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File Comments posted by Gunter Severloh
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Something you can try is dont interact with the trapper and get away from his area so he doesn't respond to you.
Then create a new save on an empty slot, then remove the mod and then reload the game onto that new save, you can
also try to clear your Rockstar launcher cache and see if that changes anything.
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On 3/27/2025 at 12:10 PM, fran535131 said:
Me refiero a si este mods sigue teniendo actualizaciones
I am the mod author alongside another member named crossed who built the mod, yes its continually being updated.
It has been updated 34 times since it released in May 2023 and there is an update in fact coming
Monday March 31st which will be v1.35 aka the 35th update.
Though the mod is here on this website, im mostly here on the nexus mod page itself:
https://www.nexusmods.com/reddeadredemption2/mods/2213
any questions about the mod or about settings ect,. ask on the nexus as im there everyday and not here
that much.
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On 12/19/2024 at 4:41 AM, DR128 said:
I'm in a grindy cycle of replacing gang members, paying off bounties, doing big robberies
Just a tip, forget banks and robbing people, locate hideouts and clear them, loot the dead bandit bodies, sell
the jewelry,belt buckles, at the general store, and the fence and such you acquire from them.
This is how i made alot of money quickly, but even better, use my Bandit Hideouts mod
also on the Nexus and you can earn money for hideouts you clear, theres currently 132 hideouts!
Plus the mod has another feature where you can hire up to 9 gunmen, customize them ect.,.
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I tried myself in the past and it wouldn't work, heres an alternative
Navy Revolver mod which does work, it will add the gun to the weapon wheel and to the catalog at the gunsmith.
Cartridge Converted Navy Revolver
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Hi, thanks for that insight, considering our mod Bandit Hideouts is a standalone version of all the bandit features of AMJM Transport
mod here, i had looked in the solution and actually found this name in the peds.h script:
"A_C_Horse_Thoroughbred_BlackChestnut",
How did you determine that this horse is corrupting your save?
I will send crossed an email about this as we communicate through email very regularly for bandit hideouts mod.
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Hi, sorry for the late reply dont come here that often, i'm always on the Nexus.
As for your question mod spawns bandits its not adding new content of any kind, as im sure you may know Bandit Hideouts is
the standalone version of all the bandit features of AMJM Transport.
So all of AMJM code for wagons and other features it has in BH has been disabled in the code, about the only thing i can think
of that could be related to anything with horses is the hired gunmen feature in the mod.
There is an option (setting) for hired gunmen to spawn their own horses, but thats just to have a horse to ride, the only issue in the mod
that creates is at random it may happen once out of 3 or five times the game will crash if the hired gunmen do spawn their own horses.
If the setting is disabled then theres no issues, so there might be a possibility that what your pointing out is related to the type of
horse being spawned. I would need to ask crossed about this and see if maybe he knows in the code if there is horse types defined
that could be creating the issue.
On another note looking through the solution of the mod using the word horse and after seeing your other post on the AMJM mod comments
about the RDO horse i found this name to be among the list of horses:
"A_C_Horse_Thoroughbred_BlackChestnut",
this was in the peds.h list.
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Attention!
Some players are getting issues with the new update and there are a couple reasons for that
so you need to do the following before you update from v1.30 or any earlier version to v1.31
What you need to do is the following:
1. Delete your Bandit_Hideouts.dat file
2. Delete your Bandit_Hideouts_Translation.dat file if your using one and get a new copy as all the language files have been updated.
3. Once ingame create a new save on an empty slot and load that save.
4. Replace your ini with the latest as many things, and alot of new settings have been added to it.Any questions or problems please ask, dont assume, ask. Crossed and i been working on the
v1.31 update since late August and i had no issues with the mod working prior to release of v1.31
so if your getting issues do the above as suggested and then any questions just ask.
If you want a faster response then ask here on the Nexus mod page:
https://www.nexusmods.com/reddeadredemption2/mods/2213?tab=posts
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Edited by Gunter Severloh
If you remove all the files of the mod which are these:
Bandit_Hideouts.asi
Bandit_Hideouts.ini
Bandit_Hideouts.dat
Bandit_Hideouts_CustomPeds.txt
From your RDR2 directory, their shouldn't be anything showing up in your game at all.
I would suggest after removing those files, create a new save on an empty slot, clear your steam and rockstar launcher cache.
Is there a reason your uninstalling the mod, issues with to many bandits, or bandits interfering with the story perhaps?
I have an articles here that answers all these questions, and address all these issues:
Forum
- Updating from an older version? Then just update your existing Bandit Hideouts.ini for v1.30: LINK
Articles
- Questions & Answers: LINK
- How to change the gang that will spawn at individual hideouts & ambush points: LINK
- Mods Compatible and Not Compatible with Bandit Hideouts: LINK
- Experiencing alot of bandits after you attack a hideout? - Solutions: LINK
- How Hideout and Reinforcement ini settings work: LINK
- Hideouts and Ambush Points Totals List: LINK
- Hideouts in Mexico? See the Bandit Hideouts Mexico Expansion
- About the Bandit Hideouts Mod: LINK -
Language Translation for the hired guns menu at saloons
Just want to point out for those who dont speak/read English that there is translation file you can
get on the nexus version of the mod in the file section.
Its one file its titled Hired_Guns_Translation.dat
just put that into your RDR2 directory, and be sure to choose the zip for your language.
See the files here for them on the Nexus:
https://www.nexusmods.com/reddeadredemption2/mods/4663?tab=files
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On 8/15/2023 at 10:59 AM, 12uniflew said:
My only notice with this update is the guns for hire npcs if there downed aiming at them doesn't get them up
A very late reply to this point which somehow i missed last year but maybe it can help someone currently.
To answer this, if your hired gun is down, you can revive them but you need to crouch by their head and wait,
in about 10 seconds you'll see the prompt and the gunman will be revived.
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4 hours ago, Bubbanator said:
I've narrowed it down to this mod.
Mod needs to be updated and some issue fixed, idk if crossed will ever get back to working on this or if he's interested
anymore. But he has been helping me on and off indirectly with my mod Bandit Hideouts so he is still around,
outside that idk what his situation is, or if hes to busy ect,.
If your playing AMJM for the wagons and some other related features fine, but if your playing it for the bandit
features then best you just use Bandit Hideouts mod which is an exact copy of AMJM but a standalone, and super upgraded version
of all the bandits features, hired gunmen and many more aspects dealing with bandits.
4 hours ago, Bubbanator said:Any help?
As to help, about all i can tell you is to make sure you have latest scripthook and not any other version, or type, also
create a new save, because it might be possible that loading onto an already used saved that had other mods
on it are interfering somehow.
So use a fresh save and load the game onto that, also make sure all files including the ini file are in
the directory, same place as the RDR2.exe, other then that if that dont work then get a new copy of the .ASI
sometimes when you download them they are corrupted. Hope that helps and it works for you.
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7 hours ago, OldTech said:
i believe that if I don't know how to install this mod (no install instructions given than i don't really need to check it out.
Lenny's Mod Loader is required.
As it says at the bottom of the description.
So download the file, extract the zip move the folders into your lml folder.
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16 hours ago, Vocalobby said:
I did everything in my power to make this shit work and yet its still not working
Best move on because i did the same, it showed in the catalog at the gun store but it had a red lock on it, so that was it.
However i do use an alternative mod that gives you the Navy Revolver that does work, see my post here:
https://www.rdr2mods.com/downloads/rdr2/weapons/86-navy-revolver-sp/?do=findComment&comment=5788
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The mod is enabled by default, make sure you installed the mod correctly.
All files in the zip other then the readme go into the main directory of the game, same place as the RDR2.exe.
Theres really nothing for you to do other then adjust whatever settings in the bandit_hideouts.ini all you need to do
really is come within range of a hideout and bandits will spawn in, that depends where your at in the game, and if
there is a hideout around the location your at.
Normally if you haven't changed any settings in the ini you will get a small icon on the lower left of your screen
when you come near a hideout, also an icon will show on the map for the hideout your near, so if you have that then
you should see bandits at a hideout.
Suggest also downloading the map:
Google Drive: 60.6mb https://drive.google.com/drive/folders/1iLI3Yjmay0uw22f-0MUg0j0__DAEYlGK?usp=sharing
this is just a picture of the RDR2 map with all the hideouts, their names, and what gangs are at those hideouts, that
will give you an idea where the hideouts are.
If you want a faster response to questions ask on the Nexus mod page here:
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On 2/23/2024 at 5:11 PM, amrcwaffles said:
mod doesn't work, do not download
Use this mod along with it, and it will work, does for me:
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The whole point of the mod is to play as a completely NEW character with all of your weapons and money being removed that is designed by you (using mp male or female), NOT to play as Arthur or John. This is the whole point of the mod. And while you play on in the game you can earn all of the weapons by buying them from a gunsmith or finding them anywhere on the map, and earn more money from doing missions and such to pay for these things and many more things I plan on adding.
This, it would make the game like Skyrim where you can spend an hour creating a character and then experiencing the world,
i dont like the idea of being a criminal or an outlaw right at the start, i think Rockstar should have given the player an option to play
the story (campaign) if they wanted to and not be forced to be a certain person, or character, and know certain people based on
things set in the story, this is why we are modding it so we can enjoy this western world with its many details.
23 hours ago, CruelMasterMC said:i am learning how to just use c++ in general
Cool, if it helps you can use an AI extension for Visual Code named Cody that will help you code:
https://marketplace.visualstudio.com/items?itemName=sourcegraph.cody-ai&ssr=false#overview
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No update to the mod, still v1.18 someone reported on the Nexus mod page that the zip format was corrupt
and they couldn't extract it, so i tested it myself a few times and got the same result, i had reuploaded
the files in a new zip format and that fixed it, did it here too. v1.19 coming tomorrow. Cheers!
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AM&JM Transport
in Scripts
Hi, i dont think crossed is going to respond, but since i work with crossed alot through email, and my mod is based on his, maybe i can help.
So whats not working?
Did you move all files to the RDR2 directory?
Did you install AB Scripthook? Do you have latest asi loader (dinput8.dll)?