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All Activity

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  1. Past hour
  2. KingRhythm685 joined the community
  3. timmyrudieboi joined the community
  4. Today
  5. HHarlow joined the community
  6. Yesterday
  7. nb197 joined the community
  8. vxnded joined the community
  9. oceano68 joined the community
  10. gtom joined the community
  11. Why isn't saving working? It says it's saved, but it hasn't.
  12. Last week
  13. Ckytac2k started following LMS
  14. user773388 changed their profile photo
  15. My revolvers, for some reason, get stuck in the secondary holster, and sometimes the holsters disappear from my character. Is there any way I can fix this?
  16. Bard1ya changed their profile photo
  17. DaddyMute changed their profile photo
  18. Earlier
  19. UPDATE- v1.42 - Reduced Mutant house hideout's spawn distance as it was triggering the hideout to spawn when playing Blackjack in Van Horn. - Fixed hideout cooldown as it wasn't working. - Rebuilt the reinforcement spawn points at Fire Lookout Tower as reinforcements weren't spawning. - Added new props at Fire Lookout Tower. - Increased the hideout radius of Fire Lookout Tower. - Rebuilt the reinforcement spawn points for Wapiti Cliffside hideout. - Increased the hideout radius of Wapiti Cliffside hideout. - Rebuilt the reinforcement spawn points for Valley View hideout. - Adjusted the spawn distance of Valley View hideout. - Added some new props to Valley view hideout. - Removed a redundant code from the relationships script. - Added new props to Stream view hideout. - Increased hideout radius of Tanner's Reach hideout. - Added more props to Tanner's Reach hideout. - Reduced the despawn distance of Aurora Basin. - Added new props to Aurora Basin hideout. - Increased the hideout radius to Cochinay hideout. - Added new props to Cochinay hideout. - Changed relationship for all bandits to be neutral to bounty hunters, and vice versa. - Added new props to Clawson's Rest hideout. - Added new props to Millesani Claim mine hideout. - Reduced the despawn distance of Millesani Claim mine hideout. - Reduced the despawn distance of Manzanita Camp hideout. - Increased the hideout radius of Bear Claw hideout. - Added new props to Bear Claw hideout.
  20. Changed Character Name to Tiger Shark
  21. Changed Character Name to giant
  22. compatible with vestigia?
  23. Sorry not doing a light version, all you need to do is open the Bandit_Hideouts.ini go to the "Disable Individual Hideouts" list which looks like this in the ini: // DISABLE INDIVIDUAL HIDEOUTS // and set all the hideouts in each region to 0 that you dont want to spawn. A whole new version with less hideouts is not realistic considering it takes 45 minutes, to 3hrs to build one hideout. To even remove a 100 hideouts from the code itself would take 3-4hrs probably more just to do to get it down to only 43 hideouts or a number in that area. It would take you way less time to just go through the list as suggested and set a bunch of them in each region to 0, then they wont spawn. You can control everything in the mod through the included ini. There is also a high resolution downloadable map you can look at and see what hideouts and ambush points with name and number there are.
  24. I have no clue but the mod manager doesn't fully work, I try to navigate it and it unexpectedly quits, especially after i try to move the window to my other monitor. I haven´t had this issue before, I reinstalled the game and also manager and verified the game but the manager still quits
  25. There should be made a "light-version" of this mod, 143 gang-hideouts is too much for me. 43 would be enough as long as they were well located.
  26. only thing showing up for me is the LeMat revolver + its locked
  27. Registered Hotkeys do not save and cannot be saved. I even tried opening Hotkey.json and added my keys manually and it didn't work. I think it's just designed not to be able to do that....which I hate.
  28. Just for people looking to install (at least how I did it): I have Lenny's mod loader, so I have a "LML" folder in my game directory: In your steam > SteamApps > common > Red Dead Redemption 2 > lml > stream - If you don't have the stream folder, you can just create it. Open the downloaded mod zip file and under the various folders keep going until you find the individual files. Drag them into your lml/stream folder. You have to put each individual outfit file (not the folder) into the "stream" folder. - after that when you open the game one of the colors will be replaced with black for that clothing piece.
  29. aspectorlives changed their profile photo
  30. Mesmo problema aqui... nao sei se ainda dão suporte
  31. Outlaws To The End changed their profile photo
  32. My bro I'm not sure if you know already but ped damage reloaded mod has those exact file mechanics you just mentioned as well as added features like pads getting up and running away
    ya lo dejaron de lado el mods no ?
  33. RagingRedNeck changed their profile photo
  34. ZEFF013 changed their profile photo
  35. I have tried everyting to fix this issue and not a damn thing has worked... Anyone know of a fix?
  36. Try a different key. Default dive button is G or grapple button on controller.
  37. SergeantMaxwell changed their profile photo
  38. About this; all we need to do this is to increase the horse storage capacity at the ranch. Horses can be caught & tamed, "breeded" up to lvl4 (increases their value) but onloy one at the time. Beecher`s Hope looks to me like a typical horse-farm, the land is to dry for farming or cattle 🐄 Should be quite easy to do?
  39. Changed Age to -
  40. I ended up sitting on top of Hosea in our camp when we went hunting and he commented it.(!) I was looking forward to finally be able to use two of my favorite spots; Anatching Post (down south by San Louis River) where I hoped to be able to use the bed) and to sit on the couch by the fireplace up at Hanging Dog Ranch but none of them worked. And btw; after killing all the Driscolls at Hanging Dog I want to have a cold beer, not a smoke. Ive quitted smoking🙄
  41. Hi folks, long-time console player finally dropping in. There is one little mod Ive been thinkin of since my first playthrough. Johns life and work at his farm is not only boring but theres no way for him to at least make some decent money. My idea: Horses can be found all over the map (like the respawning white and red arabs) and some of them are worth a few bucks at the stable. But what if John could "store" them on his farm (mybe like 8-10-12 horses) and then breed them up to lvl 4 (increases value) and then sell them to the nearest stable.

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