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HGMIV

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Everything posted by HGMIV

  1. YES! What I've been waiting for!
  2. I really hope some day we can get a random / dynamic bounty system. That could provide a good bit of replayability. I've also been thinking about simply going out on patrol. Seeing dynamic events, which are common enough in single-player, could provide a lot of possibilities. And even outside of the main cities are small villages, shared homesteads, and camps. It's certainly going to be an interesting change of pace but one I long for.
  3. Now THIS is what I'm talking about! Any possibility of the throwing anim ever working or is that something modders still have to figure out? Will we have to wait for OpenIV to become more robust with RDR2?
  4. Well I have no excuse not to learn this.
  5. I suppose this could go for single-player as well as online roleplay (if that ever happens). In LSPDFR you have a police radio that can buzz in calls and officers can communicate. Obviously here in 1899 they don't have that technology. There's the telegraph, which I suppose could play a role. In larger towns like Blackwater or Saint Denis the game could continue its pace as crime could be found around a lot of corners, but what about the sheriff's office at Rhodes, Valentine or Strawberry? Would you be called out to The towns aren't that big, so could it be a lot of hanging out in the Sheriff's office, feet back listening to banter from the inmates? Waiting until evening to hang out at the saloon for the inevitable brawl or card cheater getting shot down. Then again, in a way it's representative of RDR2 compared to GTAV. I'm in no way complaining, just trying to think what the experience will be like.
  6. I'm so stoked! It's one of the first mods I thought of when RDR2 was announced and LSPDFR is a modding relic of our time! I can't wait to see this mod evolve and grow.
  7. I am perpetually underweight, I would like to see this as well.
  8. I'm sure it will happen eventually. We just have to be patient.
  9. Lenny's Simple Trainer allows you to perform animations, if that helps. You can find custom, more robust .ini files for the trainer here and on Nexus.
  10. As of right now, I don't think anyone has a way to do this. I'll quote @Gan Ceann's response in this thread:
  11. I don't believe he has released it publicly yet
  12. I have good news for you
  13. HGMIV commented on Sam's article in General
    BEAUTIFUL
  14. Thanks for the super jump! Ever since 0.6.1 I've been unable to change the ini on the fly and have it apply to trainer and its UI. Is this expected?
  15. Probably a bit of both. there are multiple trainers out there now. Nexus Mods has a couple more I think.
  16. Only viewing, no editing or anything yet, unfortunately? Well hopefully it will give folks enough time to play while how to edit is still being worked out.
  17. Glad to see this on mod-rdr as well as Nexus!
  18. I don't see any instructions in the lst.ini. Am I looking in the wrong place?
  19. there's no way to tell right now.
  20. Is there any way I can easily get a text or spreadsheet version of this?
  21. The devs said that UI stuff is really difficult to do right now, so unfortunately we just have to wait until things are figured out more. Beard/Hair control feature would be amazing. Also, LMS, how 'bout the ability to add and subtract money?
  22. Thank you for the quick reply!
  23. As mods get more and more complex and with Online being so easily joined compared to GTAV, a lot more attention to detail will be needed when adding and removing mods to safely connect online. I was wondering if it were possible to have a mod manager that removed the files from the RDR2 directory when connecting to online? I know Bilago's Mod Manager for GTAV did similar. I also know it's very early in the modding phases, so I know it may not be easy to tell how possible this is.

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