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354ve67h8u6ftft4rRDCFHN3Q4

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Everything posted by 354ve67h8u6ftft4rRDCFHN3Q4

  1. Any idea how to get Lenny's Mod Loader working on Linux? Btw I can use virtually every mod for this game unless it's for Lenny's Mod Loader.
  2. Ever wanted to hunt animals in out-of-bounds regions like Tempest Rim, Nuevo Paraíso, or the "Northern Grizzlies". Did ya want more variety in the locales you've been visiting? But ya weren't as interested in doing so because of the animal AI being deactivated. This mod is definitely for you. This suggested mod plans to restore out-of-bounds areas with animals that aren't motionless even when you approach them in the mentioned regions.
  3. Just what I needed. I have been wanting something like this for a long time.
  4. Have you ever thought about warming your character by buttoning-down your clothing, or just wanting to modify the appearance of your shirt/coat, a mod that does this should do the trick. It bothers me that you have to tolerate a coat or shirt that doesn't let the player manually choose how many buttons should be buttoned-down. The game only lets you pick between 2 options for a shirt, and no options for a coat. I'm surprised no one has made a mod for this yet.
  5. A few months ago I could get the no hitmarker mod to work, but the frame rate was unplayable after doing so.
  6. Similar to the Fallout series, your character, non-human animals, NPC's, and others will be able to cripple their head, eyes, arms, torso, and legs. Limbs have health bars. If an animal falls 3 meters (10 feet) and lands on their legs, they will limp. Your horse smashes into a boulder from a 3 meter (10 foot) drop, it's 4 legs will be crippled and it will move very slowly, if an enemy takes an arrow to the right arm, their accuracy will decrease heavily or they wont be able to damage you effectively with their fists or a melee weapon if both of their arms are crippled. The animation for a crippled leg could be the engulfed in fire animation, or enemies when they've been shot in a leg. The more damage received to an already crippled limb, the more damage that will be received to that limb compared to an un-crippled limb. If your eyes are crippled, your vision will be very blurry. If an arm is crippled, your aim will be unsteady and you will shoot inaccurately. You won't be able to effectively damage an enemy with a melee weapon or your fists if your arms are crippled. If your head is crippled, Dead-eye can't be activated. If both of your legs are crippled, you will limp and if you run/sprint then you will fumble to the ground or move very slowly. If all of your limbs are crippled, then your stamina, Dead-eye, and health cores will only have the cores full while the white bars next to the cores will be empty, your vision will blur and you will pass-out in a few seconds unless you mount your horse. If you pass-out time will progress by a few hours, once you wake-up and if you don't have a horse nearby, it's recommended to call for someone driving a vehicle if you can sit in their vehicle. To heal a (crippled) limb, go to a doctor in Valentine, Saint Denis, Tumbleweed, Armadillo, Rhodes, Annesburg, Central Union Railroad camp, etc. for a fee. Or buy a "doctor's bag" from a doctor to heal a limb when your crippled in the wilderness and currently can't reach a doctor. The "doctor's bag" can also be used on your horse if it's crippled. If your horse has it's legs, torso, and head crippled. It will lay on the ground in a critical state, if you don't have supplies for your horse, then you may have to return to it with a "doctor's bag" after traveling to a doctor to receive supplies. And depending on the caliber of a bullet or ammo type (12 gauge, express ammo, split point, .45, 6.5×52mm) that damaged your character, the power of that weapon will deal more damage to your limbs.
  7. I thought LST had that, does the Rampage trainer disable the sniper simply when the mod is active or do you have to activate it in the trainer menu? I did try to use your humidity core mod, but that and your horse holster didn't work. I can use script hook and no hitmarker mod at least. Maybe the PED Damage Overhaul too.
  8. This applies to New Austin, Guarma, and whatever else. Can there be a mod based upon just that? I can mod on Linux now, I just can't access the trainer menu from LST.
  9. For some perspective of what the map expansion should be made to look like. And a map of Red Dead Redemption and Revolver's USA, Mexico, and Caribbean/Guarma map.
  10. You could add in the bobcat from RDR1 that is strangely missing from RDR2. Or just simply add in animals in Mexico, could add a trapper there too. Animals there mainly to hunt and examine. Reuse New Austin animals for example in Mexico. Such as Baja Californian Pronghorn, Sonoran Pronghorn, Gila Monster, Armadillo, California Condor, Western Diamondback Rattlesnake, Western Turkey Vulture, Collared Peccary, Desert Bighorn Sheep/Ram, etc. you should've gotten the point by now. Average nighttime temperature should be 30 F/-1.1 C degrees to 8.88 C/ 48 F. Average daytime temperature should be 85 F/29 C degrees to 101 F/38.33 C degrees, at least in 1899, not including Epilogue as I don't know what season or month in 1907 it takes place in. At least animals in Mexico for this mod though.
  11. Unfortunately, I can't access this mod or even the game atm. Still hope this could be like the Butter Bridge NexusMods mod. Where the person downloading and using the mod doesn't have to do all that, and someone should probably connect the New Austin railway to the South West Elizabethan railway so both railways don't feel to small and to make it more like RDR1. And I'm on Linux.
  12. Take a walk through Tall Trees with the RDR1 West Elizabeth ambient music, or Great Plains. This mod could also make the ambient music trigger in towns and cities regardless of other noises present. New Austin ambient music, possibly even Neuvo Paraiso ambient music.
  13. The railway in Blackwater, Manzanita Post. Make Mason's Bridge have a railroad on it like in RDR1. Possibly recreate the Pacific Union Railroad Company which is JUST WEST of Mason's Bridge in RDR1. Put Tanner's Span in the game, which is a railroad that connected Hennigan's Stead, New Austin to Tall Trees, West Elizabeth. So you would be building a bridge across water. It crosses the west side of the Lower Montana River which is by the waterfall. Use a map editor to show the railroad on the map if possible.
  14. Nexus Mods already has Butter Bridge from RDR1 as a mod. This can simply be a horse/foot bridge to Northern Punta Orgullo, Neuvo Paraiso. Or, (like RDR1) this can be a railway bridge. You could also add in the Ramita De La Baya Bridge which is a foot bridge/animal bridge.
  15. Take a ferry from the Sea of Coronado to the northern Lanahechee River/Annesburg or Flat Iron Lake/Blackwater or Clemens Point/Cove (the cove is by the horse fence). Map editor could be involved with this, and show where the path of the ferry goes. A ferry icon on the map. Hold a button to skip the journey and just go the destination. Blackwater, Clemens Point, and Annesburg all have docking points. But at least Blackwater has a dock specifically for a ferry and even has a booth for buying ferry tickets.
  16. Trapper in Gaptooth Ridge/Rio Bravo, New Austin and 1 in the Wapiti Indian Reservation in Ambarino please. For remembrance's sake, 3 trapper's in West Elizabeth, 1 in New Hanover, 1 in Lemoyne, 0 in New Austin and Ambarino right now.
  17. As mentioned in Chapters 2 and 3. The gang was originally going to camp in Dewberry Creek for Chapter 3. This future mod should make that possible. That is, if someone wants to make it. (The following will be around the the Old Greenbank Mill, to give you some better perspective, this is also around the campsite of the German family Charles and Arthur help out in the story mission, "A Strange Kindness". Which is the last story mission of Chapter 2). I suppose the scout/secondary campfire for example would be around the dry creek bed section or the dirt pathway across Dewberry Creek. Arthur's Tent would be by the dry creek bed. Pearson's Wagon would be by the dirt pathway. Realistically, if the gang DID camp here instead of at Clemens Point, they may have never gone back to Clemens Point, or just have gone here for Chapter 4, after Clemens Point. Which could have made it quite harder for the Pinkertons to find the gang. And of course, Dewberry Creek is decently far from any town/city. No story missions have to be created for this mod of course, (although that would be interesting to see be tried.)
  18. Imagine being able to find a donkey or mule in the wild or steal one. In the game you can steal and ride them. (But that's it I think.) And you bond with it. It's health and stamina then increases, put your stirrup and saddle on them. Put cargo on both donkeys and mules. Such as animal carcasses and skins. Small game animals too. Like with a horse. This doesn't seem like a hard to create at all type of mod, at least for the knowledgeable and experienced modder.
  19. You shoot a gun and the bullet always goes where the white dot is. It doesn't have the annoying inaccuracy/bloom effect after shooting an M1899 pistol/throwing a hatchet. Such as hip-firing, and the bullet doesn't go anywhere else but where the white dot is. The M1899 pistol and hatchet are just examples, this applies to all weapons of any kind. The bullet will (no matter what the situation is) go straight. Which will make the game fairer and funner for the player (at least me). And the shooting will be more realistic (which doesn't necessarily make it better simply for being more realistic.) But, most people that have read this probably agree with me. Going into more detail for the The hatchet/throwing knife/tomahawk no longer requires you to hold the "attack/shoot/throw button" down for about 1 second. Just to make an accurate throw, even with a homing tomahawk. Just click/tap the button, and it goes straight where your pointing it to.
  20. It should probably be in Hennigan's Stead, or Rio Bravo counties/regions. Make sure it's not right next to a town such as Armadillo, Tumbleweed, or even Macfarlane's Ranch because those are settlement's/populated areas and the Van Der Linde Gang in 1899 constantly camps near towns such as Valentine, Rhodes, Saint Denis, and Annesburg. It looks like a foolish decision for it to be put in next to a town.
  21. As the title says, make it happen, there's already one for Punta Orgullo, Mexico/Neuvo Paraiso. Or add one for East Grizzlies, Ambarino, since Colter, West Grizzlies already has one. Or one in Tall Trees, West Elizabeth.
  22. GTA V Styled Character Swap between Arthur and John or Other Characters
  23. IK I took a long time to respond to you. But of course I can at least play and enjoy the game. I am trying with other sources now, as of December 19, 2020 , to help me on this issue.

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