387 files
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Overview
This makes Arthur's gunslinger jacket and hat more worn so they look older, it makes more sense to use this as John in 1907, but you can use it as Arthur in 1899 if you wish.
In the future I may update to include worn pants, boots etc.
Changelog:
Version 1.2 - Added a worn Arthur's Hat
Install:
Read the ReadMe file in the .zip (for LML which isn't in the ReadMe simplest way is to drop all the files in the textures folders into LML > Streaming)
- 659 Downloads
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Updated -
RDR2-Duels
A simple mod lets duel you everyone with a gun in the game.
Features
Much inspired by the real duels in the game. Adds an option to duel any npc. Customizable settings. Cinematic duels, converstaions and sound effects. Controller friendly. Installation:
Download and install AB's ScripthookRDR2: http://www.dev-c.com/rdr2/scripthookrdr2/ Make sure you have an asi loader, it usually comes along with Scripthook. Remove previous versions of the mod, if you have any installed. Copy Duels.asi and Duels.ini to the game's main installation folder. How to use:
Approach a ped and lock on it. You'll notice a new prompt, letting you to challenge the ped for a duel. Once challenged, get to the blip marked on your radar. Draw your sidearm by holding the attack control. Kill your opponent! You may walk from the duel at any time, but your opponent might attack you for bailing. Playing a dirty move like attacking your opponent while it's getting into position will cause him to attack you. Settings and customization
Add the Duels.ini file to the game's main installation folder. Follow the instructions in the file and make sure you make the right changes. Notes:
If you'd like to report an issue, please attach your Duels.log file.
Donate:
https://www.paypal.com/donate?business=X4H3B5F6JD8AG
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Rockstar built a huge, beautiful world.
This mod allows you to enjoy it a little bit more, by adding the ability to use all kinds of seats.
Features
All common seats such as benches, chairs, etc are now interactable. Your character will start random scenarios while sitting, like drinking a beer or smoking a cigar. Sitting will slowly restore your cores. Installation:
Download and install AB's ScripthookRDR2: http://www.dev-c.com/rdr2/scripthookrdr2/ Make sure you have an asi loader, it usually comes along with Scripthook. Remove previous versions of the mod, if you have any installed. Copy Seats.asi to the game's main installation folder. How to play:
Approach a bench or a chair while you're on foot. You'll notice a prompt, hold the key to sit on it. Once you're sitted, hold the key again to get up or simply hit one of the movment keys. Notes:
If you'd like to report a seat which doesn't show the prompt, please attach a screenshot and describe where it's located. -
Much like GTA V, RDR 2 also suffers from a "feature" where certain props in the game world are not loaded, namely those marked as "PRI_OPTIONAL_LOW". These are often small objects that add a bit more life to the scene, but are not essential. It could be something like another stack of papers, a plant pot or a barrel that are defined in the game files but just never loaded in. This mod fixes that and allows the game to also consider these props at all times and spawn them in, subtly enhancing your gameplay experience. Drag the file into your game folder and enjoy. Please note that you need to have an ASI loader for this mod to work.
Thanks to Yooungi who made me aware of this problem.
I have not tested this mod much (< 5 minutes), so if something else breaks, please let me know.
Please don't upload or redistribute this mod, link here instead so that everyone has the most up to date version.
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Simple file with all 1423 peds available at the database. Made with Microsoft Excel.
This file also contains teleport options and some other stuff provided by the user Aaskereija:
In his file, there were some missing models so I decided to grab all of them from the database and placed them in his file.
You can play as any model, spawn or summon as a bodyguard.
To install simply drop the file in your RDR2 root folder.
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A set of basic callouts to add variety to your RDRFR experience.
The current callouts include:
Pickpocket Find the pickpocket and return the wallet to its owner Purse Snatcher Find the purse snatcher and return the purse to its owner Assault Find and talk to the victim of the assault to get the suspects location, then investigate the suspect Murder Suspect Find and talk to the witness of the murder and find the body, then investigate the suspect Rapist Find and talk to the victim to get the details of the rapist, then investigate them Wanted Suspect Find the person who saw the wanted suspect to get their description and location, then locate and deal with them Animal Cruelty Find the witness and abused animal and deal with the animal abuser Trespasser Find the trespasser and either tell them to move along or arrest them Disturbing the Peace Find and deal with a drunk suspect disturbing the peace Armed Robbery Find and interrupt the ongoing armed robbery on a civilian Escaped Prisoner Find the witness and get the description and location of an escaped prisoner Brawl Find the suspects that are fighting and deal with both of them Kidnapping Find the suspect who is taking a child against their will and deal with them accordingly
Callouts payout a variable amount depending on how serious the crime is and whether you arrest or kill the suspect. Arresting gives more money than killing.
Callouts are very basic, as the name implies. I may update it to make them more in depth if I have the time to. Callouts can currently end nine different ways with an exception to the murder callout. I mainly made this mod for myself since there isn't a lot of callouts for RDR2 but decided to share it with you all.
Known bugs:
Rarely, callouts will always give the "Disregard" message even if there are plenty of peds around and the area is populated. Restarting the game fixes it, I have only encountered it once in my play throughs
Installation
Place all files in Red Dead Redemption 2\rdrfr\plugins Start the game then go on duty -
RDR2-Contracts
This mod adds new, auto generated, contract missions for you to play.
Over 19 different mission scenarios with hundreds of possbile variations, difficuly levels and locations!
Make the best of your weapons and skills and earn money by accepting contracts and assassinating targets around the game's world.
Features
Over 19 different mission scenarios with different difficuly levels. Dozens of different locations each mission can take place in the game's world. UI for reviewing and managing your contracts. Bonuses for hanging your targets using TieYourLasso mod! (minimum version 3.2.0) Bonuses for harder and far away missions. Some targets are wealthier than others, some are outlaws. Keep and eye for opportunities to make extra profit! Game's missions are always in priority - you don't have to worry about conflicts with the mod's added missions. Some contract targets will affect your honor. Installation:
Download and install AB's ScripthookRDR2: http://www.dev-c.com/rdr2/scripthookrdr2/ Make sure you have an asi loader, it usually comes along with Scripthook. Remove previous versions of the mod, if you have any installed. Copy Contracts.asi and Contracts.dat to the game's main installation folder. If you're interested in TieYourLasso bonuses, download and install it as well. How to play:
Head towards the nearest major town (Valentine, St Denis, Strawberry, Blackwater, Annesburg, Tumbleweed and so on). Keep an eye for peds offering you contracts. Interact with the ped to accept it. Head over to the mission's location and track down your target. Assassinate it. Escape the area if you're wanted. Go to a post office and collect your payment! If you don't like a mission, want to review your active missions, you are able manage your accepted contracts with the GUI: set up a camp or simply rest in place to open up the mod's menu. Note: you can only have one active mission per town at a time. Notes:
If you found a bug and want to report it, please attach your Contracts.dat and Contracts.log files. Missions will be locked if their start location is too close to your's when you accept them, or if the game was loaded in their area.
Special thanks to:
LMS and Konstantinos96b - for all the help with researching!
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# RDR2-Tie-Your-Lasso - Hangman Edition 3.1.0
This mod allows you to hitch your lasso, along with the peds tied to it, to the surface your are standing on.
### Installation:
- Download and install AB's ScripthookRDR2
- Make sure you have an asi loader, it usually comes along with Scripthook.
- Remove previous versions of the mod, if you have any installed.
- Copy TieYourLasso.asi to the game's main installation folder.
### How to use:
- Use your lasso just as usual.
- Press the key ("Look Back" key) when on foot to hitch the lasso to the ground.
- After you hogtie a npc, get close to him and then you can attach him to the ground (without lassoing it). You're also able to give him a little push.
- It's also possible to attach the ped you carry to the ground.
- After attaching a ped to the ground, you can wind the rope by standing near it and pressing E or unwinding it by pressing R.
- Hang peds by hogting them and stand under a bridge or a tree. Then press V. Try to keep the player's front area clear because there the rope will be hitched so you can control it.
- Hang peds from gallows: pick up an hogtied ped and get under the gallows' beam. Use the Tie Noose prompt to noose the ped properly.
Then approach the lever and pull it. Supported gallows: Valentine, Strawberry, Rhodes, Blackwater and Saint Denis.
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Added all important collectibles -minus
and cigarette cards- in this file.
Please note the following:
The menu now opens with F3 instead of F5 Locations between { } are dangerous, you will teleport to a location where enemies might attack you or you might be trespassing. Locations between ( ) are located South of the river West Elizabeth and New Austin. You get the idea. Collecting some of the valuables before Ch 6 with the intention of selling them in Ch 7/8 won't always work; some valuables will be lost when The valuables I lost were: ALL gold bars and nuggets, Female fertility statue #02 which
and the Viking comb. All the rest will still be in your satchel. I would recommend leaving the Landmarks of Riches treasure to collect after Ch 6;
This may be the most important note: Don't try to collect all of the orchids prematurely. The game is programmed in such a way as to not make all of the orchids needed spawn before they are requested of you. You're only allowed to collect one less of each orchid requested BEFORE starting the respective Algernon quest. -i.e. 6 cigar orchids instead of 7, 4 ghost orchids instead of 5 BEFORE Algernon gives you the respective bill of requests-. So only collect one less of each if you intend on starting early and remember, they spawn randomly. You are, however, allowed to collect Gator eggs and ALL plumes prematurely if you wish.
Have fun exploring!!
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Drag either "Light Snow.asi" or "Max Snow.asi" into your root folder.
Light Snow - New Austin is normal, everywhere else has light snow
Max Snow - Snow everywhere
Requires Scripthook http://www.dev-c.com/rdr2/scripthookrdr2/
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Every sheriff office (excluding those in new austin) has now a new blip inside called paycheck. When you come to it and you press the prompt, the timer starts. Then you can go on duty, enjoy the life of police officer and at the end of the day, get back to the police station go off duty and collect your paycheck. You earn $8 per ingame hour (2 real minutes), however this can be customized in the .ini file.
PS: and yes the blips disappear when you leave the office!
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Yet another very simple mod removing the main screen effect when using dead eye. Drag the file into your game folder and enjoy. Please note that you need to have an ASI loader for this mod to work.
I have not tested this mod much (< 5 minutes), so if something else breaks, please let me know.
Please don't upload or redistribute this mod, link here instead so that everyone has the most up to date version.
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THE MOD
In the vanilla game rain doesn't have an impact on Arthur, but now with this mod everything will change! The mod adds a new core that represents how wet your clothes are, so that rain/snow/water are a threat and not a minor inconvenience.
HOW DOES IT WORK
-The outline represents how much protection against wetness you have, the more clothes the longer the outline bar is (a coat is the strongest against being wet)
-The sign in the middle (either a sun or a snowflake) represent the current weather conditions
-The color of the sign indicates how accurate your current clothing is against the current weather conditions (for example a red sun means that your current clothing is to hot for current
-The outline of the core drops when: 1. it is raining 2. it is snowing 3. you are in water
-To regain the outline you have to: 1. go inside 2. warm yourself by the fire 3. if it isn't raining/snowing dry your clothes by the fire
-By warming yourself by the fire you can fortify the core so that wetness doesn't affect you for the next couple minutes
-If the outline bar drops to zero all your cores will drain at an accelerated rate, if both your health core and wet core will drop to zero, you will suffer hypothermia (your vision will be blurred)
if you are dressed to hot for current weather (the sun will be red) your cores drain too. - this feature was removed since it didn't fit the mod and also didn't work
-And yes I know that a hot and cold mechanic is in the game, hence this mod doesn't care about temperature but the weather conditions (and water).
NEW -the rate at which the wet core is drained is dependent on your clothes (the more clothes the slower it drains)
NEW -stronger weather drains your wet core faster
KNOWN ISSUES
The core doesn't scale with other radar settings and with the weapon wheel, also I recommend playing on static core icons.
THE FUTURE
I plan on adding animations to core fortification and weather core changes.
Suggestions are welcome!
CHANGELOG
1.3.0 - removed the too hot effects and made so that clothes add more resistance
1.2.0 - .ini file customization and new water properties
1.1.0 - major bug fixes
1.0.0 - launch
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DO NOT OPEN THE MAP EDITOR AGAIN AFTER THE MAP HAS BEEN LOADED. PED ANIMATIONS WILL GET THROWN OFF, YOU CAN CHANGE THE OPEN KEY IN THE INI IF YOU HAVE A TRAINER THAT USES F5. IF THIS HAPPENS, RESTART THE GAME TO FIX.
This mod takes the 3 empty "for sale" cabins and turns them into mostly functional, fully decorated houses (only available in the epilogue, everything else will work before that). There are multiple custom properties around the map for sleeping/stocking up on food, ammo etc (Blips/wardrobe access coming soon). All beds can be slept in, most of the cabinets are stashed with loot, and there is a working campfire at each house for crafting. I did my best to make everything look as natural as possible. Inspired by RDR1's safehouses.
To install, drop Safehouses.asi into your main RDR2 folder and 'safehouse.xml' into MapEditor\Maps in your main directory. Press F5->Load Map. The latest version of map editor is required
I haven't had any problems with performance/loot spawning in my testing, but let me know if anything stands out.
Known bugs: The weather changes to a sandstorm when first loaded, will go away after a few seconds. Also the chickens might escape. Should be fixed soon.
Requires Scripthook and Map Editor by Lambdarevolution, which can be downloaded at his discord: https://discord.gg/gKb8NQE
-Ridge View
-Sherpherd's Rise
-Argil Rise
-Ridgewood Farm
-Limpany jail
-Chez Porter
-Armadillo
-San Denis docks
-San Denis warehouse
-Lagras boat
-COLTER
-Barrow Lagoon
-Ewing Basin
-Braithwaite manor fields
-Bluewater Marsh
-Braithwaite Manor
-Mayor's Residence
-Bronte's Mansion
-Adler Ranch
-Emerald Ranch Saloon
-Catfish Jackson's
Thanks to LMS for having the patience to answer all my scripting questions 🙂
Thanks to RampageDev for providing me with the IMAP/Guard zone hashes
Currently looking for someone who has experience with scripting. If anybody’s interested in collaborating on this just let me know (I have zero scripting experience).
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Adds John's Elegant Suit to your saved outfits. Does not require you to replace your save game.
This is the closest I could get to the original look using SP clothing only.
To install: - Download Save Editor ( https://x3t-infinity.com/RDR_SE )
- Open your save
- Go to Character -> Custom Outfits -> Saved Custom Outfit One from the drop down menu
- Click the gear next to the drop down menu -> Replace Outfit -> Select the file -> Save your changes -> Done.
You should be able to replace any custom outfit with it but you may have to change the name of the file, I haven't tried it myself.
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Red Dead Freecam v1.4 by Evil Blunt & Three-Socks. (Script Hook RDR 2)
NOTE: If using older versions of freecam ie 1.3 or below you will need to delete the rdr2_freecam.ini in C:\Users\"username"\Documents\Rockstar Games\Red Dead Redemption 2 or replace with the new one in the zip file.
-Changelog-
v1.4
-Added Time Options (Set the time of day, force to be day or night all time, freeze the clock, sync clock with your systems time).
-Added Weather Options (Change weather, change time cycle modifiers with strength, add snow coverage).
-Reworked speed settings, choose to go from 10% to 200% of the default speed and use a multiplier of 1 to 10 on the speed up and slow down button input speeds.
-Fixed interiors not loading when passing through walls (Only works while player is moving with camera).
-Added player set invisible/collision on a loop, player should no longer be visible when move with camera is active (if player is being set visible then there must be a mod conflicting or game is forcing it).
-Changed menu layout, Camera Settings instead of adjust speed and a Misc option etc.
-Added Speed multiplier for FOV.
-Added Option to keep settings active if exiting freecam and going back into freecam (Keeps weather/time/filters etc).
-Added Save Camera Coordinates with FOV to easily go back to areas or cameras fovs you want.
-Removed rotation limit on Roll Camera.
v1.3
-Added filters.
-Added option for player to either goto ground or exit at cameras coordinates on exit of freecam.
-Added hud disables prompts and controls should not conflict with other trainers.
-Changed keyboard keys for FOV to use the scroll on the mouse instead of the Arrow keys.
-Changed keyboard keys for Height to use the Mouse left/right click to lower and raise camera.
-Changed keyboard keys for Reset Camera to use the Mouse Wheel Click.
-Fixed Anti-Aliasing issue.
v1.2.1
-Changed activate/deactivate keys for freecam as E was conflicting with the mounts/vehicles on keyboard as E is enter/exit mount (if on a mount/vehicle when activated on keyboard the player would jump of the mount causing the mount to be invisible on exit of freecam).
e
-Fixed player randomly dying on exiting freecam.
-Set Player/Mount/Vehicle to move above camera instead of directly on cameras position (wont see the reigns/chains if on a mount or vehicle now, also stops NPC’s/Vehicles from disappearing if passing camera through them)
-Fixed typo in settings.
v1.2
-Updated to work on Script Hook RDR 2 by Alexander blade will be only for that hook from now on.
-Added option to hide hud.
-Added show widescreen borders.
-Added setting to disable player moving with camera.
-Added ini support save speed setting to ini (creates default ini on first load in C:\Users\"username"\Documents\Rockstar Games\Red Dead Redemption 2).
-Added show camera coordinates.
-Added in Frontend Button display.
-Added menu to adjust settings.
-Added adjust speed settings.
v1.1
-Fixed character not going invisible sometimes not being set with cameras coordinate properly.
-Decreased overhaul speeds and all speeds matching on all axis.
-Added change FOV (Field of View).
-Added Roll Camera.
v1.0
-Initial Release
This Script is for use with Script Hook RDR 2 - http://www.dev-c.com/rdr2/scripthookrdr2/
Install:
C:\Program Files\Rockstar Games\Red Dead Redemption 2\
-Controls-
Controller: XBOX / PSX
Activate/Deactivate = X + LB / Square + L1
Exit = B / Circle
Move Camera = Left Stick
Rotate Camera = Right Stick
Lower/Raise Camera = Left Trigger/Right Trigger
Slow Down = LB / L1
Speed Up = RB / R1
Change FOV = DPAD Up/Down
Roll Camera = DPAD Left/Right
Reset Camera = Right Stick Click
Widescreen Borders = Left Stick Click
Hide Hud = Y / Triangle
Settings = Back Button / Select Button
Filters = Hold X + DPAD Left/Right / Hold Square + DPAD Left/Right
Cycle Saved Cameras = Hold X + Hold A + DPAD Left/Right / Hold Square + Hold X + DPAD Left/Right
Keyboard & Mouse:
Activate/Deactivate = Spacebar + Q
Exit = Backspace
Move Camera = W,A,S,D
Rotate Camera = Mouse
Lower/Raise Camera = Mouse Right/Left Click
Slow Down = Q
Speed Up = E
Change FOV = Mouse Wheel
Roll Camera = Arrow Key Left/Right
Reset Camera = Mouse Wheel Click
Widescreen Borders = Z
Hide Hud = Left Shift
Settings = Tab
Filters = Hold Spacebar + Arrow Key Left/Right
Cycle Saved Cameras = Hold Spacebar + Hold Enter + Arrow Key Left/Right
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Updated