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TheAlmightyZugs

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Everything posted by TheAlmightyZugs

  1. Ok....so that still doesn't change that it doesn't fix the issue for me. Some other people I'm working with have also tried this and it doesn't fix the issue for them either. I'm glad it can work for you but again it's not some be all and end all solution as it obviously doesn't work for everyone. We still don't know of a solution. From my testing thus far - there are just too many variables and a complete lack of consistency when it comes to this particular issue.
  2. Also, I've done some extensive testing myself, started fresh and added mods one at a time, used the files shared here etc for some of the mods and when I initially tested some times it seems to work and others it stops working. Initially I was just looking for trains and then I moved to the Railroad Engineer mod and then later now the "Chicken method" a youtuber laid out among other things. Keep in mind this is when I still believed trains to be a good indicator, but in my opinion it only really is an indicator if no trains spawn at all. They can still spawn, but the issue can still present itself. That's not even mentioning actually checking for peds on trains etc which is another issue. For those tests, I would do circuits of 10 game launches between mod changes. 5 launches where I would load in and immediately try to find train spawns. If I found one I would try to find another. Depending on the mods I used, I may see one train but as soon as I would move to the next - all trains would despawn and I'd notice a lot less "life" in the world. Little things where when the trains would spawn in, there were also more peds doing things vs just sitting down etc. Peds freezing in motion etc and then continuing about their business, no passengers on wagons etc. But I also noticed that even when a game launches and I'd find a train or indicators that spawning was working, if I made no changes to the files and then relaunched that same train would now not show up. So not consistent. Then 5 launches where I would leave the game running for 10 minutes, and then proceed to look. These 5 usually resulted in failure every time. But even when I removed the majority of mods one by one, spawning would still be an issue. Obviously removed stream and any texture mods, ytd's etc. Even when I removed the lml folder completely leaving only for example the Train Engineer mod in some tests - I could find two trains at times but never more than that and as soon as I would try for a third, the other two trains would be despawned and not show up. Sometimes not even the first one. This is on top of other things I noticed regarding ped behavior, numbers etc. So I'm currently trying to see consistency in my launches and that has been difficult. A lot of false positives. Have we made progress on an actual fix for this akin to what exists for GTA 5? Do we know of anyone working on a fix? I'd be willing to take a crack at it and even possibly commission someone or a group of people (even if the cost may be steepish for what we're talking about). I just fear this will never get fixed and when the next GTA game releases, a lot of people may just move to that game.
  3. Can confirm that this doesn't work through testing in terms of fixing the spawning issue.
  4. What about for Complete Horse Overhaul? I see there used to be files for fixing it, but they are not available anymore. I was able to dig up the instal.xml file for Complete Horse Overhaul and followed the directions correctly from werewolf (I think) but restructuring the mod and putting it in lml doesn't seemingly work.
  5. Does this include Horses or Carriages?
  6. Were you ever able to figure this out? I'm looking to change prices for Fenced items such as Horses and Wagons.
  7. I was just wondering if there was anyway to go about changing prices for Fenced items such as Horses and Wagons? I've checked the catalog file in OpenIV. I've also found that prices are variable for horses and carriages as with the Missouri Fox Trotter for example, the purchase price in game is $950, $38 sold to fence, $19 sold to Stable. Any ideas?
  8. I'll give it a looksee. Thanks! One more quick question (sorry to be annoying you), I have a saddle and a bunch of stuff on this horse I have, but I am not able to use the Rifle/Shotgun areas at the bottom and left of the Weapon wheel. Is this normal or did I mess something up?
  9. Thanks for your response! How does one load an outfit they've created after reloading the game? I'm seeing the save option but no load option.
  10. How does one load an outfit they've created after reloading?
  11. First off, thank you for writing this down. Was scratching my head and trying mod by mod to see what was causing this. Second, is there anyway to fix this?
  12. Is it normal for my horse to spawn with no saddle when first using this mod?
  13. When using the animal skin ponchos from Online on Arthur, they appear to be placed a bit higher than Arthur's shoulders? Am I doing something wrong? Any way to fix this?
  14. Is there anyway to make Arthur smoke but still be able to walk around?

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