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pictoh

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    • Version 2.1.0
    Hunters! T.W.O. turns hunting in story mode into real hunting. Animals now have daily routines, there are a lot fewer of them around, and they are much harder to get close to. Version 2 is a full rewrite of the mod. It is now a single script file, with no Lenny’s Mod Loader needed. The mod is also on Nexus Mods: https://www.nexusmods.com/reddeadredemption2/mods/8215 One warning before you install: hunting is a lot harder than in vanilla. Some days you will ride around for a while and find nothing. That is intended. HIGHLIGHTS Animal routines. 35 species now follow their own daily schedule, based on how the real animal behaves. Hunter’s journal. A notebook that fills in as you observe animals and shows you when and where each species comes out. The old ones. One old trophy male per region for each big game species, with his own habits. Once he is taken he does not come back. Weather, moon phase and hunting pressure change where animals are and how easily they notice you. A slower clock, with night and day running at the same speed. ANIMAL ROUTINES Added daily activity hours for 35 species. Deer, elk and moose are out at dawn and dusk, wolves, cougars and boar at night, bison and pronghorn all day, snakes in the morning and evening, etc... Many species now stay inside dense forest outside their hours instead of standing in the open. The mod measures the tree cover around the animal, so a few trees in a field don’t count as forest. Each species now uses only part of the map on a given day (for deer about 1 area in 5), and the areas change every day. Added a cap per species in each area: deer 10, elk 8, wolves 5, etc... Reduced overall animal density to 60%. Big game now walks to the nearest river or lake at the start of its active hours. Wolves, cougars and bears now hunt the prey around them. Turkeys follow the same rules as the other animals. Other birds, fish, horses, dogs, farm animals, legendary animals and mission animals are not touched. The exact hours of every species are not listed here on purpose. Use the hunter’s journal. SENSES Prey now sees you at 120 meters on horseback, 90 on foot, 35 crouched. Less if you stand still, at night, with rain or in fog. Prey now hears you at 90 meters at a gallop, 60 running, 25 walking, 8 crouched. Pronghorn see about 30% further than any other animal. A gunshot scares all prey within 400 meters. Bows and thrown weapons don’t. Predators are not affected by this. They still attack as before. WEATHER AND MOON Rain covers the noise you make: animals hear you from half the distance. Fog cuts the distance animals can see by half. Most animals take cover during a storm. Big game is active all day during a drizzle. Reptiles hide when it rains, and toads come out at any hour. Added a 28 day moon cycle. With a full moon there are more night animals around and they see better. With no moon you can get closer, but predators are bolder. HUNTING Added hunting pressure. A loud shot keeps prey out of the area for 6 in-game hours, and a kill keeps that species away for 24 hours. Repeated kills in the same area add up, to a maximum of 4 days. A badly hit animal runs and then lies down. If you approach within 45 meters too early it flees again, and after the third time it is lost. Leave it alone for about 2 and a half minutes before going after it, so it stays down. Just like the real thing. Pelt quality drops for animals that have been running from you for a while: one grade after 40 seconds, another after 100. Carrying a carcass has a small chance per hour of drawing predators to you, higher on dark nights. Eagle Eye tells you which animal left the nearby tracks and which way it went. THE OLD ONES One old male per region for each big game species: deer, elk, moose, bison, boar, etc... He is about 18% bigger than the others, has more health and a perfect pelt, and his senses are almost twice as sharp. He is only out for 2 hours a day, in one specific area, on a route that repeats every 5 days. There is only one per region. If you kill him, he does not come back. HUNTER’S JOURNAL Open it with F4. Keep an animal in the centre of your view for 5 seconds and the journal writes down the hour and whether it was in the open or in the forest. It works up to 100 meters by eye and 500 with binoculars or a scope. When a note is written, a message tells you which animal it was and where, for example “deer, 85 m north-east”. One line per species covering all 24 hours, so over time you can read the habits of each animal. Every old male you find gets a line of his own. Notes are saved between sessions. CLOCK 1 game minute lasts 10 real seconds, so a full day is 4 real hours. Night no longer passes faster than day. Cutscenes, fades, sleeping and fast travel are left to the game. The speed can be changed or the slow clock turned off in the settings. REQUIREMENTS Script Hook RDR2 by Alexander Blade: http://www.dev-c.com/rdr2/scripthookrdr2/ ScriptHookRDR2DotNet V2: https://github.com/Halen84/ScriptHookRDR2DotNet-V2/releases Story mode only. INSTALLATION Install the two requirements. Copy the scripts folder from the zip into your game folder (where RDR2.exe is). UPDATING FROM 1.x Delete all the old files first. Version 2 doesn’t use any of them. From scripts: WildlifeController.dll, WildlifeEnforcer.dll, WildlifeSenses.dll From lml: the old True Wildlife Overhaul folder (wildlifemanager.ymt, animalunalertedbehaviours.meta, install.xml) CONTROLS F4: journal F6: mod on/off Both keys can be changed in the settings. F9 is left free for Ped Damage Overhaul. SETTINGS There is no ini. Open TrueWildlifeOverhaul.cs with Notepad: the species table (hours, rarity, cap, senses) and every number mentioned above are at the top of the file, with comments. Every feature can be turned off on its own. Save and press Insert in game to reload. COMPATIBILITY Not compatible with other mods that change animal spawning. Use one or the other. With Longer Days or another time mod, set SecondsPerGameMinute to 0. Works fine with Ped Damage Overhaul and euphoria ragdoll mods. KNOWN ISSUES The journal uses the default game font, because the game does not let scripts change it. An old male only appears if the game spawns a male in his area during his hours, so he will not show up every time. All text is in English only. CREDITS Alexander Blade: Script Hook RDR2 Saltyq, Halen84 and contributors: ScriptHookRDR2DotNet alloc8or: native database If something feels off out there, tell me in the comments: where you were and what time it was in game. If you find a TWO_log.txt in Documents\Rockstar Games\Red Dead Redemption 2, attach it. Good hunting!

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