Jump to content
View in the app

A better way to browse. Learn more.

RDR2Mods.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.
64 files
  1. Makes weapons holster / unholster  50%, 25% or 10% faster. You can increase or decrease the speed by editing these lines in weapontasks.ymt file: 
     
    Line 91  - when standing or on a horse
    Line 95  - when crouched in cover 
    Line 101 - when standing in cover
    Line 104 - when crouching
     
    Requires Lennys Mod Loader. For installation put the Faster Holstering Unholstering folder inside lml folder.
     
     
    • 11,876 Downloads
    • 58691 Views
    • 8.38 kB File Size
    Updated
  2. Buy your own customizable wagon, stagecoach or boat and transport people or goods all over the west to make an honest living (AND MORE).
     
    Main features in short:
    - Buy your own customizable wagon, stagecoach or boat. (Hot air balloon and "portable" Maxim Gun is also available to buy)
    - Earn money by taking jobs at general stores, hotels or saloons, and transport goods or people all over the map, including every town and 46 minor locations.
    - Find gang hideouts and retrieve stolen cargo or wagons from them. (the hideouts are added by the mod, not the vanilla ones)
    - Protect your goods or passengers from random bandit attacks during jobs (with optional random bandit attacks outside of jobs).
    - Work as a bounty hunter, capture criminals dead or alive.
    - Hire people to work for you, drive your wagon or provide protection against the dangers of the road.
    - Work on your ranch at Beecher's Hope and transport your goods to Blackwater, Armadillo or Tumbleweed to sell them for a handsome profit.
    - Deliver special hunting / fishing requests for butchers.
    - Zombies, because everything is better with zombies... (disabled by default)


    Buy your own customizable wagon, stagecoach or boat:
    Go to the general store in any town, approach and target the owner for the "Jobs / Wagons / Boats" prompt to come up. 
    The menu should come up where you can chose from several wagons, stagecoaches or boats. After choosing one, leave the store and find the wagon or boat outside to customize it. There you can confirm your purchase or go back to the store to chose another one.
    Once you own a wagon or boat you can change it's customization options or store it any time at the store.
    If your boat or wagon is not nearby or missing it's horses you can repair and recover it for a fee at general stores. Recovering your wagon during a job will fail the job.
    However, if you wreck it, it'll be gone for good and you need to buy a new one.

    Wagon / boat menu: Press the hotkey while you're sitting in your wagon or boat, or hold the key for a second while standing near them to bring up the menu.
    - You can open your weapon locker from the wagon menu.
     - You can switch between your saved custom outfits, so you can change your clothes or weapons without your horse being nearby.
    - It lets you make some changes to your wagon on the fly, like adding / removing lights.
    - You can store / unpack your maxim gun if you own one.
    Steam boats have a 'get on board' option that'll make your hired guns get on board.
    The hotkey is not bind by default, find the "WAGON_MENU_KEY" option in the ini to set it.

    When you buy a wagon it spawns in somewhat of a remote location to avoid spawning on top of something else, a yellow wagon wheel icon shows it's location on your world map if you're not sure where to find it.

    Boats:
    There are some teleport zones near a few bridges that'll put you from one side of the bridge to the other, so you can traverse some rivers with boats you couldn't otherwise.
    You can sail to Guarma if you own a boat by traveling north up river. The "Sail to Guarma" prompt should come up shortly after you passed Annesburg. (I only tested it in the epilogue, I don't know if it causes any issues if you travel there earlier in the story)
    There's an "auto forward" function for boats so you don't have to keep pressing the forward key the whole time. It's disabled by default. You have to set BOAT_FORWARD_KEY in the ini to whatever key you use as forward for boats. After that, a forward prompt should appear when you're in a boat.
    It's a script that just presses a key on your keyboard, and it'll be pressed even if you alt+tab out of the game, so make sure to stop your boat before you alt+tab or close the game...

    Delivery jobs:
    You can also find delivery jobs at general stores.
    There are two types:
    - "Supply delivery jobs" where you need to use your own wagon to transport things.
    - "Wagon driver jobs" where you get a job wagon that you need to take. (you can't use your own wagon for this type)
    Both types has "deliver" and "fetch" versions.
    "Deliver" means you load your wagon where you started the assignment and deliver it to a destination.
    "Fetch" means you go to a different place, load your wagon there and bring the supplies back to where you started the job.

    How a delivery job is done:
    When you accept a job you'll see a blip on your map marking the place where you have to load the supplies into your wagon. You'll also see a wagon wheel icon for your job wagon if it's that type of job. Park your wagon nearby and the prompt to load your wagon should come up.
    After that, a new blip should mark the place you're supposed to deliver the goods. Drive your wagon there and use the prompt to unload you wagon. The job is completed at this point, you can talk to the store owner at your destination to pick up your payment, or pick it up later at a train station / post office. (you get a few bucks more if you pick it up in person)

    Passenger transport jobs:
    You can find these jobs in hotels / saloons (same as above, approach and target the owner / barkeep).
    There are also two types:
    - "Passenger transport jobs" where you have to use your own stagecoach.
    - "Stagecoach driver jobs" where you use a borrowed stagecoach for the job. (can't use your own)
    You might have to stop at minor locations  to drop off or pick up passengers on your way to your destination. You can customize how many stops you want in the ini.

    How a stagecoach job is done:
    Once you accepted the job find your passengers (they're usually upstairs, check your map for blips). They should follow you to your stagecoach and get in with you.
    A blip on your map should mark your destination. If the job has multiple stops the blip will mark the first stop. Once you're there, the prompt to confirm the destination should show up. If there are more stops a blip on your map will show the next stop. It goes like this until you're at the final destination.
    At each stop some passengers will get off, and there might be new ones to pick up. You can take your payment from every passenger one by one at their destination (stand close and target them for the prompt). They'll only hang around for a short time, if you don't take their payment you'll be able to pick it up later at a post office / train station in any town. (They give you a few extra bucks if you take it from them in person)

    Recover stolen cargo / stolen wagon jobs:
    You can find these type of jobs in general stores.
    Just like the other job, there is two type:
    - Recover cargo using your own wagon.
    - Recover stolen wagon (no need to own a wagon)

    How a recovery job is done:
    Go to the hideout marked on your map. Once you engaged the bandits in combat, getting too far from the objective will fail the job - they'll get away with the goods (but also for technical reasons).
    After you dealt with the bandits, park your wagon near the spot and use the prompt to load the cargo. If you're recovering a stolen wagon you still have to load it, too.
    As optional side objectives you might find hostages to rescue or wanted bandits to capture. Bring them back with you dead or alive to earn some extra cash (alive pays more, especially for the hostages...).
    Head back and unload the goods at the store you started at, and take your payment from the owner.
    There are a random amount of bandits at each hideout, larger ones can have up to 20 of them, so make sure you're up for the task!

    Delivery jobs using boats
    ...are pretty much the same as the wagon ones. You have to get out of your boat and stand on the shore to load / unload the cargo.

    Recover stolen cargo by boat:
    You need to own a tugboat for these jobs. Sail out and find the pirate ship on the Lanahassee river. Kill them and 'park' your boat next to theirs. Get on board the pirate ship for the "transfer the cargo to your boat" prompt to come up. After that return the cargo and unload it at your starting location.
    Sometimes you can come across "Wanted pirates" you can bring back dead or alive for a small extra profit.


    Failing a job usually results in having to compensate your employer for the trouble you caused.
    Jobs don't persist when you quit the game, but exiting the game during a job doesn't count as failing them either (no fine).

    Beecher's Hope:
    Instead of selling your goods by magically making them disappear, actually drive the wagon to town to sell them for extra profit.
    There's a wagon on the ranch that's being used to transport the goods (if you don't know which one just start doing the chores and you'll see). While you're near the back of this wagon the "job menu" will come up, listing all the chores around the ranch.
    Every chore you complete before selling the goods will increase the payment you'll get - even unrelated ones like chopping wood.
    Once you loaded two egg crates and two milk jugs on the wagon the "Sell goods" option will be available in the menu (but you can keep doing chores for more profit).
    Once you selected the 'Sell goods' option you can chose to sell them at Blackwater, Armadillo or Tumbleweed. The farther location you chose, the more money you'll get.
    Once you're there, unload the cargo, talk to the shopkeeper to get your payment then return the wagon to the ranch to finish the job.
    You can do it once a day, the job resets every midnight, whether you finished it or not.

    Bounty Hunting:
    Find the sheriff (wherever he is) or talk to a deputy in the sheriff's office / police station to take these jobs. (In any town except for Van Horn and Armadillo)
    Find the target, bring them back by any means, then talk to the sheriff / deputy to get your reward.
    Sometimes the target is wanted *alive*, you'll fail these jobs if the target dies. (Even if wanted dead or alive, you get a small bonus if you bring them back alive).
    Sometimes the target will try to flee while their allies fight you . Their icon only shows up on the map if they close to you so make sure you don't lose sight of them.
    If you bring them back alive you have to put them into a cell then the deputy will give you your reward. If dead, just throw them anywhere in the building, target the deputy, open the jobs menu and select 'complete job' to get your reward.
    There are high reward and low reward bounty jobs:
    The high reward ones will take you to gang hideouts with up to 20 or so bandits.
    The low reward ones will take you to a smaller group of bandits (4-6), that'll you'll find either in a small campsite or travelling around on horse, on foot, or in a wagon. If they have a wagon, bringing it back to the sheriff's office will earn you a little extra reward.

    Pirate Hunting:
    Pretty much the same as bounty hunting, only you'll find your target on a boat on the Lanahassee river. You don't need to own a boat for these jobs, just return the target any way you can. (though you might sink if you use a vanilla boat, the mod only prevents you owned boats from sinking in deep water)

    Hunting / Fishing jobs:
    You can find special hunting requests at any butcher.
    You need to deliver the actual animal unless it's specifically says 'pelt' or 'skin'.
    To deliver you need to drop the requested animals on the ground near the butcher and press 'Deliver' in the menu. Animals you're about to sell should be listed on the deliver page.
    Things you hold in your hands or stowed on your horse will NOT be sold (to prevent accidentally selling things you don't mean to).
    Normally these requests change every day. Pressing 'accept job' will prevent the requests from changing until you delivered or cancelled the job. (Otherwise you can deliver stuff without accepting the job first, it's just to prevent the requests changing while you're out hunting)
    You can deliver as many requested animals as you want (multiple ones of the same type too), but once you delivered, the requests will change so make sure everything you want to sell is listed before you hit 'Deliver'.
    They'll pay a little extra for better quality (except for fish, couldn't figure out how to do that yet..)

    Bandits:
    There's a chance that a random group of bandits will attack you during jobs. Be prepared and watch your back! Customizable in the ini.
    There are also 24 bandit hideouts added by the mod, with 15+ bandits. Some jobs will take you to them but you can also find them outside of jobs. 
    There are also ini options to enable random bandit attacks outside of jobs, and random roaming bandits outside of jobs, who'll not attack you just go about their own business.

    Hired Guns:
    Hire people who'll travel with you and (try to) protect you from bandits (or anything else). To do so, talk to the barkeep in any saloon.
    You can hire random people or you can customize their looks and weapons to your liking.
    Hired Guns will not fight while in a town.
    Story characters are also available.
    - You can use the 'Rest & Recover' option in the menu that will teleport your hired guns to you in case you got separated, they'll be cleaned and their hats and weapons will be recovered if they lost them.
    - They automatically go into "sneak and hold fire" mode while you're crouching / sneaking outside of combat.
    - If the "Allow revive" option is enabled, instead of dying then can go down into an injured state and they can be revived by crouching close to them until the 'Help' prompt fills up (10 seconds)
    - Making hired guns drive:
    Target them and use the "You drive" prompt. Put down a custom waypoint on the map to make them drive there. Deleting the waypoint will make them stop. Use the 'speed up' and 'slow down' hotkeys to change their driving speed (up arrow and down arrow by default).
    Their driving skills are ok-ish, generally they'll find their way from point A to point B, but sometimes they can take a wrong turn... Also, they can't really turn around.
    If you're sitting next to them, you can take away / give back the control with the 'switch seats' key, should be 'Z' on keyboard. Make sure you stop them (slow down key until they're fully stopped) before you take away the control, or they might bug out.
    - Using the 'Wait for signal' command will make them stay and don't do anything until you signal to them by whistling.
    -The 'Ride with me' command will prevent them from spawning in their own horse. If there's another free horse around they'll use that, but if not they'll ride with you on your horse.
    Commands menu: You can also give commands to them through their command menu, Numpad 1-3 keys by default.
    The command menu has some extra commands:
     - Aim at person while the menu is up: Attack target, lasso target
     - Aim at dead / hogtied person: pick up target
     - Aim at horse: put carried body on horse
     - Aim at downed hired gun: help up (it'll take them the same amount of time as for you)

    Buyable Maxim Gun:
    You can buy it in gun stores. 
    You can pick up the gun and carry it around by standing close to it and holding the reload key for a second or so. 
    You can also put it down by holding the reload key. Holding the attack key (left mouse) while you're putting it down will snap it to the ground, in case it keeps falling over.
    You can store it on your wagon or boat using the wagon / boat menu, and you can also buy extra ammo that you can store on your wagon / boat. To store it, it needs to be close to the wagon.
    Right now storing the gun or simply putting it down next to the wagon will reload it from the wagon's ammo stash.

    Zombies:
    They're disabled by default, you can enable them in the ini or in the debug menu (see below).
    There are some options in the ini to customize them, like how many should spawn, how aggressive they should be during the day or night, or for them to burst into flames when they die just for the spectacle.
    Sheriffs in towns will pay 5$ for every undead you hunt down and bring back to them. For a corpse to count they have to be nearby in the back of your wagon, stowed in your main or temporary horse (with the icon, not just any horse), or carried by you in hand.
    They won't spawn while you're in a town.

    Pick up you payment / pay your fines at train stations / post offices.
    If you didn't pick up your payment in person after completing a job or you have a fine to pay you can do it at train stations / post offices. Only in towns, might change later.. Walk up to a station clerk and target them for the prompt to come up.

    Banking:
    You can store your money in banks to keep your hard earned cash safe, or take a loan to buy a wagon and start your business.
    Stored money will earn you 0.5% interest a day. Loans will be added to your bounty (with an added fine) if you don't pay it back in time.


    You can set in the ini if you want to get jobs to New Austin or not. (turned on by default)

    Major locations with job givers:
    Valentine - General store (job, wagon), Hotel (job), Saloon (hiring), Sheriff's office(bounty), Butcher (hunting), Train station (payment)
    Strawberry - General Store (job, wagon), Welcome center (job),  Sheriff's office(bounty), Butcher (hunting), Post office (payment)
    Rhodes - General store (job, wagon), Saloon (job, hiring),  Sheriff's office(bounty), Butcher (hunting), Train Station (payment)
    Saint Denis - General Store (job, wagon, boat), Saloon (job), Bar (hiring), Police station(bounty), Butcher (hunting), Train Station (payment)
    Van Horn - Store/Fence (job, wagon, boat), the Depot (where you can rent a room - job, payment), Saloon (hiring)
    Annesburg - Gunsmith (job, wagon, boat), Train station (job, payment), Sheriff's office(bounty), 
    Blackwater - General store (job, wagon , boat), Saloon (job, hiring), Sheriff's office(bounty), Butcher (hunting), Train station (payment)
    Armadillo - General store (job, wagon), Saloon (job, hiring)
    Tumbeweed - General store (job, wagon), Saloon (job, hiring), Butcher (hunting), Sheriff's office(bounty)
    Lagras - Store (job, boat)

    There are also 51 other minor locations in the mod that are only job destinations with no job givers, 36 gang hideouts and many minor bandit campsites.

    Debug / cheat menu:
    Open the debug menu by holding down the Wagon menu key for a couple seconds while on foot.
    Set the hotkey in the ini - WAGON_MENU_KEY. You can also disable the debug menu in the ini.
    - Respawn wagon: Let's you respawn the wagon you own with horses - in case it spawned in without horses. You have to be near the wagon.
    - Respawn Boat.
    - Respawn Hired Guns: Respawns all your hired guns and teleports them to you, in case you lost them somehow.. It *might* help if they stopped following or bugged out in some other way.
    - Remove fine - in case you failed a job due to a bug.
    - Select Job Destination: If enabled, you can select destinations for any job by pressing the left and right key in the job menu.
    - Trigger random attack.
    - Despawn all bandit hideouts: In case they're in the way during a story mission or something...
    - Reset Hideout Spawn Cooldown: Normally once you attack a hideout it won't spawn again for a while. This resets the cooldown so they spawn again even if you just cleared them out.
    - Enable zombies
    - Teleport to main land: If you travel to Guarma and somehow get stuck there you can use this to teleport back to Annesburg.

    Known issues:
    -The revive mechanic for hired guns is incompatible with some mods that change NPC health, it will cause them to start dying right after they're spawed in. You can disable it in the ini if you're experiencing issues.
    - You can't return bounties alive to the Rhodes sheriff office before chapter 4. You can still return them dead though.
    - The "mount up" command for hired guns can be wonky. The game handles their horses spawning in and it can take a while sometimes. They also won't mount up while you're sitting in a vehicle, so  if you want them to follow your wagon on horseback, wait for them to get on their horses before you get into your wagon.


    Installation:
    Download AM&JMTransport.rar, extract it and drop the files into your Red Dead Redemption 2 game folder.
     
    You're going to need Script Hook By Alexander Blade.
    https://www.dev-c.com/rdr2/scripthookrdr2/

    Credits: Some of the "own a wagon" part of the code was straight lifted from opsedar's Stash That Wagon mod. Big thanks for him for all his work and especially for open sourcing them ❤️
    • 25,396 Downloads
    • 196213 Views
    • 24.13 MB File Size
    • 110 Comments
    Updated
  3. Armadillo Restoration Community Project
     
    The Armadillo Restoration Community Project introduces a series of enhancements to bring Armadillo back to the heart of the original title. This mod adds a wide array of features to make Armadillo feel like home again—a place where John Marston in Red Dead Redemption 2 can experience the town in a more complete and authentic way.
    With over ten people involved in the project, we've spent many months developing this mod to revive the nostalgia of this beloved town for the community. One of the key updates includes restoring cut content, such as the now-accessible Armadillo Bank, which features open and close times that match how banks operate in the game. Additionally, the town is no longer littered with fire pits, and we've introduced new props and numerous other improvements.
     
    Note, the entirely this mod was created with the game files. This is not a Map Editor or Rampage project; everything runs from Lenny's Mod Loader. 
     
    What are the features of this mod?
    You can now enter the Armadillo Bank, which includes open and close times from 8 AM to 2 AM. The town now features a working law system ported from Red Dead Online. Fire pits scattered around the town have been removed. Some debris props and other decals, such as vomit on surfaces, have been removed. The doors at the train station have been removed to match the original game's look. Updates have been made to the saloon, including cleaner floors (no vomit, shattered glass, etc.). New lanterns have been added to provide improved lighting during the night. Some dynamic events have been disabled (only the cholera-related ones). Cholera posters throughout the town have been removed. There are no damaged props (e.g., horse hitching posts, chairs). A new start-up screen video featuring Armadillo with improved scenery has been added.  
    Mod Requirements 
    Lenny's Mod Loader Beta 9  ASI Loader  ScriptHookRDR2  
    Installing the mod
    Before installing the mod, make sure to have already installed Lenny's Mod Loader, the ASI Loader and ScriptHookRDR2. Please also make sure you're running from the latest version of Lenny's Mod Loader, some older versions may not work with this mod. 
     
    Navigate to your game directory Locate the folder 'lml', this was included with Lenny's Mod Loader    Copy over the Armadillo Restoration Community Project folder from the download into the lml folder  
    The installation isd now complete and you're now ready to play. Please report any problems to the thread for any issues. 
     
    Thanks to these people for their huge collaborations to the mod's development, this project wouldn't have been possible without these amazing community members:
     
    @bolmin  - Developed an ASI script to spawn a Bank Cashier and includes open and closing routines for the Bank in the town @Blackjack420 - developed a new law system for the town @dick hertz - Assisted with removal of smoke coverage above Armadillo and helped with Quality Assurance  @LMS - This mod wouldn't be a here without LMS's work. Lenny's Mod Loader made this mod possible. LMS strived to help me and other people in the community in any way he could to make the mods the best they can be. @Modifiver - created the scenarios and added a sheriff officer within the town, thus allows for NPCs to report crimes and removed all sickness related scenarios @pariah87 - massively helped addressed the collision for the bonfire pits and addressed an issue where the LOD for the Armadillo Train Station can cause the removed doors to return if a player slightly distances themselves from the building (and also assisting QA) @SgtJoe - developed a script to disable the dynamic cholera events in Armadillo  @Senexis (Bob Ross) - providing a DataLines file for OpenIV to obtain object data in PSO files FiveM Team - for the RedM texture conversion tool for RSC8   @VideoTechLeading the project  
     
    • 20,393 Downloads
    • 175841 Views
    • 47.16 MB File Size
    • 56 Comments
    Updated
  4. A simple ASI Loader for Red Dead Redemption 2 to easily load your custom code into the game.
    Files are loaded after Arxan has finished its decryption stage so you can search for your favorite patterns right away!
     
    Installation
    Put version.dll in your game root folder. When the game launches, you should hear a few beeping sounds indicating that it got loaded.
    Not supported for RDR Online.  Remove the ASI Loader file (version.dll) before playing Online.
     
    Native fixes (build 1436)
    Game build 1436 on July 13 2021 removed a few natives used mostly for text rendering making any mod using those crash. The ASI Loader update 0.2 fixes that by re-implementing the following natives with their original hashes. You still need a script hook!
     
    DISPLAY_TEXT
    SET_TEXT_COLOR
    SET_TEXT_CENTRE
    SET_TEXT_SCALE
    SET_TEXT_DROPSHADOW
    TASK_EVERYONE_LEAVE_VEHICLE
     
    Let me know if any of those do not work as expected. Thanks to fingaweg for their help.
     
     
    Uploaded for www.mod-rdr.com, please do not upload it anywhere else.
    • 2,073,085 Downloads
    • 5492707 Views
    • 2.94 MB File Size
    • 161 Comments
    LMS in Tools
    Updated
  5. This mod skips the legal menu and the main menu and puts you directly into story mode. Since this mod tells the game to replace certain files, Red Dead Online is disabled when you install this mod to prevent the risk of being banned due to modified game files. Any attempt to connect to Red Dead Online will redirect you to story mode. Attempting to open the online menu in the pause menu will cause you to get softlocked. 

    NOTE: When the loading bar disappears, you will be on a black screen for a few seconds. The game is waiting for social club to sign you in. Story mode will start loading when you sign in.

    Installation:
    1. Download the zip file from the downloads page.
    2. Extract the x64 folder in the zip file.
    3. Put the x64 folder in your game directory.
    4. The file explorer will say that there is a x64 folder in the game directory and if you want to merge the folder.
    5. Click yes.
    6. Done!

    NOTE: The rockstar launcher may show a scary warning saying that there are modified files and that you may get banned for using online services with the modified files. Don't worry, this mod blocks you from going into online mode.

    Uninstallation:
    1. Go to your game directory.
    2. Open the x64 folder
    3. Delete the main_and_legal_menu_skip_data folder.
    4. Open the data folder
    5. Delete the startup.meta file.
    6. Done!

    Components:
    These files can be found in x64/main_and_legal_menu_skip_data in the game directory.
     
    legal_screen_patch.ymt - This skips the legal screen. Delete this file if you want to disable this. main_menu_patch.ymt - This skips the main menu and enables protections that prevent you from going online. Delete this file if you want to disable this.
    Disclaimer:
    I am not responsible if you get banned online for using this mod with protections that prevent you from going online being disabled in any way.
    • 43,243 Downloads
    • 300308 Views
    • 2.26 kB File Size
    • 10 Comments
    Updated
  6. Download here: https://www.nexusmods.com/reddeadredemption2/mods/1088
    • 14,059 Downloads
    • 283998 Views
    • 168.25 kB File Size
    • 11 Comments
    Updated
  7. Rent a hot air balloon at the Valentine Theatre Tent, Saint Denis Docks or Blackwater Build Site.

    - Costs $5
    - HOLD Y key while close to activate
    - The Balloon will disappear if you are too far, sleep or fast travel
    - The wind will move the balloon while airborne

    *Balloon Controls* (controller input)

    - Get in with Y
    - Deactivate control with Y (you will drop straight down) (you will get knocked down if you are going too fast, possibly fall out)
    - Get out with X (after you deactivate control and reach the ground) (not compatible with 'Stash That Wagon')
    - RT for more height
    - Momentum, gravity and wind are factors for a realistic ballooning experience

    *Wind Controls* (keyboard input) (only works once you rent the balloon)

    NUM8 = N
    NUM9 = NE
    NUM6 = E
    NUM3 = SE
    NUM2 = S
    NUM1 = SW
    NUM4 = W
    NUM7 = NW
    NUM5 = More wind/clear skies

    *Use antimicro.exe to map keys to your gamepad. See pic. This will make the trees dance when you move around and you'll have to use the mouse when using your map. I don't use it personally. Thinking about a left handed keyboard or a USB NUM pad. (https://antimicro.en.softonic.com/)*
     
    • 1,588 Downloads
    • 21824 Views
    • 52.99 kB File Size
    • 3 Comments
    Updated
  8. I recreated chuparosa with the map editor
    you will need lml to load the map)
    LML: Lenny's Mod Loader RDR - Tools - RDR2Mods.com
    YouTube video about the map: Chuparosa on rdr2 (MOD) - YouTube
    • 2,870 Downloads
    • 37839 Views
    • 164.57 kB File Size
    • 5 Comments
    Updated
  9. Set up your camp anywhere you want. Build a permanent custom camp that you can save, and place anywhere you want.
     
    - Set up camp anywhere:
    Use the hotkey to bring up the prompts. ('K' by default, you can change it in the ini, or the  'sprint' button while crouching on controller, DISABLED in the ini by default)
    You can choose to build a campfire, set up a tent, place a bedroll or 'set up camp' that'll place a campfire and a tent at the same time.
    To make them disappear, use the hotkey again and choose the tear down camp prompt (it will work regardless of your distance from the camp).
    You can change the campfire, tent and bedroll models to other models used in advanced mode. Check the model's number in the menu and set it in the ini. 

    - Use one of the three rest options
    ...to recover your stamina core, or just for immersion.
    - Sit
    - Relax: your character will sit and do random stuff like drinking, smoking, reading...
    - Play guitar
    You can rest even when you don't have a camp set up.
    Followers spawned in by other mods will also rest around you or your campfire while you're resting. 
    If somehow you get stuck, the hotkey should cancel the rest animations and unstuck you.

    (New) - Advanced mode:
    Use the "Advanced" prompt to bring up the build menu.
    Menu actions:
    Type: select the type of the object you want to spawn in. (Campfire, tent, etc...)
    Model: browse through the objects in the selected type.
    Distance: The distance the object should spawn in in front of the player.
    Rotation: Rotate the object. Both distance and rotation can be wonky because some object has their "center" well outside of their actual visible model. Some object will spawn behind you or next to you because of this...
    Place Object: Spawn the selected object.
    Save and Exit: Save spawned objects and close the menu.
    Tear Down Camp: De-spawn every spawned object. They will remain saved and can be re-spawned at the same or at a new location.
    Respawn Camp: Respawn every object at their current location. You can use this in case your saved camp didn't spawn in properly.
    Saved Objects: Browse through the object you saved as part of your camp.
    Delete Saved Object: Delete the currently selected saved object.

    Your saved camp should persist when you quit the game, whether it's currently placed in the world or not. If it's placed, it should automatically respawn upon loading the game. (If not, the 'Respawn Camp' option should spawn it in)
    You saved camp is stored in CampAnywhere.dat in your game folder, you can back-up that file if you want to make sure you don't lose your built camp.
    You can turn off advanced mode in the ini.


    The campfire doesn't have a grill so you can't cook seasoned meat.

    Known issues:
    - Once the campfire is spawned, the game doesn't consider the area wilderness anymore, so normal camping will be blocked nearby, even after you remove the campfire, for some reason (resets when you reload the game).

    Installation:
    Download CampAnywhere.rar, extract it and drop the files into your Red Dead Redemption 2 game folder.
     
    You're going to need Script Hook By Alexander Blade.
    https://www.dev-c.com/rdr2/scripthookrdr2/
     
     
    • 9,198 Downloads
    • 74234 Views
    • 1.05 MB File Size
    Updated
  10. FEATURES
    Crimes
    1. Minor crimes are disabled, lawmen now ignores you commiting minor crimes
    2. Wilderness is now completely lawless, you can commit whatever crimes without getting wanted
    3. Train robbery is no longer an instant wanted

    Bounty Hunter
    1. Reduced the chance for dogs to accompany bounty hunters
    2. U.S Marshall (level 4) and Pinkerton Agent (level 5/max bounty) will now hunt you down once you incurred enough bounty

    Witness
    1. Witness Is now limited to 1. Once you stop them, there will be cooldown before another witness appear
    2. Disabled witness in the wilderness

    AI
    1. Lawmen are much more skilled and competent
    2. Pinkerton are no longer aimbots
    3. Improved Saint Denis and Blackwater Police AI
    4. Altered Gang behaviour, each gang now has different combat behaviour
    5. NPC will no longer accuse you of following them

    Dispatch
    1. Respawning rider and wagon is now disabled, killing all lawmen will end pursuit
    2. Completely reworked Saint Denis and Blackwater Dispatch. US Marshall (and Pinkertons in Saint Denis) will be dispatched in the final wave
    3. Pinkertons now specifically uses elite horses
    4. Wapiti Warriors will be dispatched in Ambarino and US Army will be dispatched in Cumberland Forest (Currently can only be seen by forcing wanted using Rampage)
    5. Reduced the wanted circle size during initial and stage 1 wanted

    Loadout and Health
    1. Slightly Increased Lawmen health
    2. Dispatched Lawmen carries rifles and shotgun
    3. Pinkerton and US Marshall will carry pistol as their sidearms
    4. Lawmen guns are always clean
    5. NPC's carries different revolvers
    6. Saint Denis and Blackwater police carry pistol as their sidearms

    Project NA Compability [OPTIONAL]
    1. Restores Law and Order to Armadillo
    2. Rebalanced Armadillo Law, no respawning riders

    TO INSTALL
    put crime_law folder into LML Folder. requires Lenny Mod Loader to be installed.
    If you wish to use Project NA compatible version, replace the dispatch.meta

    Exclusive to rdr2mods.com & nexusmods.com. Any upload not on these sites is STOLEN and may contain viruses, be outdated and should be avoided.

    Discord Server
    If you have any question, feel free to join the discord server
    https://discord.gg/Rhyz9445

    Credit
    Blackjack Colver Voltaire
    GameRoll
    Modifiver
    Natsu
    SgtJoe
    • 124,245 Downloads
    • 394827 Views
    • 75.37 kB File Size
    • 25 Comments
    Updated
  11. Increases the on-foot field of view while in first person. The version included in the download ups the FOV up to 112 at 21:9 aspect ratio and 97 at 16:9.
     
    I may release more pre-modified versions in the future, but for now, I have included a quick .txt file in the download with instructions on how to modify it yourself.
     
    Note: This only changes the walking FOV. Aiming and aiming-down-sights are unaffected. I know how to change these but at the moment, this is all that is changed.
    • 8,258 Downloads
    • 57352 Views
    • 74.68 kB File Size
    • 3 Comments
    Updated
  12. 
     Brings back those classic RDR1 locations and adds new life to those already in the game, making a more believable 1907 version of the map. Also includes that gritty, spaghetti western New Austin color scheme from the first game. All locations are complete with peds, increased rider density, and RDR1 accurate layouts with as much detail as possible.

    
    Bolmin70 for his ped loader and bank interior script
    Follow him on Patreon: https://www.patreon.com/bolmin
    VideoTech for helping with the Armadillo YMAPS, and for allowing me to use a couple ARP files
    SgtJoe for disabling the Cholera random events
    AClassySliceOfToast for his Hennigan's Stead Camp and Manzanita Post Station
    Blackjack Colver Voltaire for adding law to Armadillo 
    
    
       Removes the dark orange tint in New Austin and adds a few changes to the weather cycle

    Note: The color scheme is tied to the weather effects (High pressure, Clouds, and Sleet).  When fast traveling to New Austin or riding in on foot the weather will change seamlessly.  Teleporting to New Austin with a trainer usually won't give the weather enough time to change. Ex. Teleporting from Ambarino to San Denis and it continues to snow.

    


    Each new location has RDR1 accurate props/layouts, made from scratch using RDR2 assets only.
    (Some photos were taken in older versions, a lot has been changed/added since then. See the full album here)

     Drag both the "lml" folders and the "NA" folder into your main directory



    AMJM Transport by Crossed99 https://www.nexusmods.com/reddeadredemption2/mods/896
    Banking: The Old American Art by Bolmin70 https://www.nexusmods.com/reddeadredemption2/mods/228
    Stagecoach Robberies by Shtivi https://www.nexusmods.com/reddeadredemption2/mods/869 Ambient Gang by Blackjacks420n https://www.nexusmods.com/reddeadredemption2/mods/822
    • 26,717 Downloads
    • 131453 Views
    • 23.58 MB File Size
    • 9 Comments
    Updated
  13. WELCOME TO A PHOTO-VERISTIC GRAPHICAL EXPERIENCE THAT BREATHES NEW LIFE INTO RED DEAD REDEMPTION 2
     
    THERE ARE TWO VERSIONS DEPENDING ON YOUR TASTE

    1.) WILD WEST 2.0 STANDARD (EVERYTHING SEEN IN THE STANDARD 2.0 IMAGES SECTION WITH DARK NIGHTS)

    2.) WILD WEST 2.0: BONE ORCHARD (SIMILAR TO STANDARD BUT WITH MORE COLOR AND EVEN DARKER NIGHTS)
    
    ⇩⇩⇩⇩ IF THIS IS YOUR FIRST TIME USING RESHADE ⇩⇩⇩⇩
     


    **NOTE**
    ⇩⇩⇩⇩

    IT IS RECOMMENDED THAT YOU INSTALL THE LATEST VERSION OF RESHADE AND THAT YOU SELECT EVERY AVAILABLE EFFECT JUST IN CASE YOU NEED THEM TO BE INSTALLED FOR FUTURE UPDATES. 

    MAKE SURE CLARITY.FX IS NOT SELECTED TWICE WITHIN RESHADE DURING YOUR GAME. 

    - The western plains look dried out and dusty, while a vivid clarity gives the visuals a whole new feel. -
    - Crackling ancient rocky mountains look bleak and faded. -
    - Dead and dying grass now looks appropriate. -
    - Marshes and swamps have fog color corrections while maintaining their vibrance and charm. -
    - White lights are actually white, and not yellow, while yellow lights remain yellow and toned. -
    - Shadow instances HBAO/HDAO/SSAO are greatly enhanced, showcasing the true depth the games' shadows deserve. - 



    **** ABOUT ****
    ⇩⇩⇩⇩
    
    This Mod/Reshade preset is specifically designed to adjust colors, shadows, tone, balance, nights, and days, to try and look as photo-veristic as possible, in comparison to other mods that attempt the same. This Reshade is designed to give the country in RDR2 a specialized clearer visual look, complimented by the climate. Plains with droughts will showcase dying grasses, while marshes and swamps will showcase lush vibrancy. This is a film-style noir, wild west Reshade. It looks like this for a reason. There is a lot more clarity to the picture, and the yellowish-green film layer that was covering the screen is now removed. I truly hope you enjoy it. ❤️


     

    • 4,786 Downloads
    • 58790 Views
    • 18.92 kB File Size
    • 12 Comments
    Updated
  14. This tool converts YMT data from hashes to human readable entries. Not ALL entries are known yet, but quite a large amount.

    Thank you to users rollschuh2282 and Bob Ross for providing archive items and data lines.
    • 1,563 Downloads
    • 32801 Views
    • 1.34 MB File Size
    • 10 Comments
    Updated
  15. NPC Wars is not a new concept, but no other battle mods have this level of detail and customization!
    For up to 3 teams you can choose their models, weapons, health, allegiance, and more.

    Or if that's too much and you want some fast action, start a fight with the Instant Battle option! It's your choice.

    I made this mod after seeing many many requests for a battle creator mod.
    While there is a C# script that lets you do this, it's very clunky and highly limited, so I wanted to add as much detail as possible to my mod.
    • 7,669 Downloads
    • 59465 Views
    • 237.77 kB File Size
    • 7 Comments
    Updated
  16. Adds in a Railway around great plains spanning from Manzanita post to Blackwater and Masons Bridge
     
    I Recommend my Manzanita post 1911 map as it adds in the train station there
    • 1,599 Downloads
    • 25658 Views
    • 28.19 kB File Size
    • 7 Comments
    Updated

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.