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RcnYn

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Everything posted by RcnYn

  1. RcnYn commented on admin's native in CAM
    I tested this native in game: CAM::_0x71D71E08A7ED5BD7(BOOL toggle) It pulls the third person camera down and closer to ground level. For me it looks exactly like the scenario camera framing: <CameraFramingInfo> <eCameraFraming>CameraFraming_Crouched</eCameraFraming> </CameraFramingInfo> I saw this camera config in the scenario meta entry: CScenarioPlayAnimsInfo WORLD_HUMAN_BUCKET_DRINK_GROUND That scenario uses CameraFraming_Crouched, and this native gives the same kind of camera effect in gameplay. It is not a one-time call. It needs to be called every frame while the scenario/action is active. Example: if (scenarioActive) { CAM::_0x71D71E08A7ED5BD7(true); } I also saw Rockstar using it like this in a decompiled script: CAM::_0x71D71E08A7ED5BD7(1); It was called every frame while that script state was active. In that path, I did not see them call false; they just stop calling it when the state ends. So false may be a forced reset, but I would not spam false every frame. Possible name: _FORCE_THIRD_PERSON_CAMERA_CROUCHED_THIS_FRAME or _SET_THIRD_PERSON_CAMERA_GROUND_LEVEL_THIS_FRAME

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