. Images added to a gallery album owned by goldenplaysterraria in Member Albums
    Beautiful horses from MDBranth and Horse Overhaul Mod, enhanced using Equine Improvements
  27. Hi, does anyone still have the stable version of Lenny’s Mod Loader (0.6.0.31780 or 0.6.8470.x) with version.dll? All official links redirect to the beta.
  28. Pourquoi le téléchargement pointe sur une Beta ? comment avoir le fichier Version.dll ?
  29. The Black Snowflake Appaloosa should only delete stable slots if the catalog_sp.ymt file from the mod isn't working. Catalog_sp is a VERY oftenly edited file, so it's likely you have a conflict which overwrites it.
  30. I had this same problem. It has also been reported it on Nexus at least once, but it looks like the mod author won't accept that this is a problem caused by his mod. It is however a game-breaking bug so not safe to use.
  31. Changed Character Name to missouri fox trotter
  32. for steam deck user modding rdr2 in steam deck put this command in launch option if you use ultimate asi loader : WINEDLLOVERRIDES="dinput8,ScriptHookRDR2=n,b" %command%
  33. billy boy changed their profile photo
  34. Thank you, I personally like it for how realistic it is but I do wish I could make it optional; unfortunately that isn't possible: The colors and info in the stable are hardcoded by the game's scripts and those are impossible to edit; it is possible to do a simple text replacement but that affects every horse that uses the same color/breed which severely limits what you can do with it. I actually could change the discoverable names (which is just the breed text that shows up when looking at the horse) but doing that would require editing Metapeds which a lot of other mods edit and it wouldn't work for the ambient/draft/wild horses because they use outfit variations.
  35. Great mod, I really just wish all the stat cards didn't simply say "Horse".
  36. Benjamin yahoo here does your mod work for Playstation 5 or any console i downloaded this mod on a Playstation 5 wondering if this would work on my console in Israel it seems to not be working write back as soon as possible went you review my comment. -Benjamin
  37. afterads3 changed their profile photo
    • 691 downloads
    • Version 1.2
    Remodeled Hermit’s gun belt to fit Arthur’s holsters. Replaces all of Arthur’s gun belts with different colour variants. Compatible with all of Arthur’s holsters. Requires lml and ScriptHookRDR2 V2. Works best with Always Perfect Weight mod. Place lml folder and asi file inside main game folder. To merge assets_drawable.ymt, delete all lines labeled COMPONENT_HOLSTERS (hash name=0xDA59F244) from the file. To merge .ytd and .ydd files simply replace files from the other mod with files from this mod (there can not be duplicate files, you have to delete the file from this mod if you replaced it in the other mod). To merge assets_drawable.ymt (WhyEm uses this file): 1. Delete assets_drawable.ymt file from this mod 2. Open assets_drawable.ymt file from another mod with text editor (notepad) 3. Press CTRL+H to open replace window 4. In find what line put COMPONENT_HOLSTERS 5. Press Find Next 6. If no text is found put 0xDA59F244 in find what line 7. Click on Replace All 8. Save the file Version 1.1: -fixed invisible gun -dual guns are now available from the start of the game story Version 1.2: -added lasso -knife holster and satchel are now attached to the leg -remodeled pants for better strap compatibility
  38. Ultron changed their profile photo
  39. dwsiddall commented on admin's component in Vests
    The hash above is for a Yellow Paisley Vest. The Gray Paisley Vest is 88954D67 Would be nice to have a list of the hashes for all the color variations.

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