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alfabravozapa

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Everything posted by alfabravozapa

    • 711 downloads
    • Version 1.2
    Remodeled Hermit’s gun belt to fit Arthur’s holsters. Replaces all of Arthur’s gun belts with different colour variants. Compatible with all of Arthur’s holsters. Requires lml and ScriptHookRDR2 V2. Works best with Always Perfect Weight mod. Place lml folder and asi file inside main game folder. To merge assets_drawable.ymt, delete all lines labeled COMPONENT_HOLSTERS (hash name=0xDA59F244) from the file. To merge .ytd and .ydd files simply replace files from the other mod with files from this mod (there can not be duplicate files, you have to delete the file from this mod if you replaced it in the other mod). To merge assets_drawable.ymt (WhyEm uses this file): 1. Delete assets_drawable.ymt file from this mod 2. Open assets_drawable.ymt file from another mod with text editor (notepad) 3. Press CTRL+H to open replace window 4. In find what line put COMPONENT_HOLSTERS 5. Press Find Next 6. If no text is found put 0xDA59F244 in find what line 7. Click on Replace All 8. Save the file Version 1.1: -fixed invisible gun -dual guns are now available from the start of the game story Version 1.2: -added lasso -knife holster and satchel are now attached to the leg -remodeled pants for better strap compatibility
    • 226 downloads
    • Version 1.0.0
    Remodeled Hermit’s gun belt to fit Arthur’s holsters. Replaces all of Arthur’s gun belts with different colour variants. Compatible with all of Arthur’s holsters. Not compatible with knife sheaths. Requires lml and ScriptHookRDR2 V2. Place lml folder and asi file inside main game folder. To merge assets_drawable.ymt, delete all lines labeled COMPONENT_HOLSTERS (hash name=0xDA59F244) from the file. To merge .ytd and .ydd files simply replace files from the other mod with files from this mod (there can not be duplicate files, you have to delete the file from this mod if you replaced it in the other mod). To merge assets_drawable.ymt (WhyEm uses this file): 1. Delete assets_drawable.ymt file from this mod 2. Open assets_drawable.ymt file from another mod with text editor (notepad) 3. Press CTRL+H to open replace window 4. In find what line put COMPONENT_HOLSTERS 5. Press Find Next 6. If no text is found put 0xDA59F244 in find what line 7. Click on Replace All 8. Save the file
  1. Requirement can be turned off in the .ini file .
    • 8,615 downloads
    • Version 1.1
    Dual Arthur’s original holster and a dual Gambler holster. Requires Remove Satchel and Remove Knife Sheath mods. To install extract inside main RDR 2 folder. To merge assets_drawable.ymt (WhyEm uses this file): 1. Delete assets_drawable.ymt file from this mod 2. Open assets_drawable.ymt file from another mod with text editor (notepad) 3. Press CTRL+F 4. Search for player_zero_holster_cup_000 and delete COMPONENT_HOLSTERS text that is a few lines below it 5. Search for player_zero_holster_cup_009 and delete COMPONENT_HOLSTERS text that is a few lines below it 6. Search for player_zero_holster_front_cup_000 and delete COMPONENT_HOLSTERSLEFT text that is a few lines below it 7. Save the file Version 1.1: -removed Delete key function -minor change to the holstering animation -added Gambler holster
    • 1,872 downloads
    • Version 1.1
    Replaces Arthur’s original holster, Gambler holster, Nuevo Paraiso holster and Upgraded holster. To merge assets_drawable.ymt (WhyEm uses this file): 1. Delete assets_drawable.ymt file from this mod 2. Open assets_drawable.ymt file from another mod with text editor (notepad) 3. Press CTRL+F to open search window (search for the hashed names in the brackets if un-hashed names are not found) 4. Search for player_zero_holster_cup_000 (0x737D98EF) and delete COMPONENT_HOLSTERS (0xDA59F244) text that is a few lines below it 5. Search for player_zero_holster_cup_004 (0x6FC08772) and delete COMPONENT_HOLSTERS (0xDA59F244) text that is a few lines below it 6. Search for player_zero_holster_cup_009 (0x4F26CFEA) and delete COMPONENT_HOLSTERS (0xDA59F244) text that is a few lines below it 7. Search for player_zero_holster_cup_013 (0xB2CF8FAE) and delete COMPONENT_HOLSTERS (0xDA59F244) text that is a few lines below it 8. Search for player_zero_holster_front_cup_000 (0xC8ECC9A2) and delete COMPONENT_HOLSTERSLEFT (0xFF123945) text that is a few lines below it 9. Save the file Requires lml. To install extract inside lml folder. Version 1.1: -removed .asi script -added Gambler holster, Nuevo Paraiso holster and Upgraded holster
    • 1,267 downloads
    • Version 1.1
    If you already use weapons.ymt in some other mod search for <AttachPoint>WEAPON_ATTACH_POINT_KNIFE</AttachPoint> and put <HideWeaponsAttachedHere to true. To install put the folder inside lml. Version 1.1: -removed Johns sheath
  2. Will add Abigail at some point when the mood strikes...
  3. Probably a conflict with another mod that affects health. Try setting ENABLE_WOUNDED_STATE in the .ini to 0;
  4. She should appear instantly. To stop playing just press reveal hud key.
    • 500 downloads
    • Version 1.1
    Fixed incorrect rowboat animations and disabled boat sinking. Hold jump key to row very fast and run key to row at medium speed. Requires Script Hook. To install, extract inside the main game folder. Version 1.1: -when entering or exiting the boat, the boat commands cannot be triggered -wrecked boat sinking is now optional
  5. Just by targeting her when you are standing on mostly flat terrain and standing still.
    • 9,376 downloads
    • Version 1.9
    Mary Linton will join the gang after the mission We Loved Once and True III is complete. Includes: -configuration menu (F3 key) -six different female companions -online clothes -Sadie Adler outfits -fishing -dancing (can be triggered when on extremely flat terrain and standing still by targeting companion) -love making (can be triggered when on mostly flat terrain and standing still by targeting companion) -simple alternative ending if you go help John (you need to load a moded save with Arthur as the player when the mission is finished to continue playing as Arthur https://www.nexusmods.com/reddeadredemption2/mods/168?tab=description) -removed sickness (this has a permanent effect on the saved games) -play instruments (when standing still hold "jump" + press "reveal hud" to enable prompts) -order to companion to drive a vehicle (stand next to an empty vehicle and target the companion) -companion will fall down if badly injured, kneel next to her to help her (if you are using Ped Damage Overhaul mod you need to set WOUNDED_STATE_HEALTH in the .ini to less than 75) To install extract inside main game folder. To make metapeds.ymt compatible with other mods that use that file copy everything that is in mp_female and copy it to other mod. Also all companions need to have health set to this: <HealthConfigHash>HEALTH_STANDARD_PED</HealthConfigHash>. Version 1.1: -fixed player being ignored and Mary not shooting after dancing -fixed alternative ending not triggering -fixed Mary not fishing -rifle can now be put on the back -added a blip for Mary -revive ability can now be disabled in the .ini -when making love, Mary will now have the same hair that it was chosen in the menu Version 1.2: -fixed dance exiting -Mary will now get up immediately after being helped -Mary can now be revived if fully dead -Fixed Mary having Sadie's voice and name when switching to Sadie's outfits -mission requirement can be disabled in the .ini -fixed Arthur sometimes being invisible after making love -added instrument playing -added Bonnie MacFarlane, Harriet Davenport and Princess Isabeau (Bonnie and Harriet require Online Content Unlocker) -Mary can now ride as a passenger Version 1.3: -fixed Mary not talking after starting the game Version 1.4: -fixed Arthur not playing instruments when companion is in camp -fixed instrument prompts interfering with radar -changed the menu key for the controller to RB and B -removed random text appearing on the screen -when player is using a scenario in water, the companion will not sit -added Sadie -companion horse can now be selected in the menu -added Language.dat file Version 1.5: -removed companion complaints when following her around camp -fixed some horse parameters when switching the horse in the menu -added horse equipment customization Version 1.6: -companion will not sit on the ground when the player is at the bar -fixed grass when making camp -changed instrument key to hold "jump" + press "reveal hud" -companion will now whistle for her horse -added Alice Sinclair -added online clothes (some clothes are only compatible with Alice Sinclair's head) Version 1.7: -companion horse will now slow down when it gets close to the companion -added adjustable health and wounded state health in the .ini (if you are using Ped Damage Overhaul mod you need to set WOUNDED_STATE_HEALTH in the .ini to less than 75) -added solo dancing from MP -companion can now be ordered to drive a vehicle -added MP holster versions with removed knife sheath -fixed MP shirts glitching around the neck when not using MP head -added three MP torso versions -revamped love making -companion will now join the player in the bath -companion will now always hitch her horse when the player does -bow and knifes can now be selected in the menu Version 1.8: -companion will not join in the bath if We Loved Once and True III is not complete -adjusted hitching parameters -fixed walking style -disabled companion whistle when she rides with you Version 1.9: -fixed floating guns when using Sadie's holsters and online clothes -fixed companion not wearing all the clothes if spawned at the camp -fixed companion joining you in bath when she is at the camp -fixed companion shooting at your melee opponents when in hold fire mode -ride with me, hold fire and follow on missions can now be changed with behavior prompt when focusing on companion -loadouts can now be saved
  6. Do not know how to reproduce that but you can try disabling ENABLE_AIR_RAGDOLL in the .ini.
  7. In the .ini change from this: [CORE_POSITION] #Increasing X value moves core to the right, Increasing Y value moves core down. WIDTH and HEIGHT change how big the cores are. THIRST_CORE_X=141 THIRST_CORE_Y=755 FOOD_CORE_X=155 FOOD_CORE_Y=795 WIDTH=242 HEIGHT=430 to this: [CORE_POSITION] #Increasing X value moves core to the right, Increasing Y value moves core down. WIDTH and HEIGHT change how big the cores are. THIRST_CORE_X=182 THIRST_CORE_Y=687 FOOD_CORE_X=198 FOOD_CORE_Y=750 WIDTH=342 HEIGHT=608 Cores will be moving a little though when you open the weapon wheel but that is something I would have to fix... Does not matter where you ask the questions...
  8. Can not save state of the cores based on the save. I suggest you disable the mod during the missions or set health drain to 0.
    • 702 downloads
    • Version 1.3
    Increased stamina drain and limited speed when stamina is empty. Added stamina core to horse-drawn vehicles. Running uphill and not using the roads drains the stamina faster. Requires Script Hook RDR2. For installation put the asi and ini files inside main RDR2 folder. Version 1.1: - changing ai horse and player horse sprinting numbers in the .ini should now work as intended Version 1.2: -Stamina regeneration not working when stamina core is empty is now optional -fixed horse not running after stamina core is recovered Version 1.3: -fixed vehicle stamina resetting to 100%
  9. It is from the Disable Horse Holstering mod. It is meant to be replaced by the rifle holster, but you do not have the Rifle Holster mod installed. The Enable Back Holster needs to be set to 0 in the .ini for the coin to disappear.
  10. You mean drink from lakes? The horse should drink from any water source. Is there a location you found where it will not drink?
    • 6,598 downloads
    • Version 1.6
    Thirst and hunger cores for the horse. Similar to a mod Horses Needs that was made by bolmin70. For the horse to drink leave it in a water source or near a trough. If the water is too deep the horse will not drink. To make it eat leave it near a haystack. Outside of towns the horse will also graze on grass. By default eating hay will restore hunger core much faster than eating grass. Running and sprinting will make the cores drop much faster. When one of the cores reaches zero health and stamina will start dropping, speed will be limited and the horse will start falling to the ground. Details can be adjusted in the ThirstyHorse.ini file. For installation put ThirstyHorse folder, lml folder and ThirstyHorse.asi file inside main rdr2 folder. Thirst and Hunger cores version: -drinking will restore thirst core and stamina -eating will restore hunger core and health -resting will restore and overpower stamina and health No added cores version: -drinking will restore and overpower stamina -eating hay will will restore and overpower health -eating grass will restore health -resting will restore stamina Version 1.1: - fixed whistling not working correctly - the horse staying in the water is now optional (select in the .ini) - the horse will go to the water itself when near it if thirsty (rivers and similar water sources) Version 1.2: -adjusted horse distances to troughs -fixed horse falling when running the game for the first time -fixed feeding horse from inventory sometimes not working -cores are now hidden if filled above 50% (adjustable in the .ini) -added resting ability to the horse (only works on active horse) Version 1.3: -fixed core flickering -added .ini option to disable the mod when playing minigames -added .ini option to change core width and height Version 1.3.1: -fixed food core size not changing Version 1.4: -fixed the horse not eating and drinking after reaching the epilogue -max drinking depth is now adjustable in the .ini -disabled temporary horse core drain -added Language.dat file for prompt renaming Version 1.5: -multiple horses can now eat and drink at the same time (including horses from peds in your group) -each horse now has its own values (before core values were shared between same horse type) -when eating grass thirst core can now be replenished -inventory feeding can be set not to replenish stamina and health core -after a certain player distance from the horse, the cores will stop dropping Version 1.6: -fixed temporary horse falling to the ground No cores version: Version 1.1: -fixed the horse not eating and drinking after reaching the epilogue -max drinking depth is now adjustable in the .ini -added Language.dat file for prompt renaming - fixed left key reducing health and stamina
  11. There are a few youtube tutorials on how to do that. One of the tutorials:
  12. You can also use this one: https://www.nexusmods.com/reddeadredemption2/mods/1472?tab=posts
    • 3,347 downloads
    • Version 1.6
    Makes the character fall when drunk. Fall times can be adjusted in the ini. Requires Script Hook RDR2. For installation put the asi and ini files inside main RDR2 folder. Version 1.1: -mod is disabled during missions Version 1.2: -player can now roll when in ragdoll -disabled pass out if drinking too much -enabled falling when behind bar -extended drunk time when fully drunk (does not work in camp) -drunk screen effect can be disabled -added vomiting Version 1.3: -extended drunk time for all drunk levels -added drunk sounds to player (laughing, burping, moaning...) -added singing (t key by default) Version 1.4: -disabled falling and puking for lost drunk peds in Valentine and Van Horn -player will now ragdoll when falling or jumping from higher places (also works when not drunk) -disabled roll forces when not in ragdoll (move keys) Version 1.5: -horse will now ragdoll when falling or jumping from higher places -adjusted falling from the horse -adjusted ragdoll forces when on the ground -targeting peds will now stop singing and drunk sounds Version 1.6: -fixed ai peds staying in place after standing up -disabled entering air ragdoll when falling from higher places during missions
  13. Most npc clothes do not fit on Arthur. Lots of clipping and they are lower quality so not really worth the time imo. If I remember correctly most clothes from online fit together with most of the npc heads so that is something that could be mixed (arthurs head only fits with some of the online clothes). Hats on npcs only fit from singleplayer...
  14. You can try your luck with YMT Unhasher: https://www.nexusmods.com/reddeadredemption2/mods/951 You just drag your .ymt file on it and it will unhash it and create a new unhashed file. Lots of hashes are not known yet though...

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