Thanks for the answer. I am still kind of confused regarding this issue, because I finished my playthrough with the huge GFA+WhyEm+EEE merge without any issues, at least when it comes down to crashes - ped/train spawning aside - but that was before this problem came to my knowledge. Therefore I am curious what the 'real' problem behind memory leaks is.
Hi there!
I am new here but I have been following the thread as attentively as possible.
Maybe I overlooked it but were the negative outcomes of memory issues already discussed? Meaning aside from no spawning of low priority peds and a higher likelihood of crashes. Are there any other risks involved with that?