Everything posted by xuru
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Ped Damage Overhaul
- 1,268 comments
- 5 reviews
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- 1
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Ped Damage Overhaul
- 1,268 comments
- 5 reviews
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Ped Damage Overhaul
- 1,268 comments
- 5 reviews
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Ped Damage Overhaul
I found a bug which I believe is related to this mod. Upon dueling Flaco Hernández and disarming him, he will become stuck in a surrender animation, instead of drawing his other gun and shooting Arthur. 1.mp4
- 1,268 comments
- 5 reviews
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Ped Damage Overhaul
- 1,268 comments
- 5 reviews
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Ped Damage Overhaul
I also have another question. Is it possible to have peds react to artery shots in the vanilla way 100% of times instead of the two other reactions this mod adds?
- 1,268 comments
- 5 reviews
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Ped Damage Overhaul
Just tested it again with a couple other NPCs, and apparently the values depend on the weapon they're holding. 153, 153 when disarming a revolver; 153, 349, 349 when disarming a rifle; 121, 605, 605 when knocking them out.
- 1,268 comments
- 5 reviews
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Ped Damage Overhaul
I'm not sure how this works exactly, but these are the values that show up when I do the thing Untitled.mp4
- 1,268 comments
- 5 reviews
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Ped Damage Overhaul
Would it be possible to make it so NPCs don't immediately go down in one punch after being disarmed?
- 1,268 comments
- 5 reviews
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The John Marston Restoration Project
Also, may I request for the second variant of the Gunslinger vest to be used instead of the beta model once again? I understand it doesn't fit perfectly with John's body proportions, but imo it doesn't look much different, and fixes bugs like the rifle/shotgun strap clipping through John's torso and the cassimere shirt changing color and having part of it being invisible while wearing a bandana. On top is the beta model, which has the strap visibly clipping through John's back and on the bottom is variant 2, which has the strap going around his torso normally. Again, on top is the beta model, on the bottom is variant 2. (I know this issue was fixed in the mod, but the way it was done was by replacing the closed shirt model with the open model, causing bugs whenever using a necktie with the cassimere shirt. Using variant 2 could potentially fix this issue without the need of messing with the shirt model.)
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The John Marston Restoration Project
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The John Marston Restoration Project
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The John Marston Restoration Project
That is really weird, its working fine for me too. Are you playing on a cracked version?
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The John Marston Restoration Project
I know that, I am using it. The problem is it doesn't have any texture, and it's not an addon. Awesome! Are the invisible holster and satchel in bonus stuff already addons?
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The John Marston Restoration Project
His closed winter coat also has a cut on the forearm, where there's supposed to be a patch, but I don't think this can be fixed yet. And one last request. Could you add back the full black worsted coat as an addon, along with the invisible off hand holster and invisible satchel? An invisible holster and invisible gunbelt option would be nice too.
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The John Marston Restoration Project
I tried doing the mod manager fix, but now only John's Gambler's hat is visible. I also have some suggestions. Could you add the vest chain present in the wedding vest as an addon talisman so it works on all vests? The new winter gloves also make John's hand very dirty, and the winter holster and scarf have blood on them. Could you edit the texture so they look cleaner?
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The Classic Cowboy - RDR1 Accurate Cowboy Outfit
The textures look amazing, great work! Could you also make RDR accurate pants? (By removing the yellow detail, making it grayer, changing the color of the stitched piece on the knee)
- 5 comments
- 2 reviews
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The John Marston Restoration Project
This might be wayy too ambitious but, now that we have the beige cassimere shirt and will be getting the RDR gunslinger vest texture, would it be possible to also add the textures to the cutscene model where John is about to put it on?
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The John Marston Restoration Project
That's due to the Del Lobo's hair being used to avoid clipping with the hat, unfortunately it causes part of it to be invisible. The neck seam is dude to the beta head model not lining up perfectly with the vanilla torso.
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The John Marston Restoration Project
From the screenshot that I've seen in the hair thread it doesn't look too bad. I think it's good having him look scarily skinny, makes the player put more thought into the weight mechanic for poor Marston's sake. Do you mean an even more prominent neck seam? If so then yeah I understand why you're reluctant of adding it.
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The John Marston Restoration Project
It looks like they took inspiration from John's beta face instead of the finished version, beard also isn't as dark as it should be. By the way, in your mod the underweight head model looks the same as the perfect weight head model, I think you forgot to replace it with the correct model after you finally managed to find a way to replace the perfect/average weight head. The overweight head model also clips through the high neckerchief, I'm wondering if it's fixable or if we're gonna have to wait for full Open IV support.
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The John Marston Restoration Project
Well the beard does look a bit blurry.
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The John Marston Restoration Project
This mod already replaces a variation of the work pants with John's pants. https://www.nexusmods.com/reddeadredemption2/mods/570/
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The John Marston Restoration Project
Sorry, but I don't understand your question Highly improbable for it to be implemented onto your mod or highly improbable it will be ever implemented into the game by any mod?
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The John Marston Restoration Project
This discussion reminded me of how much I would like to see his actual original hair from RDR implemented into the mod.